Updates the _vr recipies to include copper.

This commit is contained in:
Heroman
2021-03-11 06:35:28 +10:00
parent a5c09a10d5
commit b936cd6f25
10 changed files with 62 additions and 66 deletions
@@ -23,7 +23,6 @@
name = T_BOARD("grounding rod")
build_path = /obj/machinery/power/grounding_rod
board_type = new /datum/frame/frame_types/machine
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list()
/datum/category_item/autolathe/engineering/grounding_rod
@@ -2,7 +2,7 @@
name = "nanite implant framework"
id = "nif"
req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, "uranium" = 6000, "diamond" = 6000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, MAT_COPPER = 2000, "uranium" = 5000, "diamond" = 5000)
build_path = /obj/item/device/nif
sort_string = "JVAAA"
@@ -10,7 +10,7 @@
name = "bioadaptive NIF"
id = "bioadapnif"
req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "uranium" = 10000, "diamond" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, MAT_COPPER = 2000, "uranium" = 10000, "diamond" = 10000)
build_path = /obj/item/device/nif/bioadap
sort_string = "JVAAB"
@@ -18,6 +18,6 @@
name = "adv. NIF repair tool"
id = "anrt"
req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
materials = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 3000, "uranium" = 2000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 3000, MAT_COPPER = 4000, "uranium" = 2000, "diamond" = 2000)
build_path = /obj/item/device/nifrepairer
sort_string = "JVABA"
+1 -1
View File
@@ -10,7 +10,7 @@
name = "Size control implant"
id = "implant_size"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_DATA = 4, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, MAT_COPPER = 2000, "silver" = 2000)
build_path = /obj/item/weapon/implanter/sizecontrol
sort_string = "MFAVB"
+21 -21
View File
@@ -17,7 +17,7 @@
name = "SleeveMate 3700"
id = "sleevemate"
req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 4000, MAT_COPPER = 1000)
build_path = /obj/item/device/sleevemate
sort_string = "KCAVA"
@@ -26,7 +26,7 @@
desc = "This prototype hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
id = "protohypospray"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 2, TECH_BIO = 4, TECH_ILLEGAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 1500, "silver" = 2000, "gold" = 1500, "uranium" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 1500, MAT_COPPER = 500, "silver" = 2000, "gold" = 1500, "uranium" = 1000)
build_path = /obj/item/weapon/reagent_containers/hypospray/science
sort_string = "KCAVB"
@@ -39,7 +39,7 @@
name = "cell-loaded medigun"
id = "cell_medigun"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "plastic" = 8000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "plastic" = 8000, "glass" = 5000, MAT_COPPER = 500, "silver" = 750, "gold" = 750, "uranium" = 1000)
build_path = /obj/item/weapon/gun/projectile/cell_loaded/medical
sort_string = "KVAAA"
@@ -95,7 +95,7 @@
name = "TOXIN"
id = "ml3m_cell_toxin"
req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500)
build_path = /obj/item/ammo_casing/microbattery/medical/toxin
sort_string = "KVCBA"
@@ -103,7 +103,7 @@
name = "OMNI"
id = "ml3m_cell_omni"
req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500)
build_path = /obj/item/ammo_casing/microbattery/medical/omni
sort_string = "KVCBB"
@@ -111,7 +111,7 @@
name = "ANTIRAD"
id = "ml3m_cell_antirad"
req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500)
build_path = /obj/item/ammo_casing/microbattery/medical/antirad
sort_string = "KVCBC"
@@ -121,7 +121,7 @@
name = "BRUTE-II"
id = "ml3m_cell_brute2"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/brute2
sort_string = "KVCCA"
@@ -129,7 +129,7 @@
name = "BURN-II"
id = "ml3m_cell_burn2"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/burn2
sort_string = "KVCCB"
@@ -137,7 +137,7 @@
name = "STABILIZE-II"
id = "ml3m_cell_stabilize2"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "silver" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "silver" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/stabilize2
sort_string = "KVCCC"
@@ -145,7 +145,7 @@
name = "OMNI-II"
