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replaces normal vender suit with a deluxe one
just a name change for now. Don't want to fiddle with amour and I can't give it more pockets like I wanted
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@@ -2,6 +2,12 @@
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/obj/item/clothing/suit/storage/hooded/explorer/medic
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starting_accessories = list(/obj/item/clothing/accessory/armband/med/cross)
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//deluixe explorer suit- I also can't sprite and not sure how to make it better, just a points drain for now
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/obj/item/clothing/suit/storage/hooded/explorer/deluxe
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name = "deluxe suit"
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desc = "An armoured suit for exploring harsh environments. This one is deluxe"
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/obj/item/clothing/suit/storage/hooded/techpriest
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name = "tech priest robe"
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desc = "Praise be to the Omnissiah."
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@@ -23,19 +29,19 @@
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armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 2
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action_button_name = "Toggle Knight Headgear"
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/obj/item/clothing/suit/storage/hooded/knight/galahad
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name = "crusader's armor"
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desc = "ye olde knight, risen again."
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icon_state = "galahad"
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hoodtype = /obj/item/clothing/head/hood/galahad
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/obj/item/clothing/suit/storage/hooded/knight/lancelot
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name = "crusader's armor"
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desc = "ye olde knight, risen again."
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icon_state = "lancelot"
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hoodtype = /obj/item/clothing/head/hood/lancelot
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/obj/item/clothing/suit/storage/hooded/knight/robin
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name = "crusader's armor"
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desc = "ye olde knight, risen again. This one seems slightly faster than the rest, but weaker."
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@@ -54,15 +60,15 @@
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icon_override = 'icons/obj/clothing/knights_vr.dmi'
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hoodtype = /obj/item/clothing/head/hood/galahad_costume
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action_button_name = "Toggle Knight Headgear"
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/obj/item/clothing/suit/storage/hooded/knight_costume/galahad
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icon_state = "galahad"
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hoodtype = /obj/item/clothing/head/hood/galahad_costume
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/obj/item/clothing/suit/storage/hooded/knight_costume/lancelot
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icon_state = "lancelot"
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hoodtype = /obj/item/clothing/head/hood/lancelot_costume
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/obj/item/clothing/suit/storage/hooded/knight_costume/robin
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name = "crusader's armor"
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desc = "ye olde knight, risen again. This one seems slightly faster than the rest, but weaker."
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@@ -69,8 +69,8 @@
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EQUIPMENT ("Survival Equipment - Glowstick", /obj/item/device/flashlight/glowstick, 10),
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EQUIPMENT ("Survival Equipment - Flare", /obj/item/device/flashlight/flare, 20),
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EQUIPMENT ("Survival Equipment - Bluespace Glowstick", /obj/item/device/flashlight/glowstick/bluespace, 40),
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EQUIPMENT ("Survival Equipment - Explorer Headset", /obj/item/device/radio/headset/explorer, 40),
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EQUIPMENT ("Survival Equipment - Explorer Suit", /obj/item/clothing/suit/storage/hooded/explorer, 100),
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EQUIPMENT ("Survival Equipment - Explorer Headset", /obj/item/device/radio/headset/explorer, 40),
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EQUIPMENT ("Survival Equipment - Deluxe Explorer Suit", /obj/item/clothing/suit/storage/hooded/explorer/deluxe, 100),
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)
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prize_list["Consumables"] = list(
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EQUIPMENT("1 Marker Beacon", /obj/item/stack/marker_beacon, 1),
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