Mice are Nice
This commit is contained in:
Casey
2021-11-22 23:32:24 -05:00
committed by GitHub
10 changed files with 135 additions and 46 deletions
+1
View File
@@ -240,6 +240,7 @@
/obj/random/mob/mouse/item_to_spawn()
return pick(prob(15);/mob/living/simple_mob/animal/passive/mouse/white,
prob(15);/mob/living/simple_mob/animal/passive/mouse/black,
prob(30);/mob/living/simple_mob/animal/passive/mouse/brown,
prob(30);/mob/living/simple_mob/animal/passive/mouse/gray,
prob(30);/mob/living/simple_mob/animal/passive/mouse/rat)
@@ -31,6 +31,7 @@
things_to_spawn = list(
/mob/living/simple_mob/animal/passive/mouse/gray,
/mob/living/simple_mob/animal/passive/mouse/brown,
/mob/living/simple_mob/animal/passive/mouse/black,
/mob/living/simple_mob/animal/passive/mouse/white,
/mob/living/simple_mob/animal/passive/mouse/rat
)
+23 -6
View File
@@ -91,7 +91,7 @@ var/list/holder_mob_icon_cache = list()
else if(istype(loc, /obj/item/clothing/accessory/holster))
var/obj/item/clothing/accessory/holster/holster = loc
if(holster.holstered == src)
holster.clear_holster()
holster.clear_holster()
to_chat(held, "<span class='warning'>You extricate yourself from [holster].</span>")
forceMove(get_turf(src))
else if(isitem(loc))
@@ -120,11 +120,30 @@ var/list/holder_mob_icon_cache = list()
item_state = held.icon_state
/obj/item/weapon/holder/mouse
name = "mouse"
desc = "It's a small rodent."
item_state = "mouse_gray"
slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_ID
origin_tech = list(TECH_BIO = 2)
w_class = ITEMSIZE_TINY
/obj/item/weapon/holder/pai/Initialize(mapload, mob/held)
. = ..()
item_state = held.icon_state
/obj/item/weapon/holder/mouse/white
item_state = "mouse_white"
/obj/item/weapon/holder/mouse/gray
item_state = "mouse_gray"
/obj/item/weapon/holder/mouse/brown
item_state = "mouse_brown"
/obj/item/weapon/holder/mouse/black
item_state = "mouse_black"
/obj/item/weapon/holder/mouse/operative
item_state = "mouse_operative"
/obj/item/weapon/holder/mouse/rat
item_state = "mouse_rat"
/obj/item/weapon/holder/possum
origin_tech = list(TECH_BIO = 2)
@@ -259,8 +278,6 @@ var/list/holder_mob_icon_cache = list()
/mob/living/MouseDrop(var/atom/over_object)
var/mob/living/carbon/human/H = over_object
if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP)) //VOREStation Edit
if(istype(src, /mob/living/simple_mob/animal/passive/mouse)) //vorestation edit
return ..() //vorestation edit
if(!issmall(H) || !istype(src, /mob/living/carbon/human))
get_scooped(H, (usr == src))
return
@@ -7,6 +7,7 @@
item_state = "mouse_gray"
icon_living = "mouse_gray"
icon_dead = "mouse_gray_dead"
icon_rest = "mouse_gray_sleep"
kitchen_tag = "rodent"
maxHealth = 5
@@ -59,6 +60,17 @@
icon_rest = "mouse_[body_color]_sleep"
if (body_color != "rat")
desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
holder_type = /obj/item/weapon/holder/mouse/rat
if (body_color == "operative")
holder_type = /obj/item/weapon/holder/mouse/operative
if (body_color == "brown")
holder_type = /obj/item/weapon/holder/mouse/brown
if (body_color == "gray")
holder_type = /obj/item/weapon/holder/mouse/gray
if (body_color == "white")
holder_type = /obj/item/weapon/holder/mouse/white
if (body_color == "black")
holder_type = /obj/item/weapon/holder/mouse/black
/mob/living/simple_mob/animal/passive/mouse/Crossed(atom/movable/AM as mob|obj)
if(AM.is_incorporeal())
@@ -96,25 +108,20 @@
/mob/living/simple_mob/animal/passive/mouse/white
body_color = "white"
icon_state = "mouse_white"
icon_rest = "mouse_white_sleep"
holder_type = /obj/item/weapon/holder/mouse/white
/mob/living/simple_mob/animal/passive/mouse/gray
body_color = "gray"
icon_state = "mouse_gray"
icon_rest = "mouse_gray_sleep"
holder_type = /obj/item/weapon/holder/mouse/gray
/mob/living/simple_mob/animal/passive/mouse/brown
body_color = "brown"
icon_state = "mouse_brown"
/mob/living/simple_mob/animal/passive/mouse/rat
name = "rat"
tt_desc = "E Rattus rattus"
desc = "A large rodent, often seen hiding in maintenance areas and making a nuisance of itself."
body_color = "rat"
icon_state = "mouse_rat"
maxHealth = 20
health = 20
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
icon_rest = "mouse_brown_sleep"
holder_type = /obj/item/weapon/holder/mouse/brown
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_mob/animal/passive/mouse/brown/Tom
@@ -126,9 +133,60 @@
// Change my name back, don't want to be named Tom (666)
name = initial(name)
/mob/living/simple_mob/animal/passive/mouse/black
body_color = "black"
icon_state = "mouse_black"
icon_rest = "mouse_black_sleep"
holder_type = /obj/item/weapon/holder/mouse/black
/mob/living/simple_mob/animal/passive/mouse/rat
name = "rat"
tt_desc = "E Rattus rattus"
desc = "A large rodent, often seen hiding in maintenance areas and making a nuisance of itself."
