Merge branch 'master' into upstream-merge-5335
@@ -31,7 +31,8 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
|
||||
#define INIT_ORDER_DEFAULT 0
|
||||
#define INIT_ORDER_LIGHTING 0
|
||||
#define INIT_ORDER_AIR -1
|
||||
#define INIT_ORDER_HOLOMAPS -5
|
||||
#define INIT_ORDER_PLANETS -4
|
||||
#define INIT_ORDER_HOLOMAPS -5 //VOREStation Add
|
||||
#define INIT_ORDER_OVERLAY -6
|
||||
#define INIT_ORDER_XENOARCH -20
|
||||
|
||||
@@ -44,6 +45,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
|
||||
#define FIRE_PRIORITY_AIRFLOW 30
|
||||
#define FIRE_PRIORITY_AIR 35
|
||||
#define FIRE_PRIORITY_DEFAULT 50
|
||||
#define FIRE_PRIORITY_PLANETS 75
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||||
#define FIRE_PRIORITY_MACHINES 100
|
||||
#define FIRE_PRIORITY_OVERLAYS 500
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||||
|
||||
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||||
@@ -12,4 +12,16 @@
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||||
var/area/A = locate(areapath) // Check if it actually exists
|
||||
if(istype(A) && A.z in using_map.player_levels)
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||||
grand_list_of_areas += A
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||||
return grand_list_of_areas
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||||
return grand_list_of_areas
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||||
|
||||
/** Checks if any living humans are in a given area! */
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||||
/proc/is_area_occupied(var/area/myarea)
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||||
// Testing suggests looping over human_mob_list is quicker than looping over area contents
|
||||
for(var/mob/living/carbon/human/H in human_mob_list)
|
||||
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
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||||
continue
|
||||
var/area/A = get_area(H)
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||||
if(A == myarea) //The loc of a turf is the area it is in.
|
||||
return 1
|
||||
return 0
|
||||
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||||
@@ -60,6 +60,7 @@ var/list/gamemode_cache = list()
|
||||
var/humans_need_surnames = 0
|
||||
var/allow_random_events = 0 // enables random events mid-round when set to 1
|
||||
var/allow_ai = 1 // allow ai job
|
||||
var/allow_ai_drones = 0 // allow ai controlled drones
|
||||
var/hostedby = null
|
||||
var/respawn = 1
|
||||
var/guest_jobban = 1
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||||
@@ -400,6 +401,9 @@ var/list/gamemode_cache = list()
|
||||
if ("allow_ai")
|
||||
config.allow_ai = 1
|
||||
|
||||
if ("allow_ai_drones")
|
||||
config.allow_ai_drones = 1
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||||
|
||||
// if ("authentication")
|
||||
// config.enable_authentication = 1
|
||||
|
||||
|
||||
@@ -0,0 +1,183 @@
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||||
SUBSYSTEM_DEF(planets)
|
||||
name = "Planets"
|
||||
init_order = INIT_ORDER_PLANETS
|
||||
priority = FIRE_PRIORITY_PLANETS
|
||||
wait = 2 SECONDS
|
||||
flags = SS_BACKGROUND
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/new_outdoor_turfs = list()
|
||||
var/list/new_outdoor_walls = list()
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||||
|
||||
var/list/planets = list()
|
||||
var/list/z_to_planet = list()
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||||
|
||||
var/list/currentrun = list()
|
||||
|
||||
var/list/needs_sun_update = list()
|
||||
var/list/needs_temp_update = list()
|
||||
|
||||
/datum/controller/subsystem/planets/Initialize(timeofday)
|
||||
admin_notice("<span class='danger'>Initializing planetary weather.</span>", R_DEBUG)
|
||||
createPlanets()
|
||||
allocateTurfs(TRUE)
|
||||
..()
|
||||
|
||||
/datum/controller/subsystem/planets/proc/createPlanets()
|
||||
var/list/planet_datums = subtypesof(/datum/planet)
|
||||
for(var/P in planet_datums)
|
||||
var/datum/planet/NP = new P()
|
||||
planets.Add(NP)
|
||||
for(var/Z in NP.expected_z_levels)
|
||||
if(Z > z_to_planet.len)
|
||||
z_to_planet.len = Z
|
||||
if(z_to_planet[Z])
|
||||
admin_notice("<span class='danger'>Z[Z] is shared by more than one planet!</span>", R_DEBUG)
|
||||
continue
|
||||
z_to_planet[Z] = NP
|
||||
|
||||
/datum/controller/subsystem/planets/proc/addTurf(var/turf/T,var/is_edge)
|
||||
if(is_edge)
|
||||
new_outdoor_walls |= T
|
||||
else
|
||||
new_outdoor_turfs |= T
|
||||
|
||||
/datum/controller/subsystem/planets/proc/removeTurf(var/turf/T,var/is_edge)
|
||||
if(is_edge)
|
||||
new_outdoor_walls -= T
|
||||
else
|
||||
new_outdoor_turfs -= T
|
||||
|
||||
if(z_to_planet.len >= T.z)
|
||||
var/datum/planet/P = z_to_planet[T.z]
|
||||
if(!P)
|
||||
return
|
||||
if(is_edge)
|
||||
P.planet_floors -= T
|
||||
else
|
||||
P.planet_walls -= T
|
||||
|
||||
/datum/controller/subsystem/planets/proc/allocateTurfs(var/initial = FALSE)
|
||||
var/list/currentlist = new_outdoor_turfs
|
||||
while(currentlist.len)
|
||||
var/turf/simulated/OT = currentlist[currentlist.len]
|
||||
currentlist.len--
|
||||
if(istype(OT) && z_to_planet[OT.z])
|
||||
var/datum/planet/P = z_to_planet[OT.z]
|
||||
P.planet_floors |= OT
|
||||
OT.vis_contents |= P.weather_holder.visuals
|
||||
if(!initial && MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
currentlist = new_outdoor_walls
|
||||
while(currentlist.len)
|
||||
var/turf/unsimulated/wall/planetary/PW = currentlist[currentlist.len]
|
||||
currentlist.len--
|
||||
if(istype(PW) && z_to_planet[PW.z])
|
||||
var/datum/planet/P = z_to_planet[PW.z]
|
||||
P.planet_walls |= PW
|
||||
if(!initial && MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/planets/proc/unallocateTurf(var/turf/simulated/T)
|
||||
if(istype(T) && z_to_planet[T.z])
|
||||
var/datum/planet/P = z_to_planet[T.z]
|
||||
P.planet_floors -= T
|
||||
T.vis_contents -= P.weather_holder.visuals
|
||||
|
||||
|
||||
/datum/controller/subsystem/planets/fire(resumed = 0)
|
||||
if(new_outdoor_turfs.len || new_outdoor_walls.len)
|
||||
allocateTurfs()
|
||||
|
||||
if(!resumed)
|
||||
src.currentrun = planets.Copy()
|
||||
|
||||
var/list/needs_sun_update = src.needs_sun_update
|
||||
while(needs_sun_update.len)
|
||||
var/datum/planet/P = needs_sun_update[needs_sun_update.len]
|
||||
needs_sun_update.len--
|
||||
updateSunlight(P)
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
var/list/needs_temp_update = src.needs_temp_update
|
||||
while(needs_temp_update.len)
|
||||
var/datum/planet/P = needs_temp_update[needs_temp_update.len]
|
||||
needs_temp_update.len--
|
||||
updateTemp(P)
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
var/list/currentrun = src.currentrun
|
||||
while(currentrun.len)
|
||||
var/datum/planet/P = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
|
||||
P.process(last_fire)
|
||||
|
||||
//Sun light needs changing
|
||||
if(P.needs_work & PLANET_PROCESS_SUN)
|
||||
P.needs_work &= ~PLANET_PROCESS_SUN
|
||||
needs_sun_update |= P
|
||||
|
||||
//Temperature needs updating
|
||||
if(P.needs_work & PLANET_PROCESS_TEMP)
|
||||
P.needs_work &= ~PLANET_PROCESS_TEMP
|
||||
needs_temp_update |= P
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/planets/proc/updateSunlight(var/datum/planet/P)
|
||||
// Remove old value from corners
|
||||
var/list/sunlit_corners = P.sunlit_corners
|
||||
var/old_lum_r = -P.sun["lum_r"]
|
||||
var/old_lum_g = -P.sun["lum_g"]
|
||||
var/old_lum_b = -P.sun["lum_b"]
|
||||
if(old_lum_r || old_lum_g || old_lum_b)
|
||||
for(var/C in sunlit_corners)
|
||||
var/datum/lighting_corner/LC = C
|
||||
LC.update_lumcount(old_lum_r, old_lum_g, old_lum_b)
|
||||
CHECK_TICK
|
||||
sunlit_corners.Cut()
|
||||
|
||||
// Calculate new values to apply
|
||||
var/new_brightness = P.sun["brightness"]
|
||||
var/new_color = P.sun["color"]
|
||||
var/lum_r = new_brightness * GetRedPart (new_color) / 255
|
||||
var/lum_g = new_brightness * GetGreenPart(new_color) / 255
|
||||
var/lum_b = new_brightness * GetBluePart (new_color) / 255
|
||||
var/static/update_gen = -1 // Used to prevent double-processing corners. Otherwise would happen when looping over adjacent turfs.
|
||||
for(var/I in P.planet_floors)
|
||||
var/turf/simulated/T = I
|
||||
if(!T.lighting_corners_initialised)
|
||||
T.generate_missing_corners()
|
||||
for(var/C in T.get_corners())
|
||||
var/datum/lighting_corner/LC = C
|
||||
if(LC.update_gen != update_gen && LC.active)
|
||||
sunlit_corners += LC
|
||||
LC.update_gen = update_gen
|
||||
LC.update_lumcount(lum_r, lum_g, lum_b)
|
||||
CHECK_TICK
|
||||
update_gen--
|
||||
P.sun["lum_r"] = lum_r
|
||||
P.sun["lum_g"] = lum_g
|
||||
P.sun["lum_b"] = lum_b
|
||||
|
||||
/datum/controller/subsystem/planets/proc/updateTemp(var/datum/planet/P)
|
||||
//Set new temperatures
|
||||
for(var/W in P.planet_walls)
|
||||
var/turf/unsimulated/wall/planetary/wall = W
|
||||
wall.set_temperature(P.weather_holder.temperature)
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/planets/proc/weatherDisco()
|
||||
var/count = 100000
|
||||
while(count > 0)
|
||||
count--
|
||||
for(var/planet in planets)
|
||||
var/datum/planet/P = planet
|
||||
if(P.weather_holder)
|
||||
P.weather_holder.change_weather(pick(P.weather_holder.allowed_weather_types))
|
||||
sleep(3)
|
||||
@@ -133,9 +133,6 @@
|
||||
if("Vote")
|
||||
debug_variables(vote)
|
||||
feedback_add_details("admin_verb", "DVote")
|
||||
if("Planets")
|
||||
debug_variables(planet_controller)
|
||||
feedback_add_details("admin_verb", "DPlanets")
|
||||
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
|
||||
return
|
||||
|
||||
|
||||
@@ -22,16 +22,16 @@
|
||||
cost = 40
|
||||
containertype = /obj/structure/closet/crate/secure/gear
|
||||
containername = "Security equipment crate"
|
||||
access = access_security
|
||||
access = access_security*/
|
||||
|
||||
/datum/supply_packs/munitions/egunpistol
|
||||
name = "Weapons - Energy sidearms"
|
||||
contains = list(/obj/item/weapon/gun/energy/gun = 2)
|
||||
cost = 40
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure/weapon
|
||||
containername = "Energy sidearms crate"
|
||||
access = access_security
|
||||
*/
|
||||
access = access_armory //VOREStation Edit - Guns are for the armory.
|
||||
|
||||
/datum/supply_packs/munitions/flareguns
|
||||
name = "Weapons - Flare guns"
|
||||
contains = list(
|
||||
|
||||
@@ -83,7 +83,7 @@ The "dust" will damage the hull of the station causin minor hull breaches.
|
||||
endx = world.maxx-TRANSITIONEDGE
|
||||
//VOREStation Edit - No space dust outside of space
|
||||
var/list/z_levels = using_map.station_levels.Copy()
|
||||
for(var/datum/planet/P in planet_controller.planets)
|
||||
for(var/datum/planet/P in SSplanets.planets)
|
||||
z_levels.Remove(P.expected_z_levels)
|
||||
var/z_level = pick(z_levels)
|
||||
//VOREStation Edit End
|
||||
|
||||
@@ -200,14 +200,16 @@ GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactiva
|
||||
if(!istype(transfer) || locate(/mob/living/silicon/ai) in src)
|
||||
return
|
||||
|
||||
if(transfer.controlling_drone)
|
||||
transfer.controlling_drone.release_ai_control("Unit control lost. Core transfer completed.")
|
||||
transfer.aiRestorePowerRoutine = 0
|
||||
transfer.control_disabled = 0
|
||||
transfer.aiRadio.disabledAi = 0
|
||||
transfer.loc = get_turf(src)
|
||||
transfer.create_eyeobj()
|
||||
transfer.cancel_camera()
|
||||
user << "<span class='notice'>Transfer successful:</span> [transfer.name] placed within stationary core."
|
||||
transfer << "You have been transferred into a stationary core. Remote device connection restored."
