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Harm Intent Unarmed Melee Changes: More diverse logs, effects
This commit is contained in:
@@ -116,34 +116,124 @@
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if(!attack.is_usable(M))
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attack = M.species.secondary_unarmed
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if(!attack.is_usable(M))
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return 0 // COMMENT: This means that there's no way the secondary attack gets used, ever. Needs work ~Hubble
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if(attack_move) return 0
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var/damage = rand(1, 5)
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var/block = 0
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var/accurate = 0
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var/target_zone = check_zone(M.zone_sel.selecting) // The zone that was targeted
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var/hit_zone = target_zone // The zone that is actually hit
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var/datum/organ/external/affecting = get_organ(hit_zone)
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// Snowflakey magboot stomp
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if(src.lying && M.canmove && !M.lying && M.shoes && istype(M.shoes, /obj/item/clothing/shoes/magboots))
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var/obj/item/clothing/shoes/magboots/mboots = M.shoes
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if(mboots.magpulse)
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visible_message("\red [M] raises one of \his magboots over [src]'s [affecting.display_name]...")
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attack_move = 1
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spawn(20)
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if(M.canmove && !M.lying && M.Adjacent(src) && src.lying)
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visible_message("\red <B>[M] stomps \his magboot down on [src]'s [affecting.display_name] with full force!</B>")
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apply_damage(rand(20,30), BRUTE, affecting, run_armor_check(affecting, "melee"))
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playsound(loc, 'sound/weapons/genhit3.ogg', 25, 1, -1)
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attack_move = 0
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Magboot-stomped [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been magboot-stomped by [M.name] ([M.ckey])</font>")
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msg_admin_attack("[key_name(M)] magboot-stomped [key_name(src)]")
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return 0
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switch(src.a_intent)
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if("help")
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// We didn't see this coming, so we get the full blow
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damage = 5
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accurate = 1
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if("hurt", "grab")
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// We're in a fighting stance, there's a chance we block
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if(prob(20) && src.canmove && (!src==M))
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block = 1
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if (M.grabbed_by.len)
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// Someone got a good grip on them, they won't be able to do much damage
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damage = max(0, damage - 2)
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if(src.grabbed_by.len || src.buckled || !src.canmove || src==M)
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accurate = 1 // certain circumstances make it impossible for us to evade punches
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// Process evasion and blocking
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if(!accurate)
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hit_zone = ran_zone(target_zone)
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if(prob(15) && hit_zone != "chest") // Missed!
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playsound(loc, attack.miss_sound, 25, 1, -1)
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visible_message("\red <B>[M] attempted to punch [src]!</B>")
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visible_message("\red [pick("The punch barely misses their [affecting.display_name]!", "[src] manages to dodge narrowly!")]")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>attempted to [pick(attack.attack_verb)] [src.name] ([src.ckey]) (dodged)</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Dodged attack by [M.name] ([M.ckey])</font>")
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msg_admin_attack("[key_name(M)] attempted to [pick(attack.attack_verb)] [key_name(src)] (dodged)")
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return 0
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if(block)
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("\red <B>[M] went for [src]'s [affecting.display_name] but was blocked!</B>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>attempted to [pick(attack.attack_verb)] [src.name] ([src.ckey]) (blocked)</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Blocked attack by [M.name] ([M.ckey])</font>")
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msg_admin_attack("[key_name(M)] attempted to [pick(attack.attack_verb)] [key_name(src)] (blocked)")
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return 0
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// Handle the attack logs
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attack.combat_log(M, src, hit_zone, damage)
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>[pick(attack.attack_verb)]ed [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [pick(attack.attack_verb)]ed by [M.name] ([M.ckey])</font>")
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msg_admin_attack("[key_name(M)] [pick(attack.attack_verb)]ed [key_name(src)]")
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var/damage = rand(0, 5)//BS12 EDIT
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if(!damage)
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playsound(loc, attack.miss_sound, 25, 1, -1)
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visible_message("\red <B>[M] tried to [pick(attack.attack_verb)] [src]!</B>")
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return 0
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// This here is where buffs go
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if(M.mind && (M.mind.special_role == "Ninja" || M.mind.special_role == "Changeling"))
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damage += 2 // We assume Ninjas and Changelings are slightly better in combat than the usual human
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if(HULK in M.mutations)
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damage *= 2 // Hulks do twice the damage
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var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
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var/armor_block = run_armor_check(affecting, "melee")
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if(HULK in M.mutations) damage += 5
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playsound(loc, attack.attack_sound, 25, 1, -1)
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visible_message("\red <B>[M] [pick(attack.attack_verb)]ed [src]!</B>")
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//Rearranged, so claws don't increase weaken chance.