body_color = "rat"
icon_state = "mouse_rat"
icon_rest = "mouse_rat_sleep"
holder_type = /obj/item/weapon/holder/mouse/rat
maxHealth = 20
health = 20
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
/mob/living/simple_mob/animal/passive/mouse/operative
name = "mouse operative"
desc = "A cute mouse fitted with a custom blood red suit. Sneaky."
body_color = "operative"
icon_state = "mouse_operative"
icon_rest = "mouse_operative_sleep"
holder_type = /obj/item/weapon/holder/mouse/operative
maxHealth = 35
//It's wearing a void suit, it don't care about atmos
health = 35
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
maxbodytemp = 700
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
//The names Cheese... Agent Cheese
/mob/living/simple_mob/animal/passive/mouse/operative/agent_cheese
name = "Agent Cheese"
desc = "I like my cheese Swiss... not American."
/mob/living/simple_mob/animal/passive/mouse/operative/agent_cheese/New()
..()
// Change my name back, don't want to be named agent_cheese (666)
name = initial(name)
// Mouse noises
/datum/say_list/mouse
speak = list("Squeek!","SQUEEK!","Squeek?")
emote_hear = list("squeeks","squeaks","squiks")
emote_see = list("runs in a circle", "shakes", "scritches at something")
emote_see = list("runs in a circle", "shakes", "scritches at something")
@@ -12,41 +12,45 @@
movement_cooldown = 5
universal_understand = 1
/mob/living/simple_mob/animal/passive/mouse/attack_hand(mob/living/L)
if(L.a_intent == I_HELP && !istype(loc, /obj/item/weapon/holder)) //if lime intent and not in a holder already
if(!src.attempt_to_scoop(L)) //the superior way to handle scooping, checks size
..() //mouse too big to grab? pet the large mouse instead
else
..()
//No longer in use, as mice create a holder/micro object instead
/obj/item/weapon/holder/mouse/attack_self(var/mob/U)
for(var/mob/living/simple_mob/M in src.contents)
if((I_HELP) && U.checkClickCooldown()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")
//Jank grabber that uses the 'attack_hand' insead of 'MouseDrop'
/mob/living/simple_mob/animal/passive/mouse/attack_hand(var/atom/over_object)
var/mob/living/carbon/human/H = over_object
if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP))
if(!issmall(H) || !istype(src, /mob/living/carbon/human))
get_scooped(H, (usr == src))
return
return ..()
/mob/living/simple_mob/animal/passive/mouse/MouseDrop(var/obj/O) //this proc would be very easy to apply to all mobs, holders generate dynamically
if(!(usr == src || O))
return ..()
if(istype(O, /mob/living) && O.Adjacent(src)) //controls scooping by mobs
var/mob/living/L = O
if(!src.attempt_to_scoop(L, (src == usr)))
return //this way it doesnt default to the generic animal pickup which isnt size restricted
if(istype(O, /obj/item/weapon/storage) && O.Adjacent(src)) //controls diving into storage
var/obj/item/weapon/storage/S = O
var/obj/item/weapon/holder/H = new holder_type(get_turf(src),src) //this works weird, but it creates an empty holder, to see if that holder can fit
if(S.can_be_inserted(H) && (src.size_multiplier <= 0.75))
visible_message("<b>\The [src]</b> squeezes into \the [S].")
H.forceMove(S)
return 1
else
qdel(H) //this deletes the empty holder if it doesnt work
to_chat(usr,"<span class='notice'>You can't fit inside \the [S]!</span>")
return 0
/mob/living/proc/mouse_scooped(var/mob/living/carbon/grabber, var/self_grab)
if(!holder_type || buckled || pinned.len)
return
if(self_grab)
if(src.incapacitated()) return
else
..()
if(grabber.incapacitated()) return
var/obj/item/weapon/holder/H = new holder_type(get_turf(src), src)
grabber.put_in_hands(H)
if(self_grab)
to_chat(grabber, "<span class='notice'>\The [src] clambers onto you!</span>")
to_chat(src, "<span class='notice'>You climb up onto \the [grabber]!</span>")
grabber.equip_to_slot_if_possible(H, slot_back, 0, 1)
else
to_chat(grabber, "<span class='notice'>You scoop up \the [src]!</span>")
to_chat(src, "<span class='notice'>\The [grabber] scoops you up!</span>")
add_attack_logs(grabber, H.held_mob, "Scooped up", FALSE) // Not important enough to notify admins, but still helpful.
return H
/mob/living/simple_mob/animal/passive/mouse/white/apple
name = "Apple"
desc = "Dainty, well groomed and cared for, her eyes glitter with untold knowledge..."
@@ -56,4 +60,12 @@
..()
// Change my name back, don't want to be named Apple (666)
name = initial(name)
desc = initial(desc)
desc = initial(desc)
/obj/item/weapon/holder/mouse/attack_self(mob/living/carbon/user)
user.setClickCooldown(user.get_attack_speed())
for(var/L in contents)
if(isanimal(L))
var/mob/living/simple_mob/S = L
user.visible_message("<span class='notice'>[user] [S.response_help] \the [S].</span>")
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