mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 04:57:47 +01:00
Merge pull request #7924 from Kelenius/ofTablesAndPass
Removes FPRINT and TABLEPASS flags
This commit is contained in:
@@ -6,7 +6,7 @@
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icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
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icon_state = "port2"
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w_class = 4
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = CONDUCT
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/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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@@ -6,7 +6,7 @@
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icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
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icon_state = "fuel_compressor0"
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w_class = 4
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = CONDUCT
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/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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@@ -317,7 +317,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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var/temp = null //Temporary storage area for a message offering the option to destroy the radio
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var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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w_class = 2.0
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item_state = "radio"
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@@ -3,7 +3,6 @@
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name = "tape roll"
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icon = 'icons/policetape.dmi'
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icon_state = "rollstart"
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flags = FPRINT
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w_class = 2.0
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var/turf/start
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var/turf/end
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@@ -5,7 +5,7 @@
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item_state = "ba_suit"
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color = "hosblueclothes"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = ONESIZEFITSALL
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/obj/item/clothing/under/rank/advisor
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name = "correctional advisor's jumpsuit"
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@@ -14,7 +14,7 @@
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item_state = "ba_suit"
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color = "wardenblueclothes"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = ONESIZEFITSALL
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/obj/item/clothing/under/rank/supervisor
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name = "crew supervisor's jumpsuit"
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@@ -23,7 +23,7 @@
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item_state = "ba_suit"
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color = "officerblueclothes"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = ONESIZEFITSALL
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/obj/item/clothing/shoes/boots
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name = "boots"
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@@ -5,13 +5,11 @@
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name = "officers beret"
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desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces, announcing to the world that the wearer is a defender of NanoTrasen."
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icon_state = "centcomofficerberet"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/beret/centcom/captain
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name = "captains beret"
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desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the NanoTrasen security forces, worn only by those captaining a vessel of the NanoTrasen Navy."
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icon_state = "centcomcaptain"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/shoes/centcom
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name = "dress shoes"
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@@ -3,7 +3,6 @@
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/obj/item/weapon/stamperaser
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name = "eraser"
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desc = "It looks like some kind of eraser."
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flags = FPRINT | TABLEPASS
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icon = 'icons/obj/items.dmi'
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icon_state = "zippo"
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item_state = "zippo"
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@@ -15,7 +14,6 @@
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desc = "It blinks and has an antenna on it. Weird."
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icon_state = "t-ray0"
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var/on = 0
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flags = FPRINT|TABLEPASS
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w_class = 1
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var/list/obj/item/device/radio/Old = list()
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var/list/obj/item/device/radio/Curr = list()
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@@ -252,7 +252,6 @@ Alien plants should do something if theres a lot of poison
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item_state = "wardendnavyclothes"
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item_color = "wardendnavyclothes"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/navysecurity
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name = "security officer's jumpsuit"
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@@ -261,7 +260,6 @@ Alien plants should do something if theres a lot of poison
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item_state = "officerdnavyclothes"
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item_color = "officerdnavyclothes"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/navyhead_of_security
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desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
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@@ -270,7 +268,6 @@ Alien plants should do something if theres a lot of poison
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item_state = "hosdnavyclothes"
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item_color = "hosdnavyclothes"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/armor/hosnavycoat
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name = "armored coat"
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@@ -283,26 +280,22 @@ Alien plants should do something if theres a lot of poison
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "officerberet"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/beret/navywarden
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name = "warden's beret"
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desc = "A beret with a two-colored security insignia emblazoned on it. For wardens that are more inclined towards style than safety."
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icon_state = "wardenberet"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/beret/navyhos
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name = "security head's beret"
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desc = "A stylish beret bearing a golden insignia that proudly displays the security coat of arms. A commander's must-have."
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icon_state = "hosberet"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/armor/navysecvest
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name = "armored coat"
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desc = "An armored coat that protects against some damage."
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icon_state = "officerdnavyjacket"
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item_state = "armor"
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flags = FPRINT | TABLEPASS
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/navywardenvest
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@@ -310,7 +303,6 @@ Alien plants should do something if theres a lot of poison
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desc = "An armoured jacket with silver rank pips and livery."
