mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 20:17:15 +01:00
Updates the _vr recipies to include copper.
This commit is contained in:
@@ -117,7 +117,7 @@
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name = "\improper PC-20 \"Lance\" light laser cannon"
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id = "micro_laser_heavy"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, MAT_COPPER = 1000, "diamond" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/microheavy
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/datum/design/item/mecha/weapon/grenade_launcher/micro
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@@ -191,5 +191,5 @@
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desc = "A portable medical system used to treat external injuries from afar."
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id = "mech_medigun"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_BIO = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 1750, "diamond" = 1500, "phoron" = 4000)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_COPPER = 4000, "gold" = 2000, "silver" = 1750, "diamond" = 1500)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/medigun
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@@ -23,7 +23,6 @@
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name = T_BOARD("grounding rod")
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build_path = /obj/machinery/power/grounding_rod
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board_type = new /datum/frame/frame_types/machine
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list()
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/datum/category_item/autolathe/engineering/grounding_rod
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@@ -2,7 +2,7 @@
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name = "nanite implant framework"
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id = "nif"
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req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, "uranium" = 6000, "diamond" = 6000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, MAT_COPPER = 2000, "uranium" = 5000, "diamond" = 5000)
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build_path = /obj/item/device/nif
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sort_string = "JVAAA"
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@@ -10,7 +10,7 @@
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name = "bioadaptive NIF"
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id = "bioadapnif"
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req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "uranium" = 10000, "diamond" = 10000)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, MAT_COPPER = 2000, "uranium" = 10000, "diamond" = 10000)
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build_path = /obj/item/device/nif/bioadap
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sort_string = "JVAAB"
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@@ -18,6 +18,6 @@
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name = "adv. NIF repair tool"
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id = "anrt"
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req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 3000, "uranium" = 2000, "diamond" = 2000)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 3000, MAT_COPPER = 4000, "uranium" = 2000, "diamond" = 2000)
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build_path = /obj/item/device/nifrepairer
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sort_string = "JVABA"
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@@ -10,7 +10,7 @@
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name = "Size control implant"
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id = "implant_size"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_DATA = 4, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 3000)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, MAT_COPPER = 2000, "silver" = 2000)
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build_path = /obj/item/weapon/implanter/sizecontrol
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sort_string = "MFAVB"
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@@ -17,7 +17,7 @@
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name = "SleeveMate 3700"
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id = "sleevemate"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 4000, MAT_COPPER = 1000)
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build_path = /obj/item/device/sleevemate
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sort_string = "KCAVA"
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@@ -26,7 +26,7 @@
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desc = "This prototype hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
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id = "protohypospray"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 2, TECH_BIO = 4, TECH_ILLEGAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 1500, "silver" = 2000, "gold" = 1500, "uranium" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 1500, MAT_COPPER = 500, "silver" = 2000, "gold" = 1500, "uranium" = 1000)
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build_path = /obj/item/weapon/reagent_containers/hypospray/science
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sort_string = "KCAVB"
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@@ -39,7 +39,7 @@
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name = "cell-loaded medigun"
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id = "cell_medigun"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "plastic" = 8000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "plastic" = 8000, "glass" = 5000, MAT_COPPER = 500, "silver" = 750, "gold" = 750, "uranium" = 1000)
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build_path = /obj/item/weapon/gun/projectile/cell_loaded/medical
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sort_string = "KVAAA"
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@@ -95,7 +95,7 @@
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name = "TOXIN"
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id = "ml3m_cell_toxin"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500)
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build_path = /obj/item/ammo_casing/microbattery/medical/toxin
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sort_string = "KVCBA"
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@@ -103,7 +103,7 @@
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name = "OMNI"
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id = "ml3m_cell_omni"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500)
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build_path = /obj/item/ammo_casing/microbattery/medical/omni
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sort_string = "KVCBB"
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@@ -111,7 +111,7 @@
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name = "ANTIRAD"
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id = "ml3m_cell_antirad"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500)
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build_path = /obj/item/ammo_casing/microbattery/medical/antirad
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sort_string = "KVCBC"
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@@ -121,7 +121,7 @@
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name = "BRUTE-II"
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id = "ml3m_cell_brute2"
