This commit is contained in:
Zuhayr
2014-09-01 23:20:27 +09:30
parent 066772b1ce
commit aedb3725f2
2 changed files with 52 additions and 173 deletions
+51 -172
View File
@@ -4,7 +4,6 @@ RSF
*/
//TODO: WHAT THE FUCK, FIX THIS GARBAGE.
/obj/item/weapon/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
@@ -13,26 +12,29 @@ RSF
opacity = 0
density = 0
anchored = 0.0
var/stored_matter = 0
var/stored_matter = 30
var/mode = 1
flags = TABLEPASS
w_class = 3.0
/obj/item/weapon/rsf/New()
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
/obj/item/weapon/rsf/examine()
set src in view(1)
..()
usr << "It currently holds [stored_matter]/30 fabrication-units."
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/rcd_ammo))
if ((stored_matter + 10) > 30)
user << "The RSF cant hold any more matter."
user << "The RSF can't hold any more matter."
return
del(W)
stored_matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
/obj/item/weapon/rsf/attack_self(mob/user as mob)
@@ -64,174 +66,51 @@ RSF
// Change mode
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if (!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
if(istype(user,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = user
if(R.stat || !R.cell || R.cell.charge <= 0)
return
else
if(stored_matter <= 0)
return
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return
if (istype(A, /obj/structure/table) && mode == 1)
if (istype(A, /obj/structure/table) && stored_matter >= 1)
user << "Dispensing Dosh..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 0
var/obj/product
else if (istype(A, /turf/simulated/floor) && mode == 1)
if (istype(A, /turf/simulated/floor) && stored_matter >= 1)
user << "Dispensing Dosh..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
switch(mode)
if(1)
product = new /obj/item/weapon/spacecash/c10()
used_energy = 200
if(2)
product = new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass()
used_energy = 50
if(3)
product = new /obj/item/weapon/paper()
used_energy = 10
if(4)
product = new /obj/item/weapon/pen()
used_energy = 50
if(5)
product = new /obj/item/weapon/storage/pill_bottle/dice()
used_energy = 200
if(6)
product = new /obj/item/clothing/mask/cigarette()
used_energy = 10
else if (istype(A, /obj/structure/table) && mode == 2)
if (istype(A, /obj/structure/table) && stored_matter >= 1)
user << "Dispensing Drinking Glass..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
user << "Dispensing [product ? product : "product"]..."
product.loc = get_turf(A)
else if (istype(A, /turf/simulated/floor) && mode == 2)
if (istype(A, /turf/simulated/floor) && stored_matter >= 1)
user << "Dispensing Drinking Glass..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 3)
if (istype(A, /obj/structure/table) && stored_matter >= 1)
user << "Dispensing Paper Sheet..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 3)
if (istype(A, /turf/simulated/floor) && stored_matter >= 1)
user << "Dispensing Paper Sheet..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 4)
if (istype(A, /obj/structure/table) && stored_matter >= 1)
user << "Dispensing Pen..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 4)
if (istype(A, /turf/simulated/floor) && stored_matter >= 1)
user << "Dispensing Pen..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 5)
if (istype(A, /obj/structure/table) && stored_matter >= 1)
user << "Dispensing Dice Pack..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 5)
if (istype(A, /turf/simulated/floor) && stored_matter >= 1)
user << "Dispensing Dice Pack..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /obj/structure/table) && mode == 6)
if (istype(A, /obj/structure/table) && stored_matter >= 1)
user << "Dispensing Cigarette..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
else if (istype(A, /turf/simulated/floor) && mode == 6)
if (istype(A, /turf/simulated/floor) && stored_matter >= 1)
user << "Dispensing Cigarette..."
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
desc = "A RSF. It currently holds [stored_matter]/30 fabrication-units."
return
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.cell)
R.cell.use(used_energy)
else
stored_matter--
user << "The RSF now holds [stored_matter]/30 fabrication-units."
@@ -294,7 +294,7 @@
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
M.matter = 30
M.stored_matter = 30
src.modules += M
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)