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Swarm Component + Pixel shift attack animation (#17179)
* Swarm!! * carp dmi * swarm * Proper swarming * Swarmers * Update --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,66 @@
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/// This component behaves similar to connect_loc, hooking into a signal on a tracked object's turf
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/// It has the ability to react to that signal on behalf of a separate listener however
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/// This has great use, primarily for components, but it carries with it some overhead
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/// So we do it separately as it needs to hold state which is very likely to lead to bugs if it remains as an element.
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/datum/component/connect_loc_behalf
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/// An assoc list of signal -> procpath to register to the loc this object is on.
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var/list/connections
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var/atom/movable/tracked
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var/atom/tracked_loc
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/datum/component/connect_loc_behalf/Initialize(atom/movable/tracked, list/connections)
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. = ..()
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if(!istype(tracked))
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return COMPONENT_INCOMPATIBLE
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src.connections = connections
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src.tracked = tracked
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/datum/component/connect_loc_behalf/RegisterWithParent()
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RegisterSignal(tracked, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
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RegisterSignal(tracked, COMSIG_PARENT_QDELETING, PROC_REF(handle_tracked_qdel))
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update_signals()
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/datum/component/connect_loc_behalf/UnregisterFromParent()
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unregister_signals()
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UnregisterSignal(tracked, list(
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COMSIG_MOVABLE_MOVED,
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COMSIG_PARENT_QDELETING,
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))
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tracked = null
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/datum/component/connect_loc_behalf/proc/handle_tracked_qdel()
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SIGNAL_HANDLER // COMSIG_PARENT_QDELETING
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qdel(src)
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/datum/component/connect_loc_behalf/proc/update_signals()
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unregister_signals()
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//You may ask yourself, isn't this just silencing an error?
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//The answer is yes, but there's no good cheap way to fix it
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//What happens is the tracked object or hell the listener gets say, deleted, which makes targets[old_loc] return a null
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//The null results in a bad index, because of course it does
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//It's not a solvable problem though, since both actions, the destroy and the move, are sourced from the same signal send
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//And sending a signal should be agnostic of the order of listeners
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//So we need to either pick the order agnositic, or destroy safe
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//And I picked destroy safe. Let's hope this is the right path!
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if(isnull(tracked.loc))
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return
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tracked_loc = tracked.loc
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for(var/signal in connections)
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parent.RegisterSignal(tracked_loc, signal, connections[signal])
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/datum/component/connect_loc_behalf/proc/unregister_signals()
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if(isnull(tracked_loc))
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return
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parent.UnregisterSignal(tracked_loc, connections)
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tracked_loc = null
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/datum/component/connect_loc_behalf/proc/on_moved(sigtype, atom/movable/tracked, atom/old_loc)
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SIGNAL_HANDLER // COMSIG_MOVABLE_MOVED
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update_signals()
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@@ -0,0 +1,59 @@
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/datum/component/swarming
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var/offset_x = 0
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var/offset_y = 0
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var/is_swarming = FALSE
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var/list/swarm_members = list()
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var/static/list/swarming_loc_connections = list(
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COMSIG_ATOM_EXITED = PROC_REF(leave_swarm),
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COMSIG_ATOM_ENTERED = PROC_REF(join_swarm)
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)
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/datum/component/swarming/Initialize(max_x = 24, max_y = 24)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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offset_x = rand(-max_x, max_x)
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offset_y = rand(-max_y, max_y)
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AddComponent(/datum/component/connect_loc_behalf, parent, swarming_loc_connections)
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/datum/component/swarming/Destroy()
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for(var/other in swarm_members)
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var/datum/component/swarming/other_swarm = other
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other_swarm.swarm_members -= src
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if(!length(other_swarm.swarm_members))
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other_swarm.unswarm()
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swarm_members = null
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return ..()
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/datum/component/swarming/proc/join_swarm(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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var/datum/component/swarming/other_swarm = arrived.GetComponent(/datum/component/swarming)
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if(!other_swarm)
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return
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swarm()
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swarm_members |= other_swarm
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other_swarm.swarm()
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other_swarm.swarm_members |= src
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/datum/component/swarming/proc/leave_swarm(datum/source, atom/movable/gone, direction)
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var/datum/component/swarming/other_swarm = gone.GetComponent(/datum/component/swarming)
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if(!other_swarm || !(other_swarm in swarm_members))
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return
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swarm_members -= other_swarm
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if(!length(swarm_members))
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unswarm()
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other_swarm.swarm_members -= src
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if(!length(other_swarm.swarm_members))
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other_swarm.unswarm()
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/datum/component/swarming/proc/swarm()
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var/atom/movable/owner = parent
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if(!is_swarming)
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is_swarming = TRUE
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animate(owner, pixel_x = owner.pixel_x + offset_x, pixel_y = owner.pixel_y + offset_y, time = 2)
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/datum/component/swarming/proc/unswarm()
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var/atom/movable/owner = parent
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if(is_swarming)
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animate(owner, pixel_x = owner.pixel_x - offset_x, pixel_y = owner.pixel_y - offset_y, time = 2)
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is_swarming = FALSE
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@@ -195,12 +195,8 @@ note dizziness decrements automatically in the mob's Life() proc.