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req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/brute2
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sort_string = "KVCCA"
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@@ -129,7 +129,7 @@
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name = "BURN-II"
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id = "ml3m_cell_burn2"
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req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/burn2
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sort_string = "KVCCB"
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@@ -137,7 +137,7 @@
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name = "STABILIZE-II"
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id = "ml3m_cell_stabilize2"
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req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "silver" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "silver" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/stabilize2
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sort_string = "KVCCC"
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@@ -145,7 +145,7 @@
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name = "OMNI-II"
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id = "ml3m_cell_omni2"
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req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "uranium" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/omni2
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sort_string = "KVCCD"
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@@ -155,7 +155,7 @@
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name = "TOXIN-II"
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id = "ml3m_cell_toxin2"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000, "silver" = 1000, "diamond" = 500)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "uranium" = 1000, "silver" = 1000, "diamond" = 500)
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build_path = /obj/item/ammo_casing/microbattery/medical/toxin2
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sort_string = "KVCDA"
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@@ -163,7 +163,7 @@
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name = "HASTE"
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id = "ml3m_cell_haste"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "silver" = 1000, "diamond" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000, "silver" = 1000, "diamond" = 500)
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build_path = /obj/item/ammo_casing/microbattery/medical/haste
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sort_string = "KVCDB"
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@@ -171,7 +171,7 @@
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name = "RESIST"
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id = "ml3m_cell_resist"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "uranium" = 1000, "diamond" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000, "uranium" = 1000, "diamond" = 500)
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build_path = /obj/item/ammo_casing/microbattery/medical/resist
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sort_string = "KVCDC"
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@@ -179,7 +179,7 @@
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name = "CORPSE MEND"
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id = "ml3m_cell_corpse_mend"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "phoron" = 3000, "diamond" = 3000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "phoron" = 3000, "diamond" = 2500)
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build_path = /obj/item/ammo_casing/microbattery/medical/corpse_mend
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sort_string = "KVCDD"
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@@ -189,7 +189,7 @@
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name = "BRUTE-III"
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id = "ml3m_cell_brute3"
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req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/brute3
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sort_string = "KVCEA"
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@@ -197,7 +197,7 @@
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name = "BURN-III"
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id = "ml3m_cell_burn3"
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req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/burn3
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sort_string = "KVCEB"
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@@ -205,7 +205,7 @@
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name = "TOXIN-III"
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id = "ml3m_cell_toxin3"
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req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/toxin3
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||||
sort_string = "KVCEC"
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||||
@@ -213,7 +213,7 @@
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name = "OMNI-III"
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||||
id = "ml3m_cell_omni3"
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||||
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/omni3
|
||||
sort_string = "KVCED"
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
name = "SHRINK"
|
||||
id = "ml3m_cell_shrink"
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||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/shrink
|
||||
sort_string = "KVCOA"
|
||||
|
||||
@@ -231,7 +231,7 @@
|
||||
name = "GROW"
|
||||
id = "ml3m_cell_grow"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/grow
|
||||
sort_string = "KVCOB"
|
||||
|
||||
@@ -239,6 +239,6 @@
|
||||
name = "NORMALSIZE"
|
||||
id = "ml3m_cell_normalsize"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/normalsize
|
||||
sort_string = "KVCOC"
|
||||
@@ -18,7 +18,7 @@
|
||||
name = "Size gun"
|
||||
id = "sizegun"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_COPPER = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/sizegun
|
||||
sort_string = "TAVBA"
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "Body Snatcher"
|
||||
id = "bodysnatcher"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000, MAT_COPPER = 2000)
|
||||
build_path = /obj/item/device/bodysnatcher
|
||||
sort_string = "TBVAA"
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "Inducer (Scientific)"
|
||||
id = "inducersci"
|
||||
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 5, TECH_POWER = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_PHORON = 4000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, MAT_GLASS = 2000, MAT_COPPER = 2000, MAT_URANIUM = 3000, MAT_PHORON = 4000)
|
||||
build_path = /obj/item/weapon/inducer/sci
|
||||
sort_string = "TCVAA"
|
||||
|
||||
@@ -42,6 +42,6 @@
|
||||
name = "Inducer (Industrial)"
|
||||
id = "inducerind"
|
||||
req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 7, TECH_POWER = 7)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2500, MAT_GLASS = 2000, MAT_COPPER = 2000, MAT_URANIUM = 1500, MAT_TITANIUM = 1000)
|
||||
build_path = /obj/item/weapon/inducer/unloaded
|
||||
sort_string = "TCVAB"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
desc = "The 'Protector' is an advanced energy gun that cannot be fired in lethal mode on low security alert levels, but features DNA locking and a powerful stun."