|
||||
to_chat(user, "<span class='notice'>Transfer successful:</span> [transfer.name] placed within stationary core.")
|
||||
to_chat(transfer, "You have been transferred into a stationary core. Remote device connection restored.")
|
||||
|
||||
if(card)
|
||||
card.clear()
|
||||
|
||||
@@ -362,6 +362,8 @@
|
||||
|
||||
qdel(R.mmi)
|
||||
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
|
||||
for(var/mob/M in I) //VOREStation edit
|
||||
despawn_occupant(M)
|
||||
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
|
||||
O.forceMove(R)
|
||||
qdel(I)
|
||||
|
||||
@@ -64,20 +64,24 @@
|
||||
add_attack_logs(user,carded_ai,"Purged from AI Card")
|
||||
flush = 1
|
||||
carded_ai.suiciding = 1
|
||||
carded_ai << "Your power has been disabled!"
|
||||
to_chat(carded_ai, "Your power has been disabled!")
|
||||
while (carded_ai && carded_ai.stat != 2)
|
||||
if(carded_ai.controlling_drone && prob(carded_ai.oxyloss)) //You feel it creeping? Eventually will reach 100, resulting in the second half of the AI's remaining life being lonely.
|
||||
carded_ai.controlling_drone.release_ai_control("Unit lost. Integrity too low to maintain connection.")
|
||||
carded_ai.adjustOxyLoss(2)
|
||||
carded_ai.updatehealth()
|
||||
sleep(10)
|
||||
flush = 0
|
||||
if (href_list["radio"])
|
||||
carded_ai.aiRadio.disabledAi = text2num(href_list["radio"])
|
||||
carded_ai << "<span class='warning'>Your Subspace Transceiver has been [carded_ai.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>"
|
||||
user << "<span class='notice'>You [carded_ai.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>"
|
||||
to_chat(carded_ai, "<span class='warning'>Your Subspace Transceiver has been [carded_ai.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [carded_ai.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>")
|
||||
if (href_list["wireless"])
|
||||
carded_ai.control_disabled = text2num(href_list["wireless"])
|
||||
carded_ai << "<span class='warning'>Your wireless interface has been [carded_ai.control_disabled ? "disabled" : "enabled"]!</span>"
|
||||
user << "<span class='notice'>You [carded_ai.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>"
|
||||
to_chat(carded_ai, "<span class='warning'>Your wireless interface has been [carded_ai.control_disabled ? "disabled" : "enabled"]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [carded_ai.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>")
|
||||
if(carded_ai.control_disabled && carded_ai.controlling_drone)
|
||||
carded_ai.controlling_drone.release_ai_control("Unit control terminated at intellicore port.")
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
@@ -94,12 +98,12 @@
|
||||
icon_state = "aicard"
|
||||
|
||||
/obj/item/device/aicard/proc/grab_ai(var/mob/living/silicon/ai/ai, var/mob/living/user)
|
||||
if(!ai.client)
|
||||
user << "<span class='danger'>ERROR:</span> AI [ai.name] is offline. Unable to transfer."
|
||||
if(!ai.client && !ai.controlling_drone)
|
||||
to_chat(user, "<span class='danger'>ERROR:</span> AI [ai.name] is offline. Unable to transfer.")
|
||||
return 0
|
||||
|
||||
if(carded_ai)
|
||||
user << "<span class='danger'>Transfer failed:</span> Existing AI found on remote device. Remove existing AI to install a new one."
|
||||
to_chat(user, "<span class='danger'>Transfer failed:</span> Existing AI found on remote device. Remove existing AI to install a new one.")
|
||||
return 0
|
||||
|
||||
if(!user.IsAdvancedToolUser() && isanimal(user))
|
||||
@@ -108,7 +112,9 @@
|
||||
return 0
|
||||
|
||||
user.visible_message("\The [user] starts transferring \the [ai] into \the [src]...", "You start transferring \the [ai] into \the [src]...")
|
||||
ai << "<span class='danger'>\The [user] is transferring you into \the [src]!</span>"
|
||||
to_chat(ai, "<span class='danger'>\The [user] is transferring you into \the [src]!</span>")
|
||||
if(ai.controlling_drone)
|
||||
to_chat(ai.controlling_drone, "<span class='danger'>\The [user] is transferring you into \the [src]!</span>")
|
||||
|
||||
if(do_after(user, 100))
|
||||
if(istype(ai.loc, /turf/))
|
||||
@@ -124,11 +130,13 @@
|
||||
ai.control_disabled = 1
|
||||
ai.aiRestorePowerRoutine = 0
|
||||
carded_ai = ai
|
||||
if(ai.controlling_drone)
|
||||
ai.controlling_drone.release_ai_control("Unit control lost.")
|
||||
|
||||
if(ai.client)
|
||||
ai << "You have been transferred into a mobile core. Remote access lost."
|
||||
to_chat(ai, "You have been transferred into a mobile core. Remote access lost.")
|
||||
if(user.client)
|
||||
user << "<span class='notice'><b>Transfer successful:</b></span> [ai.name] extracted from current device and placed within mobile core."
|
||||
to_chat(ai, "<span class='notice'><b>Transfer successful:</b></span> [ai.name] extracted from current device and placed within mobile core.")
|
||||
|
||||
ai.canmove = 1
|
||||
update_icon()
|
||||
|
||||
@@ -1,253 +1,252 @@
|
||||
// Proc: ui_interact()
|
||||
// Parameters: 4 (standard NanoUI arguments)
|
||||
// Description: Uses a bunch of for loops to turn lists into lists of lists, so they can be displayed in nanoUI, then displays various buttons to the user.
|
||||
/obj/item/device/communicator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/key_state = null)
|
||||
// this is the data which will be sent to the ui
|
||||
var/data[0] //General nanoUI information
|
||||
var/communicators[0] //List of communicators
|
||||
var/invites[0] //Communicators and ghosts we've invited to our communicator.
|
||||
var/requests[0] //Communicators and ghosts wanting to go in our communicator.
|
||||
var/voices[0] //Current /mob/living/voice s inside the device.
|
||||
var/connected_communicators[0] //Current communicators connected to the device.
|
||||
|
||||
var/im_contacts_ui[0] //List of communicators that have been messaged.
|
||||
var/im_list_ui[0] //List of messages.
|
||||
|
||||
var/weather[0]
|
||||
var/injection = null
|
||||
var/modules_ui[0] //Home screen info.
|
||||
|
||||
//First we add other 'local' communicators.
|
||||
for(var/obj/item/device/communicator/comm in known_devices)
|
||||
if(comm.network_visibility && comm.exonet)
|
||||
communicators[++communicators.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
|
||||
|
||||
//Now for ghosts who we pretend have communicators.
|
||||
for(var/mob/observer/dead/O in known_devices)
|
||||
if(O.client && O.client.prefs.communicator_visibility == 1 && O.exonet)
|
||||
communicators[++communicators.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
|
||||
|
||||
//Lists all the other communicators that we invited.
|
||||
for(var/obj/item/device/communicator/comm in voice_invites)
|
||||
if(comm.exonet)
|
||||
invites[++invites.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
|
||||
|
||||
//Ghosts we invited.
|
||||
for(var/mob/observer/dead/O in voice_invites)
|
||||
if(O.exonet && O.client)
|
||||
invites[++invites.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
|
||||
|
||||
//Communicators that want to talk to us.
|
||||
for(var/obj/item/device/communicator/comm in voice_requests)
|
||||
if(comm.exonet)
|
||||
requests[++requests.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
|
||||
|
||||
//Ghosts that want to talk to us.
|
||||
for(var/mob/observer/dead/O in voice_requests)
|
||||
if(O.exonet && O.client)
|
||||
requests[++requests.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
|
||||
|
||||
//Now for all the voice mobs inside the communicator.
|
||||
for(var/mob/living/voice/voice in contents)
|
||||
voices[++voices.len] = list("name" = sanitize("[voice.name]'s communicator"), "true_name" = sanitize(voice.name))
|
||||
|
||||
//Finally, all the communicators linked to this one.
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
connected_communicators[++connected_communicators.len] = list("name" = sanitize(comm.name), "true_name" = sanitize(comm.name), "ref" = "\ref[comm]")
|
||||
|
||||
//Devices that have been messaged or recieved messages from.
|
||||
for(var/obj/item/device/communicator/comm in im_contacts)
|
||||
if(comm.exonet)
|
||||
im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
|
||||
|
||||
for(var/mob/observer/dead/ghost in im_contacts)
|
||||
if(ghost.exonet)
|
||||
im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(ghost.name), "address" = ghost.exonet.address, "ref" = "\ref[ghost]")
|
||||
|
||||
//Actual messages.
|
||||
for(var/I in im_list)
|
||||
im_list_ui[++im_list_ui.len] = list("address" = I["address"], "to_address" = I["to_address"], "im" = I["im"])
|
||||
|
||||
//Weather reports.
|
||||
if(planet_controller)
|
||||
for(var/datum/planet/planet in planet_controller.planets)
|
||||
if(planet.weather_holder && planet.weather_holder.current_weather)
|
||||
var/list/W = list(
|
||||
"Planet" = planet.name,
|
||||
"Time" = planet.current_time.show_time("hh:mm"),
|
||||
"Weather" = planet.weather_holder.current_weather.name,
|
||||
"Temperature" = planet.weather_holder.temperature - T0C,
|
||||
"High" = planet.weather_holder.current_weather.temp_high - T0C,
|
||||
"Low" = planet.weather_holder.current_weather.temp_low - T0C)
|
||||
weather[++weather.len] = W
|
||||
|
||||
injection = "<div>Test</div>"
|
||||
|
||||
//Modules for homescreen.
|
||||
for(var/list/R in modules)
|
||||
modules_ui[++modules_ui.len] = R
|
||||
|
||||
data["owner"] = owner ? owner : "Unset"
|
||||
data["occupation"] = occupation ? occupation : "Swipe ID to set."
|
||||
data["connectionStatus"] = get_connection_to_tcomms()
|
||||
data["visible"] = network_visibility
|
||||
data["address"] = exonet.address ? exonet.address : "Unallocated"
|
||||
data["targetAddress"] = target_address
|
||||
data["targetAddressName"] = target_address_name
|
||||
data["currentTab"] = selected_tab
|
||||
data["knownDevices"] = communicators
|
||||
data["invitesSent"] = invites
|
||||
data["requestsReceived"] = requests
|
||||
data["voice_mobs"] = voices
|
||||
data["communicating"] = connected_communicators
|
||||
data["video_comm"] = video_source ? "\ref[video_source.loc]" : null
|
||||
data["imContacts"] = im_contacts_ui
|
||||
data["imList"] = im_list_ui
|
||||
data["time"] = stationtime2text()
|
||||
data["ring"] = ringer
|
||||
data["homeScreen"] = modules_ui
|
||||
data["note"] = note // current notes
|
||||
data["weather"] = weather
|
||||
data["aircontents"] = src.analyze_air()
|
||||
data["flashlight"] = fon
|
||||
data["injection"] = injection
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 475, 700, state = key_state)
|
||||
// add templates for screens in common with communicator.
|
||||
ui.add_template("atmosphericScan", "atmospheric_scan.tmpl")
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every five Master Controller tick
|
||||
ui.set_auto_update(5)
|
||||
|
||||
// Proc: Topic()
|
||||
// Parameters: 2 (standard Topic arguments)
|
||||
// Description: Responds to NanoUI button presses.
