Merge pull request #14481 from Runa-Dacino/Industrial-AutoInjectors

Adds new machine that mass-produces autoinjectors, maps it in
This commit is contained in:
Heroman3003
2023-02-19 05:08:33 +10:00
committed by GitHub
8 changed files with 320 additions and 6 deletions
+6
View File
@@ -202,6 +202,12 @@
frame_class = FRAME_CLASS_MACHINE
frame_size = 3
/datum/frame/frame_types/injector_maker
name = "Ready-to-Use Medicine 3000"
frame_class = FRAME_CLASS_MACHINE
circuit = /obj/machinery/atmospheric_field_generator
frame_size = 3
//////////////////////////////
// Frame Object (Structure)
//////////////////////////////
@@ -264,4 +264,17 @@
/obj/item/weapon/stock_parts/micro_laser/high = 2, //field emitters
/obj/item/weapon/stock_parts/scanning_module = 1, //atmosphere sensor
/obj/item/weapon/stock_parts/capacitor/adv = 1, //for the JUICE
/obj/item/stack/cable_coil = 10)
/obj/item/stack/cable_coil = 10)
/obj/item/weapon/circuitboard/injector_maker
name = T_BOARD("Ready-to-Use Medicine 3000")
build_path = /obj/machinery/injector_maker
board_type = new /datum/frame/frame_types/injector_maker
origin_tech = list(TECH_BIO = 3, TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1
)
@@ -0,0 +1,281 @@
/obj/machinery/injector_maker
name = "Ready-to-Use Medicine 3000"
desc = "Fills plastic autoinjectors with chemicals! Molds new injectors if needed! \n Add a beaker or a bottle filled with chemicals and an autoinjector of appropriate size or sheets of plastic to use!"
icon = 'icons/obj/chemical_vr.dmi'
icon_state = "injector"
use_power = USE_POWER_IDLE
anchored = TRUE
density = FALSE
layer = ABOVE_WINDOW_LAYER
vis_flags = VIS_HIDE
unacidable = TRUE
clicksound = "button"
clickvol = 60
idle_power_usage = 5
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/injector_maker
var/obj/item/weapon/reagent_containers/beaker = null
var/list/beaker_reagents_list = list()
var/count_large_injector = 0
var/count_small_injector = 0
var/capacity_large_injector = 40
var/capacity_small_injector = 40
var/count_plastic = 0 //Given in "units", not sheets
var/value_plastic = 2000 //1 sheet translates to 2000 units
var/cost_plastic_small = 30
var/cost_plastic_large = 1500
var/capacity_plastic = 60000 // cost_plastic_large * 40
/obj/machinery/injector_maker/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/injector_maker/update_icon()
if(!beaker && !count_plastic && !count_small_injector && !count_large_injector) //Empty
icon_state = "injector"
else if(beaker != null && !count_plastic && !count_small_injector && !count_large_injector ) //Has just beaker
icon_state = "injector_b"
else if(!beaker && !count_plastic && (count_large_injector > 0 || count_small_injector > 0)) //Has just injectors
icon_state = "injector_i"
else if(!beaker && count_plastic > 0 && !count_large_injector && !count_small_injector) //Has just plastic
icon_state = "injector_p"
else if(beaker != null && !count_plastic && (count_large_injector > 0 || count_small_injector > 0)) //beaker + injectors
icon_state = "injector_ib"
else if(beaker != null && count_plastic > 0 && !count_large_injector && !count_small_injector) //beaker + plastic
icon_state = "injector_pb"
else if(beaker != null && count_plastic > 0 && (count_large_injector > 0 || count_small_injector > 0)) //Has everything
icon_state = "injector_ipb"
return
/obj/machinery/injector_maker/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (istype(O, /obj/item/device/multitool))
return ..()
if(istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/glass2) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
if (beaker)
return 1
else
src.beaker = O
user.drop_item()
O.loc = src
update_icon()
src.updateUsrDialog()
return 0
if(istype(O,/obj/item/weapon/reagent_containers/hypospray/autoinjector/empty))
var/obj/item/weapon/reagent_containers/hypospray/autoinjector/empty/E = O
if(src.count_small_injector >= src.capacity_small_injector)
to_chat(user, SPAN_WARNING("Storage is full! It can only hold [capacity_small_injector]"))
return
if(E.reagents.total_volume > 0)
to_chat(user, SPAN_WARNING("You cannot put a filled injector into the machine!"))
return
src.count_small_injector = src.count_small_injector + 1
qdel(E)
update_icon()
if(istype(O,/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/empty))
var/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/empty/E = O
if(src.count_large_injector >= src.capacity_large_injector)
to_chat(user, SPAN_WARNING("Storage is full! It can only hold [capacity_large_injector]"))
return
if(E.reagents.total_volume > 0)
to_chat(user, SPAN_WARNING("You cannot put a filled injector into the machine!"))
