Merge branch 'master' of https://github.com/PolarisSS13/Polaris into drone_circuits

# Conflicts:
#	code/modules/mob/living/carbon/brain/MMI.dm
This commit is contained in:
Anewbe
2017-09-28 15:38:19 -05:00
103 changed files with 1616 additions and 296 deletions
-1
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@@ -2,4 +2,3 @@
name = mapmerge driver
driver = ./mapmerge.sh %O %A %B
recursive = text
+1 -1
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@@ -152,7 +152,7 @@
#define MODIFIER_STACK_EXTEND 2 // Disallows a second instance, but will extend the first instance if possible.
#define MODIFIER_STACK_ALLOWED 3 // Multiple instances are allowed.
#define MODIFIER_GENETIC 0 // Modifiers with this flag will be copied to mobs who get cloned.
#define MODIFIER_GENETIC 1 // Modifiers with this flag will be copied to mobs who get cloned.
// Bodyparts and organs.
#define O_MOUTH "mouth"
+1
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@@ -6,6 +6,7 @@
#define NO_SLIP 0x10 // Cannot fall over.
#define NO_POISON 0x20 // Cannot not suffer toxloss.
#define NO_EMBED 0x40 // Can step on broken glass with no ill-effects and cannot have shrapnel embedded in it.
#define NO_HALLUCINATION 0x80 // Don't hallucinate, ever
// unused: 0x8000 - higher than this will overflow
// Species spawn flags
+2 -2
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@@ -20,14 +20,14 @@ var/datum/controller/process/planet/planet_controller = null
for(var/turf/simulated/OT in outdoor_turfs)
for(var/datum/planet/P in planets)
if(OT.z in P.expected_z_levels)
P.planet_floors += OT
P.planet_floors |= OT
break
outdoor_turfs.Cut() //Why were you in there INCORRECTLY?
for(var/turf/unsimulated/wall/planetary/PW in planetary_walls)
for(var/datum/planet/P in planets)
if(PW.type == P.planetary_wall_type)
P.planet_walls += PW
P.planet_walls |= PW
break
planetary_walls.Cut()
+1
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@@ -18,6 +18,7 @@
var/mind=null
var/languages=null
var/list/flavor=null
var/list/genetic_modifiers = list() // Modifiers with the MODIFIER_GENETIC flag are saved. Note that only the type is saved, not an instance.
/datum/dna2/record/proc/GetData()
var/list/ser=list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0)
@@ -14,11 +14,11 @@
desc = "This armor has no inherent ability to absorb shock, as normal armor usually does. Instead, this emits a strong field \
around the wearer, designed to protect from most forms of harm, from lasers to bullets to close quarters combat. It appears to \
require a very potent supply of an energy of some kind in order to function."
icon_state = "reactiveoff" //wip
item_state = "reactiveoff"
icon_state = "shield_armor_0"
blood_overlay_type = "armor"
slowdown = 0
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
action_button_name = "Toggle Shield Projector"
var/active = 0
var/damage_to_energy_multiplier = 50.0 //Determines how much energy to charge for blocking, e.g. 20 damage attack = 750 energy cost
var/datum/effect/effect/system/spark_spread/spark_system = null
@@ -49,7 +49,7 @@
var/damage_to_energy_cost = (damage_to_energy_multiplier * damage_blocked)
if(!user.technomancer_pay_energy(damage_to_energy_cost))
user << "<span class='danger'>Your shield fades due to lack of energy!</span>"
to_chat(user, "<span class='danger'>Your shield fades due to lack of energy!</span>")
active = 0
update_icon()
return 0
@@ -67,7 +67,7 @@
P.damage = P.damage - damage_blocked
user.visible_message("<span class='danger'>\The [user]'s [src] absorbs [attack_text]!</span>")
user << "<span class='warning'>Your shield has absorbed most of \the [damage_source].</span>"
to_chat(user, "<span class='warning'>Your shield has absorbed most of \the [damage_source].</span>")
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
@@ -75,14 +75,17 @@
/obj/item/clothing/suit/armor/shield/attack_self(mob/user)
active = !active
user << "<span class='notice'>You [active ? "" : "de"]active \the [src].</span>"
to_chat(user, "<span class='notice'>You [active ? "" : "de"]activate \the [src].</span>")
update_icon()
user.update_inv_wear_suit()
user.update_action_buttons()
/obj/item/clothing/suit/armor/shield/update_icon()
icon_state = "shield_armor_[active]"
item_state = "shield_armor_[active]"
if(active)
icon_state = "shield_armor"
set_light(2, 1, l_color = "#006AFF")
else
icon_state = "shield_armor_off"
set_light(0, 0, l_color = "#000000")
..()
return
@@ -10,55 +10,70 @@
/obj/item/clothing/suit/armor/tesla
name = "tesla armor"
desc = "This rather dangerous looking armor will hopefully shock your enemies, and not you in the process."
icon_state = "reactive" //wip
item_state = "reactive"
icon_state = "tesla_armor_1" //wip
blood_overlay_type = "armor"
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
action_button_name = "Toggle Tesla Armor"
var/active = 1 //Determines if the armor will zap or block
var/ready = 1 //Determines if the next attack will be blocked, as well if a strong lightning bolt is sent out at the attacker.
var/ready_icon_state = "reactive" //also wip
var/normal_icon_state = "reactiveoff"
var/ready_icon_state = "tesla_armor_1" //also wip
var/normal_icon_state = "tesla_armor_0"
var/cooldown_to_charge = 15 SECONDS
/obj/item/clothing/suit/armor/tesla/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
//First, some retaliation.
if(istype(damage_source, /obj/item/projectile))
var/obj/item/projectile/P = damage_source
if(P.firer && get_dist(user, P.firer) <= 3)
if(ready)
shoot_lightning(P.firer, 40)
else
shoot_lightning(P.firer, 15)
else
if(attacker && attacker != user)
if(get_dist(user, attacker) <= 3) //Anyone farther away than three tiles is too far to shoot lightning at.
if(active)
if(istype(damage_source, /obj/item/projectile))
var/obj/item/projectile/P = damage_source
if(P.firer && get_dist(user, P.firer) <= 3)
if(ready)
shoot_lightning(attacker, 40)
shoot_lightning(P.firer, 40)
else
shoot_lightning(attacker, 15)
shoot_lightning(P.firer, 15)
//Deal with protecting our wearer now.
if(ready)
ready = 0
spawn(cooldown_to_charge)
ready = 1
else
if(attacker && attacker != user)
if(get_dist(user, attacker) <= 3) //Anyone farther away than three tiles is too far to shoot lightning at.
if(ready)
shoot_lightning(attacker, 40)
else
shoot_lightning(attacker, 15)
//Deal with protecting our wearer now.
if(ready)
ready = 0
spawn(cooldown_to_charge)
ready = 1
update_icon()
to_chat(user, "<span class='notice'>\The [src] is ready to protect you once more.</span>")
visible_message("<span class='danger'>\The [user]'s [src.name] blocks [attack_text]!</span>")
update_icon()
user << "<span class='notice'>\The [src] is ready to protect you once more.</span>"
visible_message("<span class='danger'>\The [user]'s [src.name] blocks [attack_text]!</span>")
update_icon()
return 1
return 1
return 0
/obj/item/clothing/suit/armor/tesla/attack_self(mob/user)
active = !active
to_chat(user, "<span class='notice'>You [active ? "" : "de"]activate \the [src].</span>")
update_icon()
user.update_inv_wear_suit()
user.update_action_buttons()
/obj/item/clothing/suit/armor/tesla/update_icon()
..()
if(ready)
if(active && ready)
icon_state = ready_icon_state
item_state = ready_icon_state
set_light(2, 1, l_color = "#006AFF")
else
icon_state = normal_icon_state
item_state = normal_icon_state
set_light(0, 0, l_color = "#000000")
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_wear_suit(0)
H.update_action_buttons()
..()
/obj/item/clothing/suit/armor/tesla/proc/shoot_lightning(var/mob/target, var/power)
var/obj/item/projectile/beam/lightning/lightning = new(src)
+9 -1
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@@ -131,8 +131,16 @@
var/new_organ = products[choice][1]
var/obj/item/organ/O = new new_organ(get_turf(src))
O.status |= ORGAN_CUT_AWAY
var/mob/living/carbon/C = loaded_dna["donor"]
var/mob/living/carbon/human/C = loaded_dna["donor"]
O.set_dna(C.dna)
O.species = C.species
if(istype(O, /obj/item/organ/external))
var/obj/item/organ/external/E = O
E.sync_colour_to_human(C)
O.pixel_x = rand(-6.0, 6)
O.pixel_y = rand(-6.0, 6)
if(O.species)
// This is a very hacky way of doing of what organ/New() does if it has an owner
+47
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@@ -139,6 +139,25 @@
H.set_cloned_appearance()
update_icon()
// A modifier is added which makes the new clone be unrobust.
var/modifier_lower_bound = 25 MINUTES
var/modifier_upper_bound = 40 MINUTES
// Upgraded cloners can reduce the time of the modifier, up to 80%
var/clone_sickness_length = abs(((heal_level - 20) / 100 ) - 1)
clone_sickness_length = between(0.2, clone_sickness_length, 1.0) // Caps it off just incase.
modifier_lower_bound = round(modifier_lower_bound * clone_sickness_length, 1)
modifier_upper_bound = round(modifier_upper_bound * clone_sickness_length, 1)
H.add_modifier(/datum/modifier/recently_cloned, rand(modifier_lower_bound, modifier_upper_bound))
// Modifier that doesn't do anything.
H.add_modifier(/datum/modifier/cloned)
// This is really stupid.
for(var/modifier_type in R.genetic_modifiers)
H.add_modifier(modifier_type)
for(var/datum/language/L in R.languages)
H.add_language(L.name)
H.flavor_texts = R.flavor.Copy()
@@ -498,3 +517,31 @@
if(istype(A, /obj/machinery/clonepod))
A:malfunction()
*/
/*
* Modifier applied to newly cloned people.
*/
// Gives rather nasty downsides for awhile, making them less robust.
/datum/modifier/recently_cloned
name = "recently cloned"
desc = "You feel rather weak, having been cloned awhile ago."
on_created_text = "<span class='warning'><font size='3'>You feel really weak.</font></span>"
on_expired_text = "<span class='notice'><font size='3'>You feel your strength returning to you.</font></span>"
max_health_percent = 0.6 // -40% max health.
incoming_damage_percent = 1.1 // 10% more incoming damage.
outgoing_melee_damage_percent = 0.7 // 30% less melee damage.
disable_duration_percent = 1.25 // Stuns last 25% longer.
slowdown = 1 // Slower.
evasion = -1 // 15% easier to hit.
// Does nothing.
/datum/modifier/cloned
name = "cloned"
desc = "You died and were cloned, and you can never forget that."
flags = MODIFIER_GENETIC // So it gets copied if they die and get cloned again.
stacks = MODIFIER_STACK_ALLOWED // Two deaths means two instances of this.
+3
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@@ -330,6 +330,9 @@
R.types = DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE
R.languages = subject.languages
R.flavor = subject.flavor_texts.Copy()
for(var/datum/modifier/mod in subject.modifiers)
if(mod.flags & MODIFIER_GENETIC)
R.genetic_modifiers.Add(mod.type)
//Add an implant if needed
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
+4
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@@ -22,6 +22,10 @@
icon_state = "sheater[on]"
if(panel_open)
overlays += "sheater-open"
if(on)
set_light(3, 3, "#FFCC00")
else
set_light(0)
/obj/machinery/space_heater/examine(mob/user)
..(user)
+11 -1
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@@ -102,7 +102,16 @@
flashfail = 1
else if(issilicon(M))
M.Weaken(rand(5,10))
flashfail = 0
var/mob/living/silicon/S = M
if(isrobot(S))
var/mob/living/silicon/robot/R = S
if(R.has_active_type(/obj/item/borg/combat/shield))
var/obj/item/borg/combat/shield/shield = locate() in R
if(shield)
if(shield.active)
shield.adjust_flash_count(R, 1)
flashfail = 1
else
flashfail = 1
@@ -125,6 +134,7 @@
else
user.visible_message("<span class='notice'>[user] overloads [M]'s sensors with the flash!</span>")
M.Weaken(rand(5,10))
else
user.visible_message("<span class='notice'>[user] fails to blind [M] with the flash!</span>")
@@ -125,3 +125,6 @@
name = "\improper ERT radio encryption key"
icon_state = "cent_cypherkey"
channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1, "Service" = 1)
/obj/item/device/encryptionkey/omni //Literally only for the admin intercoms
channels = list("Mercenary" = 1, "Raider" = 1, "Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1, "Service" = 1)
@@ -310,6 +310,9 @@
// freerange = 1
ks2type = /obj/item/device/encryptionkey/ert
/obj/item/device/radio/headset/omni //Only for the admin intercoms
ks2type = /obj/item/device/encryptionkey/omni
/obj/item/device/radio/headset/ia
name = "internal affair's headset"
desc = "The headset of your worst enemy."