|
||||
/obj/item/device/communicator/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["rename"])
|
||||
var/new_name = sanitizeSafe(input(usr,"Please enter your name.","Communicator",usr.name) )
|
||||
if(new_name)
|
||||
register_device(new_name)
|
||||
|
||||
if(href_list["toggle_visibility"])
|
||||
switch(network_visibility)
|
||||
if(1) //Visible, becoming invisbile
|
||||
network_visibility = 0
|
||||
if(camera)
|
||||
camera.remove_network(NETWORK_COMMUNICATORS)
|
||||
if(0) //Invisible, becoming visible
|
||||
network_visibility = 1
|
||||
if(camera)
|
||||
camera.add_network(NETWORK_COMMUNICATORS)
|
||||
|
||||
if(href_list["toggle_ringer"])
|
||||
ringer = !ringer
|
||||
|
||||
if(href_list["add_hex"])
|
||||
var/hex = href_list["add_hex"]
|
||||
add_to_EPv2(hex)
|
||||
|
||||
if(href_list["write_target_address"])
|
||||
var/new_address = sanitizeSafe(input(usr,"Please enter the desired target EPv2 address. Note that you must write the colons \
|
||||
yourself.","Communicator",src.target_address) )
|
||||
if(new_address)
|
||||
target_address = new_address
|
||||
|
||||
if(href_list["clear_target_address"])
|
||||
target_address = ""
|
||||
|
||||
if(href_list["dial"])
|
||||
if(!get_connection_to_tcomms())
|
||||
usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
|
||||
return
|
||||
var/their_address = href_list["dial"]
|
||||
exonet.send_message(their_address, "voice")
|
||||
|
||||
if(href_list["decline"])
|
||||
var/ref_to_remove = href_list["decline"]
|
||||
var/atom/decline = locate(ref_to_remove)
|
||||
if(decline)
|
||||
del_request(decline)
|
||||
|
||||
if(href_list["message"])
|
||||
if(!get_connection_to_tcomms())
|
||||
usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
|
||||
return
|
||||
var/their_address = href_list["message"]
|
||||
var/text = sanitizeSafe(input(usr,"Enter your message.","Text Message"))
|
||||
if(text)
|
||||
exonet.send_message(their_address, "text", text)
|
||||
im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
|
||||
log_pda("(COMM: [src]) sent \"[text]\" to [exonet.get_atom_from_address(their_address)]", usr)
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
|
||||
continue
|
||||
if(exonet.get_atom_from_address(their_address) == M)
|
||||
continue
|
||||
M.show_message("Comm IM - [src] -> [exonet.get_atom_from_address(their_address)]: [text]")
|
||||
|
||||
if(href_list["disconnect"])
|
||||
var/name_to_disconnect = href_list["disconnect"]
|
||||
for(var/mob/living/voice/V in contents)
|
||||
if(name_to_disconnect == V.name)
|
||||
close_connection(usr, V, "[usr] hung up")
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
if(name_to_disconnect == comm.name)
|
||||
close_connection(usr, comm, "[usr] hung up")
|
||||
|
||||
if(href_list["startvideo"])
|
||||
var/ref_to_video = href_list["startvideo"]
|
||||
var/obj/item/device/communicator/comm = locate(ref_to_video)
|
||||
if(comm)
|
||||
connect_video(usr, comm)
|
||||
|
||||
if(href_list["endvideo"])
|
||||
if(video_source)
|
||||
end_video()
|
||||
|
||||
if(href_list["watchvideo"])
|
||||
if(video_source)
|
||||
watch_video(usr,video_source.loc)
|
||||
|
||||
if(href_list["copy"])
|
||||
target_address = href_list["copy"]
|
||||
|
||||
if(href_list["copy_name"])
|
||||
target_address_name = href_list["copy_name"]
|
||||
|
||||
if(href_list["hang_up"])
|
||||
for(var/mob/living/voice/V in contents)
|
||||
close_connection(usr, V, "[usr] hung up")
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
close_connection(usr, comm, "[usr] hung up")
|
||||
|
||||
if(href_list["switch_tab"])
|
||||
selected_tab = href_list["switch_tab"]
|
||||
|
||||
if(href_list["edit"])
|
||||
var/n = input(usr, "Please enter message", name, notehtml)
|
||||
n = sanitizeSafe(n, extra = 0)
|
||||
if(n)
|
||||
note = html_decode(n)
|
||||
notehtml = note
|
||||
note = replacetext(note, "\n", "<br>")
|
||||
else
|
||||
note = ""
|
||||
notehtml = note
|
||||
|
||||
if(href_list["Light"])
|
||||
fon = !fon
|
||||
set_light(fon * flum)
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
add_fingerprint(usr)
|
||||
// Proc: ui_interact()
|
||||
// Parameters: 4 (standard NanoUI arguments)
|
||||
// Description: Uses a bunch of for loops to turn lists into lists of lists, so they can be displayed in nanoUI, then displays various buttons to the user.
|
||||
/obj/item/device/communicator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/key_state = null)
|
||||
// this is the data which will be sent to the ui
|
||||
var/data[0] //General nanoUI information
|
||||
var/communicators[0] //List of communicators
|
||||
var/invites[0] //Communicators and ghosts we've invited to our communicator.
|
||||
var/requests[0] //Communicators and ghosts wanting to go in our communicator.
|
||||
var/voices[0] //Current /mob/living/voice s inside the device.
|
||||
var/connected_communicators[0] //Current communicators connected to the device.
|
||||
|
||||
var/im_contacts_ui[0] //List of communicators that have been messaged.
|
||||
var/im_list_ui[0] //List of messages.
|
||||
|
||||
var/weather[0]
|
||||
var/injection = null
|
||||
var/modules_ui[0] //Home screen info.
|
||||
|
||||
//First we add other 'local' communicators.
|
||||
for(var/obj/item/device/communicator/comm in known_devices)
|
||||
if(comm.network_visibility && comm.exonet)
|
||||
communicators[++communicators.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
|
||||
|
||||
//Now for ghosts who we pretend have communicators.
|
||||
for(var/mob/observer/dead/O in known_devices)
|
||||
if(O.client && O.client.prefs.communicator_visibility == 1 && O.exonet)
|
||||
communicators[++communicators.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
|
||||
|
||||
//Lists all the other communicators that we invited.
|
||||
for(var/obj/item/device/communicator/comm in voice_invites)
|
||||
if(comm.exonet)
|
||||
invites[++invites.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
|
||||
|
||||
//Ghosts we invited.
|
||||
for(var/mob/observer/dead/O in voice_invites)
|
||||
if(O.exonet && O.client)
|
||||
invites[++invites.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
|
||||
|
||||
//Communicators that want to talk to us.
|
||||
for(var/obj/item/device/communicator/comm in voice_requests)
|
||||
if(comm.exonet)
|
||||
requests[++requests.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
|
||||
|
||||
//Ghosts that want to talk to us.
|
||||
for(var/mob/observer/dead/O in voice_requests)
|
||||
if(O.exonet && O.client)
|
||||
requests[++requests.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
|
||||
|
||||
//Now for all the voice mobs inside the communicator.
|
||||
for(var/mob/living/voice/voice in contents)
|
||||
voices[++voices.len] = list("name" = sanitize("[voice.name]'s communicator"), "true_name" = sanitize(voice.name))
|
||||
|
||||
//Finally, all the communicators linked to this one.
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
connected_communicators[++connected_communicators.len] = list("name" = sanitize(comm.name), "true_name" = sanitize(comm.name), "ref" = "\ref[comm]")
|
||||
|
||||
//Devices that have been messaged or recieved messages from.
|
||||
for(var/obj/item/device/communicator/comm in im_contacts)
|
||||
if(comm.exonet)
|
||||
im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
|
||||
|
||||
for(var/mob/observer/dead/ghost in im_contacts)
|
||||
if(ghost.exonet)
|
||||
im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(ghost.name), "address" = ghost.exonet.address, "ref" = "\ref[ghost]")
|
||||
|
||||
//Actual messages.
|
||||
for(var/I in im_list)
|
||||
im_list_ui[++im_list_ui.len] = list("address" = I["address"], "to_address" = I["to_address"], "im" = I["im"])
|
||||
|
||||
//Weather reports.
|
||||
for(var/datum/planet/planet in SSplanets.planets)
|
||||
if(planet.weather_holder && planet.weather_holder.current_weather)
|
||||
var/list/W = list(
|
||||
"Planet" = planet.name,
|
||||
"Time" = planet.current_time.show_time("hh:mm"),
|
||||
"Weather" = planet.weather_holder.current_weather.name,
|
||||
"Temperature" = planet.weather_holder.temperature - T0C,
|
||||
"High" = planet.weather_holder.current_weather.temp_high - T0C,
|
||||
"Low" = planet.weather_holder.current_weather.temp_low - T0C)
|
||||
weather[++weather.len] = W
|
||||
|
||||
injection = "<div>Test</div>"
|
||||
|
||||
//Modules for homescreen.
|
||||
for(var/list/R in modules)
|
||||
modules_ui[++modules_ui.len] = R
|
||||
|
||||
data["owner"] = owner ? owner : "Unset"
|
||||
data["occupation"] = occupation ? occupation : "Swipe ID to set."
|
||||
data["connectionStatus"] = get_connection_to_tcomms()
|
||||
data["visible"] = network_visibility
|
||||
data["address"] = exonet.address ? exonet.address : "Unallocated"
|
||||
data["targetAddress"] = target_address
|
||||
data["targetAddressName"] = target_address_name
|
||||
data["currentTab"] = selected_tab
|
||||
data["knownDevices"] = communicators
|
||||
data["invitesSent"] = invites
|
||||
data["requestsReceived"] = requests
|
||||
data["voice_mobs"] = voices
|
||||
data["communicating"] = connected_communicators
|
||||
data["video_comm"] = video_source ? "\ref[video_source.loc]" : null
|
||||
data["imContacts"] = im_contacts_ui
|
||||
data["imList"] = im_list_ui
|
||||
data["time"] = stationtime2text()
|
||||
data["ring"] = ringer
|
||||
data["homeScreen"] = modules_ui
|
||||
data["note"] = note // current notes
|
||||
data["weather"] = weather
|
||||
data["aircontents"] = src.analyze_air()
|
||||
data["flashlight"] = fon
|
||||
data["injection"] = injection
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 475, 700, state = key_state)
|
||||
// add templates for screens in common with communicator.
|
||||
ui.add_template("atmosphericScan", "atmospheric_scan.tmpl")
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every five Master Controller tick
|
||||
ui.set_auto_update(5)
|
||||
|
||||
// Proc: Topic()
|
||||
// Parameters: 2 (standard Topic arguments)
|
||||
// Description: Responds to NanoUI button presses.
|
||||
/obj/item/device/communicator/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["rename"])
|
||||
var/new_name = sanitizeSafe(input(usr,"Please enter your name.","Communicator",usr.name) )
|
||||
if(new_name)
|
||||
register_device(new_name)
|
||||
|
||||
if(href_list["toggle_visibility"])
|
||||
switch(network_visibility)
|
||||
if(1) //Visible, becoming invisbile
|
||||
network_visibility = 0
|
||||
if(camera)
|
||||
camera.remove_network(NETWORK_COMMUNICATORS)
|
||||
if(0) //Invisible, becoming visible
|
||||
network_visibility = 1
|
||||
if(camera)
|
||||
camera.add_network(NETWORK_COMMUNICATORS)
|
||||
|
||||
if(href_list["toggle_ringer"])
|
||||
ringer = !ringer
|
||||
|
||||
if(href_list["add_hex"])
|
||||
var/hex = href_list["add_hex"]
|
||||
add_to_EPv2(hex)
|
||||
|
||||
if(href_list["write_target_address"])
|
||||
var/new_address = sanitizeSafe(input(usr,"Please enter the desired target EPv2 address. Note that you must write the colons \
|
||||
yourself.","Communicator",src.target_address) )
|
||||
if(new_address)
|
||||
target_address = new_address
|
||||
|
||||
if(href_list["clear_target_address"])
|
||||
target_address = ""
|
||||
|
||||
if(href_list["dial"])
|
||||
if(!get_connection_to_tcomms())
|
||||
usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
|
||||
return
|
||||
var/their_address = href_list["dial"]
|
||||
exonet.send_message(their_address, "voice")
|
||||
|
||||
if(href_list["decline"])
|
||||
var/ref_to_remove = href_list["decline"]
|
||||
var/atom/decline = locate(ref_to_remove)
|
||||
if(decline)
|
||||
del_request(decline)
|
||||
|
||||
if(href_list["message"])
|
||||
if(!get_connection_to_tcomms())
|
||||
usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
|
||||
return
|
||||
var/their_address = href_list["message"]
|
||||
var/text = sanitizeSafe(input(usr,"Enter your message.","Text Message"))
|
||||
if(text)
|
||||
exonet.send_message(their_address, "text", text)
|
||||
im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
|
||||
log_pda("(COMM: [src]) sent \"[text]\" to [exonet.get_atom_from_address(their_address)]", usr)
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
|
||||
continue
|
||||
if(exonet.get_atom_from_address(their_address) == M)
|
||||
continue
|
||||
M.show_message("Comm IM - [src] -> [exonet.get_atom_from_address(their_address)]: [text]")
|
||||
|
||||
if(href_list["disconnect"])
|
||||
var/name_to_disconnect = href_list["disconnect"]
|
||||
for(var/mob/living/voice/V in contents)
|
||||
if(name_to_disconnect == V.name)
|
||||
close_connection(usr, V, "[usr] hung up")
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
if(name_to_disconnect == comm.name)
|
||||
close_connection(usr, comm, "[usr] hung up")
|
||||
|
||||
if(href_list["startvideo"])
|
||||
var/ref_to_video = href_list["startvideo"]
|
||||
var/obj/item/device/communicator/comm = locate(ref_to_video)
|
||||
if(comm)
|
||||
connect_video(usr, comm)
|
||||
|
||||
if(href_list["endvideo"])
|
||||
if(video_source)
|
||||
end_video()
|
||||
|
||||
if(href_list["watchvideo"])
|
||||
if(video_source)
|
||||
watch_video(usr,video_source.loc)
|
||||
|
||||
if(href_list["copy"])
|
||||
target_address = href_list["copy"]
|
||||
|
||||
if(href_list["copy_name"])
|
||||
target_address_name = href_list["copy_name"]
|
||||
|
||||
if(href_list["hang_up"])
|
||||
for(var/mob/living/voice/V in contents)
|
||||
close_connection(usr, V, "[usr] hung up")
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
close_connection(usr, comm, "[usr] hung up")
|
||||
|
||||
if(href_list["switch_tab"])
|
||||
selected_tab = href_list["switch_tab"]
|
||||
|
||||
if(href_list["edit"])
|
||||
var/n = input(usr, "Please enter message", name, notehtml)
|
||||
n = sanitizeSafe(n, extra = 0)
|
||||
if(n)
|
||||
note = html_decode(n)
|
||||
notehtml = note
|
||||
note = replacetext(note, "\n", "<br>")
|
||||
else
|
||||
note = ""
|
||||
notehtml = note
|
||||
|
||||
if(href_list["Light"])
|
||||
fon = !fon
|
||||
set_light(fon * flum)
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/tank/emergency/phoron_double
|
||||
/obj/item/weapon/tank/emergency/phoron/double
|
||||
name = "double emergency phoron tank"
|
||||
desc = "Contains dangerous phoron. Do not inhale. Warning: extremely flammable."
|
||||
icon = 'icons/obj/tank_vr.dmi'
|
||||
@@ -8,7 +8,7 @@
|
||||
gauge_cap = 3
|
||||
volume = 10
|
||||
|
||||
/obj/item/weapon/tank/emergency/phoron_double/New()
|
||||
/obj/item/weapon/tank/emergency/phoron/double/New()
|
||||
..()
|
||||
air_contents.adjust_gas("phoron", (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
|
||||
@@ -41,6 +41,8 @@
|
||||
icon = 'icons/obj/tank_vr.dmi'
|
||||
icon_override = 'icons/mob/back_vr.dmi'
|
||||
icon_state = "phoron_vox"
|
||||
gauge_cap = 3
|
||||
gauge_icon = "indicator_double"
|
||||
|
||||
/obj/item/weapon/tank/emergency
|
||||
icon = 'icons/obj/tank_vr.dmi'
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/structure/catwalk
|
||||
name = "catwalk"
|
||||
desc = "Cats really don't like these things."
|
||||
plane = TURF_PLANE
|
||||
plane = DECAL_PLANE
|
||||
layer = ABOVE_UTILITY
|
||||
icon = 'icons/turf/catwalks.dmi'
|
||||
icon_state = "catwalk"
|
||||
|
||||
@@ -6,15 +6,6 @@
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/interaction_message = null
|
||||
|
||||
/obj/structure/prop/alien/attack_hand(mob/living/user) // Used to tell the player that this isn't useful for anything.
