Surgery Update

Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.
This commit is contained in:
Nanai
2013-11-14 13:08:31 -05:00
parent a104453156
commit ae31f9cdcf
3 changed files with 208 additions and 85 deletions
+78 -50
View File
@@ -65,24 +65,31 @@
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(!affecting.bandage())
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
return 1
if(affecting.open == 0)
if(!affecting.bandage())
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
return 1
else
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
else
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
use(1)
else
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
else
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
use(1)
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
/obj/item/stack/medical/ointment
name = "ointment"
@@ -101,20 +108,27 @@
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(!affecting.salve())
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
return 1
if(affecting.open == 0)
if(!affecting.salve())
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
return 1
else
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
"\blue You salve wounds on [M]'s [affecting.display_name]." )
use(1)
else
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
"\blue You salve wounds on [M]'s [affecting.display_name]." )
use(1)
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
/obj/item/stack/medical/bruise_pack/tajaran
name = "\improper S'rendarr's Hand leaf"
singular_name = "S'rendarr's Hand leaf"
desc = "A soft leaf that is rubbed on bruises."
icon = 'icons/obj/harvest.dmi'
icon_state = "cabbage"
icon_state = "shand"
heal_brute = 7
/obj/item/stack/medical/ointment/tajaran
@@ -122,7 +136,7 @@
singular_name = "Messa's Tear leaf"
desc = "A cold leaf that is rubbed on burns."
icon = 'icons/obj/harvest.dmi'
icon_state = "ambrosiavulgaris"
icon_state = "mtear"
heal_burn = 7
/obj/item/stack/medical/advanced/bruise_pack
@@ -141,25 +155,32 @@
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(!affecting.bandage())
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
return 1
if(affecting.open == 0)
if(!affecting.bandage())
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
return 1
else
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
else
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
affecting.heal_damage(heal_brute,0)
use(1)
else
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
else
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
affecting.heal_damage(heal_brute,0)
use(1)
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
/obj/item/stack/medical/advanced/ointment
name = "advanced burn kit"
@@ -178,14 +199,21 @@
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(!affecting.salve())
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
return 1
if(affecting.open == 0)
if(!affecting.salve())
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
return 1
else
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
affecting.heal_damage(0,heal_burn)
use(1)
else
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
affecting.heal_damage(0,heal_burn)
use(1)
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
/obj/item/stack/medical/splint
name = "medical splints"
+16 -8
View File
@@ -26,12 +26,20 @@
if (istype(M,/mob/living/carbon/human)) //Repairing robolimbs
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.get_organ(user.zone_sel.selecting)
if (S && (S.status & ORGAN_ROBOT))
if(S.get_damage())
S.heal_damage(15, 15, robo_repair = 1)
H.updatehealth()
use(1)
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
if(S.open == 1)
if (S && (S.status & ORGAN_ROBOT))
if(S.get_damage())
S.heal_damage(15, 15, robo_repair = 1)
H.updatehealth()
use(1)
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
else
user << "<span class='notice'>Nothing to fix here.</span>"
else
if (can_operate(H))
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>Nothing to fix here.</span>"
user << "<span class='notice'>Nothing to fix in here.</span>"
+114 -27
View File
@@ -188,9 +188,9 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage/fix_chest_internal
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
/obj/item/stack/medical/advanced/bruise_pack= 100, \
/obj/item/stack/medical/bruise_pack = 20, \
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
)
min_duration = 70
@@ -210,22 +210,58 @@
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
if(lungs.damage > 0)
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
"You start mending the rupture in [target]'s lungs with \the [tool]." )
if(heart.damage > 0)
if(heart.robotic < 2)
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
"You start mending the bruises on [target]'s heart with \the [tool]." )
if(heart.robotic == 2)
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
"\blue You attempt to repair [target]'s heart with \the [tool]...")
if(liver.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
"You start mending the bruises on [target]'s liver with \the [tool]." )
if(kidney.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s kidney with \the [tool].", \
"You start mending the bruises on [target]'s kidney with \the [tool]." )
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
if(lungs.damage > 0)
user.visible_message("[user] starts sealing the rupture in [target]'s lungs with regenerative membrane.", \
"You start mending the rupture in [target]'s lungs with regenerative membrane." )
if(heart.damage > 0)
if(heart.robotic < 2)
user.visible_message("[user] starts mending the bruises on [target]'s heart with regenerative membrane.", \
"You start mending the bruises on [target]'s heart with regenerative membrane." )
if(heart.robotic == 2)
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with regenerative membrane...", \
"\blue You attempt to repair [target]'s heart with regenerative membrane...")