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icon_state = "wardendnavyjacket"
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item_state = "armor"
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flags = FPRINT | TABLEPASS
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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//hostile entities or npcs
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@@ -7,7 +7,7 @@
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desc = "Extracts information on wounds."
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icon = 'icons/obj/autopsy_scanner.dmi'
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icon_state = ""
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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w_class = 2.0
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origin_tech = "materials=1;biotech=1"
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var/list/datum/autopsy_data_scanner/wdata = list()
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+1
-1
@@ -304,7 +304,7 @@ var/global/ManifestJSON
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throwforce = 0.0
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throw_speed = 1
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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user.drop_item()
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@@ -3,7 +3,7 @@
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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force = 3.0
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throwforce = 2.0
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throw_speed = 1
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@@ -22,7 +22,6 @@
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anchored = 0.0
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var/stored_matter = 0
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var/mode = 1
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flags = TABLEPASS
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w_class = 3.0
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/obj/item/weapon/bananapeel
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@@ -92,7 +91,7 @@
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = CONDUCT
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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@@ -139,7 +138,7 @@
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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throwforce = 0
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w_class = 3.0
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origin_tech = "materials=1"
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@@ -198,7 +197,6 @@
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/weapon/caution/cone
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@@ -217,7 +215,7 @@
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var/traitor_frequency = 0.0
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var/mob/currentUser = null
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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flags = CONDUCT | ONBELT
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w_class = 2.0
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item_state = "radio"
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throw_speed = 4
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@@ -235,7 +233,7 @@
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "radio"
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throwforce = 5
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@@ -255,7 +253,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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flags = NOSHIELD
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/staff/broom
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@@ -282,7 +280,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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flags = NOSHIELD
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/obj/item/weapon/wire
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desc = "This is just a simple piece of regular insulated wire."
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@@ -304,7 +302,7 @@
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icon_state = "std_module"
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w_class = 2.0
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item_state = "electronic"
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flags = FPRINT|TABLEPASS|CONDUCT
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flags = CONDUCT
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var/mtype = 1 // 1=electronic 2=hardware
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/obj/item/weapon/module/card_reader
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@@ -385,7 +383,7 @@
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w_class = 1
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throwforce = 2
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var/cigarcount = 6
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flags = ONBELT | TABLEPASS */
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flags = ONBELT */
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/obj/item/weapon/pai_cable
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desc = "A flexible coated cable with a universal jack on one end."
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+2
-6
@@ -1,7 +1,7 @@
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/atom
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layer = 2
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var/level = 2
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var/flags = FPRINT
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var/flags = 0
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var/list/fingerprints
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var/list/fingerprintshidden
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var/fingerprintslast = null
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@@ -234,8 +234,6 @@ its easier to just keep the beam vertical.
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/atom/proc/add_hiddenprint(mob/living/M as mob)
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if(isnull(M)) return
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if(isnull(M.key)) return
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if (!( src.flags ) & FPRINT)
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return
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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if (!istype(H.dna, /datum/dna))
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@@ -260,8 +258,6 @@ its easier to just keep the beam vertical.
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if(isnull(M)) return
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if(isAI(M)) return
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if(isnull(M.key)) return
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if (!( src.flags ) & FPRINT)
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return
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if (ishuman(M))
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//Add the list if it does not exist.
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if(!fingerprintshidden)
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@@ -386,7 +382,7 @@ its easier to just keep the beam vertical.
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//returns 1 if made bloody, returns 0 otherwise
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/atom/proc/add_blood(mob/living/carbon/human/M as mob)
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if((flags & NOBLOODY) || !(flags & FPRINT))
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if(flags & NOBLOODY)
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return 0
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if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
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@@ -3,7 +3,6 @@
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desc = "An arcane weapon wielded by the followers of Nar-Sie"
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icon_state = "cultblade"
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item_state = "cultblade"
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flags = FPRINT | TABLEPASS
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w_class = 4
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force = 30
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throwforce = 10
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@@ -34,7 +33,7 @@
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icon_state = "culthood"
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desc = "A hood worn by the followers of Nar-Sie."
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flags_inv = HIDEFACE
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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flags = HEADCOVERSEYES
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body_parts_covered = HEAD|EYES
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armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
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cold_protection = HEAD
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@@ -55,7 +54,6 @@
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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icon_state = "cultrobes"
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item_state = "cultrobes"
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -68,7 +66,7 @@
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item_state = "magus"
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desc = "A helm worn by the followers of Nar-Sie."