return
src.count_large_injector = src.count_large_injector + 1
qdel(E)
update_icon()
if(istype(O,/obj/item/stack/material))
if(O.get_material_name() == MAT_PLASTIC)
var/obj/item/stack/S = O
var/input_amount = tgui_input_number(user, "How many sheets would you like to add?", "Add plastic", 0, S.get_amount(), 0, 0, TRUE)
if(input_amount == 0)
return
var/plastic_input = input_amount * value_plastic
var/free_space = capacity_plastic - src.count_plastic
if(plastic_input > free_space)
to_chat(user, SPAN_WARNING("Storage is full! There is only [free_space] units worth of space left!"))
else
S.use(input_amount)
src.count_plastic = src.count_plastic + plastic_input
update_icon()
/obj/machinery/injector_maker/AltClick(mob/user)
. = ..()
if(beaker)
if(!user.incapacitated() && Adjacent(user))
user.put_in_hands(beaker)
else
beaker.forceMove(drop_location())
src.beaker = null
update_icon()
/obj/machinery/injector_maker/examine(mob/user)
. = ..()
if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
. += "<span class='warning'>You're too far away to examine [src]'s contents and display!</span>"
return
if(beaker)
. += "<span class='notice'>\The [src] contains:</span>"
if(beaker)
. += "<span class='notice'>- \A [beaker].</span>"
. += "<span class ='notice'>\The [src] contains [src.count_small_injector] small injectors and [src.count_large_injector] large injectors.\n </span>"
. += "<span class ='notice'> It can hold [capacity_small_injector] small and [capacity_large_injector] large injectors respectively.\n </span>"
. += "<span class ='notice'> \The [src] contains [src.count_plastic] units of plastic. It can hold up to [capacity_plastic] units.\n </span>"
if(!(stat & (NOPOWER|BROKEN)))
. += "<span class='notice'>The status display reads the following reagents:</span>\n"
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
. += "<span class='notice'>- [R.volume] units of [R.name].</span>"
/obj/machinery/injector_maker/attack_hand(mob/user as mob)
interact(user)
/obj/machinery/injector_maker/interact(mob/user as mob)
if(user.incapacitated() || !beaker)
return
var/choice = tgui_input_list(user, "There are [src.count_small_injector] small and [src.count_large_injector] large injectors left.", "Choose what to do", list("large injector", "small injector", "eject beaker", "cancel"))
switch(choice)
if("cancel")
return
if("eject beaker")
if(!user.incapacitated() && Adjacent(user))
user.put_in_hands(beaker)
else
beaker.forceMove(drop_location())
src.beaker = null
update_icon()
if("small injector")
var/material = tgui_input_list(user, "Use autoinjector storage, or mold new injectors to fill?", "Choose Material", list("mold plastic", "use injectors"))
switch(material)
if("mold plastic")
if(src.count_plastic < cost_plastic_small)
to_chat(user, SPAN_WARNING("Not enough plastic! Need at least [cost_plastic_small] units."))
return
if("use injectors")
if(!src.count_small_injector)
to_chat(user, SPAN_WARNING("Small injector rack is empty!"))
return
if(!beaker.reagents.total_volume)
to_chat(user, SPAN_WARNING("Chemical storage is empty!"))
return
var/injector_amount = tgui_input_number(user, "How many injectors would you like?", "Make small injectors", 0, 100, 0, 0, TRUE)
if(injector_amount > 0)
switch(material)
if("mold plastic")
var/plastic_cost = cost_plastic_small * injector_amount
if(src.count_plastic < plastic_cost)
to_chat(user, SPAN_WARNING("Not enough plastic! Need at least [plastic_cost] units."))
return
if("use injectors")
if(src.count_small_injector < injector_amount)
to_chat(user, SPAN_WARNING("Not enough autoinjectors! You only have [src.count_small_injector]"))
return
var/name = sanitize(tgui_input_text(user, "Name Injector", "Naming", null, 32, 0, 0, 0, 0),MAX_MESSAGE_LEN,0,0,0)
make_injector("large injector", injector_amount, name, material, user)
update_icon()
if("large injector")
var/material = tgui_input_list(user, "Use autoinjector storage, or mold new injectors to fill?", "Choose Material", list("mold plastic", "use injectors"))
switch(material)
if("mold plastic")
if(src.count_plastic < cost_plastic_large)
to_chat(user, SPAN_WARNING("Not enough plastic! Need at least [cost_plastic_large] units."))
return
if("use injectors")
if(!src.count_large_injector)
to_chat(user, SPAN_WARNING("Large injector rack is empty!"))
return
if(!beaker.reagents.total_volume)
to_chat(user, SPAN_WARNING("Chemical storage is empty!"))
return
var/injector_amount = tgui_input_number(user, "How many injectors would you like?", "Make large injectors", 0, 100, 0, 0, TRUE)
if(injector_amount > 0)
switch(material)
if("mold plastic")
var/plastic_cost = cost_plastic_large * injector_amount
if(src.count_plastic < plastic_cost)
to_chat(user, SPAN_WARNING("Not enough plastic! Need at least [plastic_cost] units."))