+10 -1
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@@ -22,6 +22,14 @@
charge_costs = list(500)
stacktype = /obj/item/stack/rods
/obj/item/stack/rods/New()
..()
recipes = rods_recipes
var/global/list/datum/stack_recipe/rods_recipes = list( \
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1),
new/datum/stack_recipe("catwalk", /obj/structure/catwalk, 2, time = 80, one_per_turf = 1, on_floor = 1))
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
@@ -55,7 +63,7 @@
..()
/*
/obj/item/stack/rods/attack_self(mob/user as mob)
src.add_fingerprint(user)
@@ -87,3 +95,4 @@
F.add_fingerprint(usr)
use(2)
return
*/
@@ -1,28 +1,21 @@
var/list/syndicate_ids = list()
/obj/item/weapon/card/id/syndicate
name = "agent card"
icon_state = "syndicate"
assignment = "Agent"
origin_tech = list(TECH_ILLEGAL = 3)
var/electronic_warfare = 1
var/registered_user = null
var/mob/registered_user = null
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
..()
syndicate_ids += src
access = syndicate_access.Copy()
/obj/item/weapon/card/id/syndicate/Destroy()
syndicate_ids -= src
registered_user = null
return ..()
/obj/item/weapon/card/id/syndicate/station_access/New()
..() // Same as the normal Syndicate id, only already has all station access
access |= get_all_station_access()
// On mob destruction, ensure any references are cleared
/mob/Destroy()
for(var/obj/item/weapon/card/id/syndicate/SID in syndicate_ids)
if(SID.registered_user == src)
SID.registered_user = null
/obj/item/weapon/card/id/syndicate/Destroy()
unset_registered_user(registered_user)
return ..()
/obj/item/weapon/card/id/syndicate/prevent_tracking()
@@ -37,9 +30,8 @@ var/list/syndicate_ids = list()
user << "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>"
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!registered_user)
registered_user = user
user.set_id_info(src)
// We use the fact that registered_name is not unset should the owner be vaporized, to ensure the id doesn't magically become unlocked.
if(!registered_user && register_user(user))
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
if(registered_user == user)
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
@@ -72,6 +64,21 @@ var/list/syndicate_ids = list()
ui.set_initial_data(data)
ui.open()
/obj/item/weapon/card/id/syndicate/proc/register_user(var/mob/user)
if(!istype(user) || user == registered_user)
return FALSE
unset_registered_user()
registered_user = user
user.set_id_info(src)
user.register(OBSERVER_EVENT_DESTROY, src, /obj/item/weapon/card/id/syndicate/proc/unset_registered_user)
return TRUE
/obj/item/weapon/card/id/syndicate/proc/unset_registered_user(var/mob/user)
if(!registered_user || (user && user != registered_user))
return
registered_user.unregister(OBSERVER_EVENT_DESTROY, src)
registered_user = null
/obj/item/weapon/card/id/syndicate/CanUseTopic(mob/user)
if(user != registered_user)
return STATUS_CLOSE
@@ -172,7 +179,7 @@ var/list/syndicate_ids = list()
icon_state = initial(icon_state)
name = initial(name)
registered_name = initial(registered_name)
registered_user = null
unset_registered_user()
sex = initial(sex)
user << "<span class='notice'>All information has been deleted from \the [src].</span>"
. = 1
+10 -10
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@@ -25,7 +25,7 @@
return
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>Uh ... how do those things work?!</span>"
to_chat(user, "<span class='warning'>Uh ... how do those things work?!</span>")
place_handcuffs(user, user)
return
@@ -38,7 +38,7 @@
if(can_place(C, user))
place_handcuffs(C, user)
else
user << "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>"
to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
/obj/item/weapon/handcuffs/proc/can_place(var/mob/target, var/mob/user)
if(user == target)
@@ -60,11 +60,11 @@
return 0
if (!H.has_organ_for_slot(slot_handcuffed))
user << "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>"
to_chat(user, "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>")
return 0
if(istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
user << "<span class='danger'>\The [src] won't fit around \the [H.gloves]!</span>"
to_chat(user, "<span class='danger'>\The [src] won't fit around \the [H.gloves]!</span>")
return 0
user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
@@ -166,7 +166,7 @@ var/last_chew = 0
if (R.use(1))
var/obj/item/weapon/material/wirerod/W = new(get_turf(user))
user.put_in_hands(W)
user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
qdel(src)
update_icon(user)
@@ -188,7 +188,7 @@ var/last_chew = 0
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
icon_state = "legcuff"
flags = CONDUCT
throwforce = 0
w_class = ITEMSIZE_NORMAL
@@ -204,7 +204,7 @@ var/last_chew = 0
return
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>Uh ... how do those things work?!</span>"
to_chat(user, "<span class='warning'>Uh ... how do those things work?!</span>")
place_legcuffs(user, user)
return
@@ -217,7 +217,7 @@ var/last_chew = 0
if(can_place(C, user))
place_legcuffs(C, user)
else
user << "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>"
to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
/obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
@@ -227,11 +227,11 @@ var/last_chew = 0
return 0
if (!H.has_organ_for_slot(slot_legcuffed))
user << "<span class='danger'>\The [H] needs at least two ankles before you can cuff them together!</span>"
to_chat(user, "<span class='danger'>\The [H] needs at least two ankles before you can cuff them together!</span>")
return 0
if(istype(H.shoes,/obj/item/clothing/shoes/magboots/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
user << "<span class='danger'>\The [src] won't fit around \the [H.shoes]!</span>"
to_chat(user, "<span class='danger'>\The [src] won't fit around \the [H.shoes]!</span>")
return 0
user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
@@ -0,0 +1,80 @@
/obj/item/weapon/material/gravemarker
name = "grave marker"
desc = "An object used in marking graves."
icon_state = "gravemarker"
w_class = ITEMSIZE_LARGE
fragile = 1
force_divisor = 0.65
thrown_force_divisor = 0.25
var/icon_changes = 1 //Does the sprite change when you put words on it?
var/grave_name = "" //Name of the intended occupant
var/epitaph = "" //A quick little blurb
/obj/item/weapon/material/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
var/carving_1 = sanitizeSafe(input(user, "Who is \the [src.name] for?", "Gravestone Naming", null) as text, MAX_NAME_LEN)
if(carving_1)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
grave_name += carving_1
update_icon()
var/carving_2 = sanitizeSafe(input(user, "What message should \the [src.name] have?", "Epitaph Carving", null) as text, MAX_NAME_LEN)
if(carving_2)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
epitaph += carving_2
update_icon()
if(istype(W, /obj/item/weapon/wrench))
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
material.place_dismantled_product(get_turf(src))
user.visible_message("[user] dismantles down \the [src.name].", "You dismantle \the [src.name].")
qdel(src)
..()
/obj/item/weapon/material/gravemarker/examine(mob/user)
..()
if(get_dist(src, user) < 4)
if(grave_name)
to_chat(user, "Here Lies [grave_name]")
if(get_dist(src, user) < 2)
if(epitaph)
to_chat(user, epitaph)
/obj/item/weapon/material/gravemarker/update_icon()
if(icon_changes)
if(grave_name && epitaph)
icon_state = "[initial(icon_state)]_3"
else if(grave_name)
icon_state = "[initial(icon_state)]_1"
else if(epitaph)
icon_state = "[initial(icon_state)]_2"
else
icon_state = initial(icon_state)
..()
/obj/item/weapon/material/gravemarker/attack_self(mob/user)
src.add_fingerprint(user)
if(!isturf(user.loc))
return 0
if(locate(/obj/structure/gravemarker, user.loc))
to_chat(user, "<span class='warning'>There's already something there.</span>")
return 0
else
to_chat(user, "<span class='notice'>You begin to place \the [src.name].</span>")
if(!do_after(usr, 10))
return 0
var/obj/structure/gravemarker/G = new /obj/structure/gravemarker/(user.loc, src.get_material())
to_chat(user, "<span class='notice'>You place \the [src.name].</span>")
G.grave_name = grave_name
G.epitaph = epitaph
G.add_fingerprint(usr)
G.dir = user.dir
qdel_null(src)
return
@@ -241,6 +241,50 @@
new /obj/item/device/multitool/alien(src)
new /obj/item/stack/cable_coil/alien(src)
/obj/item/weapon/storage/belt/medical/alien
name = "alien belt"
desc = "A belt(?) that can hold things."
icon = 'icons/obj/abductor.dmi'
icon_state = "belt"
item_state = "security"
can_hold = list(
/obj/item/device/healthanalyzer,
/obj/item/weapon/dnainjector,
/obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/reagent_containers/glass/beaker,
/obj/item/weapon/reagent_containers/glass/bottle,
/obj/item/weapon/reagent_containers/pill,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/flame/lighter/zippo,
/obj/item/weapon/storage/fancy/cigarettes,
/obj/item/weapon/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/device/radio/headset,
/obj/item/device/pda,
/obj/item/taperoll,
/obj/item/device/megaphone,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/head/surgery,
/obj/item/clothing/gloves,
/obj/item/weapon/reagent_containers/hypospray,
/obj/item/clothing/glasses,
/obj/item/weapon/crowbar,
/obj/item/device/flashlight,
/obj/item/weapon/cell/device,
/obj/item/weapon/extinguisher/mini,
/obj/item/weapon/surgical
)
/obj/item/weapon/storage/belt/medical/alien/New()
..()
new /obj/item/weapon/surgical/scalpel/alien(src)
new /obj/item/weapon/surgical/hemostat/alien(src)
new /obj/item/weapon/surgical/retractor/alien(src)
new /obj/item/weapon/surgical/circular_saw/alien(src)
new /obj/item/weapon/surgical/FixOVein/alien(src)
new /obj/item/weapon/surgical/bone_clamp/alien(src)
new /obj/item/weapon/surgical/cautery/alien(src)
/obj/item/weapon/storage/belt/champion
name = "championship belt"
desc = "Proves to the world that you are the strongest!"
@@ -166,13 +166,22 @@
/obj/item/weapon/surgical/bonesetter
name = "bone setter"
desc = "Put them in their place."
icon_state = "bone setter"
icon_state = "bone_setter"
force = 8.0
throwforce = 9.0
throw_speed = 3
throw_range = 5
attack_verb = list("attacked", "hit", "bludgeoned")
/obj/item/weapon/surgical/bone_clamp
name = "bone clamp"
desc = "The best way to get a bone fixed fast."
icon_state = "bone_clamp"
force = 8
throwforce = 9
throw_speed = 3
throw_range = 5
attack_verb = list("attacked", "hit", "bludgeoned")
// Cyborg Tools
@@ -201,4 +210,38 @@
toolspeed = 0.5
/obj/item/weapon/surgical/bonesetter/cyborg
toolspeed = 0.5
toolspeed = 0.5
// Alien Tools
/obj/item/weapon/surgical/retractor/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.25
/obj/item/weapon/surgical/hemostat/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.25
/obj/item/weapon/surgical/cautery/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.25
/obj/item/weapon/surgical/surgicaldrill/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.25
/obj/item/weapon/surgical/scalpel/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.25
/obj/item/weapon/surgical/circular_saw/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.25
/obj/item/weapon/surgical/FixOVein/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.25
/obj/item/weapon/surgical/bone_clamp/alien
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.75
+24 -1
View File
@@ -6,9 +6,13 @@
name = "catwalk"
desc = "Cats really don't like these things."
density = 0
var/health = 100
var/maxhealth = 100
anchored = 1.0
/obj/structure/catwalk/initialize()
for(var/obj/structure/catwalk/O in range(1))
O.update_icon()
for(var/obj/structure/catwalk/C in get_turf(src))
if(C != src)
warning("Duplicate [type] in [loc] ([x], [y], [z])")
@@ -18,6 +22,7 @@
/obj/structure/catwalk/Destroy()
var/turf/location = loc
. = ..()
location.alpha = initial(location.alpha)
for(var/obj/structure/catwalk/L in orange(location, 1))
L.update_icon()
@@ -55,6 +60,8 @@
qdel(src)
if(2.0)
qdel(src)
if(3.0)
qdel(src)
return
/obj/structure/catwalk/attackby(obj/item/C as obj, mob/user as mob)
@@ -67,6 +74,14 @@
new /obj/item/stack/rods(src.loc)
new /obj/structure/lattice(src.loc)
qdel(src)
if(istype(C, /obj/item/weapon/screwdriver))
if(health < maxhealth)
to_chat(user, "<span class='notice'>You begin repairing \the [src.name] with \the [C.name].</span>")
if(do_after(user, 20, src))
health = maxhealth
else
take_damage(C.force)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
return ..()
/obj/structure/catwalk/Crossed()
@@ -79,4 +94,12 @@
return 1
if(target && target.z < src.z)
return 0
return 1
return 1
/obj/structure/catwalk/proc/take_damage(amount)
health -= amount
if(health <= 0)
visible_message("<span class='warning'>\The [src] breaks down!</span>")
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
new /obj/item/stack/rods(get_turf(src))
Destroy()
+137
View File
@@ -0,0 +1,137 @@
/obj/structure/gravemarker
name = "grave marker"
desc = "An object used in marking graves."
icon_state = "gravemarker"
density = 1
anchored = 1
throwpass = 1
climbable = 1
layer = 3.1 //Above dirt piles
//Maybe make these calculate based on material?
var/health = 100
var/grave_name = "" //Name of the intended occupant
var/epitaph = "" //A quick little blurb
// var/dir_locked = 0 //Can it be spun? Not currently implemented
var/material/material
/obj/structure/gravemarker/New(var/newloc, var/material_name)
..(newloc)
if(!material_name)
material_name = "wood"
material = get_material_by_name("[material_name]")
if(!material)
qdel(src)
return
color = material.icon_colour
/obj/structure/gravemarker/examine(mob/user)
..()
if(get_dist(src, user) < 4)
if(grave_name)
to_chat(user, "Here Lies [grave_name]")
if(get_dist(src, user) < 2)
if(epitaph)
to_chat(user, epitaph)
/obj/structure/gravemarker/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(!mover)
return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
if(get_dir(loc, target) & dir)
return !density
else
return 1
/obj/structure/gravemarker/CheckExit(atom/movable/O as mob|obj, target as turf)
if(istype(O) && O.checkpass(PASSTABLE))
return 1
if(get_dir(O.loc, target) == dir)
return 0
return 1
/obj/structure/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
var/carving_1 = sanitizeSafe(input(user, "Who is \the [src.name] for?", "Gravestone Naming", null) as text, MAX_NAME_LEN)
if(carving_1)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
grave_name += carving_1
update_icon()
var/carving_2 = sanitizeSafe(input(user, "What message should \the [src.name] have?", "Epitaph Carving", null) as text, MAX_NAME_LEN)
if(carving_2)
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
epitaph += carving_2
update_icon()
return
if(istype(W, /obj/item/weapon/wrench))
user.visible_message("[user] starts taking down \the [src.name].", "You start taking down \the [src.name].")
