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Add vorestation posters
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@@ -4,7 +4,7 @@
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/obj/item/weapon/contraband
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name = "contraband item"
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desc = "You probably shouldn't be holding this."
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icon = 'icons/obj/contraband.dmi'
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icon = 'icons/obj/contraband_vr.dmi' //VOREStation Edit
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force = 0
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@@ -93,7 +93,7 @@
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/obj/structure/sign/poster
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name = "poster"
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desc = "A large piece of space-resistant printed paper. "
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icon = 'icons/obj/contraband.dmi'
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icon = 'icons/obj/contraband_vr.dmi' //VOREStation Edit
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anchored = 1
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var/serial_number //Will hold the value of src.loc if nobody initialises it
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var/poster_type //So mappers can specify a desired poster
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@@ -0,0 +1,44 @@
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/datum/poster/vore_1
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icon_state = "sbsposter1"
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name = "Best Girl Pip"
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desc = "A poster of the official NT Best Girl Mascot, Pip"
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/datum/poster/vore_2
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icon_state = "sbsposter2"
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name = "AroButt"
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desc = "A lewd view of KHI's cutest fops."
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/datum/poster/vore_3
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icon_state = "sbsposter3"
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name = "Poster This Dog"
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desc = "Post this dog."
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/datum/poster/vore_4
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icon_state = "sbsposter4"
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name = "PAT"
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desc = "A poster containing very obvious PAT propoganda."
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/datum/poster/vore_5
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icon_state = "sbsposter5"
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name = "The Inn"
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desc = "A poster of a certain black-eyed shadekin."
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/datum/poster/vore_6
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icon_state = "sbsposter6"
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name = "Mawletta"
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desc = "The best view in the system."
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/datum/poster/vore_7
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icon_state = "sbsposter7"
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name = "Sam FEAR"
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desc = "A poster of the most dangerous cat working for NT."
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/datum/poster/vore_8
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icon_state = "sbsposter8"
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name = "Shitty Timbs"
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desc = "A special edition, brand deal, Shitty Tim Concert Poster."
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/datum/poster/vore_9
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icon_state = "sbsposter9"
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name = "Shitty Tim"
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desc = "A Shitty Tim concert poster."
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/datum/poster/vore_10
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icon_state = "sbsposter10"
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name = "Kitty Kisuke"
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desc = "A poster of famous redspace researcher, Kisuke Gema."
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/datum/poster/vore_11
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icon_state = "sbsposter11"
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name = "Fear"
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desc = "Depicted on this poster is a monster crackling with crimson energy that seems to drip off its body. The word 'RUN' is printed across the bottom."
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@@ -1025,6 +1025,7 @@
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#include "code\game\objects\effects\decals\Cleanable\tracks.dm"
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#include "code\game\objects\effects\decals\posters\bs12.dm"
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#include "code\game\objects\effects\decals\posters\polarisposters.dm"
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#include "code\game\objects\effects\decals\posters\voreposters_vr.dm"
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#include "code\game\objects\effects\map_effects\beam_point.dm"
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#include "code\game\objects\effects\map_effects\effect_emitter.dm"
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#include "code\game\objects\effects\map_effects\map_effects.dm"
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