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flags_inv = HIDEFACE
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0)
|
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siemens_coefficient = 0
|
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@@ -78,7 +76,6 @@
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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icon_state = "magusred"
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item_state = "magusred"
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
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allowed = list(/obj/item/weapon/book/tome,/obj/item/weapon/melee/cultblade)
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||||
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
|
||||
|
||||
@@ -169,7 +169,6 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
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throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
unique = 1
|
||||
var/notedat = ""
|
||||
var/tomedat = ""
|
||||
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||||
@@ -58,7 +58,6 @@
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||||
icon_state = "xmashat"
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||||
desc = "A crappy paper hat that you are REQUIRED to wear."
|
||||
flags_inv = 0
|
||||
flags = FPRINT|TABLEPASS
|
||||
body_parts_covered = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
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||||
@@ -11,7 +11,6 @@
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||||
var/secondary_key
|
||||
var/activated = 0
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||||
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||||
flags = FPRINT
|
||||
use_power = 0
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||||
|
||||
New(loc, mode)
|
||||
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||||
@@ -23,7 +23,6 @@ var/bomb_set
|
||||
var/timing_wire
|
||||
var/removal_stage = 0 // 0 is no removal, 1 is covers removed, 2 is covers open,
|
||||
// 3 is sealant open, 4 is unwrenched, 5 is removed from bolts.
|
||||
flags = FPRINT
|
||||
use_power = 0
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "pinpointer"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinoff"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
item_state = "electronic"
|
||||
|
||||
@@ -6,7 +6,6 @@
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||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
item_state = "render"
|
||||
flags = FPRINT | TABLEPASS
|
||||
force = 15
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
item_state = "electronic"
|
||||
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "bluespace=4;materials=4"
|
||||
var/imprinted = "empty"
|
||||
@@ -88,7 +87,6 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "construct"
|
||||
desc = "A wicked machine used by those skilled in magical arts. It is inactive"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/uses = 5
|
||||
var/temp = null
|
||||
var/max_uses = 5
|
||||
|
||||
@@ -1005,7 +1005,7 @@ Code shamelessly copied from apc_frame
|
||||
desc = "Used for building Air Alarms"
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "alarm_bitem"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/alarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
@@ -1340,7 +1340,7 @@ Code shamelessly copied from apc_frame
|
||||
desc = "Used for building Fire Alarms"
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire_bitem"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "yellow"
|
||||
density = 1
|
||||
var/health = 100.0
|
||||
flags = FPRINT | CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
var/valve_open = 0
|
||||
var/release_pressure = ONE_ATMOSPHERE
|
||||
|
||||
@@ -65,7 +65,6 @@
|
||||
name = "bottle of BeezEez"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
flags = FPRINT | TABLEPASS
|
||||
New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = TABLEPASS
|
||||
var/created_name = "Cleanbot"
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = TABLEPASS
|
||||
var/created_name = "Floorbot"
|
||||
|
||||
/obj/item/weapon/toolbox_tiles_sensor
|
||||
@@ -22,7 +21,6 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = TABLEPASS
|
||||
var/created_name = "Floorbot"
|
||||
|
||||
//Floorbot
|
||||
|
||||
@@ -418,7 +418,6 @@ var/global/list/holodeck_programs = list(
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "stool"
|
||||
anchored = 1.0
|
||||
flags = FPRINT
|
||||
pressure_resistance = 15
|
||||
|
||||
|
||||
@@ -454,7 +453,7 @@ var/global/list/holodeck_programs = list(
|
||||
throw_range = 5
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD | NOBLOODY
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
var/active = 0
|
||||
|
||||
/obj/item/weapon/holo/esword/green
|
||||
|
||||
@@ -60,7 +60,6 @@ Buildable meters
|
||||
icon = 'icons/obj/pipe-item.dmi'
|
||||
icon_state = "simple"
|
||||
item_state = "buildpipe"
|
||||
flags = TABLEPASS|FPRINT
|
||||
w_class = 3
|
||||
level = 2
|
||||
|
||||
@@ -1133,7 +1132,6 @@ Buildable meters
|
||||
icon = 'icons/obj/pipe-item.dmi'
|
||||
icon_state = "meter"
|
||||
item_state = "buildpipe"
|
||||
flags = TABLEPASS|FPRINT
|
||||
w_class = 4
|
||||
|
||||
/obj/item/pipe_meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
|
||||
@@ -11,8 +11,6 @@
|
||||
var/set_temperature = T0C + 50 //K
|
||||
var/heating_power = 40000
|
||||
|
||||
flags = FPRINT
|
||||
|
||||
|
||||
/obj/machinery/space_heater/New()
|
||||
..()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon = 'icons/mecha/mech_construct.dmi'
|
||||
icon_state = "blank"
|
||||
w_class = 5
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