if(liver.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s liver with regenerative membrane.", \
"You start mending the bruises on [target]'s liver with regenerative membrane." )
if(kidney.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s kidney with regenerative membrane.", \
"You start mending the bruises on [target]'s kidney with regenerative membrane." )
if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran/))
if(lungs.damage > 0)
user.visible_message("[user] starts covering the rupture in [target]'s lungs with the poultice.", \
"You start covering the rupture in [target]'s lungs with the poultice." )
if(heart.damage > 0)
if(heart.robotic < 2)
user.visible_message("[user] starts mending the bruises on [target]'s heart with the poultice.", \
"You start mending the bruises on [target]'s heart with the poultice." )
if(heart.robotic == 2)
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
"\blue You attempt to repair [target]'s heart with \the [tool]...")
if(liver.damage > 0)
user.visible_message("[user] starts putting the poultice to the bruises on [target]'s liver.", \
"You start putting the poultice to the bruises on [target]'s liver." )
if(kidney.damage > 0)
user.visible_message("[user] starts putting the poultice to the bruises on [target]'s kidney.", \
"You start putting the poultice to the bruises on [target]'s kidney." )
if(lungs.damage > 0)
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
"You start mending the rupture in [target]'s lungs \the [tool]." )
else
if(heart.damage > 0)
if(heart.robotic < 2)
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
"You start mending the bruises on [target]'s heart with \the [tool]." )
if(heart.robotic == 2)
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
"\blue You attempt to repair [target]'s heart with \the [tool]...")
if(liver.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
"You start mending the bruises on [target]'s liver with \the [tool]." )
if(kidney.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s kidney with \the [tool].", \
"You start mending the bruises on [target]'s kidney with \the [tool]." )
target.custom_pain("The pain in your chest is living hell!",1)
..()
@@ -260,16 +296,51 @@
kidney.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
var/datum/organ/external/chest/affected = target.get_organ("chest")
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s chest with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s chest with \the [tool]!")
affected.createwound(CUT, 20)
user.visible_message("\red [user]'s hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!", \
"\red Your hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!")
switch(tool)
if(/obj/item/stack/medical/advanced/bruise_pack)
if(heart.damage > 0)
heart.take_damage(2, 0)
if(liver.damage > 0)
liver.take_damage(2, 0)
if(kidney.damage > 0)
kidney.take_damage(2, 0)
if(lungs.damage > 0)
lungs.take_damage(2, 0)
target.adjustToxLoss(5)
if(/obj/item/stack/medical/bruise_pack/tajaran)
if(heart.damage > 0)
heart.take_damage(2, 0)
if(liver.damage > 0)
liver.take_damage(2, 0)
if(kidney.damage > 0)
kidney.take_damage(2, 0)
if(lungs.damage > 0)
lungs.take_damage(2, 0)
target.adjustToxLoss(7)
if(/obj/item/stack/medical/bruise_pack)
if(heart.damage > 0)
heart.take_damage(5, 0)
if(liver.damage > 0)
liver.take_damage(5, 0)
if(kidney.damage > 0)
kidney.take_damage(5, 0)
if(lungs.damage > 0)
lungs.take_damage(5, 0)
target.adjustToxLoss(10)
affected.createwound(CUT, 5)
/datum/surgery_step/ribcage/fix_chest_internal_robot //For artificial organs
allowed_tools = list(
/obj/item/stack/nanopaste = 100, \
/obj/item/weapon/bonegel = 60, \
/obj/item/weapon/screwdriver = 30, \
/obj/item/weapon/bonegel = 30, \
/obj/item/weapon/screwdriver = 70, \
)
min_duration = 70
@@ -290,15 +361,19 @@
if(heart.robotic == 2)
user.visible_message("[user] starts mending the mechanisms on [target]'s heart with \the [tool].", \
"You start mending the mechanisms on [target]'s heart with \the [tool]." )
else
user.visible_message("[user] cannot mend an organic heart with this!")
return
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
if(heart.damage > 0)
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
"\blue You repair [target]'s heart with \the [tool]." )
heart.damage = 0
if(heart.robotic == 2)
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
"\blue You repair [target]'s heart with \the [tool]." )
heart.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
@@ -311,3 +386,15 @@
// HEART SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage/heart/cut
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
)
min_duration = 30
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.ribcage == 2