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Fixes #166
Problem solved by moving the vore alien mobs under vore.dmi and fixing the icon states. My fault for making this screwy in the old code to begin with.
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@@ -1,10 +1,9 @@
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/mob/living/simple_animal/hostile/vore/alien
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name = "alien hunter"
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desc = "Hiss!"
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icon = 'icons/mob/alien.dmi'
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icon_state = "alienh_running"
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icon_living = "alienh_running"
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icon_dead = "alienh_dead"
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icon_state = "xenohunter"
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icon_living = "xenohunter"
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icon_dead = "xenohunter-dead"
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icon_gib = "gibbed-a"
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response_help = "pokes"
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response_disarm = "shoves"
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@@ -38,18 +37,18 @@
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/mob/living/simple_animal/hostile/vore/alien/drone
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name = "alien drone"
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icon_state = "aliend_running"
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icon_living = "aliend_running"
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icon_dead = "aliend_dead"
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icon_state = "xenodrone"
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icon_living = "xenodrone"
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icon_dead = "xenodrone-dead"
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health = 60
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melee_damage_lower = 15
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melee_damage_upper = 15
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/mob/living/simple_animal/hostile/vore/alien/sentinel
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name = "alien sentinel"
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icon_state = "aliens_running"
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icon_living = "aliens_running"
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icon_dead = "aliens_dead"
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icon_state = "xenosentinel"
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icon_living = "xenosentinel"
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icon_dead = "xenosentinel-dead"
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health = 120
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melee_damage_lower = 15
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melee_damage_upper = 15
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@@ -60,9 +59,9 @@
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/mob/living/simple_animal/hostile/vore/alien/queen
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name = "alien queen"
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icon_state = "alienq_running"
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icon_living = "alienq_running"
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icon_dead = "alienq_dead"
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icon_state = "xenoqueen"
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icon_living = "xenoqueen"
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icon_dead = "xenoqueen-dead"
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maxHealth = 250
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melee_damage_lower = 15
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melee_damage_upper = 15
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@@ -75,7 +74,7 @@
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/mob/living/simple_animal/hostile/vore/alien/queen/large
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name = "alien empress"
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icon = 'icons/mob/alienqueen.dmi'
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icon = 'icons/mob/vore64x64.dmi'
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icon_state = "queen_s"
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icon_living = "queen_s"
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icon_dead = "queen_dead"
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 85 KiB |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 25 KiB |
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