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A bit of prep work for integegrating player-set backgrounds into gameplay.
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@@ -301,6 +301,7 @@
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var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
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job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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EquipCustomItems(character)
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//Find our spawning point.
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