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(!interaction_message)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, interaction_message)
|
||||
|
||||
/obj/structure/prop/alien/computer
|
||||
name = "alien console"
|
||||
@@ -0,0 +1,215 @@
|
||||
//A series(?) of prisms for PoIs. The base one only works for beams.
|
||||
|
||||
/obj/structure/prop/prism
|
||||
name = "prismatic turret"
|
||||
desc = "A raised, externally powered 'turret'. It seems to have a massive crystal ring around its base."
|
||||
description_info = "This device is capable of redirecting any beam projectile."
|
||||
icon = 'icons/obj/props/prism.dmi'
|
||||
icon_state = "prism"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
layer = 3.1 //Layer over projectiles.
|
||||
plane = -10 //Layer over projectiles.
|
||||
|
||||
var/rotation_lock = 0 // Can you rotate the prism at all?
|
||||
var/free_rotate = 1 // Does the prism rotate in any direction, or only in the eight standard compass directions?
|
||||
var/external_control_lock = 0 // Does the prism only rotate from the controls of an external switch?
|
||||
var/degrees_from_north = 0 // How far is it rotated clockwise?
|
||||
var/compass_directions = list("North" = 0, "South" = 180, "East" = 90, "West" = 270, "Northwest" = 315, "Northeast" = 45, "Southeast" = 135, "Southwest" = 225)
|
||||
var/interaction_sound = 'sound/mecha/mechmove04.ogg'
|
||||
|
||||
var/redirect_type = /obj/item/projectile/beam
|
||||
|
||||
var/dialID = null
|
||||
var/obj/structure/prop/prismcontrol/remote_dial = null
|
||||
|
||||
interaction_message = "<span class='notice'>The prismatic turret seems to be able to rotate.</span>"
|
||||
|
||||
/obj/structure/prop/prism/initialize()
|
||||
if(degrees_from_north)
|
||||
animate(src, transform = turn(NORTH, degrees_from_north), time = 3)
|
||||
|
||||
/obj/structure/prop/prism/Destroy()
|
||||
if(remote_dial)
|
||||
remote_dial.my_turrets -= src
|
||||
remote_dial = null
|
||||
..()
|
||||
|
||||
/obj/structure/prop/prism/proc/reset_rotation()
|
||||
var/degrees_to_rotate = -1 * degrees_from_north
|
||||
animate(src, transform = turn(src.transform, degrees_to_rotate), time = 2)
|
||||
|
||||
/obj/structure/prop/prism/attack_hand(mob/living/user)
|
||||
..()
|
||||
|
||||
if(rotation_lock)
|
||||
to_chat(user, "<span class='warning'>\The [src] is locked at its current bearing.</span>")
|
||||
return
|
||||
if(external_control_lock)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s motors resist your efforts to rotate it. You may need to find some form of controller.</span>")
|
||||
return
|
||||
|
||||
var/confirm = input("Do you want to try to rotate \the [src]?", "[name]") in list("Yes", "No")
|
||||
if(confirm == "No")
|
||||
visible_message(\
|
||||
"<span class='notice'>[user.name] decides not to try turning \the [src].</span>",\
|
||||
"<span class='notice'>You decide not to try turning \the [src].</span>")
|
||||
return
|
||||
|
||||
var/new_bearing
|
||||
if(free_rotate)
|
||||
new_bearing = input("What bearing do you want to rotate \the [src] to?", "[name]") as num
|
||||
new_bearing = round(new_bearing)
|
||||
if(new_bearing <= -1 || new_bearing > 360)
|
||||
to_chat(user, "<span class='warning'>Rotating \the [src] [new_bearing] degrees would be a waste of time.</span>")
|
||||
return
|
||||
else
|
||||
var/choice = input("What point do you want to set \the [src] to?", "[name]") as null|anything in compass_directions
|
||||
new_bearing = round(compass_directions[choice])
|
||||
|
||||
var/rotate_degrees = new_bearing - degrees_from_north
|
||||
|
||||
if(new_bearing == 360) // Weird artifact.
|
||||
new_bearing = 0
|
||||
degrees_from_north = new_bearing
|
||||
|
||||
var/two_stage = 0
|
||||
if(rotate_degrees == 180 || rotate_degrees == -180)
|
||||
two_stage = 1
|
||||
var/multiplier = pick(-1, 1)
|
||||
rotate_degrees = multiplier * (rotate_degrees / 2)
|
||||
|
||||
playsound(src, interaction_sound, 50, 1)
|
||||
if(two_stage)
|
||||
animate(src, transform = turn(src.transform, rotate_degrees), time = 3)
|
||||
spawn(3)
|
||||
animate(src, transform = turn(src.transform, rotate_degrees), time = 3)
|
||||
else
|
||||
animate(src, transform = turn(src.transform, rotate_degrees), time = 6) //Can't update transform because it will reset the angle.
|
||||
|
||||
/obj/structure/prop/prism/proc/rotate_auto(var/new_bearing)
|
||||
if(rotation_lock)
|
||||
visible_message("<span class='notice'>\The [src] shudders.</span>")
|
||||
playsound(src, 'sound/effects/clang.ogg', 50, 1)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>\The [src] rotates to a bearing of [new_bearing].</span>")
|
||||
|
||||
var/rotate_degrees = new_bearing - degrees_from_north
|
||||
|
||||
if(new_bearing == 360)
|
||||
new_bearing = 0
|
||||
degrees_from_north = new_bearing
|
||||
|
||||
var/two_stage = 0
|
||||
if(rotate_degrees == 180 || rotate_degrees == -180)
|
||||
two_stage = 1
|
||||
var/multiplier = pick(-1, 1)
|
||||
rotate_degrees = multiplier * (rotate_degrees / 2)
|
||||
|
||||
playsound(src, interaction_sound, 50, 1)
|
||||
if(two_stage)
|
||||
animate(src, transform = turn(src.transform, rotate_degrees), time = 3)
|
||||
spawn(3)
|
||||
animate(src, transform = turn(src.transform, rotate_degrees), time = 3)
|
||||
else
|
||||
animate(src, transform = turn(src.transform, rotate_degrees), time = 6)
|
||||
|
||||
/obj/structure/prop/prism/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj, redirect_type))
|
||||
visible_message("<span class='danger'>\The [src] redirects \the [Proj]!</span>")
|
||||
flick("[initial(icon_state)]+glow", src)
|
||||
|
||||
var/new_x = (1 * round(10 * cos(degrees_from_north - 90))) + x //Vectors vectors vectors.
|
||||
var/new_y = (-1 * round(10 * sin(degrees_from_north - 90))) + y
|
||||
var/turf/curloc = get_turf(src)
|
||||
|
||||
Proj.penetrating += 1 // Needed for the beam to get out of the turret.
|
||||
|
||||
Proj.redirect(new_x, new_y, curloc, null)
|
||||
|
||||
/obj/structure/prop/prism/incremental
|
||||
free_rotate = 0
|
||||
description_info = "This device is capable of redirecting any beam projectile, but only locks to specific positions in rotation."
|
||||
|
||||
/obj/structure/prop/prism/incremental/externalcont
|
||||
external_control_lock = 1
|
||||
description_info = "This device is capable of redirecting any beam projectile, but can only be rotated by a control dial to specific positions."
|
||||
|
||||
/obj/structure/prop/prism/externalcont
|
||||
external_control_lock = 1
|
||||
description_info = "This device is capable of redirecting any beam projectile, but can only be rotated by an external control dial."
|
||||
|
||||
/obj/structure/prop/prismcontrol
|
||||
name = "prismatic dial"
|
||||
desc = "A large dial with a crystalline ring."
|
||||
icon = 'icons/obj/props/prism.dmi'
|
||||
icon_state = "dial"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
|
||||
interaction_message = "<span class='notice'>The dial pulses as your hand nears it.</span>"
|
||||
var/list/my_turrets = list()
|
||||
var/dialID = null
|
||||
|
||||
/obj/structure/prop/prismcontrol/attack_hand(mob/living/user)
|
||||
..()
|
||||
|
||||
var/confirm = input("Do you want to try to rotate \the [src]?", "[name]") in list("Yes", "No")
|
||||
if(confirm == "No")
|
||||
visible_message(\
|
||||
"<span class='notice'>[user.name] decides not to try turning \the [src].</span>",\
|
||||
"<span class='notice'>You decide not to try turning \the [src].</span>")
|
||||
return
|
||||
|
||||
if(!my_turrets || !my_turrets.len)
|
||||
to_chat(user, "<span class='notice'>\The [src] doesn't seem to do anything.</span>")
|
||||
return
|
||||
|
||||
var/free_rotate = 1
|
||||
var/list/compass_directions = list()
|
||||
for(var/obj/structure/prop/prism/P in my_turrets)
|
||||
if(!P.free_rotate) //Doesn't use bearing, it uses compass points.
|
||||
free_rotate = 0
|
||||
compass_directions |= P.compass_directions
|
||||
|
||||
var/new_bearing
|
||||
if(free_rotate)
|
||||
new_bearing = input("What bearing do you want to rotate \the [src] to?", "[name]") as num
|
||||
new_bearing = round(new_bearing)
|
||||
if(new_bearing <= -1 || new_bearing > 360)
|
||||
to_chat(user, "<span class='warning'>Rotating \the [src] [new_bearing] degrees would be a waste of time.</span>")
|
||||
return
|
||||
else
|
||||
var/choice = input("What point do you want to set \the [src] to?", "[name]") as null|anything in compass_directions
|
||||
new_bearing = round(compass_directions[choice])
|
||||
|
||||
confirm = input("Are you certain you want to rotate \the [src]?", "[name]") in list("Yes", "No")
|
||||
if(confirm == "No")
|
||||
visible_message(\
|
||||
"<span class='notice'>[user.name] decides not to try turning \the [src].</span>",\
|
||||
"<span class='notice'>You decide not to try turning \the [src].</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>\The [src] clicks into place.</span>")
|
||||
for(var/obj/structure/prop/prism/P in my_turrets)
|
||||
P.rotate_auto(new_bearing)
|
||||
|
||||
/obj/structure/prop/prismcontrol/initialize()
|
||||
..()
|
||||
if(my_turrets.len) //Preset controls.
|
||||
for(var/obj/structure/prop/prism/P in my_turrets)
|
||||
P.remote_dial = src
|
||||
return
|
||||
spawn()
|
||||
for(var/obj/structure/prop/prism/P in orange(src, world.view)) //Don't search a huge area.
|
||||
if(P.dialID == dialID && !P.remote_dial && P.external_control_lock)
|
||||
my_turrets |= P
|
||||
P.remote_dial = src
|
||||
|
||||
/obj/structure/prop/prismcontrol/Destroy()
|
||||
for(var/obj/structure/prop/prism/P in my_turrets)
|
||||
P.remote_dial = null
|
||||
my_turrets = list()
|
||||
..()
|
||||
@@ -0,0 +1,53 @@
|
||||
//A locking mechanism that pulses when hit by a projectile. The base one responds to high-power lasers.
|
||||
|
||||
/obj/structure/prop/lock
|
||||
name = "weird lock"
|
||||
desc = "An esoteric object that responds to.. something."
|
||||
icon = 'icons/obj/props/prism.dmi'
|
||||
icon_state = "lock"
|
||||
|
||||
var/enabled = 0
|
||||
var/lockID = null
|
||||
|
||||
var/list/linked_objects = list()
|
||||
|
||||
/obj/structure/prop/lock/Destroy()
|
||||
if(linked_objects.len)
|
||||
for(var/obj/O in linked_objects)
|
||||
if(istype(O, /obj/machinery/door/blast/puzzle))
|
||||
var/obj/machinery/door/blast/puzzle/P = O
|
||||
P.locks -= src
|
||||
linked_objects -= P
|
||||
..()
|
||||
|
||||
/obj/structure/prop/lock/proc/toggle_lock()
|
||||
enabled = !enabled
|
||||
|
||||
if(enabled)
|
||||
icon_state = "[initial(icon_state)]-active"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/structure/prop/lock/projectile
|
||||
name = "beam lock"
|
||||
desc = "An esoteric object that responds to high intensity light."
|
||||
|
||||
var/projectile_key = /obj/item/projectile/beam
|
||||
var/timed = 0
|
||||
var/timing = 0
|
||||
var/time_limit = 1500 // In ticks. Ten is one second.
|
||||
|
||||
interaction_message = "<span class='notice'>The object remains inert to your touch.</span>"
|
||||
|
||||
/obj/structure/prop/lock/projectile/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!istype(Proj, projectile_key) || timing)
|
||||
return
|
||||
|
||||
if(istype(Proj, /obj/item/projectile/beam/heavylaser/cannon) || istype(Proj, /obj/item/projectile/beam/emitter) || (Proj.damage >= 80 && Proj.damtype == BURN))
|
||||
toggle_lock()
|
||||
visible_message("<span class='notice'>\The [src] [enabled ? "disengages" : "engages"] its locking mechanism.</span>")
|
||||
|
||||
if(timed)
|
||||
timing = 1
|
||||
spawn(time_limit)
|
||||
toggle_lock()
|
||||
@@ -0,0 +1,18 @@
|
||||
//The base 'prop' for PoIs or other large junk.
|
||||
|
||||
/obj/structure/prop
|
||||
name = "something"
|
||||
desc = "My description is broken, bug a developer."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "safe"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/interaction_message = null
|
||||
|
||||
/obj/structure/prop/attack_hand(mob/living/user) // Used to tell the player that this isn't useful for anything.