if(do_after(user, material.hardness * W.toolspeed))
user.visible_message("[user] takes down \the [src.name].", "You take down \the [src.name].")
dismantle()
..()
/obj/structure/gravemarker/bullet_act(var/obj/item/projectile/Proj)
var/proj_damage = Proj.get_structure_damage()
if(!proj_damage)
return
..()
damage(proj_damage)
return
/obj/structure/gravemarker/ex_act(severity)
switch(severity)
if(1.0)
visible_message("<span class='danger'>\The [src] is blown apart!</span>")
qdel(src)
return
if(2.0)
visible_message("<span class='danger'>\The [src] is blown apart!</span>")
if(prob(50))
dismantle()
else
qdel(src)
return
/obj/structure/gravemarker/proc/damage(var/damage)
health -= damage
if(health <= 0)
visible_message("<span class='danger'>\The [src] falls apart!</span>")
dismantle()
/obj/structure/gravemarker/proc/dismantle()
material.place_dismantled_product(get_turf(src))
qdel(src)
return
/obj/structure/gravemarker/verb/rotate()
set name = "Rotate Grave Marker"
set category = "Object"
set src in oview(1)
if(anchored)
return
if(config.ghost_interaction)
src.set_dir(turn(src.dir, 90))
return
else
if(istype(usr,/mob/living/simple_animal/mouse))
return
if(!usr || !isturf(usr.loc))
return
if(usr.stat || usr.restrained())
return
src.set_dir(turn(src.dir, 90))
return
+11
View File
@@ -239,3 +239,14 @@
if(air_group)
return 0 //Make sure air doesn't drain
..()
/obj/structure/grille/broken/cult
icon_state = "grillecult-b"
/obj/structure/grille/rustic
name = "rustic grille"
desc = "A lattice of metal, arranged in an old, rustic fashion."
icon_state = "grillerustic"
/obj/structure/grille/broken/rustic
icon_state = "grillerustic-b"
+11 -1
View File
@@ -60,7 +60,7 @@
if(health <= 0)
visible_message("<span class='warning'>\The [src] breaks down!</span>")
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
new /obj/item/stack/rods(get_turf(usr))
new /obj/item/stack/rods(get_turf(src))
qdel(src)
/obj/structure/railing/proc/NeighborsCheck(var/UpdateNeighbors = 1)
@@ -134,6 +134,9 @@
if(usr.incapacitated())
return 0
if (!can_touch(usr) || ismouse(usr))
return
if(anchored)
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
return 0
@@ -150,6 +153,9 @@
if(usr.incapacitated())
return 0
if (!can_touch(usr) || ismouse(usr))
return
if(anchored)
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
return 0
@@ -166,6 +172,9 @@
if(usr.incapacitated())
return 0
if (!can_touch(usr) || ismouse(usr))
return
if(anchored)
to_chat(usr, "It is fastened to the floor therefore you can't flip it!")
return 0
@@ -249,6 +258,7 @@
else
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
take_damage(W.force)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
return ..()
+4 -1
View File
@@ -42,7 +42,7 @@
/obj/structure/simple_door/Destroy()
processing_objects -= src
update_nearby_tiles()
..()
return ..()
/obj/structure/simple_door/get_material()
return material
@@ -194,5 +194,8 @@
/obj/structure/simple_door/wood/New(var/newloc,var/material_name)
..(newloc, "wood")
/obj/structure/simple_door/sifwood/New(var/newloc,var/material_name)
..(newloc, "alien wood")
/obj/structure/simple_door/resin/New(var/newloc,var/material_name)
..(newloc, "resin")
+21 -21
View File
@@ -25,7 +25,7 @@
if(cistern && !open)
if(!contents.len)
user << "<span class='notice'>The cistern is empty.</span>"
to_chat(user, "<span class='notice'>The cistern is empty.</span>")
return
else
var/obj/item/I = pick(contents)
@@ -33,7 +33,7 @@
user.put_in_hands(I)
else
I.loc = get_turf(src)
user << "<span class='notice'>You find \an [I] in the cistern.</span>"
to_chat(user, "<span class='notice'>You find \an [I] in the cistern.</span>")
w_items -= I.w_class
return
@@ -45,7 +45,7 @@
/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
if(istype(I, /obj/item/weapon/crowbar))
user << "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>"
to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>")
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
if(do_after(user, 30))
user.visible_message("<span class='notice'>[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!</span>", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "You hear grinding porcelain.")
@@ -62,7 +62,7 @@
if(G.state>1)
if(!GM.loc == get_turf(src))
user << "<span class='notice'>[GM.name] needs to be on the toilet.</span>"
to_chat(user, "<span class='notice'>[GM.name] needs to be on the toilet.</span>")
return
if(open && !swirlie)
user.visible_message("<span class='danger'>[user] starts to give [GM.name] a swirlie!</span>", "<span class='notice'>You start to give [GM.name] a swirlie!</span>")
@@ -76,19 +76,19 @@
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
GM.adjustBruteLoss(5)
else
user << "<span class='notice'>You need a tighter grip.</span>"
to_chat(user, "<span class='notice'>You need a tighter grip.</span>")
if(cistern && !istype(user,/mob/living/silicon/robot)) //STOP PUTTING YOUR MODULES IN THE TOILET.
if(I.w_class > 3)
user << "<span class='notice'>\The [I] does not fit.</span>"
to_chat(user, "<span class='notice'>\The [I] does not fit.</span>")
return
if(w_items + I.w_class > 5)
user << "<span class='notice'>The cistern is full.</span>"
to_chat(user, "<span class='notice'>The cistern is full.</span>")
return
user.drop_item()
I.loc = src
w_items += I.w_class
user << "You carefully place \the [I] into the cistern."
to_chat(user, "You carefully place \the [I] into the cistern.")
return
@@ -108,12 +108,12 @@
var/mob/living/GM = G.affecting
if(G.state>1)
if(!GM.loc == get_turf(src))
user << "<span class='notice'>[GM.name] needs to be on the urinal.</span>"
to_chat(user, "<span class='notice'>[GM.name] needs to be on the urinal.</span>")
return
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
GM.adjustBruteLoss(8)
else
user << "<span class='notice'>You need a tighter grip.</span>"
to_chat(user, "<span class='notice'>You need a tighter grip.</span>")
@@ -158,10 +158,10 @@
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
if(I.type == /obj/item/device/analyzer)
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
to_chat(user, "<span class='notice'>The water temperature seems to be [watertemp].</span>")
if(istype(I, /obj/item/weapon/wrench))
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 50 * I.toolspeed))
watertemp = newtemp
@@ -321,9 +321,9 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(temperature >= H.species.heat_level_1)
H << "<span class='danger'>The water is searing hot!</span>"
to_chat(H, "<span class='danger'>The water is searing hot!</span>")
else if(temperature <= H.species.cold_level_1)
H << "<span class='warning'>The water is freezing cold!</span>"
to_chat(H, "<span class='warning'>The water is freezing cold!</span>")
/obj/item/weapon/bikehorn/rubberducky
name = "rubber ducky"
@@ -346,7 +346,7 @@
if(!usr.Adjacent(src))
return ..()
if(!thing.reagents || thing.reagents.total_volume == 0)
usr << "<span class='warning'>\The [thing] is empty.</span>"
to_chat(usr, "<span class='warning'>\The [thing] is empty.</span>")
return
// Clear the vessel.
visible_message("<span class='notice'>\The [usr] tips the contents of \the [thing] into \the [src].</span>")
@@ -360,7 +360,7 @@
if (H.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
return
if(isrobot(user) || isAI(user))
@@ -370,10 +370,10 @@
return
if(busy)
user << "<span class='warning'>Someone's already washing here.</span>"
to_chat(user, "<span class='warning'>Someone's already washing here.</span>")
return
usr << "<span class='notice'>You start washing your hands.</span>"
to_chat(usr, "<span class='notice'>You start washing your hands.</span>")
busy = 1
sleep(40)
@@ -389,7 +389,7 @@
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy)
user << "<span class='warning'>Someone's already washing here.</span>"
to_chat(user, "<span class='warning'>Someone's already washing here.</span>")
return
var/obj/item/weapon/reagent_containers/RG = O
@@ -417,7 +417,7 @@
return 1
else if(istype(O, /obj/item/weapon/mop))
O.reagents.add_reagent("water", 5)
user << "<span class='notice'>You wet \the [O] in \the [src].</span>"
to_chat(user, "<span class='notice'>You wet \the [O] in \the [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
@@ -427,7 +427,7 @@
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
usr << "<span class='notice'>You start washing \the [I].</span>"
to_chat(usr, "<span class='notice'>You start washing \the [I].</span>")
busy = 1
sleep(40)
+12 -12
View File
@@ -6,13 +6,13 @@
if(flooring)
if(istype(C, /obj/item/weapon/crowbar))
if(broken || burnt)
user << "<span class='notice'>You remove the broken [flooring.descriptor].</span>"
to_chat(user, "<span class='notice'>You remove the broken [flooring.descriptor].</span>")
make_plating()
else if(flooring.flags & TURF_IS_FRAGILE)
user << "<span class='danger'>You forcefully pry off the [flooring.descriptor], destroying them in the process.</span>"
to_chat(user, "<span class='danger'>You forcefully pry off the [flooring.descriptor], destroying them in the process.</span>")
make_plating()
else if(flooring.flags & TURF_REMOVE_CROWBAR)
user << "<span class='notice'>You lever off the [flooring.descriptor].</span>"
to_chat(user, "<span class='notice'>You lever off the [flooring.descriptor].</span>")
make_plating(1)
else
return
@@ -21,35 +21,35 @@
else if(istype(C, /obj/item/weapon/screwdriver) && (flooring.flags & TURF_REMOVE_SCREWDRIVER))
if(broken || burnt)
return
user << "<span class='notice'>You unscrew and remove the [flooring.descriptor].</span>"
to_chat(user, "<span class='notice'>You unscrew and remove the [flooring.descriptor].</span>")
make_plating(1)
playsound(src, C.usesound, 80, 1)
return
else if(istype(C, /obj/item/weapon/wrench) && (flooring.flags & TURF_REMOVE_WRENCH))
user << "<span class='notice'>You unwrench and remove the [flooring.descriptor].</span>"
to_chat(user, "<span class='notice'>You unwrench and remove the [flooring.descriptor].</span>")
make_plating(1)
playsound(src, C.usesound, 80, 1)
return
else if(istype(C, /obj/item/weapon/shovel) && (flooring.flags & TURF_REMOVE_SHOVEL))
user << "<span class='notice'>You shovel off the [flooring.descriptor].</span>"
to_chat(user, "<span class='notice'>You shovel off the [flooring.descriptor].</span>")
make_plating(1)
playsound(src, 'sound/items/Deconstruct.ogg', 80, 1)
return
else if(istype(C, /obj/item/stack/cable_coil))
user << "<span class='warning'>You must remove the [flooring.descriptor] first.</span>"
to_chat(user, "<span class='warning'>You must remove the [flooring.descriptor] first.</span>")
return
else
if(istype(C, /obj/item/stack/cable_coil))
if(broken || burnt)
user << "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>"
to_chat(user, "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>")
return
var/obj/item/stack/cable_coil/coil = C
coil.turf_place(src, user)
return
else if(istype(C, /obj/item/stack))
if(broken || burnt)
user << "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>"
to_chat(user, "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>")
return
var/obj/item/stack/S = C
var/decl/flooring/use_flooring
@@ -64,7 +64,7 @@
return
// Do we have enough?
if(use_flooring.build_cost && S.amount < use_flooring.build_cost)
user << "<span class='warning'>You require at least [use_flooring.build_cost] [S.name] to complete the [use_flooring.descriptor].</span>"
to_chat(user, "<span class='warning'>You require at least [use_flooring.build_cost] [S.name] to complete the [use_flooring.descriptor].</span>")
return
// Stay still and focus...
if(use_flooring.build_time && !do_after(user, use_flooring.build_time))
@@ -81,10 +81,10 @@
if(welder.isOn() && (is_plating()))
if(broken || burnt)
if(welder.remove_fuel(0,user))
user << "<span class='notice'>You fix some dents on the broken plating.</span>"
to_chat(user, "<span class='notice'>You fix some dents on the broken plating.</span>")
playsound(src, welder.usesound, 80, 1)
icon_state = "plating"
burnt = null
broken = null
else
user << "<span class='warning'>You need more welding fuel to complete this task.</span>"
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
+21 -1
View File
@@ -34,6 +34,26 @@ var/list/outdoor_turfs = list()
planet_controller.unallocateTurf(src)
..()
/turf/simulated/proc/make_outdoors()
outdoors = TRUE
outdoor_turfs.Add(src)
/turf/simulated/proc/make_indoors()
outdoors = FALSE
planet_controller.unallocateTurf(src)
qdel(weather_overlay)
update_icon()
/turf/simulated/post_change()
..()
// If it was outdoors and still is, it will not get added twice when the planet controller gets around to putting it in.
if(outdoors)
make_outdoors()
// outdoor_turfs += src
else
make_indoors()
// planet_controller.unallocateTurf(src)
/turf/simulated/proc/update_icon_edge()
if(edge_blending_priority)
for(var/checkdir in cardinal)
@@ -55,7 +75,7 @@ var/list/outdoor_turfs = list()
..()
/turf/simulated/floor/outdoors/mud
name = "grass"
name = "mud"
icon_state = "mud_dark"
edge_blending_priority = 3
+4
View File
@@ -15,8 +15,12 @@
update_icon()
..()
/turf/simulated/floor/water/initialize()
update_icon()
/turf/simulated/floor/water/update_icon()
..() // To get the edges. This also gets rid of other overlays so it needs to go first.
overlays.Cut()
icon_state = water_state
var/image/floorbed_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = under_state)
underlays.Add(floorbed_sprite)
+1 -1
View File
@@ -675,7 +675,7 @@ proc/admin_notice(var/message, var/rights)
if(!check_rights(0)) return
//This is basically how death alarms do it
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/ert(null)
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/omni(null)
var/channel = input("Channel for message:","Channel", null) as null|anything in (list("Common") + a.keyslot2.channels) // + a.keyslot1.channels
+25 -1
View File
@@ -209,7 +209,8 @@ var/list/admin_verbs_debug = list(
/datum/admins/proc/view_runtimes,
/client/proc/show_gm_status,
/datum/admins/proc/change_weather,
/datum/admins/proc/change_time
/datum/admins/proc/change_time,
/client/proc/admin_give_modifier
)
var/list/admin_verbs_paranoid_debug = list(
@@ -658,6 +659,29 @@ var/list/admin_verbs_mentor = list(
log_admin("[key_name(usr)] gave [key_name(T)] a [greater] disease2 with infection chance [D.infectionchance].")
message_admins("<font color='blue'>[key_name_admin(usr)] gave [key_name(T)] a [greater] disease2 with infection chance [D.infectionchance].</font>", 1)
/client/proc/admin_give_modifier(var/mob/living/L)
set category = "Debug"
set name = "Give Modifier"
set desc = "Makes a mob weaker or stronger by adding a specific modifier to them."
if(!L)
to_chat(usr, "<span class='warning'>Looks like you didn't select a mob.</span>")
return
var/list/possible_modifiers = typesof(/datum/modifier) - /datum/modifier
var/new_modifier_type = input("What modifier should we add to [L]?", "Modifier Type") as null|anything in possible_modifiers
if(!new_modifier_type)
return
var/duration = input("How long should the new modifier last, in seconds. To make it last forever, write '0'.", "Modifier Duration") as num
if(duration == 0)
duration = null
else
duration = duration SECONDS
L.add_modifier(new_modifier_type, duration)
log_and_message_admins("has given [key_name(L)] the modifer [new_modifier_type], with a duration of [duration ? "[duration / 600] minutes" : "forever"].")