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if(damage >= 5 && prob(50))
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visible_message("\red <B>[M] has weakened [src]!</B>")
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var/armor_block = run_armor_check(affecting, "melee") // IMPORTANT: To run armor check after attack log as it produces a log itself
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var/numb = rand(0, 100)
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if(damage >= 5 && armor_block < 2 && !lying && numb <= damage*5)
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switch(hit_zone) // strong punches can have effects depending on where they hit
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if("head")
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// Induce blurriness
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visible_message("\red [src] stares blankly for a few moments.", "\red You see stars.")
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apply_effect(damage*2, EYE_BLUR, armor_block)
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if("l_arm", "l_hand")
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if (l_hand)
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// Disarm left hand
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visible_message("\red [src] [pick("dropped", "let go off")] \the [l_hand][pick("", " with a scream")]!")
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drop_l_hand()
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if("r_arm", "r_hand")
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if (r_hand)
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// Disarm right hand
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visible_message("\red [src] [pick("dropped", "let go off")] \the [r_hand][pick("", " with a scream")]!")
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drop_r_hand()
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if("chest")
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visible_message("\red [pick("[src] was sent flying backward a few metres!", "[src] staggers back from the impact!")]")
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step(src, get_dir(get_turf(M), get_turf(src)))
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apply_effect(0.4*damage, WEAKEN, armor_block)
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if("groin")
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visible_message("\red [src] looks like \he is in pain!", (gender=="female")?"\red <i>Oh god that hurt!</i>":"\red <i>Oh no, not your[pick("testicles", "crown jewels", "clockweights", "family jewels", "marbles", "bean bags", "teabags", "sweetmeats", "goolies")]!</i>")
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apply_effects(stutter=damage*2, agony=damage*3, blocked=armor_block)
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if("l_leg", "l_foot", "r_leg", "r_foot")
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visible_message("\red [src] gives way slightly.")
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apply_effect(damage*3, AGONY, armor_block)
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else if(damage >= 5 && numb >= damage*10) // Chance to get the usual throwdown as well
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visible_message("\red [src] [pick("slumps", "falls", "drops")] down to the ground!")
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apply_effect(3, WEAKEN, armor_block)
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damage += attack.damage
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// Sum up species damage bonus at the very end so xenos don't get buffed stun chances
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damage += attack.damage // 3 for human/skrell, 5 for tajaran/unathi
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playsound(M.loc, attack.attack_sound, 25, 1, -1)
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// Finally, apply damage to target
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apply_damage(damage, BRUTE, affecting, armor_block, sharp=attack.sharp, edge=attack.edge)
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@@ -80,4 +80,6 @@
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var/mob/remoteview_target = null
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var/hand_blood_color
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var/list/flavor_texts = list()
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var/list/flavor_texts = list()
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var/attack_move = 0 //Used in combat to check if user is performing an attack over several ticks
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@@ -491,6 +491,7 @@
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//Species unarmed attacks
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/datum/unarmed_attack
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var/attack_verb = list("attack") // Empty hand hurt intent verb.
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var/attack_noun = list("fist")
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var/damage = 0 // Extra empty hand attack damage.
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var/attack_sound = "punch"
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var/miss_sound = 'sound/weapons/punchmiss.ogg'
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@@ -513,6 +514,11 @@
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return 0
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/datum/unarmed_attack/proc/combat_log(mob/living/carbon/human/M as mob, mob/living/carbon/human/T as mob, zone, damage)
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var/datum/organ/external/affecting = T.get_organ(zone)
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M.visible_message("<span class='warning'>[M] [pick(attack_verb)] [T] in the [affecting.display_name]!</span>")
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playsound(M.loc, attack_sound, 25, 1, -1)
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/datum/unarmed_attack/bite
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attack_verb = list("bite") // 'x has biteed y', needs work.