|
||||
id = "protector"
|
||||
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "silver" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, MAT_COPPER = 500, "silver" = 1000)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/protector
|
||||
sort_string = "MAAVA"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
desc = "A 'Sickshot' is a 4-shot energy revolver that causes nausea and confusion."
|
||||
id = "sickshot"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, MAT_COPPER = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/sickshot
|
||||
sort_string = "MAAVB"
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
desc = "The \"Varmint Catcher\" is an energy net projector designed to immobilize dangerous wildlife."
|
||||
id = "netgun"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000, MAT_COPPER = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/netgun
|
||||
sort_string = "MAAVC"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "Advanced anti-particle rifle"
|
||||
id = "advparticle"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, MAT_COPPER = 250, "gold" = 1000, "uranium" = 750)
|
||||
build_path = /obj/item/weapon/gun/energy/particle/advanced
|
||||
sort_string = "MAAUA"
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
name = "Anti-particle cannon"
|
||||
id = "particlecannon"
|
||||
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, MAT_COPPER = 1000, "gold" = 2000, "uranium" = 1000, "diamond" = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/particle/cannon
|
||||
sort_string = "MAAUB"
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
name = "cell-loaded revolver"
|
||||
id = "nsfw_prototype"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 7)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6000, "phoron" = 8000, "uranium" = 4000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6000, MAT_COPPER = 4000, "phoron" = 6000, "uranium" = 2000)
|
||||
build_path = /obj/item/weapon/gun/projectile/cell_loaded/combat/prototype
|
||||
sort_string = "MAVAA"
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
name = "STUN"
|
||||
id = "nsfw_cell_stun"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_POWER = 3, TECH_COMBAT = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/combat/stun
|
||||
sort_string = "MAVCA"
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
name = "LETHAL"
|
||||
id = "nsfw_cell_lethal"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "phoron" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000, "phoron" = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/combat/lethal
|
||||
sort_string = "MAVCB"
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
name = "NET"
|
||||
id = "nsfw_cell_net"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000, "uranium" = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/combat/net
|
||||
sort_string = "MAVCC"
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
name = "ION"
|
||||
id = "nsfw_cell_ion"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 5, TECH_COMBAT = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 3000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000, "silver" = 3000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/combat/ion
|
||||
sort_string = "MAVCD"
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
name = "SCATTERSTUN"
|
||||
id = "nsfw_cell_shotstun"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 6, TECH_COMBAT = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 2000, "gold" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 2000, "silver" = 2000, "gold" = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/combat/shotstun
|
||||
sort_string = "MAVCE"
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
name = "XRAY"
|
||||