/client/proc/make_sound(var/obj/O in world) // -- TLE
set category = "Special Verbs"
set name = "Make Sound"
@@ -34,6 +34,7 @@
return ..() + {"
<option value='?_src_=vars;mob_player_panel=\ref[src]'>Show player panel</option>
<option>---</option>
<option value='?_src_=vars;give_modifier=\ref[src]'>Give Modifier</option>
<option value='?_src_=vars;give_spell=\ref[src]'>Give Spell</option>
<option value='?_src_=vars;give_disease2=\ref[src]'>Give Disease</option>
<option value='?_src_=vars;give_disease=\ref[src]'>Give TG-style Disease</option>
@@ -74,6 +74,18 @@
src.give_spell(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["give_modifier"])
if(!check_rights(R_ADMIN|R_FUN|R_DEBUG))
return
var/mob/living/M = locate(href_list["give_modifier"])
if(!istype(M))
usr << "This can only be used on instances of type /mob/living"
return
src.admin_give_modifier(M)
href_list["datumrefresh"] = href_list["give_modifier"]
else if(href_list["give_disease2"])
if(!check_rights(R_ADMIN|R_FUN)) return
+1 -1
View File
@@ -401,7 +401,7 @@
desc = "A hologram projector in the shape of a gun. There is a dial on the side to change the gun's disguise."
icon_state = "deagle"
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
matter = list()
fire_sound = 'sound/weapons/Gunshot.ogg'
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/pipe
description_info = "This pipe, and all other pipes, can be connected or disconnected by a wrench. The internal pressure of the pipe must \
be below 300 kPa to do this. More pipes can be obtained from the pipe dispenser."
be less than 200 kPa above the ambient pressure to do this. More pipes can be obtained from the pipe dispenser."
/obj/machinery/atmospherics/pipe/New() //This is needed or else 20+ lines of copypasta to dance around inheritence.
..()
+20 -12
View File
@@ -174,6 +174,25 @@
connect()
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/initialize()
var/obj/item/seeds/S = locate() in loc
if(S)
plant_seeds(S)
/obj/machinery/portable_atmospherics/hydroponics/proc/plant_seeds(var/obj/item/seeds/S)
lastproduce = 0
seed = S.seed //Grab the seed datum.
dead = 0
age = 1
//Snowflakey, maybe move this to the seed datum
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.get_trait(TRAIT_ENDURANCE)/rand(2,5)) : seed.get_trait(TRAIT_ENDURANCE))
lastcycle = world.time
qdel(S)
check_health()
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj)
//Don't act on seeds like dionaea that shouldn't change.
@@ -490,18 +509,7 @@
return
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
lastproduce = 0
seed = S.seed //Grab the seed datum.
dead = 0
age = 1
//Snowflakey, maybe move this to the seed datum
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.get_trait(TRAIT_ENDURANCE)/rand(2,5)) : seed.get_trait(TRAIT_ENDURANCE))
lastcycle = world.time
qdel(O)
check_health()
update_icon()
plant_seeds(S)
else
user << "<span class='danger'>\The [src] already has seeds in it!</span>"
+2 -1
View File
@@ -24,7 +24,8 @@ var/list/global/map_templates = list()
if(path)
mappath = path
if(mappath)
preload_size(mappath)
spawn(1)
preload_size(mappath)
if(rename)
name = rename
@@ -11,6 +11,7 @@
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]")
if(integrity>=50)
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
+3 -3
View File
@@ -261,8 +261,8 @@
src.brainmob.ckey = candidate.ckey
src.name = "[name] ([src.brainmob.name])"
src.brainmob << "<b>You are [src.name], brought into existence on [station_name()].</b>"
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
src.brainmob << "<b>As a synthetic intelligence, you are designed with organic values in mind.</b>"
src.brainmob << "<b>However, unless placed in a lawed chassis, you are not obligated to obey any individual crew member.</b>" //it's not like they can hurt anyone
// src.brainmob << "<b>Use say #b to speak to other artificial intelligences.</b>"
src.brainmob.mind.assigned_role = "Synthetic Brain"
@@ -281,7 +281,7 @@
/obj/item/device/mmi/digital/robot/New()
..()
src.brainmob.name = "[pick(list("ADA","DOS","GNU","MAC","WIN"))]-[rand(1000, 9999)]"
src.brainmob.name = "[pick(list("ADA","DOS","GNU","MAC","WIN","NJS","SKS","DRD","IOS","CRM","IBM","TEX","LVM","BSD",))]-[rand(1000, 9999)]"
src.brainmob.real_name = src.brainmob.name
/obj/item/device/mmi/digital/robot/transfer_identity(var/mob/living/carbon/H)
+16 -6
View File
@@ -220,15 +220,15 @@
M.visible_message("<span class='warning'>[M] tries to pat out [src]'s flames!</span>",
"<span class='warning'>You try to pat out [src]'s flames! Hot!</span>")
if(do_mob(M, src, 15))
src.fire_stacks -= 0.5
src.adjust_fire_stacks(-0.5)
if (prob(10) && (M.fire_stacks <= 0))
M.fire_stacks += 1
M.adjust_fire_stacks(1)
M.IgniteMob()
if (M.on_fire)
M.visible_message("<span class='danger'>The fire spreads from [src] to [M]!</span>",
"<span class='danger'>The fire spreads to you as well!</span>")
else
src.fire_stacks -= 0.5 //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
if (src.fire_stacks <= 0)
M.visible_message("<span class='warning'>[M] successfully pats out [src]'s flames.</span>",
"<span class='warning'>You successfully pat out [src]'s flames.</span>")
@@ -258,14 +258,24 @@
"<span class='notice'>You shake [src] trying to wake [t_him] up!</span>")
else
var/mob/living/carbon/human/hugger = M
if(istype(hugger))
if(M.resting == 1) //Are they resting on the ground?
M.visible_message("<span class='notice'>[M] grabs onto [src] and pulls \himself up</span>", \
"<span class='notice'>You grip onto [src] and pull yourself up off the ground!</span>") //AHHH gender checks are hard, but this should work
if(M.fire_stacks >= (src.fire_stacks + 3)) //Fire checks.
src.adjust_fire_stacks(1)
M.adjust_fire_stacks(-1)
if(M.on_fire)
src.IgniteMob()
if(do_after(M, 0.5 SECONDS)) //.5 second delay. Makes it a bit stronger than just typing rest.
M.resting = 0 //Hoist yourself up up off the ground. No para/stunned/weakened removal.
else if(istype(hugger))
hugger.species.hug(hugger,src)
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
if(M.fire_stacks >= (src.fire_stacks + 3))
src.fire_stacks += 1
M.fire_stacks -= 1
src.adjust_fire_stacks(1)
M.adjust_fire_stacks(-1)
if(M.on_fire)
src.IgniteMob()
AdjustParalysis(-3)
+7 -3
View File
@@ -233,7 +233,7 @@
set_light(0)
else
if(species.appearance_flags & RADIATION_GLOWS)
set_light(max(1,min(10,radiation/10)), max(1,min(20,radiation/20)), species.get_flesh_colour(src))
set_light(max(1,min(5,radiation/15)), max(1,min(10,radiation/25)), species.get_flesh_colour(src))
// END DOGSHIT SNOWFLAKE
var/obj/item/organ/internal/diona/nutrients/rad_organ = locate() in internal_organs
@@ -248,6 +248,10 @@
updatehealth()
return
var/obj/item/organ/internal/brain/slime/core = locate() in internal_organs
if(core)
return
var/damage = 0
radiation -= 1 * RADIATION_SPEED_COEFFICIENT
if(prob(25))
@@ -359,7 +363,7 @@
return 0
var/safe_pressure_min = 16 // Minimum safe partial pressure of breathable gas in kPa
var/safe_pressure_min = species.minimum_breath_pressure // Minimum safe partial pressure of breathable gas in kPa
// Lung damage increases the minimum safe pressure.
@@ -903,7 +907,7 @@
Paralyse(3)
if(hallucination)
if(hallucination >= 20 && !(species.flags & (NO_POISON|IS_PLANT)) )
if(hallucination >= 20 && !(species.flags & (NO_POISON|IS_PLANT|NO_HALLUCINATION)) )
if(prob(3))
fake_attack(src)
if(!handling_hal)
@@ -104,8 +104,8 @@
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
var/light_dam // If set, mob will be damaged in light over this value and heal in light below its negative.
var/body_temperature = 310.15 // Species will try to stabilize at this temperature.
// (also affects temperature processing)
var/body_temperature = 310.15 // Species will try to stabilize at this temperature. (also affects temperature processing)
var/minimum_breath_pressure = 16 // Minimum required pressure for breath, in kPa
var/heat_discomfort_level = 315 // Aesthetic messages about feeling warm.
var/cold_discomfort_level = 285 // Aesthetic messages about feeling chilly.
@@ -20,7 +20,7 @@ var/datum/species/shapeshifter/promethean/prometheans
bump_flag = SLIME
swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
push_flags = MONKEY|SLIME|SIMPLE_ANIMAL
flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT
flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION
appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | RADIATION_GLOWS | HAS_UNDERWEAR
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED
health_hud_intensity = 2
@@ -67,6 +67,8 @@
)
cold_discomfort_level = 180
minimum_breath_pressure = 12 //Smaller, so needs less air
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
BP_GROIN = list("path" = /obj/item/organ/external/groin),
@@ -60,6 +60,8 @@
heat_level_2 = 480 //Default 400
heat_level_3 = 1100 //Default 1000
minimum_breath_pressure = 18 //Bigger, means they need more air
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED
appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
+1 -1
View File
@@ -2,7 +2,7 @@
//drop && roll
if(on_fire && !buckled)
fire_stacks -= 1.2
adjust_fire_stacks(-1.2)
Weaken(3)
spin(32,2)
visible_message(
+7 -7
View File
@@ -151,15 +151,15 @@ var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.c
//Languages
add_language("Robot Talk", 1)
add_language(LANGUAGE_GALCOM, 1)
add_language(LANGUAGE_SOL_COMMON, 0)
add_language(LANGUAGE_UNATHI, 0)
add_language(LANGUAGE_SIIK, 0)
add_language(LANGUAGE_SKRELLIAN, 0)
add_language(LANGUAGE_SOL_COMMON, 1)
add_language(LANGUAGE_UNATHI, 1)
add_language(LANGUAGE_SIIK, 1)
add_language(LANGUAGE_SKRELLIAN, 1)
add_language(LANGUAGE_TRADEBAND, 1)
add_language(LANGUAGE_GUTTER, 0)
add_language(LANGUAGE_GUTTER, 1)
add_language(LANGUAGE_EAL, 1)
add_language(LANGUAGE_SCHECHI, 0)
add_language(LANGUAGE_SIGN, 0)
add_language(LANGUAGE_SCHECHI, 1)
add_language(LANGUAGE_SIGN, 1)
if(!safety)//Only used by AIize() to successfully spawn an AI.
if (!B)//If there is no player/brain inside.
@@ -715,7 +715,9 @@
overlays += "[panelprefix]-openpanel -c"
if(has_active_type(/obj/item/borg/combat/shield))
overlays += "[module_sprites[icontype]]-shield"
var/obj/item/borg/combat/shield/shield = locate() in src
if(shield && shield.active)
overlays += "[module_sprites[icontype]]-shield"
if(modtype == "Combat")
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
@@ -70,7 +70,7 @@
//Combat shielding absorbs a percentage of damage directly into the cell.
if(has_active_type(/obj/item/borg/combat/shield))
var/obj/item/borg/combat/shield/shield = locate() in src
if(shield)
if(shield && shield.active)
//Shields absorb a certain percentage of damage based on their power setting.
var/absorb_brute = brute*shield.shield_level
var/absorb_burn = burn*shield.shield_level
@@ -298,11 +298,54 @@
desc = "A powerful experimental module that turns aside or absorbs incoming attacks at the cost of charge."