id = "ml3m_cell_omni2"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "uranium" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/omni2
sort_string = "KVCCD"
@@ -155,7 +155,7 @@
name = "TOXIN-II"
id = "ml3m_cell_toxin2"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000, "silver" = 1000, "diamond" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "uranium" = 1000, "silver" = 1000, "diamond" = 500)
build_path = /obj/item/ammo_casing/microbattery/medical/toxin2
sort_string = "KVCDA"
@@ -163,7 +163,7 @@
name = "HASTE"
id = "ml3m_cell_haste"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "silver" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000, "silver" = 1000, "diamond" = 500)
build_path = /obj/item/ammo_casing/microbattery/medical/haste
sort_string = "KVCDB"
@@ -171,7 +171,7 @@
name = "RESIST"
id = "ml3m_cell_resist"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "uranium" = 1000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 500, "gold" = 1000, "uranium" = 1000, "diamond" = 500)
build_path = /obj/item/ammo_casing/microbattery/medical/resist
sort_string = "KVCDC"
@@ -179,7 +179,7 @@
name = "CORPSE MEND"
id = "ml3m_cell_corpse_mend"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "phoron" = 3000, "diamond" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "phoron" = 3000, "diamond" = 2500)
build_path = /obj/item/ammo_casing/microbattery/medical/corpse_mend
sort_string = "KVCDD"
@@ -189,7 +189,7 @@
name = "BRUTE-III"
id = "ml3m_cell_brute3"
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/brute3
sort_string = "KVCEA"
@@ -197,7 +197,7 @@
name = "BURN-III"
id = "ml3m_cell_burn3"
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/burn3
sort_string = "KVCEB"
@@ -205,7 +205,7 @@
name = "TOXIN-III"
id = "ml3m_cell_toxin3"
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/toxin3
sort_string = "KVCEC"
@@ -213,7 +213,7 @@
name = "OMNI-III"
id = "ml3m_cell_omni3"
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 1000, "diamond" = 500, "verdantium" = 1000)
build_path = /obj/item/ammo_casing/microbattery/medical/omni3
sort_string = "KVCED"
@@ -223,7 +223,7 @@
name = "SHRINK"
id = "ml3m_cell_shrink"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 2000)
build_path = /obj/item/ammo_casing/microbattery/medical/shrink
sort_string = "KVCOA"
@@ -231,7 +231,7 @@
name = "GROW"
id = "ml3m_cell_grow"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 2000)
build_path = /obj/item/ammo_casing/microbattery/medical/grow
sort_string = "KVCOB"
@@ -239,6 +239,6 @@
name = "NORMALSIZE"
id = "ml3m_cell_normalsize"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, MAT_COPPER = 2000)
build_path = /obj/item/ammo_casing/microbattery/medical/normalsize
sort_string = "KVCOC"
+4 -4
View File
@@ -18,7 +18,7 @@
name = "Size gun"
id = "sizegun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_COPPER = 2000)
build_path = /obj/item/weapon/gun/energy/sizegun
sort_string = "TAVBA"
@@ -26,7 +26,7 @@
name = "Body Snatcher"
id = "bodysnatcher"
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000, MAT_COPPER = 2000)
build_path = /obj/item/device/bodysnatcher
sort_string = "TBVAA"
@@ -34,7 +34,7 @@
name = "Inducer (Scientific)"
id = "inducersci"
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 5, TECH_POWER = 6)
materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_PHORON = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 7000, MAT_GLASS = 2000, MAT_COPPER = 2000, MAT_URANIUM = 3000, MAT_PHORON = 4000)
build_path = /obj/item/weapon/inducer/sci
sort_string = "TCVAA"
@@ -42,6 +42,6 @@
name = "Inducer (Industrial)"
id = "inducerind"
req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 7, TECH_POWER = 7)
materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 2500, MAT_GLASS = 2000, MAT_COPPER = 2000, MAT_URANIUM = 1500, MAT_TITANIUM = 1000)
build_path = /obj/item/weapon/inducer/unloaded
sort_string = "TCVAB"
+13 -13
View File
@@ -13,7 +13,7 @@
desc = "The 'Protector' is an advanced energy gun that cannot be fired in lethal mode on low security alert levels, but features DNA locking and a powerful stun."
