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Fix merge conflicts
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@@ -94,28 +94,20 @@ var/global/list/limb_icon_cache = list()
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mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
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icon_cache_key += "[M][markings[M]["color"]]"
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<<<<<<< HEAD
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=======
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add_overlay(get_hair_icon())
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return mob_icon
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/obj/item/organ/external/head/proc/get_hair_icon()
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var/image/res = image('icons/mob/human_face.dmi',"bald_s")
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>>>>>>> 109a93b... Merge pull request #5357 from VOREStation/pol-overlays
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//Facial hair
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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<<<<<<< HEAD
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_MULTIPLY) // VOREStation edit
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add_overlay(facial_s)
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=======
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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res.add_overlay(facial_s)
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>>>>>>> 109a93b... Merge pull request #5357 from VOREStation/pol-overlays
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//Head hair
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if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
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@@ -126,11 +118,7 @@ var/global/list/limb_icon_cache = list()
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if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
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hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
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hair_s.Blend(hair_s_add, ICON_ADD)
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<<<<<<< HEAD
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add_overlay(hair_s)
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=======
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res.add_overlay(hair_s)
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>>>>>>> 109a93b... Merge pull request #5357 from VOREStation/pol-overlays
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return mob_icon
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@@ -171,13 +159,8 @@ var/global/list/limb_icon_cache = list()
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for(var/M in markings)
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var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
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var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
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<<<<<<< HEAD
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mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit
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overlays |= mark_s //So when it's not on your body, it has icons
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=======
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mark_s.Blend(markings[M]["color"], ICON_ADD)
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add_overlay(mark_s) //So when it's not on your body, it has icons
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>>>>>>> 109a93b... Merge pull request #5357 from VOREStation/pol-overlays
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mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
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icon_cache_key += "[M][markings[M]["color"]]"
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