Merge pull request #13660 from Cameron653/NO_CRASHING

Bugfix Palooza
This commit is contained in:
Casey
2022-09-04 17:51:20 -04:00
committed by GitHub
4 changed files with 16 additions and 4 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
stat("GLOB:", statclick.update("Edit"))
stat("GLOB:", "Button Removed Due To Crashing") //VOREStation Edit
/datum/controller/global_vars/vv_edit_var(var_name, var_value)
if(gvars_datum_protected_varlist[var_name])
+6
View File
@@ -1,8 +1,14 @@
//wrapper
//This teleport effect means that bluespace items will cause a teleport location variation of 1 to 100 tiles.
/proc/do_noeffect_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, local=FALSE)
new /datum/teleport/instant/science/noeffect(arglist(args))
return
//This teleport effect does not interact with bluespace items.
/proc/do_safe_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, local=FALSE)
new /datum/teleport/instant(arglist(args))
return
/datum/teleport/instant/science/noeffect/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
return 1
+2 -2
View File
@@ -133,9 +133,9 @@
to_chat(M, "<span class='notice'>Something blocks your way.</span>")
return
temptarg = pick(possible_turfs)
do_noeffect_teleport(M, temptarg, 0)
do_safe_teleport(M, temptarg, 0)
else if (istype(M, /atom/movable))
do_noeffect_teleport(M, target, 0)
do_safe_teleport(M, target, 0)
/obj/structure/portal_event/Destroy()
if(target)
+7 -1
View File
@@ -415,6 +415,7 @@ var/global/list/light_type_cache = list()
if(!shows_alerts)
return
current_alert = "atmos"
light_color = "#6D6DFC"
brightness_color = "#6D6DFC"
update()
@@ -422,6 +423,7 @@ var/global/list/light_type_cache = list()
if(!shows_alerts)
return
current_alert = "fire"
light_color = "#FF3030"
brightness_color = "#FF3030"
update()
@@ -455,6 +457,10 @@ var/global/list/light_type_cache = list()
var/correct_range = nightshift_enabled ? brightness_range_ns : brightness_range
var/correct_power = nightshift_enabled ? brightness_power_ns : brightness_power
var/correct_color = nightshift_enabled ? brightness_color_ns : brightness_color
if(current_alert) //Oh no, we're on fire! Or the atmos is bad! Let's change the color
correct_range = brightness_range
correct_power = brightness_power
correct_color = brightness_color
if(light_range != correct_range || light_power != correct_power || light_color != correct_color)
if(!auto_flicker)
switchcount++
@@ -483,7 +489,7 @@ var/global/list/light_type_cache = list()
else
update_use_power(USE_POWER_IDLE)
set_light(0)
update_light() //VOREStation Edit - Makes lights update when their color is changed.
update_active_power_usage((light_range * light_power) * LIGHTING_POWER_FACTOR)
/obj/machinery/light/proc/nightshift_mode(var/state)