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Renames the 'cut bone' step to its proper name. Organ repair clarity.
- Renames 'cut ribs' to 'cut bone' as it should be, as that step is also used on the head. - Gives people a heads up when they repair the brain from death, telling them they need to perform the spinal surgery as well.
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@@ -22,7 +22,7 @@
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/open_encased/saw
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surgery_name = "Cut Ribs"
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surgery_name = "Cut Bone"
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allowed_tools = list(
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/obj/item/weapon/surgical/circular_saw = 100, \
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/obj/item/weapon/material/knife/machete/hatchet = 75
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@@ -78,6 +78,8 @@
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if(!(I.robotic >= ORGAN_ROBOT))
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user.visible_message("<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
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"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
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if(I.organ_tag == O_BRAIN && I.status == ORGAN_DEAD && target.can_defib == 0) //Let people know they still got more work to get the brain back into working order.
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to_chat(user, "<span class='warning'>You fix their [I] but the neurological structure is still heavily damaged and in need of repair.</span>")
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I.damage = 0
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I.status = 0
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if(I.organ_tag == O_EYES)
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