bags boots and suit storage

This commit is contained in:
Hatterhat
2021-07-22 03:54:18 -05:00
parent c18bb87bab
commit a804663ab4
2 changed files with 30 additions and 9 deletions
+2 -2
View File
@@ -85,7 +85,7 @@
/datum/supply_pack/misc/com_medical_rig
name = "commonwealth medical hardsuit (loaded)"
contains = list(
/obj/item/weapon/rig/baymed = 1
/obj/item/weapon/rig/baymed/equipped = 1
)
cost = 250
containertype = /obj/structure/closet/crate/secure/gear
@@ -95,7 +95,7 @@
/datum/supply_pack/misc/com_engineering_rig
name = "commonwealth engineering hardsuit (loaded)"
contains = list(
/obj/item/weapon/rig/bayeng = 1
/obj/item/weapon/rig/bayeng/equipped = 1
)
cost = 250
containertype = /obj/structure/closet/crate/secure/gear
@@ -237,15 +237,24 @@
chest_type = /obj/item/clothing/suit/space/rig/baymed
helm_type = /obj/item/clothing/head/helmet/space/rig/baymed
boot_type = /obj/item/clothing/shoes/magboots/rig/baymed
boot_type = /obj/item/clothing/shoes/magboots/rig/ce/baymed
glove_type = /obj/item/clothing/gloves/gauntlets/rig/baymed
allowed = list(
/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/storage,
/obj/item/device/healthanalyzer,
/obj/item/stack/medical,
/obj/item/roller
)
// speedy paper
slowdown = -0.5
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 25, "bio" = 100, "rad" = 20)
/obj/item/weapon/rig/baymed/equipped
req_access = list(access_medical)
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
@@ -261,6 +270,7 @@
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
camera_networks = list(NETWORK_MEDICAL)
/obj/item/clothing/suit/space/rig/baymed
icon = 'icons/inventory/suit/item_vr.dmi'
@@ -270,7 +280,7 @@
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/shoes/magboots/rig/baymed
/obj/item/clothing/shoes/magboots/rig/ce/baymed
icon = 'icons/inventory/feet/item_vr.dmi'
default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
icon_state = "medical_rig_bay"
@@ -300,14 +310,24 @@
chest_type = /obj/item/clothing/suit/space/rig/bayeng
helm_type = /obj/item/clothing/head/helmet/space/rig/bayeng
boot_type = /obj/item/clothing/shoes/magboots/rig/bayeng
boot_type = /obj/item/clothing/shoes/magboots/rig/ce/bayeng
glove_type = /obj/item/clothing/gloves/gauntlets/rig/bayeng
slowdown = 1
allowed = list(
/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/storage,
/obj/item/device/t_scanner,
/obj/item/weapon/pickaxe,
/obj/item/weapon/rcd
)
slowdown = 0
offline_slowdown = 5 // very bulky
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
/obj/item/weapon/rig/bayeng//equipped
/obj/item/weapon/rig/bayeng/equipped
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/rcd,
@@ -323,6 +343,7 @@
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
camera_networks = list(NETWORK_ENGINEERING)
/obj/item/clothing/suit/space/rig/bayeng
icon = 'icons/inventory/suit/item_vr.dmi'
@@ -332,7 +353,7 @@
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
/obj/item/clothing/shoes/magboots/rig/bayeng
/obj/item/clothing/shoes/magboots/rig/ce/bayeng
icon = 'icons/inventory/feet/item_vr.dmi'
default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
icon_state = "engineering_rig_bay"