origin_tech = "programming=2;materials=2"
|
||||
var/construction_time = 100
|
||||
var/list/construction_cost = list("metal"=20000,"glass"=5000)
|
||||
@@ -20,7 +20,7 @@
|
||||
icon_state = "backbone"
|
||||
var/datum/construction/construct
|
||||
construction_cost = list("metal"=20000)
|
||||
flags = FPRINT | CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(!construct || !construct.action(W, user))
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
var/burning = null
|
||||
var/hitsound = null
|
||||
var/w_class = 3.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 5
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "Used for repairing or building APCs"
|
||||
icon = 'icons/obj/apc_repair.dmi'
|
||||
icon_state = "apc_frame"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
|
||||
@@ -10,7 +10,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
icon_state = "pda"
|
||||
item_state = "electronic"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_ID | SLOT_BELT
|
||||
|
||||
//Main variables
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "aicard" // aicard-full
|
||||
item_state = "electronic"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/flush = null
|
||||
origin_tech = "programming=4;materials=4"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A pair of binoculars."
|
||||
icon_state = "binoculars"
|
||||
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = 2.0
|
||||
throwforce = 5.0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/device/chameleon
|
||||
name = "chameleon projector"
|
||||
icon_state = "shield0"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "electronic"
|
||||
throwforce = 5.0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Used to debug electronic equipment."
|
||||
icon = 'icons/obj/hacktool.dmi'
|
||||
icon_state = "hacktool-g"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = 2.0
|
||||
throwforce = 5.0
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 4
|
||||
throw_range = 10
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
origin_tech = "magnets=2;combat=1"
|
||||
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "flashlight"
|
||||
item_state = "flashlight"
|
||||
w_class = 2
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
matter = list("metal" = 50,"glass" = 20)
|
||||
@@ -106,7 +106,7 @@
|
||||
desc = "A pen-sized light, used by medical staff."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
brightness_on = 2
|
||||
w_class = 1
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
desc = "A miniature lamp, that might be used by small robots."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
brightness_on = 2
|
||||
w_class = 1
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
item_state = "lamp"
|
||||
brightness_on = 5
|
||||
w_class = 4
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
on = 1
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
icon_state = "lightreplacer0"
|
||||
item_state = "electronic"
|
||||
|
||||
flags = FPRINT | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "magnets=3;materials=2"
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "megaphone"
|
||||
item_state = "radio"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
var/spamcheck = 0
|
||||
var/emagged = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
name = "multitool"
|
||||
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
|
||||
icon_state = "multitool"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = 2.0
|
||||
throwforce = 5.0
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "pai"
|
||||
item_state = "electronic"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "programming=2"
|
||||
var/obj/item/device/radio/radio
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "powersink0"
|
||||
item_state = "electronic"
|
||||
w_class = 4.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
frequency = 1449
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 5.0
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
anchored = 1
|
||||
w_class = 4.0
|
||||
canhear_range = 2
|
||||
flags = FPRINT | CONDUCT | TABLEPASS | NOBLOODY
|
||||
flags = CONDUCT | NOBLOODY
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/syndie = 0//Holder to see if it's a syndicate encrpyed radio
|
||||
var/maxf = 1499
|
||||
// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throw_speed = 2
|
||||
throw_range = 9
|
||||
|
||||
@@ -13,7 +13,6 @@ REAGENT SCANNER
|
||||
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
icon_state = "t-ray0"
|
||||
var/on = 0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
@@ -69,7 +68,7 @@ REAGENT SCANNER
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
||||
icon_state = "health"
|
||||
item_state = "analyzer"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
@@ -232,7 +231,7 @@ REAGENT SCANNER
|
||||
icon_state = "atmos"
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
@@ -279,7 +278,7 @@ REAGENT SCANNER
|
||||
icon_state = "spectrometer"
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | OPENCONTAINER
|
||||
flags = CONDUCT | OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
@@ -353,7 +352,7 @@ REAGENT SCANNER
|
||||
icon_state = "spectrometer"
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
slot_flags = SLOT_BACK //you can carry it on your back if you want, but it won't do anything unless attached to suit storage
|
||||
|
||||
//copied from tank.dm
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/list/storedinfo = new/list()
|
||||
var/list/timestamp = new/list()
|
||||
var/canprint = 1
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
throwforce = 2
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
|
||||
@@ -22,7 +22,7 @@ effective or pretty fucking useless.
