[WIP] Expedition Sub-department

- Moves explorer job roles from their respective departments into an Exploration sub-department
- CHAIN OF COMMAND WILL REMAIN UNCHANGED
- ACCESS WILL REMAIN UNCHANGED
Note: Pathfinder's minimum access is getting tweaked, in case minimum access ever gets used.

This is a purely clerical change that is being done for two reasons.
1: To enable off duty exploration role, important for the upcoming timeclock PR. The upcoming timeclock functionality will cause difficulties for expedition roles, due to, at present, being in a wide variety of different departments.
2: Generally, explorer roles in other departments tended to create confusion, as people would ask (or even demand) those roles to do station-side duties, even if their access (or lack thereof) made it impossible.
This commit is contained in:
Unknown
2019-04-21 17:05:58 -04:00
parent f507d4a26f
commit afc0d67f21
8 changed files with 64 additions and 23 deletions
+13
View File
@@ -19,6 +19,7 @@
var/list/med = new()
var/list/sci = new()
var/list/car = new()
var/list/pla = new() //VOREStation Edit
var/list/civ = new()
var/list/bot = new()
var/list/misc = new()
@@ -72,6 +73,11 @@
if(real_rank in cargo_positions)
car[name] = rank
department = 1
//VOREStation Edit Begin
if(real_rank in planet_positions)
pla[name] = rank
department = 1
//VOREStation Edit End
if(real_rank in civilian_positions)
civ[name] = rank
department = 1
@@ -118,6 +124,13 @@
for(name in car)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[car[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
//VOREStation Edit Begin
if(pla.len > 0)
dat += "<tr><th colspan=3>Exploration</th></tr>"
for(name in pla)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[pla[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
//VOREStation Edit End
if(civ.len > 0)
dat += "<tr><th colspan=3>Civilian</th></tr>"
for(name in civ)
+4 -7
View File
@@ -73,18 +73,15 @@ var/list/medical_positions = list(
"Geneticist",
"Psychiatrist",
"Chemist",
"Field Medic", // VOREStation Edit - Moved SAR from planetary -> medical
"Paramedic"
)
var/list/science_positions = list(
"Research Director",
"Pathfinder", // VOREStation Edit - Added Pathfinder
"Scientist",
"Geneticist", //Part of both medical and science
"Roboticist",
"Explorer", // VOREStation Edit - Moved Explorer from planetary -> science
"Xenobiologist"
)
@@ -104,7 +101,6 @@ var/list/civilian_positions = list(
"Librarian",
"Lawyer",
"Chaplain",
"Pilot", // VOREStation Edit - Moved Pilot from planetary -> civ
USELESS_JOB, //VOREStation Edit - Visitor not Assistant
"Intern" //VOREStation Edit - Intern
)
@@ -119,9 +115,10 @@ var/list/security_positions = list(
var/list/planet_positions = list(
// "Explorer", // VOREStation Edit - Moved Explorer from planetary -> science
// "Pilot", // VOREStation Edit - Moved Pilot from planetary -> civ
// "Search and Rescue" // VOREStation Edit - Moved SAR from planetary -> medical
"Pathfinder", // VOREStation Edit - Added Pathfinder
"Explorer",
"Pilot",
"Field Medic" // VOREStation Edit - Field Medic
)
+1 -1
View File
@@ -108,7 +108,7 @@
list("cat" = "Science", "jobs" = format_jobs(science_positions)),
list("cat" = "Security", "jobs" = format_jobs(security_positions)),
list("cat" = "Cargo", "jobs" = format_jobs(cargo_positions)),
list("cat" = "Planetside", "jobs" = format_jobs(planet_positions)),
list("cat" = "Exploration", "jobs" = format_jobs(planet_positions)), //VOREStation Edit
list("cat" = "Civilian", "jobs" = format_jobs(civilian_positions)),
list("cat" = "CentCom", "jobs" = format_jobs(get_all_centcom_jobs()))
)
+1
View File
@@ -159,6 +159,7 @@ var/world_topic_spam_protect_time = world.timeofday
"med" = medical_positions,
"sci" = science_positions,
"car" = cargo_positions,
"pla" = planet_positions, //VOREStation Edit,
"civ" = civilian_positions,
"bot" = nonhuman_positions
)
+1 -1
View File
@@ -173,7 +173,7 @@ var/max_explosion_range = 14
// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
var/global/obj/item/device/radio/intercom/omni/global_announcer = new /obj/item/device/radio/intercom/omni(null)
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Exploration", "Civilian") //VOREStation Edit
//Icons for in-game HUD glasses. Why don't we just share these a little bit?
