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https://github.com/VOREStation/VOREStation.git
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A bit of prep work for integegrating player-set backgrounds into gameplay.
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@@ -297,6 +297,7 @@ var/global/datum/controller/gameticker/ticker
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captainless=0
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if(player.mind.assigned_role != "MODE")
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job_master.EquipRank(player, player.mind.assigned_role, 0)
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UpdateFactionList(player)
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EquipCustomItems(player)
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if(captainless)
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for(var/mob/M in player_list)
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@@ -1,3 +1,17 @@
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var/global/list/seen_citizenships = list()
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var/global/list/seen_systems = list()
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var/global/list/seen_factions = list()
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var/global/list/seen_religions = list()
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//Commenting this out for now until I work the lists it into the event generator/journalist/chaplain.
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/proc/UpdateFactionList(mob/living/carbon/human/M)
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/*if(M && M.client && M.client.prefs)
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seen_citizenships |= M.client.prefs.citizenship
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seen_systems |= M.client.prefs.home_system
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seen_factions |= M.client.prefs.faction
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seen_religions |= M.client.prefs.religion*/
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return
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var/global/list/citizenship_choices = list(
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"Earth",
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"Mars",
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@@ -17,7 +31,6 @@ var/global/list/home_system_choices = list(
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var/global/list/faction_choices = list(
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"Sol Central",
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"Vey Med",
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"Aleph",
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"Einstein Engines",
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"Free Trade Union",
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"NanoTrasen",
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@@ -301,6 +301,7 @@
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var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
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job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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EquipCustomItems(character)
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//Find our spawning point.
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