|
||||
w_class = 1.0
|
||||
throw_speed = 4
|
||||
throw_range = 10
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
item_state = "electronic"
|
||||
origin_tech = "magnets=3;combat=3;syndicate=3"
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "voice0"
|
||||
item_state = "flashbang" //looks exactly like a flash (and nothing like a flashbang)
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
var/spamcheck = 0
|
||||
var/emagged = 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/robot_parts.dmi'
|
||||
item_state = "buildpipe"
|
||||
icon_state = "blank"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/construction_time = 100
|
||||
var/list/construction_cost = list("metal"=20000,"glass"=5000)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Some rods. Can be used for building, or something."
|
||||
singular_name = "metal rod"
|
||||
icon_state = "rods"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 3.0
|
||||
force = 9.0
|
||||
throwforce = 15.0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
@@ -82,7 +82,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
icon_state = "sheet-metal"
|
||||
matter = list("metal" = 3750)
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
@@ -91,7 +91,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
stacktype = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
|
||||
@@ -118,7 +118,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
item_state = "sheet-metal"
|
||||
matter = list("metal" = 7500)
|
||||
throwforce = 15.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
|
||||
@@ -197,7 +197,6 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
desc = "Large sheets of card, like boxes folded flat."
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
flags = FPRINT | TABLEPASS
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/item/stack/sheet
|
||||
name = "sheet"
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 3.0
|
||||
force = 5
|
||||
throwforce = 5
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/on = 1
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/tile/plasteel/New(var/loc, var/amount=null)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/*
|
||||
@@ -51,5 +51,5 @@
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "revolver"
|
||||
item_state = "gun"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3.0
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
desc = "There are 7 caps left! Make sure to recyle the box in an autolathe when it gets empty."
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "357-7"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
|
||||
matter = list("metal" = 10,"glass" = 10)
|
||||
@@ -205,7 +205,6 @@
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 2.0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
var/bullets = 5
|
||||
@@ -299,7 +298,6 @@
|
||||
desc = "It's nerf or nothing! Ages 8 and up."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "foamdart"
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 1.0
|
||||
|
||||
/obj/effect/foam_dart_dummy
|
||||
@@ -322,7 +320,7 @@
|
||||
item_state = "sword0"
|
||||
var/active = 0.0
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD
|
||||
flags = NOSHIELD
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
@@ -354,7 +352,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 5
|
||||
throwforce = 5
|
||||
@@ -570,7 +568,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 5
|
||||
throwforce = 5
|
||||
@@ -643,6 +641,5 @@
|
||||
desc = "No bother to sink or swim when you can just float!"
|
||||
icon_state = "inflatable"
|
||||
item_state = "inflatable"
|
||||
flags = FPRINT | TABLEPASS
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
@@ -12,7 +12,7 @@ AI MODULES
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
desc = "An AI Module for transmitting encrypted instructions to the AI."
