Runtime fix for blood lettering decal.

This commit is contained in:
Zuhayr
2013-12-29 00:12:53 +10:30
parent 01dd4373d0
commit a17b37ec95
@@ -118,7 +118,10 @@ var/global/list/image/splatter_cache=list()
..()
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
random_icon_states.Remove(W.icon_state)
icon_state = pick(random_icon_states)
if(random_icon_states)
icon_state = pick(random_icon_states)
else
icon_state = "writing1"
/obj/effect/decal/cleanable/blood/writing/examine()
..()