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Merge pull request #7893 from PsiOmegaDelta/ShutThatShutter
Emergency Shutter Assembly Consistency
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@@ -5,7 +5,7 @@ obj/structure/firedoor_assembly
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icon_state = "door_construction"
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anchored = 0
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opacity = 0
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density = 0
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density = 1
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var/wired = 0
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obj/structure/firedoor_assembly/update_icon()
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@@ -35,7 +35,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
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user << "<span class='notice'>You cut the wires!</span>"
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new/obj/item/stack/cable_coil(src.loc, 1)
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wired = 0
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else if(istype(C, /obj/item/weapon/airalarm_electronics) && wired)
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if(anchored)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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@@ -48,7 +48,6 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
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user << "<span class='warning'>You must secure \the [src] first!</span>"
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else if(istype(C, /obj/item/weapon/wrench))
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anchored = !anchored
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density = !density
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user.visible_message("<span class='warning'>[user] has [anchored ? "" : "un" ]secured \the [src]!</span>",
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"You have [anchored ? "" : "un" ]secured \the [src]!")
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