Merge upstream PR

This commit is contained in:
Aronai Sieyes
2020-05-22 20:57:18 -04:00
parent 4768d6b15a
commit bcb314813d
2 changed files with 0 additions and 31 deletions
-26
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@@ -1,10 +1,6 @@
/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
<<<<<<< HEAD
icon = 'icons/obj/stationobjs_vr.dmi'
=======
>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
icon_state = "autolathe"
density = 1
anchored = 1
@@ -148,11 +144,7 @@
if(is_robot_module(O))
return 0
<<<<<<< HEAD
if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38) || istype (O,/obj/item/ammo_magazine/s44)/* VOREstation Edit*/) // Prevents ammo recycling exploit with speedloaders.
=======
if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38)) // Prevents ammo recycling exploit with speedloaders.
>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
to_chat(user, "\The [O] is too hazardous to recycle with the autolathe!")
return
/* ToDo: Make this actually check for ammo and change the value of the magazine if it's empty. -Spades
@@ -211,11 +203,7 @@
else
to_chat(user, "You fill \the [src] with \the [eating].")
<<<<<<< HEAD
flick("autolathe_o", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
=======
flick("autolathe_loading", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
if(istype(eating,/obj/item/stack))
var/obj/item/stack/stack = eating
@@ -297,10 +285,7 @@
//Create the desired item.
var/obj/item/I = new making.path(src.loc)
<<<<<<< HEAD
=======
flick("[initial(icon_state)]_finish", src)
>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
if(multiplier > 1)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
@@ -312,16 +297,6 @@
updateUsrDialog()
/obj/machinery/autolathe/update_icon()
<<<<<<< HEAD
if(panel_open)
icon_state = "autolathe_t"
else if(busy)
icon_state = "autolathe_n"
else
if(icon_state == "autolathe_n")
flick("autolathe_u", src) // If lid WAS closed, show opening animation
icon_state = "autolathe"
=======
overlays.Cut()
icon_state = initial(icon_state)
@@ -332,7 +307,6 @@
return
if(busy)
icon_state = "[icon_state]_work"
>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
//Updates overall lathe storage size.
/obj/machinery/autolathe/RefreshParts()
-5
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@@ -1,11 +1,6 @@
/obj/machinery/pros_fabricator
<<<<<<< HEAD
icon = 'icons/obj/robotics_vr.dmi' //VOREStation Edit - New icon
icon_state = "fab-idle"
=======
icon = 'icons/obj/robotics.dmi'
icon_state = "prosfab"
>>>>>>> 5100fa1... Eris Research/Machine Sprite Port (#7127)
name = "Prosthetics Fabricator"
desc = "A machine used for construction of prosthetics."
density = 1