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https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 03:57:48 +01:00
bags boots and suit storage
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@@ -85,7 +85,7 @@
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/datum/supply_pack/misc/com_medical_rig
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name = "commonwealth medical hardsuit (loaded)"
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contains = list(
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/obj/item/weapon/rig/baymed = 1
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/obj/item/weapon/rig/baymed/equipped = 1
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)
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cost = 250
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containertype = /obj/structure/closet/crate/secure/gear
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@@ -95,7 +95,7 @@
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/datum/supply_pack/misc/com_engineering_rig
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name = "commonwealth engineering hardsuit (loaded)"
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contains = list(
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/obj/item/weapon/rig/bayeng = 1
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/obj/item/weapon/rig/bayeng/equipped = 1
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)
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cost = 250
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containertype = /obj/structure/closet/crate/secure/gear
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@@ -237,15 +237,24 @@
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chest_type = /obj/item/clothing/suit/space/rig/baymed
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helm_type = /obj/item/clothing/head/helmet/space/rig/baymed
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boot_type = /obj/item/clothing/shoes/magboots/rig/baymed
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boot_type = /obj/item/clothing/shoes/magboots/rig/ce/baymed
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/baymed
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allowed = list(
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/obj/item/device/flashlight,
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/obj/item/weapon/tank,
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/obj/item/device/suit_cooling_unit,
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/obj/item/weapon/storage,
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/obj/item/device/healthanalyzer,
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/obj/item/stack/medical,
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/obj/item/roller
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)
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// speedy paper
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slowdown = -0.5
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armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 25, "bio" = 100, "rad" = 20)
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/obj/item/weapon/rig/baymed/equipped
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req_access = list(access_medical)
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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@@ -261,6 +270,7 @@
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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camera_networks = list(NETWORK_MEDICAL)
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/obj/item/clothing/suit/space/rig/baymed
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icon = 'icons/inventory/suit/item_vr.dmi'
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@@ -270,7 +280,7 @@
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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/obj/item/clothing/shoes/magboots/rig/baymed
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/obj/item/clothing/shoes/magboots/rig/ce/baymed
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icon = 'icons/inventory/feet/item_vr.dmi'
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default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
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icon_state = "medical_rig_bay"
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@@ -300,14 +310,24 @@
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chest_type = /obj/item/clothing/suit/space/rig/bayeng
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helm_type = /obj/item/clothing/head/helmet/space/rig/bayeng
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boot_type = /obj/item/clothing/shoes/magboots/rig/bayeng
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boot_type = /obj/item/clothing/shoes/magboots/rig/ce/bayeng
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/bayeng
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slowdown = 1
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allowed = list(
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/obj/item/device/flashlight,
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/obj/item/weapon/tank,
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/obj/item/device/suit_cooling_unit,
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/obj/item/weapon/storage,
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/obj/item/device/t_scanner,
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/obj/item/weapon/pickaxe,
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/obj/item/weapon/rcd
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)
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slowdown = 0
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offline_slowdown = 5 // very bulky
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
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/obj/item/weapon/rig/bayeng//equipped
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/obj/item/weapon/rig/bayeng/equipped
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/rcd,
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@@ -323,6 +343,7 @@
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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camera_networks = list(NETWORK_ENGINEERING)
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/obj/item/clothing/suit/space/rig/bayeng
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icon = 'icons/inventory/suit/item_vr.dmi'
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@@ -332,7 +353,7 @@
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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/obj/item/clothing/shoes/magboots/rig/bayeng
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/obj/item/clothing/shoes/magboots/rig/ce/bayeng
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icon = 'icons/inventory/feet/item_vr.dmi'
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default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
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icon_state = "engineering_rig_bay"
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