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attack_sound = 'sound/weapons/bite.ogg'
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@@ -528,20 +534,174 @@
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/datum/unarmed_attack/punch
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attack_verb = list("punch")
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attack_noun = list("fist")
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damage = 3
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/datum/unarmed_attack/punch/combat_log(mob/living/carbon/human/M as mob, mob/living/carbon/human/T as mob, zone, damage)
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var/skill = M.skills["combat"]
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// if (M.mind && M.mind.special_role == "Ninja")
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// skill = 3
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var/datum/organ/external/affecting = T.get_organ(zone)
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var/organ = affecting.display_name
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if(!skill) skill = 1
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damage = Clamp(damage, 1, 5)
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if(T == M)
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M.visible_message("\red <B>[M] [pick(attack_verb)]ed \himself in the [organ]!</B>")
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return 0
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if(!M.lying)
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switch(skill)
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if(0)
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switch(zone)
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if("head", "chest", "l_arm", "r_arm", "l_hand", "r_hand")
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M.visible_message("\red <B>[M] [pick("flailed", "thrashed")] at [T]'s [organ]!</B>")
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if("groin", "l_leg", "r_leg", "l_foot", "r_foot")
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M.visible_message("\red <B>[M] [pick("kicked", "thrashed")] at [T]'s [organ]!</B>")
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if(1 to 2) // Amateur, Trained
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switch(zone)
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if("head")
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// ----- HEAD ----- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] slapped [T] across \his cheek!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] struck [T] in the head[pick("", " with a closed fist")]!</B>")
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if(5) M.visible_message("\red <B>[M] gave [T] a resounding slap to the face!</B>")
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if("chest", "l_arm", "r_arm", "l_hand", "r_hand")
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// -- UPPER BODY -- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] slapped [T]'s [organ]!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] [findtext(zone, "hand")?"[pick(attack_verb)]ed":pick("[pick(attack_verb)]ed", "shoulders")] [T] in \his [organ]!</B>")
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if(5) M.visible_message("\red <B>[M] rammed \his [pick(attack_noun)] into [T]'s [organ]!</B>")
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if("groin", "l_leg", "r_leg")
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// -- LOWER BODY -- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] gave [T] a light kick to the [organ]!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] [pick("kicked", "kneed")] [T] in \his [organ]!</B>")
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if(5) M.visible_message("\red <B>[M] landed a strong kick against [T]'s [organ]!</B>")
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if("l_foot", "r_foot")
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// ----- FEET ----- //
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switch(damage)
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if(1 to 4) M.visible_message("\red <B>[M] kicked [T] in \his [organ]!</B>")
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if(5) M.visible_message("\red <B>[M] stomped down hard on [T]'s [organ]!")
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if(3) // Professional
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switch(zone)
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if("head")
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// ----- HEAD ----- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] threw a [pick("jab", "cross", "hook")] punch against [T]'s head!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] threw an uppercut on [T]!</B>")
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if(5 to 6) M.visible_message("\red <B>[M] grabbed [T]'s head and gave \him a strong headbutt!</B>")
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if("chest", "l_arm", "r_arm", "l_hand", "r_hand")
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// -- UPPER BODY -- //
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switch(damage)
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if(1 to 4) M.visible_message("\red <B>[M] [findtext(zone, "hand")?"[pick(attack_verb)]ed":pick("[pick(attack_verb)]ed", "shoulders")] [T] in \his [organ]!</B>")
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if(5 to 6) M.visible_message("\red <B>[M] rammed \his [pick(attack_noun)] into [T]'s [organ]!</B>")
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if("groin", "l_leg", "r_leg")
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// -- LOWER BODY -- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] threw a light [pick("front", "side")] kick against [T]'s [organ]!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] gave [T] a [pick("knee strike", "kick")] in \his [organ]!</B>")
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if(5 to 6) M.visible_message("\red <B>[M] threw a strong [pick("front", "side", "roundhouse")] kick against [T]'s [organ]!</B>")
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if("l_foot", "r_foot")
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// ----- FEET ----- //
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switch(damage)
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if(1 to 4) M.visible_message("\red <B>[M] kicked [T] in \his [organ]!</B>")
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if(5) M.visible_message("\red <B>[M] stomped down hard on [T]'s [organ]!")