id = "nsfw_cell_xray"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 5, TECH_COMBAT = 7)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000, "phoron" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 2000, "silver" = 1000, "gold" = 1000, "uranium" = 1000, "phoron" = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/combat/xray
|
||||
sort_string = "MAVCF"
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
name = "STRIPPER"
|
||||
id = "nsfw_cell_stripper"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 4, TECH_ILLEGAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 2000, "phoron" = 2000, "diamond" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 2000, "uranium" = 2000, "phoron" = 2000, "diamond" = 500)
|
||||
build_path = /obj/item/ammo_casing/microbattery/combat/stripper
|
||||
sort_string = "MAVCG"
|
||||
|
||||
|
||||
@@ -14397,6 +14397,7 @@
|
||||
/obj/effect/floor_decal/corner/mauve/bordercorner2{
|
||||
dir = 9
|
||||
},
|
||||
/obj/fiftyspawner/copper,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/rnd/research)
|
||||
"axD" = (
|
||||
@@ -15534,9 +15535,6 @@
|
||||
dir = 1
|
||||
},
|
||||
/obj/fiftyspawner/copper,
|
||||
/obj/fiftyspawner/copper,
|
||||
/obj/fiftyspawner/copper,
|
||||
/obj/fiftyspawner/copper,
|
||||
/turf/simulated/floor/tiled/steel_grid,
|
||||
/area/rnd/robotics)
|
||||
"azp" = (
|
||||
|
||||
@@ -8075,6 +8075,16 @@
|
||||
"aoO" = (
|
||||
/turf/simulated/wall/r_wall,
|
||||
/area/storage/emergency_storage/emergency4)
|
||||
"aoP" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/stack/material/plasteel{
|
||||
amount = 30
|
||||
},
|
||||
/obj/fiftyspawner/plastic,
|
||||
/obj/fiftyspawner/plastic,
|
||||
/obj/fiftyspawner/copper,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/engineering/workshop)
|
||||
"aoR" = (
|
||||
/obj/structure/grille,
|
||||
/obj/machinery/door/firedoor/border_only,
|
||||
@@ -19523,19 +19533,6 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/storage/tools)
|
||||
"bkx" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/stack/material/plasteel{
|
||||
amount = 30
|
||||
},
|
||||
/obj/fiftyspawner/plastic,
|
||||
/obj/fiftyspawner/plastic,
|
||||
/obj/fiftyspawner/copper,
|
||||
/obj/fiftyspawner/copper,
|
||||
/obj/fiftyspawner/copper,
|
||||
/obj/fiftyspawner/copper,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/engineering/workshop)
|
||||
"bkU" = (
|
||||
/obj/effect/floor_decal/industrial/warning{
|
||||
dir = 9
|
||||
@@ -29932,7 +29929,7 @@ aqM
|
||||
ath
|
||||
avd
|
||||
asA
|
||||
bkx
|
||||
aoP
|
||||
aqM
|
||||
akR
|
||||
auA
|
||||
|
||||
@@ -7268,6 +7268,7 @@
|
||||
/obj/item/weapon/stock_parts/matter_bin,
|
||||
/obj/item/weapon/stock_parts/matter_bin,
|
||||
/obj/item/weapon/stock_parts/manipulator,
|
||||
/obj/item/weapon/stock_parts/console_screen,
|
||||
/obj/item/weapon/circuitboard/partslathe,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/storage/tech)
|
||||
@@ -7289,6 +7290,7 @@
|
||||
},
|
||||
/obj/item/weapon/stock_parts/manipulator,
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/stock_parts/console_screen,
|
||||
/obj/item/weapon/circuitboard/autolathe,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/storage/tech)
|
||||
@@ -10011,7 +10013,7 @@
|
||||
/turf/space,
|
||||
/turf/simulated/shuttle/plating/airless/carry,
|
||||
/area/shuttle/large_escape_pod1)
|
||||
"oG" = (
|
||||
"oF" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
dir = 8;
|
||||
icon_state = "propulsion_r"
|
||||
@@ -10019,7 +10021,7 @@
|
||||
/turf/space,
|
||||
/turf/simulated/shuttle/plating/airless/carry,
|
||||
/area/shuttle/large_escape_pod1)
|
||||
"oH" = (
|
||||
"oG" = (
|
||||
/obj/structure/stairs/spawner/west,
|
||||
/turf/simulated/sky/virgo3b/west,
|
||||
/turf/simulated/floor/tiled/white,
|
||||
@@ -28995,7 +28997,7 @@ vE
|
||||
wm
|
||||
ws
|
||||
xj
|
||||
oH
|
||||
oG
|
||||
vT
|
||||
aP
|
||||
aP
|
||||
@@ -35938,7 +35940,7 @@ oD
|
||||
oE
|
||||
oE
|
||||
oE
|
||||
oG
|
||||
oF
|
||||
oY
|
||||
sW
|
||||
ef
|
||||
|
||||
Reference in New Issue
Block a user