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(!interaction_message)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, interaction_message)
|
||||
@@ -0,0 +1,92 @@
|
||||
// An indestructible blast door that can only be opened once its puzzle requirements are completed.
|
||||
|
||||
/obj/machinery/door/blast/puzzle
|
||||
name = "puzzle door"
|
||||
desc = "A large, virtually indestructible door that will not open unless certain requirements are met."
|
||||
icon_state_open = "pdoor0"
|
||||
icon_state_opening = "pdoorc0"
|
||||
icon_state_closed = "pdoor1"
|
||||
icon_state_closing = "pdoorc1"
|
||||
icon_state = "pdoor1"
|
||||
|
||||
explosion_resistance = 100
|
||||
|
||||
maxhealth = 9999999 //No.
|
||||
|
||||
var/list/locks = list()
|
||||
var/lockID = null
|
||||
var/checkrange_mult = 1
|
||||
|
||||
/obj/machinery/door/blast/puzzle/proc/check_locks()
|
||||
for(var/obj/structure/prop/lock/L in locks)
|
||||
if(!L.enabled)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/blast/puzzle/bullet_act(var/obj/item/projectile/Proj)
|
||||
visible_message("<span class='cult'>\The [src] is completely unaffected by \the [Proj].</span>")
|
||||
qdel(Proj) //No piercing. No.
|
||||
|
||||
/obj/machinery/door/blast/puzzle/ex_act(severity)
|
||||
visible_message("<span class='cult'>\The [src] is completely unaffected by the blast.</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/door/blast/puzzle/initialize()
|
||||
. = ..()
|
||||
implicit_material = get_material_by_name("dungeonium")
|
||||
if(locks.len)
|
||||
return
|
||||
var/check_range = world.view * checkrange_mult
|
||||
for(var/obj/structure/prop/lock/L in orange(src, check_range))
|
||||
if(L.lockID == lockID)
|
||||
L.linked_objects |= src
|
||||
locks |= L
|
||||
|
||||
/obj/machinery/door/blast/puzzle/Destroy()
|
||||
if(locks.len)
|
||||
for(var/obj/structure/prop/lock/L in locks)
|
||||
L.linked_objects -= src
|
||||
locks -= L
|
||||
..()
|
||||
|
||||
/obj/machinery/door/blast/puzzle/attack_hand(mob/user as mob)
|
||||
if(check_locks())
|
||||
force_toggle(1, user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] does not respond to your touch.</span>")
|
||||
|
||||
/obj/machinery/door/blast/puzzle/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
||||
if(istype(C, /obj/item/weapon))
|
||||
if(C.pry == 1 && (user.a_intent != I_HURT || (stat & BROKEN)))
|
||||
if(istype(C,/obj/item/weapon/material/twohanded/fireaxe))
|
||||
var/obj/item/weapon/material/twohanded/fireaxe/F = C
|
||||
if(!F.wielded)
|
||||
to_chat(user, "<span class='warning'>You need to be wielding \the [F] to do that.</span>")
|
||||
return
|
||||
|
||||
if(check_locks())
|
||||
force_toggle(1, user)
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src]'s arcane workings resist your effort.</span>")
|
||||
return
|
||||
|
||||
else if(src.density && (user.a_intent == I_HURT))
|
||||
var/obj/item/weapon/W = C
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message("<span class='danger'>\The [user] hits \the [src] with \the [W] with no visible effect.</span>")
|
||||
|
||||
else if(istype(C, /obj/item/weapon/plastique))
|
||||
to_chat(user, "<span class='danger'>On contacting \the [src], a flash of light envelops \the [C] as it is turned to ash. Oh.</span>")
|
||||
qdel(C)
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/blast/puzzle/attack_generic(var/mob/user, var/damage)
|
||||
if(check_locks())
|
||||
force_toggle(1, user)
|
||||
|
||||
/obj/machinery/door/blast/puzzle/attack_alien(var/mob/user)
|
||||
if(check_locks())
|
||||
force_toggle(1, user)
|
||||
@@ -1,5 +1,4 @@
|
||||
var/list/turf_edge_cache = list()
|
||||
var/list/outdoor_turfs = list()
|
||||
|
||||
/turf/
|
||||
// If greater than 0, this turf will apply edge overlays on top of other turfs cardinally adjacent to it, if those adjacent turfs are of a different icon_state,
|
||||
@@ -24,24 +23,21 @@ var/list/outdoor_turfs = list()
|
||||
|
||||
/turf/simulated/floor/New()
|
||||
if(outdoors)
|
||||
outdoor_turfs.Add(src)
|
||||
SSplanets.addTurf(src)
|
||||
..()
|
||||
|
||||
/turf/simulated/floor/Destroy()
|
||||
if(outdoors)
|
||||
planet_controller.unallocateTurf(src)
|
||||
SSplanets.removeTurf(src)
|
||||
return ..()
|
||||
|
||||
/turf/simulated/proc/make_outdoors()
|
||||
outdoors = TRUE
|
||||
outdoor_turfs.Add(src)
|
||||
SSplanets.addTurf(src)
|
||||
|
||||
/turf/simulated/proc/make_indoors()
|
||||
outdoors = FALSE
|
||||
if(planet_controller)
|
||||
planet_controller.unallocateTurf(src)
|
||||
else // This is happening during map gen, if there's no planet_controller (hopefully).
|
||||
outdoor_turfs -= src
|
||||
SSplanets.removeTurf(src)
|
||||
|
||||
/turf/simulated/post_change()
|
||||
..()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
/turf/simulated/sky/initialize()
|
||||
. = ..()
|
||||
outdoor_turfs.Add(src)
|
||||
SSplanets.addTurf(src)
|
||||
set_light(2, 2, "#FFFFFF")
|
||||
|
||||
/turf/simulated/sky/north
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
// This is a wall you surround the area of your "planet" with, that makes the atmosphere inside stay within bounds, even if canisters
|
||||
// are opened or other strange things occur.
|
||||
var/list/planetary_walls = list()
|
||||
|
||||
/turf/unsimulated/wall/planetary
|
||||
name = "railroading"
|
||||
desc = "Choo choo!"
|
||||
@@ -21,10 +19,10 @@ var/list/planetary_walls = list()
|
||||
|
||||
/turf/unsimulated/wall/planetary/New()
|
||||
..()
|
||||
planetary_walls.Add(src)
|
||||
SSplanets.addTurf(src)
|
||||
|
||||
/turf/unsimulated/wall/planetary/Destroy()
|
||||
planetary_walls.Remove(src)
|
||||
SSplanets.removeTurf(src)
|
||||
..()
|
||||
|
||||
/turf/unsimulated/wall/planetary/proc/set_temperature(var/new_temperature)
|
||||
|
||||
@@ -659,11 +659,13 @@ var/list/admin_verbs_event_manager = list(
|
||||
set desc = "Cause an explosion of varying strength at your location."
|
||||
|
||||
var/turf/epicenter = mob.loc
|
||||
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
|
||||
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb", "Cancel")
|
||||
var/choice = input("What size explosion would you like to produce?") in choices
|
||||
switch(choice)
|
||||
if(null)
|
||||
return 0
|
||||
if("Cancel")
|
||||
return 0
|
||||
if("Small Bomb")
|
||||
explosion(epicenter, 1, 2, 3, 3)
|
||||
if("Medium Bomb")
|
||||
|
||||
@@ -637,7 +637,7 @@
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
|
||||
var/datum/planet/planet = input(usr, "Which planet do you want to modify the weather on?", "Change Weather") in planet_controller.planets
|
||||
var/datum/planet/planet = input(usr, "Which planet do you want to modify the weather on?", "Change Weather") in SSplanets.planets
|
||||
var/datum/weather/new_weather = input(usr, "What weather do you want to change to?", "Change Weather") as null|anything in planet.weather_holder.allowed_weather_types
|
||||
if(new_weather)
|
||||
planet.weather_holder.change_weather(new_weather)
|
||||
@@ -653,7 +653,7 @@
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
|
||||
var/datum/planet/planet = input(usr, "Which planet do you want to modify time on?", "Change Time") in planet_controller.planets
|
||||
var/datum/planet/planet = input(usr, "Which planet do you want to modify time on?", "Change Time") in SSplanets.planets
|
||||
|
||||
var/datum/time/current_time_datum = planet.current_time
|
||||
var/new_hour = input(usr, "What hour do you want to change to?", "Change Time", text2num(current_time_datum.show_time("hh"))) as null|num
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
//Minimum limit is 18
|
||||
/datum/category_item/player_setup_item/get_min_age()
|
||||
var/min_age = 18
|
||||
var/datum/species/S = all_species[pref.species ? pref.species : "Human"]
|
||||
if(!is_FBP() && S.min_age > 18)
|
||||
min_age = S.min_age
|
||||
return min_age
|
||||
@@ -51,17 +51,6 @@
|
||||
kill()
|
||||
return
|
||||
|
||||
/** Checks if any living humans are in a given area! */
|
||||
/datum/event/atmos_leak/proc/is_area_occupied(var/area/myarea)
|
||||
// Testing suggests looping over human_mob_list is quicker than looping over area contents
|
||||
for(var/mob/living/carbon/human/H in human_mob_list)
|
||||
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
|
||||
continue
|
||||
var/area/A = get_area(H)
|
||||
if(A == myarea) //The loc of a turf is the area it is in.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/event/atmos_leak/announce()
|
||||
command_announcement.Announce("Warning, hazardous [gas_data.name[gas_type]] gas leak detected in \the [target_area], evacuate the area and contain the damage!", "Hazard Alert")
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/datum/event/escaped_slimes/start()
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
|
||||
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
|
||||
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels && !is_area_occupied(temp_vent.loc.loc)) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
|
||||
vents += temp_vent
|
||||
|
||||
while((spawncount > 0) && vents.len)
|
||||
|
||||
@@ -6,9 +6,8 @@
|
||||
endWhen = rand(15, 60)
|
||||
// Setup which levels we will disrupt gravit on.
|
||||
zLevels = using_map.station_levels.Copy()
|
||||
if (planet_controller)
|
||||
for(var/datum/planet/P in planet_controller.planets)
|
||||
zLevels -= P.expected_z_levels
|
||||
for(var/datum/planet/P in SSplanets.planets)
|
||||
zLevels -= P.expected_z_levels
|
||||
|
||||
/datum/event/gravity/announce()
|
||||
command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artificial gravity has been disabled whilst the system \
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
new /obj/structure/meteorite(current)
|
||||
|
||||
var/datum/planet/impacted
|
||||
for(var/datum/planet/P in planet_controller.planets)
|
||||
for(var/datum/planet/P in SSplanets.planets)
|
||||
if(current.z in P.expected_z_levels)
|
||||
impacted = P
|
||||
break
|
||||
|
||||
@@ -25,3 +25,7 @@
|
||||
|
||||
/mob/living/carbon/human/protean/New(var/new_loc)
|
||||
..(new_loc, "Protean")
|
||||
|
||||
|
||||
/mob/living/carbon/human/alraune/New(var/new_loc)
|
||||
..(new_loc, "Alraune")
|
||||
|
||||
@@ -0,0 +1,336 @@
|
||||
/datum/species/alraune
|
||||
name = SPECIES_ALRAUNE
|
||||
name_plural = "Alraunes"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
|
||||
num_alternate_languages = 2
|
||||
language = LANGUAGE_ROOTLOCAL
|
||||
slowdown = 1 //slow, they're plants. Not as slow as full diona.
