Changes chemgrenade time in description to be correct after failed detonation.

This commit is contained in:
unknown
2015-06-09 19:51:33 -05:00
parent 17488168ab
commit b1368fb712
@@ -151,6 +151,13 @@
if(!has_reagents)
icon_state = initial(icon_state) +"_locked"
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
spawn(0.001) //Otherwise det_time is erroneously set to 0 after this
if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
var/obj/item/device/assembly/timer/T = detonator.a_left
det_time = 10*T.time
if(istimer(detonator.a_right))
var/obj/item/device/assembly/timer/T = detonator.a_right
det_time = 10*T.time
return
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)