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else if (M.loc != M.loc)
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M.visible_message("\red <B>[M] [pick("stomped down hard on", "kicked against", "gave a strong kick against", "rams their foot into")] [T]'s [organ]!</B>")
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else
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M.visible_message("\red <B>[M] [pick("punches", "throws a punch", "strikes", "slaps", "rams their [pick(attack_noun)] into")] [T]'s [organ]!</B>")
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/datum/unarmed_attack/diona
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attack_verb = list("lash", "bludgeon")
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attack_noun = list("tendril")
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damage = 5
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/datum/unarmed_attack/claws
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attack_verb = list("scratch", "claw")
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attack_verb = list("scratch", "claw", "gouge", "tear", "rip")
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attack_noun = list("claws")
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attack_sound = 'sound/weapons/slice.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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damage = 5
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sharp = 1
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edge = 1
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/datum/unarmed_attack/claws/combat_log(mob/living/carbon/human/M as mob, mob/living/carbon/human/T as mob, zone, damage)
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var/skill = M.skills["combat"]
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// if (M.mind && M.mind.special_role == "Ninja")
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// skill = 3
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var/datum/organ/external/affecting = T.get_organ(zone)
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var/organ = affecting.display_name
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if(!skill) skill = 1
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damage = Clamp(damage, 1, 5)
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if(T == M)
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M.visible_message("\red <B>[M] [pick(attack_verb)]ed \himself in the [organ]!</B>")
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return 0
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if(!M.lying)
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switch(skill)
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if(0)
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switch(zone)
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if("head", "chest", "l_arm", "r_arm", "l_hand", "r_hand")
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M.visible_message("\red <B>[M] [pick("flailed", "thrashed")] at [T]'s [organ]!</B>")
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if("groin", "l_leg", "r_leg", "l_foot", "r_foot")
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M.visible_message("\red <B>[M] [pick("kicked", "thrashed")] at [T]'s [organ]!</B>")
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if(1 to 2) // Amateur, Trained
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switch(zone)
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if("head")
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// ----- HEAD ----- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] slapped [T] across \his cheek!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] struck [T] in the head[pick("", " with a closed fist")]!</B>")
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if(5) M.visible_message("\red <B>[M] gave [T] a resounding slap to the face!</B>")
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if("chest", "l_arm", "r_arm", "l_hand", "r_hand")
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// -- UPPER BODY -- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] slapped [T]'s [organ]!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] [findtext(zone, "hand")?"[pick(attack_verb)]ed":pick("[pick(attack_verb)]ed", "shoulders")] [T] in \his [organ]!</B>")
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if(5) M.visible_message("\red <B>[M] rammed \his [pick(attack_noun)] into [T]'s [organ]!</B>")
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if("groin", "l_leg", "r_leg")
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// -- LOWER BODY -- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] gave [T] a light kick to the [organ]!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] [pick("kicked", "kneed")] [T] in \his [organ]!</B>")
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if(5) M.visible_message("\red <B>[M] landed a strong kick against [T]'s [organ]!</B>")
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if("l_foot", "r_foot")
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// ----- FEET ----- //
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switch(damage)
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if(1 to 4) M.visible_message("\red <B>[M] kicked [T] in \his [organ]!</B>")
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if(5) M.visible_message("\red <B>[M] stomped down hard on [T]'s [organ]!")
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if(3) // Professional
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switch(zone)
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if("head")
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// ----- HEAD ----- //
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switch(damage)
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if(1 to 2) M.visible_message("\red <B>[M] threw a [pick("jab", "cross", "hook")] punch against [T]'s head!</B>")
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if(3 to 4) M.visible_message("\red <B>[M] threw an uppercut on [T]!</B>")
|
||||
if(5 to 6) M.visible_message("\red <B>[M] grabbed [T]'s head and gave \him a strong headbutt!</B>")
|
||||
if("chest", "l_arm", "r_arm", "l_hand", "r_hand")
|
||||
// -- UPPER BODY -- //
|
||||
switch(damage)
|
||||
if(1 to 4) M.visible_message("\red <B>[M] [findtext(zone, "hand")?"[pick(attack_verb)]ed":pick("[pick(attack_verb)]ed", "shoulders")] [T] in \his [organ]!</B>")
|
||||
if(5 to 6) M.visible_message("\red <B>[M] rammed \his [pick(attack_noun)] into [T]'s [organ]!</B>")
|
||||
if("groin", "l_leg", "r_leg")
|
||||
// -- LOWER BODY -- //
|
||||
switch(damage)
|
||||
if(1 to 2) M.visible_message("\red <B>[M] threw a light [pick("front", "side")] kick against [T]'s [organ]!</B>")
|
||||
if(3 to 4) M.visible_message("\red <B>[M] gave [T] a [pick("knee strike", "kick")] in \his [organ]!</B>")
|
||||
if(5 to 6) M.visible_message("\red <B>[M] threw a strong [pick("front", "side", "roundhouse")] kick against [T]'s [organ]!</B>")
|
||||
if("l_foot", "r_foot")
|
||||
// ----- FEET ----- //
|
||||
switch(damage)
|
||||
if(1 to 4) M.visible_message("\red <B>[M] kicked [T] in \his [organ]!</B>")
|
||||
if(5) M.visible_message("\red <B>[M] stomped down hard on [T]'s [organ]!")
|
||||
else if (M.loc != M.loc)
|
||||
M.visible_message("\red <B>[M] [pick("stomped down hard on", "kicked against", "gave a strong kick against", "rams their foot into")] [T]'s [organ]!</B>")
|
||||
else
|
||||
M.visible_message("\red <B>[M] [pick("punches", "throws a punch", "strikes", "slaps", "rams their [pick(attack_noun)] into")] [T]'s [organ]!</B>")
|
||||
|
||||
/datum/unarmed_attack/claws/strong
|
||||
attack_verb = list("slash")
|
||||
damage = 10
|
||||
|
||||
Reference in New Issue
Block a user