id = "protector"
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "silver" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, MAT_COPPER = 500, "silver" = 1000)
build_path = /obj/item/weapon/gun/energy/gun/protector
sort_string = "MAAVA"
@@ -21,7 +21,7 @@
desc = "A 'Sickshot' is a 4-shot energy revolver that causes nausea and confusion."
id = "sickshot"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, MAT_COPPER = 500)
build_path = /obj/item/weapon/gun/energy/sickshot
sort_string = "MAAVB"
@@ -29,7 +29,7 @@
desc = "The \"Varmint Catcher\" is an energy net projector designed to immobilize dangerous wildlife."
id = "netgun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000, MAT_COPPER = 500)
build_path = /obj/item/weapon/gun/energy/netgun
sort_string = "MAAVC"
@@ -53,7 +53,7 @@
name = "Advanced anti-particle rifle"
id = "advparticle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, MAT_COPPER = 250, "gold" = 1000, "uranium" = 750)
build_path = /obj/item/weapon/gun/energy/particle/advanced
sort_string = "MAAUA"
@@ -61,7 +61,7 @@
name = "Anti-particle cannon"
id = "particlecannon"
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, MAT_COPPER = 1000, "gold" = 2000, "uranium" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/particle/cannon
sort_string = "MAAUB"
@@ -82,7 +82,7 @@
name = "cell-loaded revolver"
id = "nsfw_prototype"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 7)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6000, "phoron" = 8000, "uranium" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6000, MAT_COPPER = 4000, "phoron" = 6000, "uranium" = 2000)
build_path = /obj/item/weapon/gun/projectile/cell_loaded/combat/prototype
sort_string = "MAVAA"
@@ -102,7 +102,7 @@
name = "STUN"
id = "nsfw_cell_stun"
req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_POWER = 3, TECH_COMBAT = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000)
build_path = /obj/item/ammo_casing/microbattery/combat/stun
sort_string = "MAVCA"
@@ -110,7 +110,7 @@
name = "LETHAL"
id = "nsfw_cell_lethal"
req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "phoron" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000, "phoron" = 2000)
build_path = /obj/item/ammo_casing/microbattery/combat/lethal
sort_string = "MAVCB"
@@ -118,7 +118,7 @@
name = "NET"
id = "nsfw_cell_net"
req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000, "uranium" = 2000)
build_path = /obj/item/ammo_casing/microbattery/combat/net
sort_string = "MAVCC"
@@ -126,7 +126,7 @@
name = "ION"
id = "nsfw_cell_ion"
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 5, TECH_COMBAT = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 1000, "silver" = 3000)
build_path = /obj/item/ammo_casing/microbattery/combat/ion
sort_string = "MAVCD"
@@ -134,7 +134,7 @@
name = "SCATTERSTUN"
id = "nsfw_cell_shotstun"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 6, TECH_COMBAT = 6)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 2000, "gold" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 2000, "silver" = 2000, "gold" = 2000)
build_path = /obj/item/ammo_casing/microbattery/combat/shotstun
sort_string = "MAVCE"
@@ -142,7 +142,7 @@
name = "XRAY"
id = "nsfw_cell_xray"
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 5, TECH_COMBAT = 7)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000, "phoron" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 2000, "silver" = 1000, "gold" = 1000, "uranium" = 1000, "phoron" = 1000)
build_path = /obj/item/ammo_casing/microbattery/combat/xray
sort_string = "MAVCF"
@@ -150,7 +150,7 @@
name = "STRIPPER"
id = "nsfw_cell_stripper"
req_tech = list(TECH_MATERIAL = 7, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 4, TECH_ILLEGAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 2000, "phoron" = 2000, "diamond" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, MAT_COPPER = 2000, "uranium" = 2000, "phoron" = 2000, "diamond" = 500)
build_path = /obj/item/ammo_casing/microbattery/combat/stripper
sort_string = "MAVCG"