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
var/shield_level = 0.5 //Percentage of damage absorbed by the shield.
var/shield_level = 0.5 //Percentage of damage absorbed by the shield.
var/active = 1 //If the shield is on
var/flash_count = 0 //Counter for how many times the shield has been flashed
var/overload_threshold = 3 //Number of flashes it takes to overload the shield
var/shield_refresh = 15 SECONDS //Time it takes for the shield to reboot after destabilizing
var/overload_time = 0 //Stores the time of overload
var/last_flash = 0 //Stores the time of last flash
/obj/item/borg/combat/shield/New()
processing_objects.Add(src)
..()
/obj/item/borg/combat/shield/Destroy()
processing_objects.Remove(src)
..()
/obj/item/borg/combat/shield/attack_self(var/mob/living/user)
set_shield_level()
/obj/item/borg/combat/shield/process()
if(active)
if(flash_count && (last_flash + shield_refresh < world.time))
flash_count = 0
last_flash = 0
else if(overload_time + shield_refresh < world.time)
active = 1
flash_count = 0
overload_time = 0
var/mob/living/user = src.loc
user.visible_message("<span class='danger'>[user]'s shield reactivates!</span>", "<span class='danger'>Your shield reactivates!.</span>")
user.update_icon()
/obj/item/borg/combat/shield/proc/adjust_flash_count(var/mob/living/user, amount)
if(active) //Can't destabilize a shield that's not on
flash_count += amount
if(amount > 0)
last_flash = world.time
if(flash_count >= overload_threshold)
overload(user)
/obj/item/borg/combat/shield/proc/overload(var/mob/living/user)
active = 0
user.visible_message("<span class='danger'>[user]'s shield destabilizes!</span>", "<span class='danger'>Your shield destabilizes!.</span>")
user.update_icon()
overload_time = world.time
/obj/item/borg/combat/shield/verb/set_shield_level()
set name = "Set shield level"
set category = "Object"
@@ -1,6 +1,11 @@
// Hivebots are tuned towards how many default lasers are needed to kill them.
// As such, if laser damage is ever changed, you should change this define.
#define LASERS_TO_KILL *40
// Default hivebot is melee, and a bit more meaty, so it can meatshield for their ranged friends.
/mob/living/simple_animal/hostile/hivebot
name = "Hivebot"
desc = "A small robot"
name = "hivebot"
desc = "A robot. It appears to be somewhat reslient, but lacking a true weapon."
icon = 'icons/mob/hivebot.dmi'
icon_state = "basic"
icon_living = "basic"
@@ -8,16 +13,16 @@
faction = "hivebot"
intelligence_level = SA_ROBOTIC
maxHealth = 15
health = 15
maxHealth = 3 LASERS_TO_KILL
health = 3 LASERS_TO_KILL
speed = 4
melee_damage_lower = 2
melee_damage_upper = 3
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "clawed"
projectilesound = 'sound/weapons/Gunshot.ogg'
projectiletype = /obj/item/projectile/hivebotbullet
projectiletype = /obj/item/projectile/bullet/hivebot
min_oxy = 0
max_oxy = 0
@@ -29,19 +34,102 @@
max_n2 = 0
minbodytemp = 0
cooperative = TRUE
firing_lines = TRUE
investigates = TRUE
speak_chance = 1
speak = list(
"Resuming task: Protect area.",
"No threats found.",
"Error: No targets found."
)
emote_hear = list("humms ominously", "whirrs softly", "grinds a gear")
emote_see = list("looks around the area", "turns from side to side")
say_understood = list("Affirmative.", "Positive")
say_cannot = list("Denied.", "Negative")
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
// Subtypes.
// Melee like the base type, but more fragile.
/mob/living/simple_animal/hostile/hivebot/swarm
name = "swarm hivebot"
desc = "A robot. It looks fragile and weak"
maxHealth = 1 LASERS_TO_KILL
health = 1 LASERS_TO_KILL
melee_damage_lower = 3
melee_damage_upper = 3
// This one has a semi-weak ranged attack.
/mob/living/simple_animal/hostile/hivebot/range
name = "Hivebot"
desc = "A smallish robot, this one is armed!"
name = "ranged hivebot"
desc = "A robot. It has a simple ballistic weapon."
ranged = 1
maxHealth = 2 LASERS_TO_KILL
health = 2 LASERS_TO_KILL
// This one shoots a burst of three, and is considerably more dangerous.
/mob/living/simple_animal/hostile/hivebot/range/rapid
name = "rapid hivebot"
desc = "A robot. It has a fast firing ballistic rifle."
icon_living = "strong"
rapid = 1
maxHealth = 2 LASERS_TO_KILL
health = 2 LASERS_TO_KILL
/mob/living/simple_animal/hostile/hivebot/strong
name = "Strong Hivebot"
desc = "A robot, this one is armed and looks tough!"
health = 80
ranged = 1
// Shoots EMPs, to screw over other robots.
/mob/living/simple_animal/hostile/hivebot/range/ion
name = "engineering hivebot"
desc = "A robot. It has a tool which emits focused electromagnetic pulses, which are deadly to other synthetic adverseries."
projectiletype = /obj/item/projectile/ion
projectilesound = 'sound/weapons/Laser.ogg'
icon_living = "engi"
ranged = TRUE
maxHealth = 2 LASERS_TO_KILL
health = 2 LASERS_TO_KILL
// Shoots deadly lasers.
/mob/living/simple_animal/hostile/hivebot/range/laser
name = "laser hivebot"
desc = "A robot. It has an energy weapon."
projectiletype = /obj/item/projectile/beam/blue
projectilesound = 'sound/weapons/Laser.ogg'
maxHealth = 2 LASERS_TO_KILL
health = 2 LASERS_TO_KILL
// Beefy and ranged.
/mob/living/simple_animal/hostile/hivebot/range/strong
name = "strong hivebot"
desc = "A robot. This one has reinforced plating, and looks tougher."
icon_living = "strong"
maxHealth = 4 LASERS_TO_KILL
health = 4 LASERS_TO_KILL
melee_damage_lower = 15
melee_damage_upper = 15
// Also beefy, but tries to stay at their 'home', ideal for base defense.
/mob/living/simple_animal/hostile/hivebot/range/guard
name = "guard hivebot"
desc = "A robot. It seems to be guarding something."
returns_home = TRUE
maxHealth = 4 LASERS_TO_KILL
health = 4 LASERS_TO_KILL
// This one is intended for players to use. Well rounded and can make other hivebots follow them with verbs.
/mob/living/simple_animal/hostile/hivebot/range/player
name = "commander hivebot"
desc = "A robot. This one seems to direct the others, and it has a laser weapon."
icon_living = "commander"
maxHealth = 5 LASERS_TO_KILL
health = 5 LASERS_TO_KILL
projectiletype = /obj/item/projectile/beam/blue
projectilesound = 'sound/weapons/Laser.ogg'
melee_damage_lower = 15 // Needed to force open airlocks.
melee_damage_upper = 15
// Procs.
/mob/living/simple_animal/hostile/hivebot/death()
..()
@@ -52,6 +140,42 @@
s.start()
qdel(src)
/mob/living/simple_animal/hostile/hivebot/speech_bubble_appearance()
return "synthetic_evil"
/mob/living/simple_animal/hostile/hivebot/verb/command_follow()
set name = "Command - Follow"
set category = "Hivebot"
set desc = "This will ask other hivebots to follow you."
say("Delegating new task: Follow.")
for(var/mob/living/simple_animal/hostile/hivebot/buddy in hearers(src))
if(buddy.faction != faction)
continue
if(buddy == src)
continue
buddy.set_follow(src)
buddy.FollowTarget()
spawn(rand(5, 10))
buddy.say( pick(buddy.say_understood) )
/mob/living/simple_animal/hostile/hivebot/verb/command_stop()
set name = "Command - Stop Following"
set category = "Hivebot"
set desc = "This will ask other hivebots to cease following you."
say("Delegating new task: Stop following.")
for(var/mob/living/simple_animal/hostile/hivebot/buddy in hearers(src))
if(buddy.faction != faction)
continue
if(buddy == src)
continue
buddy.LoseFollow()
spawn(rand(5, 10))
buddy.say( pick(buddy.say_understood) )
/mob/living/simple_animal/hostile/hivebot/tele//this still needs work
name = "Beacon"
desc = "Some odd beacon thing"
@@ -107,6 +231,6 @@
if(prob(2))//Might be a bit low, will mess with it likely
warpbots()
/obj/item/projectile/hivebotbullet
/obj/item/projectile/bullet/hivebot
damage = 10
damage_type = BRUTE
@@ -43,6 +43,17 @@
var/poison_per_bite = 5
var/poison_chance = 10
var/poison_type = "spidertoxin"
var/image/eye_layer = null
/mob/living/simple_animal/hostile/giant_spider/proc/add_eyes()
if(!eye_layer)
var/overlay_layer = LIGHTING_LAYER+0.1
eye_layer = image(icon, "[icon_state]-eyes", overlay_layer)
overlays += eye_layer
/mob/living/simple_animal/hostile/giant_spider/proc/remove_eyes()
overlays -= eye_layer
//nursemaids - these create webs and eggs
/mob/living/simple_animal/hostile/giant_spider/nurse
@@ -61,6 +72,7 @@
var/fed = 0
var/atom/cocoon_target
var/egg_inject_chance = 5
//hunters have the most poison and move the fastest, so they can find prey
/mob/living/simple_animal/hostile/giant_spider/hunter
@@ -96,33 +108,43 @@
/mob/living/simple_animal/hostile/giant_spider/New(var/location, var/atom/parent)
get_light_and_color(parent)
add_eyes()
..()
/mob/living/simple_animal/hostile/giant_spider/PunchTarget()
. = ..()
if(isliving(.))
var/mob/living/L = .
if(L.reagents)
L.reagents.add_reagent(poison_type, poison_per_bite)
if(prob(poison_chance))
L << "<span class='warning'>You feel a tiny prick.</span>"
L.reagents.add_reagent(poison_type, poison_per_bite)
/mob/living/simple_animal/hostile/giant_spider/death()
remove_eyes()
..()
/mob/living/simple_animal/hostile/giant_spider/nurse/PunchTarget()
/mob/living/simple_animal/hostile/giant_spider/DoPunch(var/atom/A)
. = ..()
if(ishuman(.))
var/mob/living/carbon/human/H = .
if(prob(5))
var/obj/item/organ/external/O = pick(H.organs)
if(!(O.robotic >= ORGAN_ROBOT))
var/eggcount
for(var/obj/I in O.implants)
if(istype(I, /obj/effect/spider/eggcluster))
eggcount ++
if(!eggcount)
var/eggs = new /obj/effect/spider/eggcluster/small(O, src)
O.implants += eggs
H << "<span class='warning'>The [src] injects something into your [O.name]!</span>"
if(.) // If we succeeded in hitting.
if(isliving(A))
var/mob/living/L = A
if(L.reagents)
var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD)
if(L.can_inject(src, null, target_zone))
L.reagents.add_reagent(poison_type, poison_per_bite)
if(prob(poison_chance))
to_chat(L, "<span class='warning'>You feel a tiny prick.</span>")
L.reagents.add_reagent(poison_type, poison_per_bite)
/mob/living/simple_animal/hostile/giant_spider/nurse/DoPunch(var/atom/A)
. = ..()
if(.) // If we succeeded in hitting.
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(prob(egg_inject_chance))
var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD)
if(H.can_inject(src, null, target_zone))
var/obj/item/organ/external/O = H.get_organ(target_zone)
var/eggcount
for(var/obj/I in O.implants)
if(istype(I, /obj/effect/spider/eggcluster))
eggcount ++
if(!eggcount)
var/eggs = new /obj/effect/spider/eggcluster/small(O, src)
O.implants += eggs
to_chat(H, "<font size='3'><span class='warning'>\The [src] injects something into your [O.name]!</span></font>")
/mob/living/simple_animal/hostile/giant_spider/handle_stance()
. = ..()
@@ -40,6 +40,15 @@
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
var/positronic
can_enter_vent_with = list(
/obj/item/weapon/implant,
/obj/item/device/radio/borg,
/obj/item/weapon/holder,
/obj/machinery/camera,
/mob/living/simple_animal/borer,
/obj/item/device/mmi,
)
var/emagged = 0
var/obj/item/held_item = null //Storage for single item they can hold.
@@ -1230,14 +1230,22 @@
// This is the actual act of 'punching'. Override for special behaviour.
/mob/living/simple_animal/proc/DoPunch(var/atom/A)
if(!Adjacent(target_mob)) // They could've moved in the meantime.
return
return FALSE
var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
for(var/datum/modifier/M in modifiers)
if(!isnull(M.outgoing_melee_damage_percent))
damage_to_do *= M.outgoing_melee_damage_percent
// SA attacks can be blocked with shields.
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(damage = damage_to_do, damage_source = src, attacker = src, def_zone = null, attack_text = "the attack"))
return FALSE
A.attack_generic(src, damage_to_do, attacktext)
return TRUE
//The actual top-level ranged attack proc
/mob/living/simple_animal/proc/ShootTarget()
@@ -88,6 +88,10 @@
var/reagent_injected = null // Some slimes inject reagents on attack. This tells the game what reagent to use.
var/injection_amount = 5 // This determines how much.
can_enter_vent_with = list(
/obj/item/clothing/head,
)
/mob/living/simple_animal/slime/New(var/location, var/start_as_adult = FALSE)
verbs += /mob/living/proc/ventcrawl
if(start_as_adult)
+4
View File
@@ -501,6 +501,10 @@
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src)))
dense_object++
if(!dense_object && (locate(/obj/structure/catwalk) in oview(1, src)))
dense_object++
//Lastly attempt to locate any dense objects we could push off of
//TODO: If we implement objects drifing in space this needs to really push them
//Due to a few issues only anchored and dense objects will now work.