|
||||
total_health = 100 //standard
|
||||
brute_mod = 1 //nothing special
|
||||
burn_mod = 1.5 //plants don't like fire
|
||||
metabolic_rate = 0.75 // slow metabolism
|
||||
item_slowdown_mod = 0.25 //while they start slow, they don't get much slower
|
||||
bloodloss_rate = 0.1 //While they do bleed, they bleed out VERY slowly
|
||||
min_age = 18
|
||||
max_age = 250
|
||||
health_hud_intensity = 1.5
|
||||
|
||||
body_temperature = T20C
|
||||
breath_type = "carbon_dioxide"
|
||||
poison_type = "phoron"
|
||||
exhale_type = "oxygen"
|
||||
|
||||
// Heat and cold resistances are 20 degrees broader on the level 1 range, level 2 is default, level 3 is much weaker, halfway between L2 and normal L3.
|
||||
// Essentially, they can tolerate a broader range of comfortable temperatures, but suffer more at extremes.
|
||||
cold_level_1 = 240 //Default 260 - Lower is better
|
||||
cold_level_2 = 200 //Default 200
|
||||
cold_level_3 = 160 //Default 120
|
||||
cold_discomfort_level = 260 //they start feeling uncomfortable around the point where humans take damage
|
||||
|
||||
heat_level_1 = 380 //Default 360 - Higher is better
|
||||
heat_level_2 = 400 //Default 400
|
||||
heat_level_3 = 700 //Default 1000
|
||||
heat_discomfort_level = 360
|
||||
|
||||
breath_cold_level_1 = 240 //They don't have lungs, they breathe through their skin
|
||||
breath_cold_level_2 = 180 //sadly for them, their breath tolerance is no better than anyone else's.
|
||||
breath_cold_level_3 = 140 //mainly 'cause breath tolerance is more generous than body temp tolerance.
|
||||
|
||||
breath_heat_level_1 = 400 //slightly better heat tolerance in air though. Slightly.
|
||||
breath_heat_level_2 = 450
|
||||
breath_heat_level_3 = 800 //lower incineration threshold though
|
||||
|
||||
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED // whitelist only while WIP
|
||||
flags = NO_SCAN | IS_PLANT | NO_MINOR_CUT
|
||||
appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/succubus_drain,
|
||||
/mob/living/carbon/human/proc/succubus_drain_finalize,
|
||||
/mob/living/carbon/human/proc/succubus_drain_lethal,
|
||||
/mob/living/carbon/human/proc/bloodsuck) //Give them the voremodes related to wrapping people in vines and sapping their fluids
|
||||
|
||||
color_mult = 1
|
||||
icobase = 'icons/mob/human_races/r_human_vr.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_human_vr.dmi'
|
||||
flesh_color = "#9ee02c"
|
||||
blood_color = "#edf4d0" //sap!
|
||||
base_color = "#1a5600"
|
||||
|
||||
blurb = "Alraunes are a rare sight in space. Their bodies are reminiscent of that of plants, and yet they share many\
|
||||
traits with other humanoid beings.\
|
||||
\
|
||||
Most Alraunes are not interested in traversing space, their heavy preference for natural environments and general\
|
||||
disinterest in things outside it keeps them as a species at a rather primal stage.\
|
||||
\
|
||||
However, after their discovery by the angels of Sanctum, many alraunes succumbed to their curiosity, and took the offer\
|
||||
to learn of the world and venture out, whether it's to Sanctum, or elsewhere in the galaxy."
|
||||
|
||||
has_limbs = list(
|
||||
BP_TORSO = list("path" = /obj/item/organ/external/chest),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin),
|
||||
BP_HEAD = list("path" = /obj/item/organ/external/head),
|
||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
|
||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
|
||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
|
||||
BP_L_HAND = list("path" = /obj/item/organ/external/hand),
|
||||
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
|
||||
BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
|
||||
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
|
||||
)
|
||||
|
||||
// limited organs, 'cause they're simple
|
||||
has_organ = list(
|
||||
O_LIVER = /obj/item/organ/internal/liver/alraune,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys/alraune,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/alraune,
|
||||
O_EYES = /obj/item/organ/internal/eyes/alraune,
|
||||
)
|
||||
|
||||
/datum/species/alraune/can_breathe_water()
|
||||
return TRUE //eh, why not? Aquatic plants are a thing.
|
||||
|
||||
|
||||
/datum/species/alraune/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
if(H.inStasisNow()) // if they're in stasis, they won't need this stuff.
|
||||
return
|
||||
|
||||
//setting these here 'cause ugh the defines for life are in the wrong place to compile properly
|
||||
//set them back to HUMAN_MAX_OXYLOSS if we move the life defines to the defines folder at any point
|
||||
var/ALRAUNE_MAX_OXYLOSS = 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
|
||||
var/ALRAUNE_CRIT_MAX_OXYLOSS = ( 2.0 / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks. last_tick_duration = ~2.0 on average
|
||||
|
||||
//They don't have lungs so breathe() will just return. Instead, they breathe through their skin.
|
||||
//This is mostly normal breath code with some tweaks that apply to their particular biology.
|
||||
|
||||
var/datum/gas_mixture/breath = null
|
||||
var/fullysealed = FALSE //if they're wearing a fully sealed suit, their internals take priority.
|
||||
var/environmentalair = FALSE //if no sealed suit, internals take priority in low pressure environements
|
||||
|
||||
if(H.wear_suit && (H.wear_suit.item_flags & STOPPRESSUREDAMAGE) && H.head && (H.head.item_flags & STOPPRESSUREDAMAGE))
|
||||
fullysealed = TRUE
|
||||
else // find out if local gas mixture is enough to override use of internals
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/envpressure = environment.return_pressure()
|
||||
if(envpressure >= hazard_low_pressure)
|
||||
environmentalair = TRUE
|
||||
|
||||
if(fullysealed || !environmentalair)
|
||||
breath = H.get_breath_from_internal()
|
||||
|
||||
if(!breath) //No breath from internals so let's try to get air from our location
|
||||
// cut-down version of get_breath_from_environment - notably, gas masks provide no benefit
|
||||
var/datum/gas_mixture/environment2
|
||||
if(H.loc)
|
||||
environment2 = H.loc.return_air_for_internal_lifeform(H)
|
||||
|
||||
if(environment2)
|
||||
breath = environment2.remove_volume(BREATH_VOLUME)
|
||||
H.handle_chemical_smoke(environment2) //handle chemical smoke while we're at it
|
||||
|
||||
// NOW a crude copypasta of handle_breath. Leaving some things out that don't apply to plants.
|
||||
if(H.does_not_breathe)
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
return // if somehow they don't breathe, abort breathing.
|
||||
|
||||
if(!breath || (breath.total_moles == 0))
|
||||
H.failed_last_breath = 1
|
||||
if(H.health > config.health_threshold_crit)
|
||||
H.adjustOxyLoss(ALRAUNE_MAX_OXYLOSS)
|
||||
else
|
||||
H.adjustOxyLoss(ALRAUNE_CRIT_MAX_OXYLOSS)
|
||||
|
||||
H.oxygen_alert = max(H.oxygen_alert, 1)
|
||||
|
||||
return // skip air processing if there's no air
|
||||
|
||||
// now into the good stuff
|
||||
|
||||
//var/safe_pressure_min = species.minimum_breath_pressure // Minimum safe partial pressure of breathable gas in kPa
|
||||
//just replace safe_pressure_min with minimum_breath_pressure, no need to declare a new var
|
||||
|
||||
var/safe_exhaled_max = 10
|
||||
var/safe_toxins_max = 0.2
|
||||
var/SA_para_min = 1
|
||||
var/SA_sleep_min = 5
|
||||
var/inhaled_gas_used = 0
|
||||
|
||||
var/breath_pressure = (breath.total_moles*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
|
||||
|
||||
var/inhaling
|
||||
var/poison
|
||||
var/exhaling
|
||||
|
||||
var/failed_inhale = 0
|
||||
var/failed_exhale = 0
|
||||
|
||||
inhaling = breath.gas[breath_type]
|
||||
poison = breath.gas[poison_type]
|
||||
exhaling = breath.gas[exhale_type]
|
||||
|
||||
var/inhale_pp = (inhaling/breath.total_moles)*breath_pressure
|
||||
var/toxins_pp = (poison/breath.total_moles)*breath_pressure
|
||||
var/exhaled_pp = (exhaling/breath.total_moles)*breath_pressure
|
||||
|
||||
// Not enough to breathe
|
||||
if((inhale_pp + exhaled_pp) < minimum_breath_pressure) //they can breathe either oxygen OR CO2
|
||||
if(prob(20))
|
||||
spawn(0) H.emote("gasp")
|
||||
|
||||
var/ratio = (inhale_pp + exhaled_pp)/minimum_breath_pressure
|
||||
// Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS (1) after all!)
|
||||
H.adjustOxyLoss(max(ALRAUNE_MAX_OXYLOSS*(1-ratio), 0))
|
||||
failed_inhale = 1
|
||||
|
||||
H.oxygen_alert = max(H.oxygen_alert, 1)
|
||||
else
|
||||
// We're in safe limits
|
||||
H.oxygen_alert = 0
|
||||
|
||||
inhaled_gas_used = inhaling/6
|
||||
breath.adjust_gas(breath_type, -inhaled_gas_used, update = 0) //update afterwards
|
||||
breath.adjust_gas_temp(exhale_type, inhaled_gas_used, H.bodytemperature, update = 0) //update afterwards
|
||||
|
||||
//Now we handle CO2.
|
||||
if(inhale_pp > safe_exhaled_max * 0.7) // For a human, this would be too much exhaled gas in the air. But plants don't care.
|
||||
H.co2_alert = 1 // Give them the alert on the HUD. They'll be aware when the good stuff is present.
|
||||
|
||||
else
|
||||
H.co2_alert = 0
|
||||
|
||||
//do the CO2 buff stuff here
|
||||
|
||||
var/co2buff = 0
|
||||
if(inhaling)
|
||||
co2buff = (Clamp(inhale_pp, 0, minimum_breath_pressure))/minimum_breath_pressure //returns a value between 0 and 1.
|
||||
|
||||
var/light_amount = fullysealed ? H.getlightlevel() : H.getlightlevel()/5 // if they're covered, they're not going to get much light on them.
|
||||
|
||||
if(co2buff && !H.toxloss && light_amount >= 0.1) //if there's enough light and CO2 and you're not poisoned, heal. Note if you're wearing a sealed suit your heal rate will suck.
|
||||
H.adjustBruteLoss(-(light_amount * co2buff * 2)) //at a full partial pressure of CO2 and full light, you'll only heal half as fast as diona.
|
||||
H.adjustFireLoss(-(light_amount * co2buff)) //this won't let you tank environmental damage from fire. MAYBE cold until your body temp drops.
|
||||
|
||||
if(H.nutrition < (200 + 400*co2buff)) //if no CO2, a fully lit tile gives them 1/tick up to 200. With CO2, potentially up to 600.
|
||||
H.nutrition += (light_amount*(1+co2buff*5))
|
||||
|
||||
// Too much poison in the air.
|
||||
if(toxins_pp > safe_toxins_max)
|
||||
var/ratio = (poison/safe_toxins_max) * 10
|
||||
if(H.reagents)
|
||||
H.reagents.add_reagent("toxin", Clamp(ratio, MIN_TOXIN_DAMAGE, MAX_TOXIN_DAMAGE))
|
||||
breath.adjust_gas(poison_type, -poison/6, update = 0) //update after
|
||||
H.phoron_alert = max(H.phoron_alert, 1)
|
||||
else
|
||||
H.phoron_alert = 0
|
||||
|
||||
// If there's some other shit in the air lets deal with it here.
|
||||
if(breath.gas["sleeping_agent"])
|
||||
var/SA_pp = (breath.gas["sleeping_agent"] / breath.total_moles) * breath_pressure
|
||||
|
||||
// Enough to make us paralysed for a bit
|
||||
if(SA_pp > SA_para_min)
|
||||
|
||||
// 3 gives them one second to wake up and run away a bit!
|
||||
H.Paralyse(3)
|
||||
|
||||
// Enough to make us sleep as well
|
||||
if(SA_pp > SA_sleep_min)
|
||||
H.Sleeping(5)
|
||||
|
||||
// There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
else if(SA_pp > 0.15)
|
||||
if(prob(20))
|
||||
spawn(0) H.emote(pick("giggle", "laugh"))
|
||||
breath.adjust_gas("sleeping_agent", -breath.gas["sleeping_agent"]/6, update = 0) //update after
|
||||
|
||||
// Were we able to breathe?
