Fixed simple mob nutrition notifications (#19010)

Changed the threshold of simple mob nutrition notifications to match those of humans, as these were set to insane percentages previously. For most simple mobs, this means:
- Starving starts at <150 rather than <3000 nutrition
- Feeling hungry starts at <250 rather than <5400 nutrition

Note that the only thing this effects is the little HUD icon showing the hunger bar.
This commit is contained in:
SatinIsle
2026-01-13 05:09:16 +00:00
committed by GitHub
parent f109cd7f0e
commit aef230a27d
+4 -5
View File
@@ -60,13 +60,12 @@
healths.icon_state = "health7"
//Updates the nutrition while we're here
var/food_per = (nutrition / max_nutrition) * 100
switch(food_per)
if(90 to INFINITY)
switch(nutrition)
if(250 to INFINITY)
clear_alert("nutrition")
if(50 to 90)
if(150 to 250)
throw_alert("nutrition", /atom/movable/screen/alert/hungry)
if(-INFINITY to 50)
if(-INFINITY to 150)
throw_alert("nutrition", /atom/movable/screen/alert/starving)
//VOREStation ADD START - I made this for catslugs but tbh it's probably cool to give to everything.