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = 2.0
|
||||
throwforce = 5.0
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
|
||||
@@ -14,7 +14,6 @@ RSF
|
||||
anchored = 0.0
|
||||
var/stored_matter = 30
|
||||
var/mode = 1
|
||||
flags = TABLEPASS
|
||||
w_class = 3.0
|
||||
|
||||
/obj/item/weapon/rsf/examine(mob/user)
|
||||
|
||||
@@ -385,7 +385,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/icon_off = "lighter-g"
|
||||
w_class = 1
|
||||
throwforce = 4
|
||||
flags = TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("burnt", "singed")
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
density = 0
|
||||
anchored = 0
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "lipstick"
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 1.0
|
||||
var/colour = "red"
|
||||
var/open = 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plasticx"
|
||||
flags = FPRINT | TABLEPASS | NOBLUDGEON
|
||||
flags = NOBLUDGEON
|
||||
w_class = 2.0
|
||||
origin_tech = "syndicate=2"
|
||||
var/datum/wires/explosive/c4/wires = null
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
throwforce = 10
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
@@ -27,7 +27,6 @@
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags = FPRINT | TABLEPASS
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
force = 3.0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/flamethrower.dmi'
|
||||
icon_state = "flamethrowerbase"
|
||||
item_state = "flamethrower_0"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "flashbang"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "handcuff"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
desc = "A small satchel made for organizing seeds."
|
||||
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
|
||||
var/capacity = 500; //the number of seeds it can carry.
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 1
|
||||
var/list/item_quants = list()
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
sharp = 0
|
||||
@@ -137,7 +137,7 @@
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force = 10.0
|
||||
@@ -169,7 +169,7 @@
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 2.0
|
||||
throwforce = 8.0
|
||||
@@ -246,7 +246,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
matter = list("metal" = 3000)
|
||||
/* // NOPE
|
||||
var/food_total= 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/active_w_class
|
||||
sharp = 0
|
||||
edge = 0
|
||||
flags = FPRINT | TABLEPASS | NOBLOODY
|
||||
flags = NOBLOODY
|
||||
|
||||
/obj/item/weapon/melee/energy/proc/activate(mob/living/user)
|
||||
anchored = 1
|
||||
@@ -73,7 +73,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3
|
||||
flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS | NOBLOODY
|
||||
flags = CONDUCT | NOSHIELD | NOBLOODY
|
||||
origin_tech = "magnets=3;combat=4"
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
sharp = 1
|
||||
@@ -109,7 +109,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD | NOBLOODY
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/dropped(var/mob/user)
|
||||
@@ -177,7 +177,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
w_class = 4.0//So you can't hide it in your pocket or some such.
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD | NOBLOODY
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
var/mob/living/creator
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A tool used by great men to placate the frothing masses."
|
||||
icon_state = "chain"
|
||||
item_state = "chain"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 7
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
w_class = 3.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
|
||||
var/mopping = 0
|
||||
var/mopcount = 0
|
||||
|
||||
@@ -13,7 +13,7 @@ var/global/list/cached_icons = list()
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10,20,30,50,70)
|
||||
volume = 70
|
||||
flags = FPRINT | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
var/paint_type = ""
|
||||
|
||||
afterattack(turf/simulated/target, mob/user, proximity)
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "cell"
|
||||
item_state = "cell"
|
||||
origin_tech = "powerstorage=1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
force = 5.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
var/uses = 4.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 2.0
|
||||
item_state = "paper"
|
||||
throw_speed = 4
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "riot"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5.0
|
||||
throwforce = 5.0
|
||||
@@ -39,7 +39,7 @@
|
||||
desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "eshield0" // eshield1 for expanded
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
@@ -88,7 +88,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
var/active = 0.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
item_state = "electronic"
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
icon_state = "backpack"
|
||||
item_state = "backpack"
|
||||
w_class = 4.0
|
||||
flags = FPRINT|TABLEPASS
|
||||
slot_flags = SLOT_BACK //ERROOOOO
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
display_contents_with_number = 0 // UNStABLE AS FuCK, turn on when it stops crashing clients
|
||||
use_to_pickup = 1
|
||||
slot_flags = SLOT_BELT
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
// -----------------------------
|
||||
// Trash bag
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined")
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/mob/affecting = null
|
||||
var/deity_name = "Christ"
|
||||
|
||||
|
||||
@@ -444,7 +444,6 @@
|
||||
item_state = "zippo"
|
||||
storage_slots = 10
|
||||
w_class = 1
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
can_hold = list("/obj/item/weapon/flame/match")
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||
icon_state = "briefcase"
|
||||
item_state = "briefcase"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 8.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
|
||||
@@ -69,7 +69,6 @@
|
||||
item_state = "candlebox5"
|
||||
storage_slots = 5
|
||||
throwforce = 2
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
|
||||
@@ -133,7 +132,6 @@
|
||||
item_state = "cigpacket"
|
||||
w_class = 1
|
||||
throwforce = 2
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
storage_slots = 6
|
||||
can_hold = list("/obj/item/clothing/mask/cigarette")
|
||||
@@ -190,7 +188,6 @@
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
w_class = 1
|
||||
throwforce = 2
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
storage_slots = 7
|
||||
can_hold = list("/obj/item/clothing/mask/cigarette/cigar")
|
||||
|
||||
@@ -145,7 +145,6 @@
|
||||
icon_state = "secure"
|
||||
item_state = "sec-case"
|
||||
desc = "A large briefcase with a digital locking system."