|
||||
if (failed_inhale || failed_exhale)
|
||||
H.failed_last_breath = 1
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
|
||||
|
||||
// Hot air hurts :(
|
||||
if((breath.temperature < breath_cold_level_1 || breath.temperature > breath_heat_level_1) && !(COLD_RESISTANCE in H.mutations))
|
||||
|
||||
if(breath.temperature <= breath_cold_level_1)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='danger'>You feel icicles forming on your skin!</span>")
|
||||
else if(breath.temperature >= breath_heat_level_1)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='danger'>You feel yourself smouldering in the heat!</span>")
|
||||
|
||||
var/bodypart = pick(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
|
||||
if(breath.temperature >= breath_heat_level_1)
|
||||
if(breath.temperature < breath_heat_level_2)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, bodypart, used_weapon = "Excessive Heat")
|
||||
H.fire_alert = max(H.fire_alert, 2)
|
||||
else if(breath.temperature < breath_heat_level_3)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, bodypart, used_weapon = "Excessive Heat")
|
||||
H.fire_alert = max(H.fire_alert, 2)
|
||||
else
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, bodypart, used_weapon = "Excessive Heat")
|
||||
H.fire_alert = max(H.fire_alert, 2)
|
||||
|
||||
else if(breath.temperature <= breath_cold_level_1)
|
||||
if(breath.temperature > breath_cold_level_2)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, bodypart, used_weapon = "Excessive Cold")
|
||||
H.fire_alert = max(H.fire_alert, 1)
|
||||
else if(breath.temperature > breath_cold_level_3)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, bodypart, used_weapon = "Excessive Cold")
|
||||
H.fire_alert = max(H.fire_alert, 1)
|
||||
else
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, bodypart, used_weapon = "Excessive Cold")
|
||||
H.fire_alert = max(H.fire_alert, 1)
|
||||
|
||||
|
||||
//breathing in hot/cold air also heats/cools you a bit
|
||||
var/temp_adj = breath.temperature - H.bodytemperature
|
||||
if (temp_adj < 0)
|
||||
temp_adj /= (BODYTEMP_COLD_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
|
||||
else
|
||||
temp_adj /= (BODYTEMP_HEAT_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
|
||||
|
||||
var/relative_density = breath.total_moles / (MOLES_CELLSTANDARD * BREATH_PERCENTAGE)
|
||||
temp_adj *= relative_density
|
||||
|
||||
if (temp_adj > BODYTEMP_HEATING_MAX) temp_adj = BODYTEMP_HEATING_MAX
|
||||
if (temp_adj < BODYTEMP_COOLING_MAX) temp_adj = BODYTEMP_COOLING_MAX
|
||||
//world << "Breath: [breath.temperature], [src]: [bodytemperature], Adjusting: [temp_adj]"
|
||||
H.bodytemperature += temp_adj
|
||||
|
||||
else if(breath.temperature >= heat_discomfort_level)
|
||||
get_environment_discomfort(src,"heat")
|
||||
else if(breath.temperature <= cold_discomfort_level)
|
||||
get_environment_discomfort(src,"cold")
|
||||
|
||||
breath.update_values()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/internal/brain/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "neurostroma"
|
||||
name = "neuro-stroma"
|
||||
desc = "A knot of fibrous plant matter."
|
||||
parent_organ = BP_TORSO // brains in their core
|
||||
|
||||
/obj/item/organ/internal/eyes/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "photoreceptors"
|
||||
name = "photoreceptors"
|
||||
desc = "Bulbous and fleshy plant matter."
|
||||
|
||||
/obj/item/organ/internal/kidneys/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "rhyzofilter"
|
||||
name = "rhyzofilter"
|
||||
desc = "A tangle of root nodules."
|
||||
|
||||
/obj/item/organ/internal/liver/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "phytoextractor"
|
||||
name = "phytoextractor"
|
||||
desc = "A bulbous gourd-like structure."
|
||||
@@ -1,10 +1,11 @@
|
||||
/mob/living/carbon/proc/ingest(var/datum/reagents/from, var/datum/reagents/target, var/amount = 1, var/multiplier = 1, var/copy = 0) //we kind of 'sneak' a proc in here for ingesting stuff so we can play with it.
|
||||
/* VOREStation Removal - Synths should be able to taste because... reasons
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/braintype = H.get_FBP_type()
|
||||
if(braintype == FBP_DRONE || braintype == FBP_POSI)
|
||||
return from.trans_to_holder(target,amount,multiplier,copy) //skip the taste, complete transfer
|
||||
|
||||
*/
|
||||
if(last_taste_time + 50 < world.time)
|
||||
var/datum/reagents/temp = new(amount) //temporary holder used to analyse what gets transfered.
|
||||
from.trans_to_holder(temp, amount, multiplier, 1)
|
||||
|
||||
@@ -693,6 +693,9 @@ var/list/ai_verbs_default = list(
|
||||
card.grab_ai(src, user)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
if(user == controlling_drone)
|
||||
to_chat(user, "<span class='notice'>The drone's subsystems resist your efforts to tamper with your bolts.</span>")
|
||||
return
|
||||
if(anchored)
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
user.visible_message("<font color='blue'>\The [user] starts to unbolt \the [src] from the plating...</font>")
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
if(controlling_drone)
|
||||
controlling_drone.release_ai_control("<b>WARNING: Primary control loop failure.</b> Session terminated.")
|
||||
. = ..(gibbed)
|
||||
|
||||
if(src.eyeobj)
|
||||
src.eyeobj.setLoc(get_turf(src))
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
if (src.stat!=CONSCIOUS)
|
||||
src.cameraFollow = null
|
||||
src.reset_view(null)
|
||||
if(controlling_drone)
|
||||
controlling_drone.release_ai_control("<b>WARNING: Primary control loop failure.</b> Session terminated.")
|
||||
|
||||
src.updatehealth()
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ var/list/mob_hat_cache = list()
|
||||
return mob_hat_cache[key]
|
||||
|
||||
/mob/living/silicon/robot/drone
|
||||
name = "drone"
|
||||
name = "maintenance drone"
|
||||
real_name = "drone"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "repairbot"
|
||||
@@ -57,6 +57,8 @@ var/list/mob_hat_cache = list()
|
||||
var/obj/item/hat
|
||||
var/hat_x_offset = 0
|
||||
var/hat_y_offset = -13
|
||||
var/serial_number = 0
|
||||
var/name_override = 0
|
||||
|
||||
holder_type = /obj/item/weapon/holder/drone
|
||||
|
||||
@@ -71,6 +73,7 @@ var/list/mob_hat_cache = list()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/robot/drone/construction
|
||||
name = "construction drone"
|
||||
icon_state = "constructiondrone"
|
||||
law_type = /datum/ai_laws/construction_drone
|
||||
module_type = /obj/item/weapon/robot_module/drone/construction
|
||||
@@ -95,6 +98,7 @@ var/list/mob_hat_cache = list()
|
||||
remove_language("Robot Talk")
|
||||
add_language("Robot Talk", 0)
|
||||
add_language("Drone Talk", 1)
|
||||
serial_number = rand(0,999)
|
||||
|
||||
//They are unable to be upgraded, so let's give them a bit of a better battery.
|
||||
cell.maxcharge = 10000
|
||||
@@ -127,14 +131,22 @@ var/list/mob_hat_cache = list()
|
||||
name = real_name
|
||||
|
||||
/mob/living/silicon/robot/drone/updatename()
|
||||
real_name = "maintenance drone ([rand(100,999)])"
|
||||
if(name_override)
|
||||
return
|
||||
if(controlling_ai)
|
||||
real_name = "remote drone ([controlling_ai])"
|
||||
else
|
||||
real_name = "[initial(name)] ([serial_number])"
|
||||
name = real_name
|
||||
|
||||
/mob/living/silicon/robot/drone/updateicon()
|
||||
|
||||
overlays.Cut()
|
||||
if(stat == 0)
|
||||
overlays += "eyes-[icon_state]"
|
||||
if(controlling_ai)
|
||||
overlays += "eyes-[icon_state]-ai"
|
||||
else
|
||||
overlays += "eyes-[icon_state]"
|
||||
else
|
||||
overlays -= "eyes"
|
||||
if(hat) // Let the drones wear hats.
|
||||
@@ -213,15 +225,18 @@ var/list/mob_hat_cache = list()
|
||||
return
|
||||
|
||||
if(emagged)
|
||||
to_chat(user, "<span class='danger'>\The [user] attempts to load subversive software into you, but your hacked subroutines ignore the attempt.</span>")
|
||||
to_chat(src, "<span class='danger'>\The [user] attempts to load subversive software into you, but your hacked subroutines ignore the attempt.</span>")
|
||||
to_chat(user, "<span class='danger'>You attempt to subvert [src], but the sequencer has no effect.</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='danger'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>")
|
||||
to_chat(user, "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>")
|
||||
|
||||
message_admins("[key_name_admin(user)] emagged drone [key_name_admin(src)]. Laws overridden.")
|
||||
log_game("[key_name(user)] emagged drone [key_name(src)]. Laws overridden.")
|
||||
if(controlling_ai)
|
||||
to_chat(src, "<span class='danger'>\The [user] loads some kind of subversive software into the remote drone, corrupting its lawset but luckily sparing yours.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>")
|
||||
|
||||
log_game("[key_name(user)] emagged drone [key_name(src)][controlling_ai ? " but AI [key_name(controlling_ai)] is in remote control" : " Laws overridden"].")
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
|
||||
|
||||
@@ -234,9 +249,10 @@ var/list/mob_hat_cache = list()
|
||||
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
|
||||
set_zeroth_law("Only [user.real_name] and people [TU.he] designate[TU.s] as being such are operatives.")
|
||||
|
||||
src << "<b>Obey these laws:</b>"
|
||||
laws.show_laws(src)
|
||||
src << "<span class='danger'>ALERT: [user.real_name] [TU.is] your new master. Obey your new laws and [TU.his] commands.</span>"
|
||||
if(!controlling_ai)
|
||||
to_chat(src, "<b>Obey these laws:</b>")
|
||||
laws.show_laws(src)
|
||||
to_chat(src, "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and \his commands.</span>")
|
||||
return 1
|
||||
|
||||
//DRONE LIFE/DEATH
|
||||
@@ -262,26 +278,41 @@ var/list/mob_hat_cache = list()
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/drone/death(gibbed)
|
||||
if(controlling_ai)
|
||||
release_ai_control("<b>WARNING: remote system failure.</b> Connection timed out.")
|
||||
. = ..(gibbed)
|
||||
|
||||
//DRONE MOVEMENT.
|
||||
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
|
||||
return 0
|
||||
|
||||
//CONSOLE PROCS
|
||||
/mob/living/silicon/robot/drone/proc/law_resync()
|
||||
|
||||
if(controlling_ai)
|
||||
to_chat(src, "<span class='warning'>Someone issues a remote law reset order for this unit, but you disregard it.</span>")
|
||||
return
|
||||
|
||||
if(stat != 2)
|
||||
if(emagged)
|
||||
src << "<span class='danger'>You feel something attempting to modify your programming, but your hacked subroutines are unaffected.</span>"
|
||||
to_chat(src, "<span class='danger'>You feel something attempting to modify your programming, but your hacked subroutines are unaffected.</span>")
|
||||
else
|
||||
src << "<span class='danger'>A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it.</span>"
|
||||
to_chat(src, "<span class='danger'>A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it.</span>")
|
||||
full_law_reset()
|
||||
show_laws()
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/shut_down()
|
||||
|
||||
if(controlling_ai && mind.special_role)
|
||||
to_chat(src, "<span class='warning'>Someone issued a remote kill order for this unit, but you disregard it.</span>")
|
||||
return
|
||||
|
||||
if(stat != 2)
|
||||
if(emagged)
|
||||
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you.</span>"
|
||||
to_chat(src, "<span class='danger'>You feel a system kill order percolate through [controlling_ai ? "the drones" : "your"] tiny brain, but it doesn't seem like a good idea to [controlling_ai ? "it" : "you"].</span>")
|
||||
else
|
||||
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself.</span>"
|
||||
to_chat(src, "<span class='danger'>You feel a system kill order percolate through [controlling_ai ? "the drones" : "your"] tiny brain, and [controlling_ai ? "it" : "you"] obediently destroy[controlling_ai ? "s itself" : " yourself"].</span>")
|
||||
death()
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/full_law_reset()
|
||||
@@ -290,6 +321,21 @@ var/list/mob_hat_cache = list()
|
||||
clear_ion_laws(1)
|
||||
laws = new law_type
|
||||
|
||||
/mob/living/silicon/robot/drone/show_laws(var/everyone = 0)
|
||||
if(!controlling_ai)
|
||||
return..()
|
||||
to_chat(src, "<b>Obey these laws:</b>")
|
||||
controlling_ai.laws_sanity_check()
|
||||
controlling_ai.laws.show_laws(src)
|
||||
|
||||
/mob/living/silicon/robot/drone/robot_checklaws()
|
||||
set category = "Silicon Commands"
|
||||
set name = "State Laws"
|
||||
|
||||
if(!controlling_ai)
|
||||
return ..()
|
||||
controlling_ai.subsystem_law_manager()
|
||||
|
||||
//Reboot procs.
