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https://github.com/VOREStation/VOREStation.git
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Merge upstream PR
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@@ -1,10 +1,6 @@
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/obj/machinery/autolathe
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name = "autolathe"
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desc = "It produces items using metal and glass."
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<<<<<<< HEAD
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icon = 'icons/obj/stationobjs_vr.dmi'
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=======
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>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
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icon_state = "autolathe"
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density = 1
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anchored = 1
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@@ -148,11 +144,7 @@
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if(is_robot_module(O))
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return 0
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<<<<<<< HEAD
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if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38) || istype (O,/obj/item/ammo_magazine/s44)/* VOREstation Edit*/) // Prevents ammo recycling exploit with speedloaders.
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=======
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if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38)) // Prevents ammo recycling exploit with speedloaders.
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>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
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to_chat(user, "\The [O] is too hazardous to recycle with the autolathe!")
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return
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/* ToDo: Make this actually check for ammo and change the value of the magazine if it's empty. -Spades
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@@ -211,11 +203,7 @@
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else
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to_chat(user, "You fill \the [src] with \the [eating].")
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<<<<<<< HEAD
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flick("autolathe_o", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
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=======
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flick("autolathe_loading", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
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>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
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if(istype(eating,/obj/item/stack))
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var/obj/item/stack/stack = eating
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@@ -297,10 +285,7 @@
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//Create the desired item.
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var/obj/item/I = new making.path(src.loc)
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<<<<<<< HEAD
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=======
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flick("[initial(icon_state)]_finish", src)
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>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
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if(multiplier > 1)
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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@@ -312,16 +297,6 @@
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updateUsrDialog()
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/obj/machinery/autolathe/update_icon()
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<<<<<<< HEAD
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if(panel_open)
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icon_state = "autolathe_t"
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else if(busy)
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icon_state = "autolathe_n"
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else
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if(icon_state == "autolathe_n")
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flick("autolathe_u", src) // If lid WAS closed, show opening animation
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icon_state = "autolathe"
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=======
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overlays.Cut()
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icon_state = initial(icon_state)
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@@ -332,7 +307,6 @@
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return
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if(busy)
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icon_state = "[icon_state]_work"
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>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
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//Updates overall lathe storage size.
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/obj/machinery/autolathe/RefreshParts()
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@@ -1,11 +1,6 @@
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/obj/machinery/pros_fabricator
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<<<<<<< HEAD
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icon = 'icons/obj/robotics_vr.dmi' //VOREStation Edit - New icon
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icon_state = "fab-idle"
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=======
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icon = 'icons/obj/robotics.dmi'
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icon_state = "prosfab"
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>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
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name = "Prosthetics Fabricator"
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desc = "A machine used for construction of prosthetics."
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density = 1
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