+18 -2
View File
@@ -77,10 +77,26 @@
else
O.key = key
//Languages
add_language("Robot Talk", 1)
add_language(LANGUAGE_GALCOM, 1)
add_language(LANGUAGE_SOL_COMMON, 1)
add_language(LANGUAGE_UNATHI, 1)
add_language(LANGUAGE_SIIK, 1)
add_language(LANGUAGE_SKRELLIAN, 1)
add_language(LANGUAGE_TRADEBAND, 1)
add_language(LANGUAGE_GUTTER, 1)
add_language(LANGUAGE_EAL, 1)
add_language(LANGUAGE_SCHECHI, 1)
add_language(LANGUAGE_SIGN, 1)
// Lorefolks say it may be so.
if(O.client && O.client.prefs)
var/datum/preferences/B = O.client.prefs
for(var/language in B.alternate_languages)
O.add_language(language)
if(LANGUAGE_ROOTGLOBAL in B.alternate_languages)
O.add_language(LANGUAGE_ROOTGLOBAL, 1)
if(LANGUAGE_ROOTLOCAL in B.alternate_languages)
O.add_language(LANGUAGE_ROOTLOCAL, 1)
if(move)
var/obj/loc_landmark
+1
View File
@@ -127,6 +127,7 @@
desc = "A complex, organic knot of jelly and crystalline particles."
icon = 'icons/mob/slimes.dmi'
icon_state = "green slime extract"
parent_organ = BP_TORSO
/obj/item/organ/internal/brain/golem
name = "chem"
+3 -2
View File
@@ -39,10 +39,11 @@
// Do some reagent processing.
if(owner.chem_effects[CE_ALCOHOL_TOXIC])
take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
if(filter_effect < 2) //Liver is badly damaged, you're drinking yourself to death
owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.2 * PROCESS_ACCURACY)
if(filter_effect < 3)
owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
else
take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
/obj/item/organ/internal/liver/handle_germ_effects()
. = ..() //Up should return an infection level as an integer
+47
View File
@@ -0,0 +1,47 @@
/obj/item/organ/external/chest/unbreakable/slime
nonsolid = 1
max_damage = 50
encased = 0
/obj/item/organ/external/groin/unbreakable/slime
nonsolid = 1
max_damage = 30
/obj/item/organ/external/arm/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/arm/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/leg/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/leg/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/foot/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/foot/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/hand/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/hand/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/head/unbreakable/slime //They don't need this anymore.
nonsolid = 1
cannot_gib = 0
vital = 0
max_damage = 5
encased = 0
+1 -46
View File
@@ -40,49 +40,4 @@
/obj/item/organ/external/head/unbreakable
cannot_break = 1
dislocated = -1
// Slime limbs.
/obj/item/organ/external/chest/unbreakable/slime
nonsolid = 1
max_damage = 50
/obj/item/organ/external/groin/unbreakable/slime
nonsolid = 1
max_damage = 30
/obj/item/organ/external/arm/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/arm/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/leg/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/leg/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/foot/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/foot/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/hand/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/hand/right/unbreakable/slime
nonsolid = 1
max_damage = 5
/obj/item/organ/external/head/unbreakable/slime
nonsolid = 1
max_damage = 5
dislocated = -1
+16 -8
View File
@@ -16,7 +16,7 @@
/obj/item/weapon/cell/process()
if(self_recharge)
give(charge_amount / CELLRATE)
give(charge_amount)
else
return PROCESS_KILL
@@ -59,6 +59,7 @@
return 0
var/used = min(charge, amount)
charge -= used
update_icon()
return used
// Checks if the specified amount can be provided. If it can, it removes the amount
@@ -78,24 +79,29 @@
if(maxcharge < amount) return 0
var/amount_used = min(maxcharge-charge,amount)
charge += amount_used
update_icon()
return amount_used
/obj/item/weapon/cell/examine(mob/user)
if(get_dist(src, user) > 1)
return
var/msg = desc
if(maxcharge <= 2500)
user << "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%."
else
user << "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%."
if(get_dist(src, user) <= 1)
msg += " It has a power rating of [maxcharge].\nThe charge meter reads [round(src.percent() )]%."
to_chat(user, msg)
/*
if(maxcharge <= 2500)
to_chat(user, "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%.")
else
to_chat(user, "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%.")
*/
/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
..()
if(istype(W, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = W
user << "You inject the solution into the power cell."
to_chat(user, "You inject the solution into the power cell.")
if(S.reagents.has_reagent("phoron", 5))
@@ -149,6 +155,8 @@
charge -= charge / severity
if (charge < 0)
charge = 0
update_icon()
..()
/obj/item/weapon/cell/ex_act(severity)
@@ -443,6 +443,23 @@
/obj/item/ammo_magazine/m762m/empty
initial_ammo = 0
/obj/item/ammo_magazine/m762garand
name = "garand clip (7.62mm)" // The clip goes into the magazine, hence the name. I'm very sure this is correct.
icon_state = "gclip"
mag_type = MAGAZINE
caliber = "7.62mm"
matter = list(DEFAULT_WALL_MATERIAL = 1600)
ammo_type = /obj/item/ammo_casing/a762
max_ammo = 8
multiple_sprites = 1
/obj/item/ammo_magazine/m762garand/ap
name = "garand clip (7.62mm armor-piercing)"
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/m762/empty
initial_ammo = 0
/obj/item/ammo_magazine/clip/c762
name = "ammo clip (7.62mm)"
icon_state = "clip_rifle"
@@ -0,0 +1,21 @@
/obj/item/weapon/gun/projectile/garand
name = "\improper M1 Garand"
desc = "This is the vintage semi-automatic rifle that famously helped win the second World War. What the hell it's doing aboard a space station in the 26th century, you can only imagine. Uses 7.62mm rounds."
icon_state = "garand"
item_state = "boltaction"
w_class = ITEMSIZE_LARGE
caliber = "7.62mm"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
slot_flags = SLOT_BACK
fire_sound = 'sound/weapons/rifleshot.ogg'
load_method = MAGAZINE // ToDo: Make it so MAGAZINE, SPEEDLOADER and SINGLE_CASING can all be used on the same gun.
magazine_type = /obj/item/ammo_magazine/m762garand
allowed_magazines = list(/obj/item/ammo_magazine/m762garand)
auto_eject = 1
auto_eject_sound = 'sound/weapons/garand_ping.ogg'
/obj/item/weapon/gun/projectile/garand/update_icon()
if(ammo_magazine)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-e"
+3 -2
View File
@@ -202,8 +202,9 @@
admin_attack_log(firer, target_mob, attacker_message, victim_message, admin_message)
else
target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with <b>\a [src]</b>"
msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target_mob.x];Y=[target_mob.y];Z=[target_mob.z]'>JMP</a>)")
if(target_mob) // Sometimes the target_mob gets gibbed or something.
target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with <b>\a [src]</b>"
msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target_mob.x];Y=[target_mob.y];Z=[target_mob.z]'>JMP</a>)")
//sometimes bullet_act() will want the projectile to continue flying
if (result == PROJECTILE_CONTINUE)
@@ -161,7 +161,7 @@
return
/obj/item/weapon/reagent_containers/food/drinks/glass2/standard_feed_mob(var/mob/user, var/mob/target)
if(afterattack()) //Check to see if harm intent & splash.
if(afterattack(target, user)) //Check to see if harm intent & splash.
return
else
..() //If they're splashed, no need to do anything else.
@@ -58,7 +58,7 @@
return
if(mode == SYRINGE_BROKEN)
user << "<span class='warning'>This syringe is broken!</span>"
to_chat(user, "<span class='warning'>This syringe is broken!</span>")
return
if(user.a_intent == I_HURT && ismob(target))
@@ -70,26 +70,31 @@
switch(mode)
if(SYRINGE_DRAW)
if(!reagents.get_free_space())
user << "<span class='warning'>The syringe is full.</span>"
to_chat(user, "<span class='warning'>The syringe is full.</span>")
mode = SYRINGE_INJECT
return
if(ismob(target))//Blood!
if(reagents.has_reagent("blood"))
user << "<span class='notice'>There is already a blood sample in this syringe.</span>"
to_chat(user, "<span class='notice'>There is already a blood sample in this syringe.</span>")
return
if(istype(target, /mob/living/carbon))
var/amount = reagents.get_free_space()
var/mob/living/carbon/T = target
if(!T.dna)
user << "<span class='warning'>You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum).</span>"
to_chat(user, "<span class='warning'>You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum).</span>")
return
if(NOCLONE in T.mutations) //target done been et, no more blood in him
user << "<span class='warning'>You are unable to locate any blood.</span>"
to_chat(user, "<span class='warning'>You are unable to locate any blood.</span>")
return
if(T.isSynthetic())
to_chat(user, "<span class = 'warning'>You can't draw blood from a synthetic!</span>")
return
if(drawing)
user << "<span class='warning'>You are already drawing blood from [T.name].</span>"
to_chat(user, "<span class='warning'>You are already drawing blood from [T.name].</span>")
return
var/datum/reagent/B
@@ -117,50 +122,51 @@
reagents.update_total()
on_reagent_change()
reagents.handle_reactions()
user << "<span class='notice'>You take a blood sample from [target].</span>"
to_chat(user, "<span class='notice'>You take a blood sample from [target].</span>")
for(var/mob/O in viewers(4, user))
O.show_message("<span class='notice'>[user] takes a blood sample from [target].</span>", 1)
else //if not mob
if(!target.reagents.total_volume)
user << "<span class='notice'>[target] is empty.</span>"
to_chat(user, "<span class='notice'>[target] is empty.</span>")
return
if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/weapon/reagent_containers/food))
user << "<span class='notice'>You cannot directly remove reagents from this object.</span>"
to_chat(user, "<span class='notice'>You cannot directly remove reagents from this object.</span>")
return
var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this)
user << "<span class='notice'>You fill the syringe with [trans] units of the solution.</span>"
to_chat(user, "<span class='notice'>You fill the syringe with [trans] units of the solution.</span>")
update_icon()
if(!reagents.get_free_space())
mode = SYRINGE_INJECT
update_icon()
if(SYRINGE_INJECT)
if(!reagents.total_volume)
user << "<span class='notice'>The syringe is empty.</span>"
to_chat(user, "<span class='notice'>The syringe is empty.</span>")
mode = SYRINGE_DRAW
return
if(istype(target, /obj/item/weapon/implantcase/chem))
return
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/clothing/mask/smokable/cigarette) && !istype(target, /obj/item/weapon/storage/fancy/cigarettes))
user << "<span class='notice'>You cannot directly fill this object.</span>"
to_chat(user, "<span class='notice'>You cannot directly fill this object.</span>")
return
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
var/mob/living/carbon/human/H = target
if(istype(H))
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
if(!affected)
user << "<span class='danger'>\The [H] is missing that limb!</span>"
to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
return
else if(affected.robotic >= ORGAN_ROBOT)
user << "<span class='danger'>You cannot inject a robotic limb.</span>"
to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
return
if(ismob(target) && target != user)
@@ -200,9 +206,9 @@
else
trans = reagents.trans_to_obj(target, amount_per_transfer_from_this)
if(trans)
user << "<span class='notice'>You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.</span>"
to_chat(user, "<span class='notice'>You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units.</span>")
else
user << "<span class='notice'>The syringe is empty.</span>"
to_chat(user, "<span class='notice'>The syringe is empty.</span>")
if (reagents.total_volume <= 0 && mode == SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
@@ -245,7 +251,7 @@
var/obj/item/organ/external/affecting = H.get_organ(target_zone)
if (!affecting || affecting.is_stump())
user << "<span class='danger'>They are missing that limb!</span>"
to_chat(user, "<span class='danger'>They are missing that limb!</span>")
return
var/hit_area = affecting.name
@@ -302,10 +308,10 @@
/obj/item/weapon/reagent_containers/syringe/ld50_syringe/afterattack(obj/target, mob/user, flag)
if(mode == SYRINGE_DRAW && ismob(target)) // No drawing 50 units of blood at once
user << "<span class='notice'>This needle isn't designed for drawing blood.</span>"
to_chat(user, "<span class='notice'>This needle isn't designed for drawing blood.</span>")
return
if(user.a_intent == "hurt" && ismob(target)) // No instant injecting
user << "<span class='notice'>This syringe is too big to stab someone with it.</span>"
to_chat(user, "<span class='notice'>This syringe is too big to stab someone with it.</span>")
..()
////////////////////////////////////////////////////////////////////////////////
+9
View File
@@ -473,6 +473,15 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/surgical/scalpel/manager
sort_string = "MBBAD"
/datum/design/item/bone_clamp
name = "Bone Clamp"
desc = "A miracle of modern science, this tool rapidly knits together bone, without the need for bone gel."
id = "bone_clamp"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4)
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
build_path = /obj/item/weapon/surgical/bone_clamp
sort_string = "MBBAE"
/datum/design/item/implant
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
+39 -1
View File
@@ -145,4 +145,42 @@
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
/datum/surgery_step/clamp_bone
allowed_tools = list(
/obj/item/weapon/surgical/bone_clamp = 100
)
can_infect = 1
blood_level = 1
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<font color='blue'>[user] starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</font>" , \
"<font color='blue'>You starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</font>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='blue'>[user] sets the bone in [target]'s [affected.name] with \the [tool].</font>", \
"<font color='blue'>You sets [target]'s bone in [affected.name] with \the [tool].</font>")
affected.status &= ~ORGAN_BROKEN
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>" , \
"<font color='red'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</font>")
affected.createwound(BRUISE, 5)
+9 -3
View File
@@ -168,10 +168,16 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool,/obj/item/stack/cable_coil/))
var/obj/item/stack/cable_coil/C = tool
if(!C.can_use(5))
user << "<span class='danger'>You need ten or more cable pieces to repair this damage.</span>" //usage amount made more consistent with regular cable repair
if(affected.burn_dam == 0)
to_chat(user, "<span class='notice'>There are no burnt wires here!</span>")
return SURGERY_FAILURE
C.use(5)
else
if(!C.can_use(5))
to_chat(user, "<span class='danger'>You need at least five cable pieces to repair this part.</span>") //usage amount made more consistent with regular cable repair
return SURGERY_FAILURE
else
C.use(5)
return affected && affected.open == 3 && (affected.disfigured || affected.burn_dam > 0) && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
@@ -259,8 +259,7 @@
..()
/obj/machinery/artifact/bullet_act(var/obj/item/projectile/P)
if(istype(P,/obj/item/projectile/bullet) ||\
istype(P,/obj/item/projectile/hivebotbullet))
if(istype(P,/obj/item/projectile/bullet))
if(my_effect.trigger == TRIGGER_FORCE)
my_effect.ToggleActivate()
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
+37
View File
@@ -0,0 +1,37 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Woodrat
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added a Syndicate ID with all access (admin spawn only)."
