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Properly moves people into landmarks
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@@ -176,13 +176,13 @@ obj/machinery/gateway/centerstation/process()
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MI.drop_from_inventory(II, loc)
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var/obj/effect/landmark/finaldest = pick(awayabductors)
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MI.Paralyse(10)
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MI.forceMove(finaldest)
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MI.forceMove(finaldest.loc)
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MI << 'sound/effects/bamf.ogg'
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to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
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L.drop_from_inventory(I, loc)
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L.Paralyse(10)
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var/obj/effect/landmark/finaldest = pick(awayabductors)
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L.forceMove(finaldest)
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L.forceMove(finaldest.loc)
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L << 'sound/effects/bamf.ogg'
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to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
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//VOREStation Addition End
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