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else if(direction & WEST)
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pixel_x_diff = 8
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var/default_pixel_x = initial(pixel_x)
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var/default_pixel_y = initial(pixel_y)
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var/mob/mob = src
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if(istype(mob))
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default_pixel_x = mob.default_pixel_x
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default_pixel_y = mob.default_pixel_y
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var/default_pixel_x = pixel_x
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var/default_pixel_y = pixel_y
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animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = windup_time - 2)
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animate(pixel_x = default_pixel_x, pixel_y = default_pixel_y, time = 2)
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@@ -220,12 +216,8 @@ note dizziness decrements automatically in the mob's Life() proc.
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else if(direction & WEST)
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pixel_x_diff = -8
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var/default_pixel_x = initial(pixel_x)
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var/default_pixel_y = initial(pixel_y)
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var/mob/mob = src
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if(istype(mob))
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default_pixel_x = mob.default_pixel_x
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default_pixel_y = mob.default_pixel_y
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var/default_pixel_x = pixel_x
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var/default_pixel_y = pixel_y
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animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
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animate(pixel_x = default_pixel_x, pixel_y = default_pixel_y, time = 2)
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@@ -25,6 +25,7 @@ GLOBAL_VAR_INIT(jellyfish_count, 0)
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icon_dead = "space_jellyfish_dead"
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has_eye_glow = TRUE
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hovering = TRUE
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density = FALSE
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faction = FACTION_JELLYFISH
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@@ -80,6 +81,16 @@ GLOBAL_VAR_INIT(jellyfish_count, 0)
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var/reproduction_cooldown = 0
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/mob/living/simple_mob/vore/alienanimals/space_jellyfish/Initialize()
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. = ..()
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AddComponent(/datum/component/swarming)
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// Allows this mob to swarm
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/mob/living/simple_mob/vore/alienanimals/space_jellyfish/CanPass(atom/movable/mover, turf/target)
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if(isliving(mover) && !istype(mover, /mob/living/simple_mob/vore/alienanimals/space_jellyfish) && mover.density == TRUE)
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return FALSE
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return ..()
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/datum/say_list/jellyfish
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emote_see = list("flickers", "flashes", "looms","pulses","sways","shimmers hypnotically")
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@@ -68,6 +68,7 @@
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icon_living = "guard"
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icon_dead = "guard_dead"
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has_eye_glow = TRUE
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density = FALSE
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faction = FACTION_SPIDERS
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maxHealth = 200
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@@ -119,6 +120,15 @@
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allow_mind_transfer = TRUE
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/mob/living/simple_mob/animal/giant_spider/Initialize()
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. = ..()
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AddComponent(/datum/component/swarming)
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/mob/living/simple_mob/animal/giant_spider/CanPass(atom/movable/mover, turf/target)
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if(isliving(mover) && !istype(mover, /mob/living/simple_mob/animal/giant_spider) && mover.density == TRUE)
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return FALSE
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return ..()
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/mob/living/simple_mob/animal/giant_spider/apply_melee_effects(var/atom/A)
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if(isliving(A))
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var/mob/living/L = A
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@@ -29,6 +29,7 @@
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name = "space carp"
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desc = "A ferocious, fang-bearing creature that resembles a fish."
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catalogue_data = list(/datum/category_item/catalogue/fauna/carp)
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icon = 'icons/mob/carp.dmi'
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icon_state = "carp"
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icon_living = "carp"
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icon_dead = "carp_dead"
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@@ -39,10 +40,13 @@
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health = 25
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movement_cooldown = -2
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hovering = TRUE
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density = FALSE
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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vore_active = TRUE
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vore_icons = SA_ICON_LIVING
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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melee_damage_lower = 7 // About 14 DPS.