return
if("use injectors")
if(src.count_large_injector < injector_amount)
to_chat(user, SPAN_WARNING("Not enough autoinjectors! You only have [src.count_large_injector]"))
return
var/name = sanitize(tgui_input_text(user, "Name Injector", "Naming", null, 32, 0, 0, 0, 0),MAX_MESSAGE_LEN,0,0,0)
make_injector("large injector", injector_amount, name, material,user)
update_icon()
/obj/machinery/injector_maker/proc/make_injector(var/size, var/amount, var/new_name, var/material, mob/user as mob)
if(!beaker)
return
var/amount_per_injector = null
var/proceed = "Yes" //Defaulting to Yes. We only check if the amount/injector gets under max volume
switch(size)
if("small injector")
amount_per_injector = CLAMP(beaker.reagents.total_volume / amount, 0, 5)
if("large injector")
amount_per_injector = CLAMP(beaker.reagents.total_volume / amount, 0, 15)
if((size == "small injector" && amount_per_injector < 5) || size == "large injector" && amount_per_injector < 15)
proceed = tgui_alert(usr, "Heads up! Less than max volume per injector!\n Making [amount] [size](s) filled with [amount_per_injector] total reagent volume each!","Proceed?",list("No","Yes"))
if(proceed == "No" || !amount_per_injector)
return
for(var/i, i < amount, i++)
switch(size)
if("small injector")
switch(material)
if("mold plastic")
if(src.count_plastic < cost_plastic_small)
return
else
src.count_plastic = src.count_plastic - cost_plastic_small
if("use injectors")
if(!src.count_small_injector)
return
else
src.count_small_injector = src.count_small_injector - 1
var/obj/item/weapon/reagent_containers/hypospray/autoinjector/empty/P = new(loc)
beaker.reagents.trans_to_obj(P, amount_per_injector)
P.update_icon()
if(new_name)
P.name = new_name
if("large injector")
switch(material)
if("mold plastic")
if(src.count_plastic < cost_plastic_large)
return
else
src.count_plastic = src.count_plastic - cost_plastic_large
if("use injectors")
if(!src.count_large_injector)
return
else
src.count_large_injector = src.count_large_injector - 1
var/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/empty/P = new(loc)
beaker.reagents.trans_to_obj(P, amount_per_injector)
P.update_icon()
if(new_name)
P.name = new_name
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+7
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@@ -2739,6 +2739,9 @@
/obj/machinery/light{
dir = 8
},
/obj/machinery/injector_maker{
pixel_x = -29
},
/turf/simulated/floor/tiled/white,
/area/groundbase/medical/Chemistry)
"hK" = (
@@ -14967,6 +14970,10 @@
/obj/machinery/camera/network/medbay{
dir = 1
},
/obj/structure/table/glass,
/obj/machinery/injector_maker{
pixel_y = -31
},
/turf/simulated/floor/tiled/white,
/area/groundbase/medical/triage)
"QG" = (
+6 -3
View File
@@ -4177,6 +4177,9 @@
/obj/item/weapon/reagent_containers/glass/beaker/large,
/obj/item/weapon/reagent_containers/dropper,
/obj/machinery/atmospherics/unary/vent_pump/on,
/obj/machinery/injector_maker{
pixel_y = 21
},
/turf/simulated/floor/tiled/eris/white/bluecorner,
/area/medical/chemistry)
"jg" = (
@@ -4436,9 +4439,6 @@
/area/stellardelight/deck2/fore)
"jK" = (
/obj/structure/table/glass,
/obj/machinery/camera/network/medbay{
dir = 4
},
/turf/simulated/floor/tiled/eris/white/bluecorner,
/area/stellardelight/deck2/triage)
"jL" = (
@@ -22226,6 +22226,9 @@
/obj/machinery/camera/network/medbay{
dir = 8
},
/obj/machinery/injector_maker{
pixel_x = 29
},
/turf/simulated/floor/tiled/eris/white/bluecorner,
/area/stellardelight/deck2/triage)
"WZ" = (
+5 -2
View File
@@ -5329,6 +5329,9 @@
pixel_x = -4;
pixel_y = 5
},
/obj/machinery/injector_maker{
pixel_x = -27
},
/turf/simulated/floor/tiled/white,
/area/tether/surfacebase/medical/triage)
"ahP" = (
@@ -7069,8 +7072,8 @@
/obj/machinery/light{
dir = 4
},
/obj/structure/sign/poster{
dir = 4
/obj/machinery/injector_maker{
pixel_x = 28
},
/turf/simulated/floor/tiled/white,
/area/tether/surfacebase/medical/chemistry)
+1
View File
@@ -3683,6 +3683,7 @@
#include "code\modules\reagents\machinery\chemalyzer.dm"
#include "code\modules\reagents\machinery\distillery.dm"
#include "code\modules\reagents\machinery\grinder.dm"
#include "code\modules\reagents\machinery\injector_maker.dm"
#include "code\modules\reagents\machinery\pump.dm"
#include "code\modules\reagents\machinery\dispenser\_defines.dm"
#include "code\modules\reagents\machinery\dispenser\cartridge.dm"