|
||||
flags = FPRINT | TABLEPASS
|
||||
force = 8.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
@@ -216,7 +215,6 @@
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
flags = FPRINT | TABLEPASS
|
||||
force = 8.0
|
||||
w_class = 8.0
|
||||
max_w_class = 8
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "retractor"
|
||||
matter = list("metal" = 10000, "glass" = 5000)
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "hemostat"
|
||||
matter = list("metal" = 5000, "glass" = 2500)
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "pinched")
|
||||
@@ -44,7 +44,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "cautery"
|
||||
matter = list("metal" = 5000, "glass" = 2500)
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("burnt")
|
||||
@@ -59,7 +59,7 @@
|
||||
icon_state = "drill"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
matter = list("metal" = 15000, "glass" = 10000)
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -78,7 +78,7 @@
|
||||
desc = "Cut, cut, and once more cut."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "scalpel"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
@@ -134,7 +134,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "saw3"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 2.0
|
||||
throwforce = 9.0
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "baton"
|
||||
item_state = "classic_baton"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
|
||||
@@ -70,7 +69,6 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "telebaton_0"
|
||||
item_state = "telebaton_0"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
force = 3
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "table_parts"
|
||||
matter = list("metal" = 3750)
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
var/build_type = /obj/structure/table
|
||||
@@ -50,7 +50,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "reinf_tableparts"
|
||||
matter = list("metal" = 7500)
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
stack_types = list(/obj/item/stack/sheet/metal, /obj/item/stack/rods)
|
||||
build_type = /obj/structure/table/reinforced
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
name = "phoron tank"
|
||||
desc = "Contains dangerous phoron. Do not inhale. Warning: extremely flammable."
|
||||
icon_state = "phoron"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = null //they have no straps!
|
||||
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
name = "emergency oxygen tank"
|
||||
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
|
||||
icon_state = "emergency"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
force = 4.0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/item/weapon/tank
|
||||
name = "tank"
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 3
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/frequency = 1451
|
||||
var/broadcasting = null
|
||||
var/listening = 1.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
item_state = "electronic"
|
||||
throw_speed = 4
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
desc = "A wrench with many common uses. Can be usually found in your hand."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "wrench"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
@@ -37,7 +37,7 @@
|
||||
desc = "You can be totally screwwy with this."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "screwdriver"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
w_class = 1.0
|
||||
@@ -96,7 +96,7 @@
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "cutters"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6.0
|
||||
throw_speed = 2
|
||||
@@ -131,7 +131,7 @@
|
||||
name = "welding tool"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "welder"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
//Amount of OUCH when it's thrown
|
||||
@@ -433,7 +433,7 @@
|
||||
desc = "Used to remove floors and to pry open doors."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "crowbar"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
force_wielded = 30
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
unwieldsound = 'sound/weapons/saberoff.ogg'
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD
|
||||
flags = NOSHIELD
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "banhammer"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "toyhammer"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
@@ -20,7 +19,6 @@
|
||||
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
|
||||
icon_state = "nullrod"
|
||||
item_state = "nullrod"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
force = 15
|
||||
throw_speed = 1
|
||||
@@ -77,7 +75,6 @@
|
||||
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
|
||||
icon_state = "sord"
|
||||
item_state = "sord"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
force = 2
|
||||
throwforce = 1
|
||||
@@ -99,7 +96,7 @@
|
||||
desc = "What are you standing around staring at this for? Get to killing!"
|
||||
icon_state = "claymore"
|
||||
item_state = "claymore"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 40
|
||||
throwforce = 10
|
||||
@@ -124,7 +121,7 @@
|
||||
desc = "Woefully underpowered in D20"
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 40
|
||||
throwforce = 10
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user