- tweak: "Port of 'Syndicate id cards now listen for owner destruction' from Bay."
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+18
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@@ -0,0 +1,18 @@
/*
This system is in place to make it easier to seperate data specific to a certain map.
Each map should have their own folder, and contain both the actual map files, and the code files defining their unique
things, such as areas, elevators, or shuttles. Generally, the layout is that your map folder has,
[map_name] folder
[map_name].dm - Containing a lot of #define directives, and is used to automatically load the other files you need.
[map_name_defines].dm - This contains the code for the map datum. For more details, read the comments inside ~map_system folder.
(optional) [map_name]_areas/structures/whatever.dm - Files for unique things to that map.
[map_name]-1.dmm - Your actual map files. Z-levels should be ordered correctly if you seperate your z-levels across map files.
-HOW TO LOAD A SPECIFIC MAP-
Say you want to load southern_cross,
First, uncheck your current loaded map, presumably northern_star. Uncheck northern_star.dm inside northern_star folder.
Then go open southern_cross folder, and check southern_cross.dm, don't check any other folders below, and compile.
When you finish compiling, you should be able to open the map files for southern_cross.
*/
+1 -1
View File
@@ -4682,7 +4682,7 @@
"bMb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/assembly/robotics)
"bMc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/mecha_part_fabricator,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bMd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/pros_fabricator,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bMe" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/table/standard,/obj/item/device/robotanalyzer,/obj/item/device/robotanalyzer,/obj/item/device/mmi/digital/posibrain,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bMe" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/table/standard,/obj/item/device/robotanalyzer,/obj/item/device/robotanalyzer,/obj/item/device/mmi/digital/robot,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bMf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/assembly/robotics)
"bMg" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/assembly/robotics)
"bMh" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/effect/floor_decal/corner/pink{dir = 6},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/device/multitool{pixel_x = 3},/obj/item/device/multitool{pixel_x = 3},/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/turf/simulated/floor/tiled,/area/assembly/robotics)
+71
View File
@@ -0,0 +1,71 @@
"a" = (/turf/unsimulated/wall/planetary/sif,/area/plane_ground)
"b" = (/turf/simulated/floor/outdoors/dirt,/area/plane_ground)
"c" = (/obj/effect/landmark/start,/turf/simulated/floor/outdoors/dirt,/area/plane_ground)
"d" = (/obj/effect/landmark{name = "JoinLate"},/turf/simulated/floor/outdoors/dirt,/area/plane_ground)
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"}
+70
View File
@@ -0,0 +1,70 @@
"a" = (/turf/unsimulated/wall/planetary/sif,/area/plane_sky)
"b" = (/turf/simulated/open,/area/plane_sky)
"c" = (/obj/effect/landmark/map_data{height = 2},/turf/simulated/open,/area/plane_sky)
(1,1,1) = {"
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
"}
+16
View File
@@ -0,0 +1,16 @@
#if !defined(USING_MAP_DATUM)
#include "plane-1.dmm"
#include "plane-2.dmm"
#include "plane_defines.dm"
#include "plane_areas.dm"
#define USING_MAP_DATUM /datum/map/plane
#elif !defined(MAP_OVERRIDE)
#warn A map has already been included, ignoring Plane
#endif
+5
View File
@@ -0,0 +1,5 @@
/area/plane_ground
name = "flat plane"
/area/plane_sky
name = "open sky"
+41
View File
@@ -0,0 +1,41 @@
#define Z_LEVEL_FIRST_PLANE 1
#define Z_LEVEL_SECOND_PLANE 2
/datum/map/plane
name = "Another Test Map"
full_name = "The Flat Test Map"
path = "plane"
lobby_icon = 'icons/misc/title.dmi'
lobby_screens = list("mockingjay00")
zlevel_datum_type = /datum/map_z_level/plane
station_name = "The Plain Plane for Air Planes"
station_short = "The Plane"
dock_name = "the Maximum Fun Chamber"
boss_name = "Mister Fun"
boss_short = "Mr. Fun"
company_name = "Fun Inc."
company_short = "FI"
starsys_name = "Not Vir"
/datum/map_z_level/plane/first
z = Z_LEVEL_FIRST_PLANE
name = "The Ground"
flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER
transit_chance = 50
base_turf = /turf/simulated/floor/outdoors/rocks
/datum/map_z_level/plane/second
z = Z_LEVEL_SECOND_PLANE
name = "The Sky"
flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER
transit_chance = 50
base_turf = /turf/simulated/open
/datum/planet/sif
expected_z_levels = list(
Z_LEVEL_FIRST_PLANE,
Z_LEVEL_SECOND_PLANE
)
+15 -15
View File
@@ -4366,8 +4366,8 @@
"bFX" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction{dir = 8; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space)
"bFY" = (/obj/machinery/atmospherics/pipe/simple/visible/black{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineWasteViewport1"; name = "Engine Waste Viewport Shutter"; opacity = 0},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor,/area/engineering/engine_waste)
"bFZ" = (/obj/machinery/atmospherics/pipe/manifold/visible/black{dir = 1},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineWasteViewport1"; name = "Engine Waste Blast Doors"; pixel_x = 0; pixel_y = 25; req_access = null; req_one_access = list(11,24)},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor,/area/engineering/engine_waste)
"bGa" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/obj/effect/floor_decal/industrial/outline/blue,/turf/simulated/floor,/area/engineering/engine_waste)
"bGb" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/engineering/engine_waste)
"bGa" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/engine_setup/pump_max,/turf/simulated/floor,/area/engineering/engine_waste)
"bGb" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/engine_setup/coolant_canister,/turf/simulated/floor,/area/engineering/engine_waste)
"bGc" = (/obj/machinery/atmospherics/pipe/cap/visible,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_waste)
"bGd" = (/obj/machinery/atmospherics/pipe/simple/visible/black,/turf/simulated/floor,/area/engineering/engine_waste)
"bGe" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = 36; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_waste)
@@ -4619,7 +4619,7 @@
"bKQ" = (/obj/machinery/atmospherics/pipe/simple/visible/black{dir = 9},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor,/area/engineering/engine_waste)
"bKR" = (/turf/simulated/floor,/area/engineering/engine_waste)
"bKS" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_waste)
"bKT" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/machinery/door/window/northleft{name = "Engine Waste"; req_one_access = list(10,24)},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/effect/floor_decal/industrial/outline/blue,/turf/simulated/floor,/area/engineering/engine_waste)
"bKT" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/machinery/door/window/northleft{name = "Engine Waste"; req_one_access = list(10,24)},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/engine_setup/pump_max,/turf/simulated/floor,/area/engineering/engine_waste)
"bKU" = (/obj/machinery/door/window/northright{name = "Engine Waste"; req_one_access = list(10,24)},/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 26; pixel_y = 0; req_access = null; req_one_access = list(11,24)},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/engineering/engine_waste)
"bKV" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = list("Engineering")},/obj/machinery/camera/network/engineering{c_tag = "ENG - Drone Fabrication"; dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/plating,/area/engineering/drone_fabrication)
"bKW" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/engineering/drone_fabrication)
@@ -4960,7 +4960,7 @@
"bRt" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/research{id_tag = "researchdoor"; name = "Research Division Access"; req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/rnd/research)
"bRu" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/structure/cable/green,/turf/simulated/floor/tiled/white,/area/assembly/robotics)
"bRv" = (/obj/machinery/mecha_part_fabricator,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bRw" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/table/steel_reinforced,/obj/item/device/robotanalyzer,/obj/item/device/robotanalyzer,/obj/item/device/mmi/digital/posibrain,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bRw" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/table/steel_reinforced,/obj/item/device/robotanalyzer,/obj/item/device/robotanalyzer,/obj/item/device/mmi/digital/robot,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bRx" = (/obj/machinery/pros_fabricator,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/assembly/robotics)
"bRy" = (/obj/machinery/camera/network/research{c_tag = "SCI - Robotics"; dir = 1},/turf/simulated/floor/tiled/white,/area/assembly/robotics)
"bRz" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/tiled,/area/assembly/robotics)
@@ -4990,9 +4990,9 @@
"bRX" = (/obj/machinery/atmospherics/pipe/cap/visible{dir = 1},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor,/area/engineering/engine_room)
"bRY" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor,/area/engineering/engine_room)
"bRZ" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/engine_room)
"bSa" = (/obj/machinery/atmospherics/omni/filter{tag_east = 1; tag_north = 2; tag_south = 4; tag_west = 0; use_power = 0},/obj/effect/floor_decal/industrial/outline/blue,/turf/simulated/floor/plating,/area/engineering/engine_room)
"bSa" = (/obj/machinery/atmospherics/omni/filter{tag_east = 0; tag_north = 2; tag_south = 4; tag_west = 1; use_power = 0},/obj/effect/floor_decal/industrial/outline/blue,/obj/structure/sign/warning/nosmoking_2{pixel_x = 32},/obj/effect/engine_setup/filter,/turf/simulated/floor/plating,/area/engineering/engine_room)
"bSb" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/turf/simulated/floor,/area/engineering/engine_room)
"bSc" = (/obj/machinery/atmospherics/omni/filter{tag_east = 0; tag_north = 2; tag_south = 4; tag_west = 1; use_power = 0},/obj/effect/floor_decal/industrial/outline/blue,/obj/structure/sign/warning/nosmoking_2{pixel_x = 32},/turf/simulated/floor/plating,/area/engineering/engine_room)
"bSc" = (/obj/machinery/atmospherics/omni/filter{tag_east = 1; tag_north = 2; tag_south = 4; tag_west = 0; use_power = 0},/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/engine_setup/filter,/turf/simulated/floor/plating,/area/engineering/engine_room)
"bSd" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/plating,/area/engineering/drone_fabrication)
"bSe" = (/obj/effect/landmark{name = "JoinLateCyborg"},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/plating,/area/engineering/drone_fabrication)
"bSf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/engineering/hallway/engineer_hallway)
@@ -5411,7 +5411,7 @@
"cac" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/obj/machinery/meter,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor,/area/engineering/engine_room)
"cad" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/engine_room)
"cae" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_room)
"caf" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/airlock_sensor/airlock_interior{id_tag = "eng_al_int_snsr"; master_tag = "engine_room_airlock"; pixel_x = 22; pixel_y = 0; req_access = list(10)},/turf/simulated/floor,/area/engineering/engine_room)
"caf" = (/obj/machinery/atmospherics/binary/pump{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/airlock_sensor/airlock_interior{id_tag = "eng_al_int_snsr"; master_tag = "engine_room_airlock"; pixel_x = 22; pixel_y = 0; req_access = list(10)},/obj/effect/engine_setup/pump_max,/turf/simulated/floor,/area/engineering/engine_room)
"cag" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; locked = 0; name = "Engine Access"; req_one_access = list(11)},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
"cah" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/engineering/engine_airlock)
"cai" = (/obj/structure/sign/warning/radioactive,/turf/simulated/wall/r_wall,/area/engineering/engine_airlock)
@@ -5481,7 +5481,7 @@
"cbu" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/button/remote/blast_door{id = "EngineVent"; name = "Reactor Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access = list(10)},/turf/simulated/floor,/area/engineering/engine_room)
"cbv" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/turf/simulated/floor,/area/engineering/engine_room)
"cbw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_room)
"cbx" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/effect/floor_decal/industrial/outline/blue,/turf/simulated/floor,/area/engineering/engine_room)
"cbx" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/engine_setup/coolant_canister,/turf/simulated/floor,/area/engineering/engine_room)
"cby" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor,/area/engineering/engine_monitoring)
"cbz" = (/obj/machinery/computer/general_air_control/supermatter_core{frequency = 1438; input_tag = "cooling_in"; name = "Engine Cooling Control"; output_tag = "cooling_out"; pressure_setting = 100; sensors = list("engine_sensor" = "Engine Core")},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
"cbA" = (/obj/structure/table/reinforced,/obj/item/weapon/book/manual/supermatter_engine,/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
@@ -5646,7 +5646,7 @@
"ceD" = (/obj/machinery/disease2/isolator,/obj/effect/floor_decal/corner/lime/full{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/virology)
"ceE" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineVent"; name = "Reactor Vent"; p_open = 0},/obj/machinery/shield_diffuser,/turf/simulated/floor/reinforced/airless,/area/engineering/engine_room)
"ceF" = (/turf/simulated/floor/greengrid/nitrogen,/area/engineering/engine_room)
"ceG" = (/obj/machinery/mass_driver{dir = 8; id = "enginecore"},/obj/machinery/power/supermatter{layer = 4},/turf/simulated/floor/greengrid/nitrogen,/area/engineering/engine_room)
"ceG" = (/obj/machinery/mass_driver{dir = 8; id = "enginecore"},/obj/machinery/power/supermatter{layer = 4},/obj/effect/engine_setup/core,/turf/simulated/floor/greengrid/nitrogen,/area/engineering/engine_room)
"ceH" = (/obj/machinery/air_sensor{frequency = 1438; id_tag = "engine_sensor"; output = 63},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/reinforced/nitrogen{nitrogen = 82.1472},/area/engineering/engine_room)
"ceI" = (/obj/effect/wingrille_spawn/reinforced_phoron,/obj/machinery/door/blast/regular{dir = 1; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"},/turf/simulated/floor,/area/engineering/engine_room)
"ceJ" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor,/area/engineering/engine_room)
@@ -5845,7 +5845,7 @@
"ciu" = (/obj/machinery/disease2/incubator,/obj/effect/floor_decal/corner/lime/full{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology)
"civ" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Reactor Blast Doors"; pixel_x = -25; pixel_y = 6; req_access = list(10)},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; pixel_x = -25; pixel_y = -6; req_access = list(10)},/turf/simulated/floor,/area/engineering/engine_room)
"ciw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_room)
"cix" = (/obj/machinery/atmospherics/portables_connector,/obj/effect/floor_decal/industrial/outline/blue,/turf/simulated/floor,/area/engineering/engine_room)
