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Fixes .inf fire
Credit to Kashargul for code.
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+2
-1
@@ -307,7 +307,8 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
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zone.remove_liquidfuel(used_liquid_fuel, !check_combustability())
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//calculate the energy produced by the reaction and then set the new temperature of the mix
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temperature = (starting_energy + vsc.fire_fuel_energy_release * (used_gas_fuel + used_liquid_fuel)) / heat_capacity()
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if(heat_capacity() > 0)
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temperature = min((starting_energy + vsc.fire_fuel_energy_release * (used_gas_fuel + used_liquid_fuel)) / heat_capacity(), MAX_ATMOS_TEMPERATURE)
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update_values()
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#ifdef FIREDBG
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@@ -98,3 +98,4 @@
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// Used in various things like tanks and oxygen pumps.
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#define TANK_MAX_RELEASE_PRESSURE (3*ONE_ATMOSPHERE)
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#define TANK_DEFAULT_RELEASE_PRESSURE ONE_ATMOSPHERE
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#define MAX_ATMOS_TEMPERATURE 1e7 //Without having a max temp, you can get .inf temps
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@@ -142,7 +142,7 @@
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return 0
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var/thermal_energy_limit = -(temperature - TCMB)*heat_capacity //ensure temperature does not go below TCMB
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thermal_energy = max( thermal_energy, thermal_energy_limit ) //thermal_energy and thermal_energy_limit are negative here.
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temperature += thermal_energy/heat_capacity
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temperature = min(temperature + thermal_energy / heat_capacity, MAX_ATMOS_TEMPERATURE)
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return thermal_energy
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//Returns the thermal energy change required to get to a new temperature
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