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melee_damage_upper = 7
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@@ -60,6 +64,85 @@
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var/knockdown_chance = 15
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var/random_color = FALSE
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var/rarechance = 1
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var/static/list/carp_colors = list(\
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"lightpurple" = "#c3b9f1", \
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"lightpink" = "#da77a8", \
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"green" = "#70ff25", \
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"grape" = "#df0afb", \
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"swamp" = "#e5e75a", \
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"turquoise" = "#04e1ed", \
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"brown" = "#ca805a", \
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"teal" = "#20e28e", \
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"lightblue" = "#4d88cc", \
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"rusty" = "#dd5f34", \
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"beige" = "#bbaeaf", \
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"yellow" = "#f3ca4a", \
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"blue" = "#09bae1", \
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"palegreen" = "#7ef099", \
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)
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var/static/list/carp_colors_rare = list(\
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"silver" = "#fdfbf3", \
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)
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/mob/living/simple_mob/animal/space/carp/Initialize()
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. = ..()
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carp_randomify(rarechance)
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update_icons()
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AddComponent(/datum/component/swarming)
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// This is so carps can swarm
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/mob/living/simple_mob/animal/space/carp/CanPass(atom/movable/mover, turf/target)
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if(isliving(mover) && !istype(mover, /mob/living/simple_mob/animal/space/carp) && mover.density == TRUE)
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return FALSE
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return ..()
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/mob/living/simple_mob/animal/space/carp/proc/carp_randomify(rarechance)
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if(random_color)
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var/our_color
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if(prob(rarechance))
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our_color = pick(carp_colors_rare)
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add_atom_colour(carp_colors_rare[our_color], FIXED_COLOUR_PRIORITY)
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else
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our_color = pick(carp_colors)
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add_atom_colour(carp_colors[our_color], FIXED_COLOUR_PRIORITY)
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regenerate_icons()
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/mob/living/simple_mob/animal/space/carp/proc/add_carp_overlay()
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if(!random_color)
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return
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var/mutable_appearance/base_overlay = mutable_appearance(icon, "base_mouth")
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base_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_overlay)
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/mob/living/simple_mob/animal/space/carp/proc/add_dead_carp_overlay()
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if(!random_color)
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return
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var/mutable_appearance/base_dead_overlay = mutable_appearance(icon, "base_dead_mouth")
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base_dead_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_dead_overlay)
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/mob/living/simple_mob/animal/space/carp/death(gibbed)
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. = ..()
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if(!random_color || gibbed)
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return
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regenerate_icons()
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/mob/living/simple_mob/animal/space/carp/revive()
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..()
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regenerate_icons()
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/mob/living/simple_mob/animal/space/carp/regenerate_icons()
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..()
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if(!random_color)
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return
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if(stat != DEAD)
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add_carp_overlay()
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else
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add_dead_carp_overlay()
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/mob/living/simple_mob/animal/space/carp/apply_melee_effects(var/atom/A)
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if(isliving(A))
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var/mob/living/L = A
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@@ -81,6 +164,7 @@
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icon_state = "shark"
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icon_living = "shark"
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icon_dead = "shark_dead"
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vore_icons = FALSE
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maxHealth = 50
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health = 50
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@@ -102,6 +186,7 @@
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icon_dead = "megacarp_dead"
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icon_living = "megacarp"
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icon_state = "megacarp"
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vore_icons = FALSE
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maxHealth = 230
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health = 230
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@@ -174,6 +259,7 @@
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icon_gib = null
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meat_amount = 0
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meat_type = null
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vore_icons = FALSE
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mob_class = MOB_CLASS_PHOTONIC // Xeno-taser won't work on this as its not a 'real' carp.
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@@ -32,7 +32,8 @@
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health = 15
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movement_cooldown = -2
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pass_flags = PASSTABLE
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pass_flags = PASSTABLE | PASSMOB
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a_intent = I_HURT
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mob_swap_flags = 0
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mob_push_flags = 0
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@@ -49,6 +50,10 @@
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ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
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/mob/living/simple_mob/mechanical/viscerator/Initialize()
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. = ..()
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AddComponent(/datum/component/swarming)
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/mob/living/simple_mob/mechanical/viscerator/death()
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..(null,"is smashed into pieces!")
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qdel(src)
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@@ -46,6 +46,10 @@
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allow_mind_transfer = TRUE
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/mob/living/simple_mob/vore/bee/Initialize()
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. = ..()
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AddComponent(/datum/component/swarming)
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/mob/living/simple_mob/vore/bee/Process_Spacemove(var/check_drift = 0)
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return 1 //No drifting in space for space bee!
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@@ -119,21 +119,6 @@
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melee_damage_upper = 15
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attack_armor_pen = 0
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/mob/living/simple_mob/animal/space/carp
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icon = 'icons/mob/vore.dmi'
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vore_active = 1
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vore_icons = SA_ICON_LIVING
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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/mob/living/simple_mob/animal/space/carp/large
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vore_icons = 0
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/mob/living/simple_mob/animal/space/carp/large/huge
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vore_icons = 0
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/mob/living/simple_mob/animal/space/carp/holodeck
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vore_icons = 0
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/* //VOREStation AI Temporary removal
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/mob/living/simple_mob/hostile/creature/vore
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vore_active = 1
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@@ -471,6 +471,7 @@
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#include "code\datums\autolathe\tools_vr.dm"
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#include "code\datums\changelog\changelog.dm"
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#include "code\datums\components\_component.dm"
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#include "code\datums\components\connect_loc_behalf.dm"
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#include "code\datums\components\connect_mob_behalf.dm"
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#include "code\datums\components\gargoyle.dm"
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#include "code\datums\components\material_container.dm"
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@@ -478,6 +479,7 @@
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#include "code\datums\components\overlay_lighting.dm"
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#include "code\datums\components\recursive_move.dm"
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#include "code\datums\components\resize_guard.dm"
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#include "code\datums\components\swarm.dm"
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#include "code\datums\components\crafting\crafting.dm"
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#include "code\datums\components\crafting\crafting_external.dm"
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#include "code\datums\components\crafting\recipes.dm"
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