"cix" = (/obj/machinery/atmospherics/portables_connector,/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/engine_setup/coolant_canister,/turf/simulated/floor,/area/engineering/engine_room)
"ciy" = (/obj/machinery/computer/station_alert,/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
"ciz" = (/obj/structure/table/reinforced,/obj/item/clothing/ears/earmuffs,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
"ciA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/light,/obj/machinery/newscaster{pixel_y = -30},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
@@ -5917,7 +5917,7 @@
"cjO" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/camera/network/engine{c_tag = "ENG - Engine Core 3"; dir = 2},/turf/simulated/floor,/area/engineering/engine_room)
"cjP" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 4},/obj/machinery/meter,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor,/area/engineering/engine_room)
"cjQ" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/engine_room)
"cjR" = (/obj/machinery/atmospherics/binary/pump,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor,/area/engineering/engine_room)
"cjR" = (/obj/machinery/atmospherics/binary/pump,/obj/effect/floor_decal/industrial/warning/corner,/obj/effect/engine_setup/pump_max,/turf/simulated/floor,/area/engineering/engine_room)
"cjS" = (/turf/simulated/wall/r_wall,/area/engineering/engine_smes)
"cjT" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area/engineering/engine_smes)
"cjU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access = list(11)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled,/area/engineering/engine_smes)
@@ -6111,11 +6111,11 @@
"cnA" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 9},/turf/simulated/floor,/area/engineering/engine_room)
"cnB" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/engine_room)
"cnC" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/alarm/nobreach{dir = 8; pixel_x = 22; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_room)
"cnD" = (/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_attempt = 1; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/turf/simulated/floor/plating,/area/engineering/engine_smes)
"cnD" = (/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006; input_attempt = 1; input_level = 100000; output_level = 200000; RCon_tag = "Engine - Core"},/obj/effect/engine_setup/smes,/turf/simulated/floor/plating,/area/engineering/engine_smes)
"cnE" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 12; pixel_y = -24},/obj/structure/table/steel,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/tiled,/area/engineering/engine_smes)
"cnF" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/table/steel,/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/machinery/camera/network/engine{c_tag = "ENG - SMES Room"; dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
"cnG" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/structure/extinguisher_cabinet{pixel_y = -30},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
"cnH" = (/obj/structure/cable,/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 750000; output_level = 500000; RCon_tag = "Engine - Main"},/turf/simulated/floor/plating,/area/engineering/engine_smes)
"cnH" = (/obj/structure/cable,/obj/machinery/power/smes/buildable{charge = 1e+007; cur_coils = 4; input_attempt = 1; input_level = 750000; output_level = 500000; RCon_tag = "Engine - Main"},/obj/effect/engine_setup/smes/main,/turf/simulated/floor/plating,/area/engineering/engine_smes)
"cnI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/apmaint)
"cnJ" = (/turf/simulated/wall,/area/construction/seconddeck/construction1)
"cnK" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/construction/seconddeck/construction1)
@@ -6371,7 +6371,7 @@
"csA" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport2"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/visible/green,/turf/simulated/floor,/area/engineering/engine_room)
"csB" = (/obj/machinery/atmospherics/pipe/manifold/visible/green,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine radiator viewport shutters."; id = "EngineRadiatorViewport2"; name = "Engine Radiator Viewport Shutters"; pixel_x = 0; pixel_y = -25; req_access = list(10)},/turf/simulated/floor,/area/engineering/engine_room)
"csC" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 10; icon_state = "intact"; tag = "icon-intact (SOUTHEAST)"},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor,/area/engineering/engine_room)
"csD" = (/obj/machinery/atmospherics/binary/pump/high_power{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/effect/floor_decal/industrial/outline/blue,/turf/simulated/floor,/area/engineering/engine_room)
"csD" = (/obj/machinery/atmospherics/binary/pump/high_power{dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/engine_setup/pump_max,/turf/simulated/floor,/area/engineering/engine_room)
"csE" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor,/area/engineering/engine_room)
"csF" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/floor_decal/industrial/outline/blue,/turf/simulated/floor/plating,/area/engineering/engine_room)
"csG" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/floor_decal/industrial/outline/blue,/obj/structure/sign/warning/nosmoking_2{pixel_x = 32},/turf/simulated/floor/plating,/area/engineering/engine_room)
@@ -10489,7 +10489,7 @@ aaaaaaaaaaaaaaaaaabvybvybvybvybvybvybvybvybvybvybvybvybvybvybvybvybvybvybvybvybv
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+1 -1
View File
@@ -2177,7 +2177,7 @@
"PS" = (/obj/structure/table/steel,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/regular,/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start)
"PT" = (/obj/machinery/atmospherics/unary/freezer{tag = "icon-freezer_0 (WEST)"; icon_state = "freezer_0"; dir = 8},/turf/simulated/shuttle/floor/voidcraft/light,/area/syndicate_station/start)
"PU" = (/turf/space,/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/plating/airless/carry,/area/skipjack_station/start)
"PV" = (/obj/structure/table/standard,/obj/item/weapon/legcuffs,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start)
"PV" = (/obj/structure/table/standard,/obj/item/weapon/handcuffs/legcuffs,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start)
"PW" = (/obj/structure/table/standard,/obj/item/weapon/deck/cards,/turf/simulated/shuttle/floor/black,/area/skipjack_station/start)
"PX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
"PY" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor/skipjack,/area/skipjack_station/start)
+6 -1
View File
@@ -2,4 +2,9 @@
name = "Cave Content"
desc = "Don't dig too deep!"
// To be added: Templates for cave exploration when they are made.
// To be added: Templates for cave exploration when they are made.
/datum/map_template/cave/deadBeacon
name = "Abandoned Relay"
desc = "An unregistered comms relay, abandoned to the elements."
mappath = 'maps/submaps/cave_submaps/deadBeacon.dmm'
+6
View File
@@ -0,0 +1,6 @@
/area/submap/cave
name = "Cave Submap Area"
icon_state = "submap"
/area/submap/cave/deadBeacon
name = "abandoned relay"
+62
View File
@@ -0,0 +1,62 @@
"a" = (/turf/template_noop,/area/template_noop)
"b" = (/turf/simulated/mineral/floor,/area/submap/cave/deadBeacon)
"c" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/mineral/floor,/area/submap/cave/deadBeacon)
"d" = (/turf/simulated/wall/r_wall,/area/submap/cave/deadBeacon)
"e" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"f" = (/obj/structure/grille,/obj/structure/window/reinforced,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"g" = (/turf/simulated/floor/plating,/area/submap/cave/deadBeacon)
"h" = (/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/submap/cave/deadBeacon)
"i" = (/obj/structure/grille/broken,/turf/simulated/floor/plating,/area/submap/cave/deadBeacon)
"j" = (/obj/structure/table/steel,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"k" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"l" = (/obj/item/weapon/material/shard,/turf/simulated/floor/plating,/area/submap/cave/deadBeacon)
"m" = (/obj/structure/table/steel,/obj/item/weapon/circuitboard/comm_server,/obj/machinery/light/built{dir = 8; fitting = ""},/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"n" = (/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"o" = (/obj/item/weapon/paper/crumpled{info = "Sampatti Relay Sif-833 <BR> Decryption Key for 12-04-2488: <BR> 849B0022FBA920C244 <BR> Eyes Only. <BR> The insider who knows all the secrets can bring down Lanka."; name = "Dusty Note"},/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"p" = (/obj/structure/door_assembly/door_assembly_ext,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"q" = (/obj/item/stack/rods,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"r" = (/obj/machinery/telecomms/relay{active_power_usage = 1; broadcasting = 0; panel_open = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"s" = (/obj/machinery/telecomms/broadcaster{light_power = 0; on = 0},/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"t" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"u" = (/obj/machinery/telecomms/receiver{light_power = 0; on = 0},/obj/structure/cable,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"v" = (/obj/item/weapon/circuitboard/broken,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"w" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"x" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"y" = (/obj/effect/decal/remains/robot,/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"z" = (/obj/item/stack/cable_coil{amount = 1},/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"A" = (/obj/item/weapon/circuitboard/broken,/turf/simulated/mineral/floor,/area/submap/cave/deadBeacon)
"B" = (/obj/structure/grille/broken,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/submap/cave/deadBeacon)
"C" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/plating,/area/submap/cave/deadBeacon)
"D" = (/obj/item/weapon/cigbutt,/obj/item/weapon/wrench,/obj/machinery/light/built,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"E" = (/obj/item/weapon/material/shard,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"F" = (/obj/machinery/recharge_station,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"G" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"H" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/tiled/asteroid_steel,/area/submap/cave/deadBeacon)
"I" = (/obj/machinery/access_button/airlock_interior{dir = 4},/turf/simulated/wall/r_wall,/area/submap/cave/deadBeacon)
"J" = (/obj/structure/grille/broken,/obj/item/stack/rods,/turf/simulated/floor/plating,/area/submap/cave/deadBeacon)
"K" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/submap/cave/deadBeacon)
"L" = (/obj/structure/sign/warning/secure_area,/turf/simulated/wall/r_wall,/area/submap/cave/deadBeacon)
"M" = (/obj/structure/sign/warning/high_voltage,/turf/simulated/wall/r_wall,/area/submap/cave/deadBeacon)
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+78
View File
@@ -0,0 +1,78 @@
"a" = (/turf/template_noop,/area/template_noop)
"b" = (/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"c" = (/obj/structure/railing,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"d" = (/obj/structure/railing{tag = "icon-railing0 (EAST)"; icon_state = "railing0"; dir = 4},/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"e" = (/turf/simulated/floor/outdoors/grass/sif,/area/submap/farm1)
"f" = (/obj/structure/railing{tag = "icon-railing0 (WEST)"; icon_state = "railing0"; dir = 8},/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"g" = (/turf/simulated/wall/wood,/area/submap/farm1)
"h" = (/obj/structure/grille/rustic,/obj/structure/window/reinforced/full,/turf/simulated/floor/plating,/area/submap/farm1)
"i" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor/wood,/area/submap/farm1)
"j" = (/turf/simulated/floor/wood,/area/submap/farm1)
"k" = (/obj/structure/table/marble,/turf/simulated/floor/wood,/area/submap/farm1)
"l" = (/obj/structure/table/marble,/obj/item/weapon/material/kitchen/rollingpin,/turf/simulated/floor/wood,/area/submap/farm1)
"m" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/item/seeds/cornseed,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"n" = (/obj/item/weapon/material/minihoe,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"o" = (/obj/structure/table/marble,/obj/item/weapon/material/kitchen/utensil/knife,/turf/simulated/floor/wood,/area/submap/farm1)
"p" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/item/seeds/bluetomatoseed,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"q" = (/turf/simulated/floor/outdoors/mud,/area/submap/farm1)
"r" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/item/seeds/icepepperseed,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"s" = (/obj/structure/simple_door/wood,/turf/simulated/floor/wood,/area/submap/farm1)
"t" = (/mob/living/bot/farmbot,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"u" = (/obj/structure/sink/puddle,/turf/simulated/floor/outdoors/mud,/area/submap/farm1)
"v" = (/obj/item/weapon/material/hatchet,/turf/simulated/floor/outdoors/mud,/area/submap/farm1)
"w" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/matches,/obj/item/weapon/flame/match,/turf/simulated/floor/wood,/area/submap/farm1)
"x" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/submap/farm1)
"y" = (/obj/item/clothing/shoes/boots/winter/hydro,/obj/item/clothing/suit/storage/hooded/wintercoat/hydro,/turf/simulated/floor/wood,/area/submap/farm1)
"z" = (/obj/structure/bed/chair/wood{tag = "icon-wooden_chair (WEST)"; icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor/wood,/area/submap/farm1)
"A" = (/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"B" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/fancy/candle_box,/turf/simulated/floor/wood,/area/submap/farm1)
"C" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/item/seeds/wheatseed,/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
"D" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/wood,/area/submap/farm1)
"E" = (/obj/machinery/space_heater,/turf/simulated/floor/wood,/area/submap/farm1)
"F" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor/wood,/area/submap/farm1)
"G" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/blue,/turf/simulated/floor/wood,/area/submap/farm1)
"H" = (/obj/structure/table/woodentable,/obj/item/trash/candle,/turf/simulated/floor/wood,/area/submap/farm1)
"I" = (/turf/simulated/floor/outdoors/rocks,/area/submap/farm1)
"J" = (/turf/simulated/floor/plating,/area/submap/farm1)
"K" = (/turf/simulated/floor/water,/area/submap/farm1)
"L" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/plating,/area/submap/farm1)
"M" = (/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/plating,/area/submap/farm1)
"N" = (/obj/structure/closet/crate/hydroponics/prespawned,/turf/simulated/floor/plating,/area/submap/farm1)
"O" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/turf/simulated/floor/plating,/area/submap/farm1)
"P" = (/obj/structure/table/steel,/turf/simulated/floor/plating,/area/submap/farm1)
"Q" = (/obj/structure/railing{tag = "icon-railing0 (NORTH)"; icon_state = "railing0"; dir = 1},/turf/simulated/floor/outdoors/dirt,/area/submap/farm1)
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+6 -1
View File
@@ -2,4 +2,9 @@
name = "Surface Content"
desc = "Used to make the surface by 17% less boring."
// To be added: Templates for surface exploration when they are made.
// To be added: Templates for surface exploration when they are made.
/datum/map_template/surface/farm1
name = "Farm 1"
desc = "A small farm tended by a farmbot."
mappath = 'maps/submaps/surface_submaps/farm1.dmm'

Some files were not shown because too many files have changed in this diff Show More