var/static/icon/ingame_hud = icon('icons/mob/hud.dmi')
+29
View File
@@ -516,7 +516,28 @@
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//VOREStation Edit Start
//Exploration (Purple)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='e79fff'><th colspan='[length(planet_positions)]'><a href='?src=\ref[src];jobban3=explorationdept;jobban4=\ref[M]'>Exploration Positions</a></th></tr><tr align='center'>"
for(var/jobPos in planet_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//VOREstation Edit End
//Civilian (Grey)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
@@ -670,6 +691,14 @@
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
//VOREStation Edit Start
if("explorationdept")
for(var/jobPos in planet_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
//VOREStation Edit End
if("civiliandept")
for(var/jobPos in civilian_positions)
if(!jobPos) continue
@@ -54,7 +54,7 @@
if(alt_title && !(alt_title in job.alt_titles))
pref.player_alt_titles -= job.title
/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 19, list/splitJobs = list("Chief Engineer")) //VOREStation Edit
/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 20, list/splitJobs = list("Chief Engineer")) //VOREStation Edit
if(!job_master)
return
+14 -13
View File
@@ -1,7 +1,7 @@
var/const/SAR =(1<<11)
var/const/PILOT =(1<<15)
var/const/PATHFINDER =(1<<11)
var/const/EXPLORER =(1<<12)
var/const/PATHFINDER =(1<<13)
var/const/PILOT =(1<<13)
var/const/SAR =(1<<14)
/obj/item/weapon/card/id/medical/sar
assignment = "Field Medic"
@@ -43,31 +43,32 @@ var/const/PATHFINDER =(1<<13)
/datum/job/pathfinder
title = "Pathfinder"
flag = PATHFINDER
department = "Science"
department = "Exploration"
head_position = 1
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the research director"
selection_color = "#AD6BAD"
selection_color = "#d6d05c"
idtype = /obj/item/weapon/card/id/explorer/head/pathfinder
economic_modifier = 7
minimal_player_age = 7
access = list(access_eva, access_maint_tunnels, access_external_airlocks, access_pilot, access_explorer, access_research, access_gateway)
minimal_access = list(access_eva, access_pilot, access_explorer, access_research, access_gateway)
minimal_access = list(access_eva, access_maint_tunnels, access_external_airlocks, access_pilot, access_explorer, access_research, access_gateway)
outfit_type = /decl/hierarchy/outfit/job/pathfinder
/datum/job/pilot
title = "Pilot"
flag = PILOT
department = "Civilian"
department_flag = CIVILIAN
department = "Exploration"
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the pathfinder and the head of personnel"
selection_color = "#515151"
selection_color = "#999440"
idtype = /obj/item/weapon/card/id/explorer/pilot
economic_modifier = 5
minimal_player_age = 3
@@ -78,13 +79,13 @@ var/const/PATHFINDER =(1<<13)
/datum/job/explorer
title = "Explorer"
flag = EXPLORER
department = "Science"
department = "Exploration"
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the pathfinder and the research director"
selection_color = "#633D63"
selection_color = "#999440"
idtype = /obj/item/weapon/card/id/explorer/explorer
economic_modifier = 6
access = list(access_explorer, access_research)
@@ -94,13 +95,13 @@ var/const/PATHFINDER =(1<<13)
/datum/job/sar
title = "Field Medic"
flag = SAR
department = "Medical"
department = "Exploration"
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the pathfinder and the chief medical officer"
selection_color = "#013D3B"
selection_color = "#999440"
idtype = /obj/item/weapon/card/id/medical/sar
economic_modifier = 6
minimal_player_age = 3