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Simulated terrain should not be used here.
Replaced simulated terrain on beach.dmm
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@@ -11,7 +11,7 @@
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"ak" = (/obj/machinery/telecomms/relay/preset/ruskie{id = "Beach Relay"},/turf/unsimulated/floor{tag = "icon-asteroidfloor"; icon_state = "asteroidfloor"},/area/awaymission/beach)
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"al" = (/turf/unsimulated/floor{tag = "icon-asteroidfloor"; icon_state = "asteroidfloor"},/area/awaymission/beach)
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"am" = (/obj/structure/signpost,/turf/unsimulated/beach/sand,/area/awaymission/beach)
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"an" = (/turf/simulated/wall/sandstone,/area/awaymission/beach)
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"an" = (/turf/unsimulated/wall{tag = "icon-sandstonevault"; icon_state = "sandstonevault"},/area/awaymission/beach)
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"ao" = (/obj/structure/undies_wardrobe{density = 0; pixel_x = 0; pixel_y = 18},/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/awaymission/beach)
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"ap" = (/obj/structure/closet{density = 0; icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; pixel_y = 20; wall_mounted = 1},/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/awaymission/beach)
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"aq" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_y = 32},/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/awaymission/beach)
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@@ -29,7 +29,7 @@
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"aC" = (/obj/structure/bedsheetbin{pixel_y = -6},/turf/unsimulated/floor{tag = "icon-asteroidfloor"; icon_state = "asteroidfloor"},/area/awaymission/beach)
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"aD" = (/obj/item/clothing/shoes/sandal,/obj/item/clothing/shoes/sandal,/obj/item/clothing/shoes/sandal,/obj/structure/closet/crate,/turf/unsimulated/floor{tag = "icon-asteroidfloor"; icon_state = "asteroidfloor"},/area/awaymission/beach)
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"aE" = (/obj/structure/closet/athletic_mixed,/turf/unsimulated/floor{tag = "icon-asteroidfloor"; icon_state = "asteroidfloor"},/area/awaymission/beach)
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"aF" = (/obj/structure/sign/double/barsign,/turf/simulated/wall/sandstone,/area/awaymission/beach)
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"aF" = (/obj/structure/sign/double/barsign,/turf/unsimulated/wall{tag = "icon-sandstonevault"; icon_state = "sandstonevault"},/area/awaymission/beach)
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"aG" = (/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/awaymission/beach)
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"aH" = (/obj/structure/closet/secure_closet/bar,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/awaymission/beach)
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"aI" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/barman_recipes,/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/area/awaymission/beach)
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