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oops (#19373)
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@@ -4,7 +4,7 @@
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var/chance_rare = 1 // Ditto, but for rare_loot list.
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var/chance_gamma = 0 // Singledrop global loot table shared with all piles.
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var/allow_multiple_looting = TRUE // If true, the same person can loot multiple times. Mostly for debugging.
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var/allow_multiple_looting = FALSE // If true, the same person can loot multiple times. Mostly for debugging.
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var/loot_depletion = FALSE // If true, loot piles can be 'depleted' after a certain number of searches by different players, where no more loot can be obtained.
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var/loot_left = 0 // Maximum number of times a pile can be looted before no loot will remain for anyone
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var/delete_on_depletion = FALSE // If true, and if the loot gets depleted as above, the pile is deleted.
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