Bandaid fix for sealed rig removal

This commit is contained in:
HarpyEagle
2015-07-16 10:52:26 -04:00
parent 5e5df5a234
commit bcd81af4f6
@@ -772,7 +772,7 @@ It can still be worn/put on as normal.
if(slot_to_process)
if(strip_item) //Stripping an item from the mob
var/obj/item/W = strip_item
target.remove_from_mob(W)
target.unEquip(W)
W.add_fingerprint(source)
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
if(target.r_store)