Merge pull request #379 from Cameron653/master

Allows hardsuits and rigsuits to store backpacks
This commit is contained in:
Spades
2016-06-24 12:31:12 -04:00
committed by GitHub
@@ -1,4 +1,3 @@
/obj/item/weapon/rig/hazmat/equipped
req_access = list() //So xenoarch can use them
@@ -8,4 +7,29 @@
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/anomaly_scanner,
/obj/item/rig_module/device/drill //The suit has nothing to mine with otherwise.
)
)
//Area allowing backpacks to be placed on rigsuits.
/obj/item/weapon/rig/industrial
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd,/obj/item/weapon/storage/backpack)
/obj/item/weapon/rig/eva
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd,/obj/item/weapon/storage/backpack)
/obj/item/weapon/rig/hazmat
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/weapon/storage/box/excavation,/obj/item/weapon/pickaxe,/obj/item/device/healthanalyzer,/obj/item/device/measuring_tape,/obj/item/device/ano_scanner,/obj/item/device/depth_scanner,/obj/item/device/core_sampler,/obj/item/device/gps,/obj/item/device/beacon_locator,/obj/item/device/radio/beacon,/obj/item/weapon/pickaxe/hand,/obj/item/weapon/storage/bag/fossils,/obj/item/weapon/storage/backpack)
/obj/item/weapon/rig/ce
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd,/obj/item/weapon/storage/backpack)
/obj/item/weapon/rig/medical
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller,/obj/item/weapon/storage/backpack)
/obj/item/weapon/rig/hazard
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton,/obj/item/weapon/storage/backpack)
//Area allowing backpacks to be placed on hardsuits.
/obj/item/clothing/suit/space/void/engineering
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe,/obj/item/weapon/rcd,/obj/item/weapon/storage/backpack)
/obj/item/clothing/suit/space/void/medical
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/weapon/storage/backpack)
/obj/item/clothing/suit/space/void/security
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton,/obj/item/weapon/storage/backpack)
/obj/item/clothing/suit/space/void
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/backpack)