Removing Cryo bag damage

This appears to cover everything?  It should only remove the damage-over-time effect of stasis bags.  Please review this code as I am not an expert.
This commit is contained in:
Telvayne
2016-01-31 14:03:23 -05:00
parent b9233680d2
commit a66040f6d2
@@ -86,7 +86,6 @@
if(!client)
species.handle_npc(src)
handle_stasis_bag()
if(!handle_some_updates())
return //We go ahead and process them 5 times for HUD images and other stuff though.
@@ -224,15 +223,7 @@
src << "<span class='danger'>Your legs won't respond properly, you fall down!</span>"
Weaken(10)
/mob/living/carbon/human/proc/handle_stasis_bag()
// Handle side effects from stasis bag
if(in_stasis)
// First off, there's no oxygen supply, so the mob will slowly take brain damage
adjustBrainLoss(0.1)
// Next, the method to induce stasis has some adverse side-effects, manifesting
// as cloneloss
adjustCloneLoss(0.1)
/mob/living/carbon/human/handle_mutations_and_radiation()
if(in_stasis)