Tweaks random gun spawners and supply packs

laser carbines and laser pistols spawn in the armoury with equal
probability.
Stunshells are now rare like they should be.
Shotgun crates now have two combat shotguns, as they are less likely to
spawn in the armoury anyways.
Weapons crate comes with laser pistols, energy weapons crate comes with
laser carbines. Seemed more consistent that way.
This commit is contained in:
mwerezak
2015-03-09 15:47:25 -04:00
parent 91d7dd7049
commit b9d2517d83
2 changed files with 18 additions and 17 deletions
+11 -11
View File
@@ -177,8 +177,8 @@
icon_state = "energykill100"
item_to_spawn()
return pick(prob(2);/obj/item/weapon/gun/energy/laser,\
prob(1);/obj/item/weapon/gun/energy/gun,\
prob(2);/obj/item/weapon/gun/energy/stunrevolver)
prob(2);/obj/item/weapon/gun/energy/gun,\
prob(1);/obj/item/weapon/gun/energy/stunrevolver)
/obj/random/projectile
name = "Random Projectile Weapon"
@@ -206,15 +206,15 @@
icon = 'icons/obj/ammo.dmi'
icon_state = "45-10"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/box/beanbags,\
prob(1);/obj/item/weapon/storage/box/shotgunammo,\
prob(2);/obj/item/weapon/storage/box/shotgunshells,\
prob(2);/obj/item/weapon/storage/box/stunshells,\
prob(1);/obj/item/ammo_magazine/c45m,\
prob(2);/obj/item/ammo_magazine/c45m/rubber,\
prob(2);/obj/item/ammo_magazine/c45m/flash,\
prob(1);/obj/item/ammo_magazine/mc9mmt,\
prob(3);/obj/item/ammo_magazine/mc9mmt/rubber)
return pick(prob(6);/obj/item/weapon/storage/box/beanbags,\
prob(2);/obj/item/weapon/storage/box/shotgunammo,\
prob(4);/obj/item/weapon/storage/box/shotgunshells,\
prob(1);/obj/item/weapon/storage/box/stunshells,\
prob(2);/obj/item/ammo_magazine/c45m,\
prob(4);/obj/item/ammo_magazine/c45m/rubber,\
prob(4);/obj/item/ammo_magazine/c45m/flash,\
prob(2);/obj/item/ammo_magazine/mc9mmt,\
prob(6);/obj/item/ammo_magazine/mc9mmt/rubber)
/obj/random/action_figure