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/request_player()
|
||||
@@ -347,14 +393,6 @@ var/list/mob_hat_cache = list()
|
||||
..()
|
||||
flavor_text = "It's a bulky construction drone stamped with a Sol Central glyph."
|
||||
|
||||
/mob/living/silicon/robot/drone/construction/updatename()
|
||||
real_name = "construction drone ([rand(100,999)])"
|
||||
name = real_name
|
||||
|
||||
/mob/living/silicon/robot/drone/mining/init()
|
||||
..()
|
||||
flavor_text = "It's a bulky mining drone stamped with a Grayson logo."
|
||||
|
||||
/mob/living/silicon/robot/drone/mining/updatename()
|
||||
real_name = "mining drone ([rand(100,999)])"
|
||||
name = real_name
|
||||
|
||||
@@ -75,20 +75,22 @@
|
||||
if(!produce_drones || !config.allow_drone_spawn || count_drones() >= config.max_maint_drones)
|
||||
return
|
||||
|
||||
if(!player || !istype(player.mob,/mob/observer/dead))
|
||||
if(player && !istype(player.mob,/mob/observer/dead))
|
||||
return
|
||||
|
||||
announce_ghost_joinleave(player, 0, "They have taken control over a maintenance drone.")
|
||||
visible_message("\The [src] churns and grinds as it lurches into motion, disgorging a shiny new drone after a few moments.")
|
||||
flick("h_lathe_leave",src)
|
||||
drone_progress = 0
|
||||
|
||||
time_last_drone = world.time
|
||||
if(player.mob && player.mob.mind) player.mob.mind.reset()
|
||||
var/mob/living/silicon/robot/drone/new_drone = new drone_type(get_turf(src))
|
||||
new_drone.transfer_personality(player)
|
||||
new_drone.master_fabricator = src
|
||||
|
||||
drone_progress = 0
|
||||
var/mob/living/silicon/robot/drone/new_drone = new drone_type(get_turf(src))
|
||||
if(player)
|
||||
announce_ghost_joinleave(player, 0, "They have taken control over a maintenance drone.")
|
||||
if(player.mob && player.mob.mind) player.mob.mind.reset()
|
||||
new_drone.transfer_personality(player)
|
||||
|
||||
return new_drone
|
||||
|
||||
/mob/observer/dead/verb/join_as_drone()
|
||||
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
/mob/living/silicon/ai
|
||||
var/mob/living/silicon/robot/drone/controlling_drone
|
||||
|
||||
/mob/living/silicon/robot/drone
|
||||
var/mob/living/silicon/ai/controlling_ai
|
||||
|
||||
/mob/living/silicon/robot/drone/attack_ai(var/mob/living/silicon/ai/user)
|
||||
|
||||
if(!istype(user) || controlling_ai || !config.allow_drone_spawn || !config.allow_ai_drones)
|
||||
return
|
||||
|
||||
if(client || key)
|
||||
to_chat(user, "<span class='warning'>You cannot take control of an autonomous, active drone.</span>")
|
||||
return
|
||||
|
||||
if(health < -35 || emagged)
|
||||
to_chat(user, "<span class='notice'><b>WARNING:</b> connection timed out.</span>")
|
||||
return
|
||||
|
||||
user.controlling_drone = src
|
||||
user.teleop = src
|
||||
radio.channels = user.aiRadio.keyslot2.channels
|
||||
controlling_ai = user
|
||||
verbs += /mob/living/silicon/robot/drone/proc/release_ai_control_verb
|
||||
local_transmit = FALSE
|
||||
languages = controlling_ai.languages.Copy()
|
||||
speech_synthesizer_langs = controlling_ai.speech_synthesizer_langs.Copy()
|
||||
stat = CONSCIOUS
|
||||
if(user.mind)
|
||||
user.mind.transfer_to(src)
|
||||
else
|
||||
key = user.key
|
||||
updatename()
|
||||
to_chat(src, "<span class='notice'><b>You have shunted your primary control loop into \a [initial(name)].</b> Use the <b>Release Control</b> verb to return to your core.</span>")
|
||||
|
||||
/obj/machinery/drone_fabricator/attack_ai(var/mob/living/silicon/ai/user as mob)
|
||||
|
||||
if(!istype(user) || user.controlling_drone || !config.allow_drone_spawn || !config.allow_ai_drones)
|
||||
return
|
||||
|
||||
if(stat & NOPOWER)
|
||||
to_chat(user, "<span class='warning'>\The [src] is unpowered.</span>")
|
||||
return
|
||||
|
||||
if(!produce_drones)
|
||||
to_chat(user, "<span class='warning'>\The [src] is disabled.</span>")
|
||||
return
|
||||
|
||||
if(drone_progress < 100)
|
||||
to_chat(user, "<span class='warning'>\The [src] is not ready to produce a new drone.</span>")
|
||||
return
|
||||
|
||||
if(count_drones() >= config.max_maint_drones)
|
||||
to_chat(user, "<span class='warning'>The drone control subsystems are tasked to capacity; they cannot support any more drones.</span>")
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/drone/new_drone = create_drone()
|
||||
user.controlling_drone = new_drone
|
||||
user.teleop = new_drone
|
||||
new_drone.radio.channels = user.aiRadio.keyslot2.channels
|
||||
new_drone.controlling_ai = user
|
||||
new_drone.verbs += /mob/living/silicon/robot/drone/proc/release_ai_control_verb
|
||||
new_drone.local_transmit = FALSE
|
||||
new_drone.languages = new_drone.controlling_ai.languages.Copy()
|
||||
new_drone.speech_synthesizer_langs = new_drone.controlling_ai.speech_synthesizer_langs.Copy()
|
||||
|
||||
if(user.mind)
|
||||
user.mind.transfer_to(new_drone)
|
||||
else
|
||||
new_drone.key = user.key
|
||||
new_drone.updatename()
|
||||
|
||||
to_chat(new_drone, "<span class='notice'><b>You have shunted your primary control loop into \a [initial(new_drone.name)].</b> Use the <b>Release Control</b> verb to return to your core.</span>")
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/release_ai_control_verb()
|
||||
set name = "Release Control"
|
||||
set desc = "Release control of a remote drone."
|
||||
set category = "Silicon Commands"
|
||||
|
||||
release_ai_control("Remote session terminated.")
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/release_ai_control(var/message = "Connection terminated.")
|
||||
|
||||
if(controlling_ai)
|
||||
if(mind)
|
||||
mind.transfer_to(controlling_ai)
|
||||
else
|
||||
controlling_ai.key = key
|
||||
to_chat(controlling_ai, "<span class='notice'>[message]</span>")
|
||||
controlling_ai.controlling_drone = null
|
||||
controlling_ai.teleop = null
|
||||
controlling_ai = null
|
||||
|
||||
radio.channels = module.channels
|
||||
verbs -= /mob/living/silicon/robot/drone/proc/release_ai_control_verb
|
||||
languages = initial(languages)
|
||||
speech_synthesizer_langs = initial(speech_synthesizer_langs)
|
||||
remove_language("Robot Talk")
|
||||
add_language("Robot Talk", 0)
|
||||
add_language("Drone Talk", 1)
|
||||
local_transmit = TRUE
|
||||
full_law_reset()
|
||||
updatename()
|
||||
death()
|
||||
@@ -114,6 +114,8 @@
|
||||
var/obj/structure/closet/crate/C = new(get_turf(src))
|
||||
// Put loot in crate
|
||||
for(var/obj/O in src)
|
||||
if(isbelly(O)) //VOREStation edit
|
||||
continue
|
||||
O.forceMove(C)
|
||||
..()
|
||||
|
||||
@@ -146,6 +148,8 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
|
||||
/mob/living/simple_animal/hostile/mimic/copy/death()
|
||||
|
||||
for(var/atom/movable/M in src)
|
||||
if(isbelly(M)) //VOREStation edit
|
||||
continue
|
||||
M.forceMove(get_turf(src))
|
||||
..()
|
||||
|
||||
|
||||
@@ -451,7 +451,7 @@
|
||||
if(!silent)
|
||||
if(planetary)
|
||||
visible_message("<span class='danger'><font size='3'>\A [src] falls out of the sky and crashes into \the [landing]!</font></span>", \
|
||||
"<span class='danger'><font size='3'> You fall out of the skiy and crash into \the [landing]!</font></span>", \
|
||||
"<span class='danger'><font size='3'> You fall out of the sky and crash into \the [landing]!</font></span>", \
|
||||
"You hear something slam into \the [landing].")
|
||||
var/turf/T = get_turf(landing)
|
||||
explosion(T, 0, 1, 2)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
// Now sync the organ's eye_colour list.
|
||||
update_colour()
|
||||
// Finally, update the eye icon on the mob.
|
||||
owner.update_eyes()
|
||||
owner.regenerate_icons()
|
||||
|
||||
/obj/item/organ/internal/eyes/replaced(var/mob/living/carbon/human/target)
|
||||
|
||||
|
||||
@@ -1105,6 +1105,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
R = basic_robolimb
|
||||
if(R)
|
||||
force_icon = R.icon
|
||||
brute_mod *= R.robo_brute_mod
|
||||
burn_mod *= R.robo_burn_mod
|
||||
if(R.lifelike)
|
||||
robotic = ORGAN_LIFELIKE
|
||||
name = "[initial(name)]"
|
||||
|
||||
@@ -4,13 +4,13 @@ var/global/list/limb_icon_cache = list()
|
||||
return
|
||||
|
||||
/obj/item/organ/external/proc/compile_icon()
|
||||
overlays.Cut()
|
||||
cut_overlays()
|
||||
// This is a kludge, only one icon has more than one generation of children though.
|
||||
for(var/obj/item/organ/external/organ in contents)
|
||||
if(organ.children && organ.children.len)
|
||||
for(var/obj/item/organ/external/child in organ.children)
|
||||
overlays += child.mob_icon
|
||||
overlays += organ.mob_icon
|
||||
add_overlay(organ.mob_icon)
|
||||
|
||||
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
s_tone = null
|
||||
@@ -94,7 +94,7 @@ var/global/list/limb_icon_cache = list()
|
||||
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
|
||||
icon_cache_key += "[M][markings[M]["color"]]"
|
||||
|
||||
overlays |= get_hair_icon()
|
||||
add_overlay(get_hair_icon())
|
||||
|
||||
return mob_icon
|
||||
|
||||
@@ -107,7 +107,7 @@ var/global/list/limb_icon_cache = list()
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_MULTIPLY) // VOREStation edit
|
||||
add_overlay(facial_s)
|
||||
res.add_overlay(facial_s)
|
||||
|
||||
//Head hair
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
|
||||
@@ -122,7 +122,7 @@ var/global/list/limb_icon_cache = list()
|
||||
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
|
||||
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
|
||||
hair_s.Blend(hair_s_add, ICON_ADD)
|
||||
res.overlays |= hair_s
|
||||
res.add_overlay(hair_s)
|
||||
|
||||
return res
|
||||
|
||||
@@ -164,7 +164,7 @@ var/global/list/limb_icon_cache = list()
|
||||
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
|
||||
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
|
||||
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit
|
||||
overlays |= mark_s //So when it's not on your body, it has icons
|
||||
add_overlay(mark_s) //So when it's not on your body, it has icons
|
||||
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
|
||||
icon_cache_key += "[M][markings[M]["color"]]"
|
||||
|
||||
@@ -280,7 +280,7 @@ var/list/robot_hud_colours = list("#CFCFCF","#AFAFAF","#8F8F8F","#6F6F6F","#4F4F
|
||||
var/b = 0.11 * R.health_hud_intensity
|
||||
temp.color = list(r, r, r, g, g, g, b, b, b)
|
||||
hud_damage_image = image(null)
|
||||
hud_damage_image.overlays += temp
|
||||
hud_damage_image.add_overlay(temp)
|
||||
|
||||
// Calculate the required color index.
|
||||
var/dam_state = min(1,((brute_dam+burn_dam)/max_damage))
|
||||
|
||||
@@ -49,6 +49,9 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
|
||||
var/suggested_species = "Human" //If it should make the torso a species
|
||||
var/speech_bubble_appearance = "synthetic" // What icon_state to use for speech bubbles when talking. Check talk.dmi for all the icons.
|
||||
|
||||
var/robo_brute_mod = 1 // Multiplier for incoming brute damage.
|
||||
var/robo_burn_mod = 1 // As above for burn.
|
||||
|
||||
/datum/robolimb/unbranded_monitor
|
||||
company = "Unbranded Monitor"
|
||||
desc = "A generic unbranded interpretation of a popular prosthetic head model. It looks rudimentary and cheaply constructed."
|
||||
@@ -214,6 +217,8 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
|
||||
skin_tone = 1
|
||||
blood_color = "#CCCCCC"
|
||||
speech_bubble_appearance = "normal"
|
||||
//robo_brute_mod = 1.1 //VOREStation Edit
|
||||
//robo_burn_mod = 1.1 //VOREStation Edit
|
||||
|
||||
/datum/robolimb/wardtakahashi
|
||||
company = "Ward-Takahashi"
|
||||
|
||||
@@ -30,9 +30,10 @@
|
||||
current_time = current_time.make_random_time()
|
||||
update_sun()
|
||||
|
||||
/datum/planet/proc/process(amount)
|
||||
/datum/planet/proc/process(last_fire)
|
||||
if(current_time)
|
||||
current_time = current_time.add_seconds(amount)
|
||||
var/difference = world.time - last_fire
|
||||
current_time = current_time.add_seconds(difference SECONDS)
|
||||
update_weather() // We update this first, because some weather types decease the brightness of the sun.
|
||||
if(sun_last_process <= world.time - sun_process_interval)
|
||||
update_sun()
|
||||
|
||||
@@ -184,7 +184,8 @@ datum/weather/sif
|
||||
)
|
||||
|
||||
/datum/weather/sif/snow/process_effects()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in outdoor_turfs)
|
||||
..()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
if(S.z in holder.our_planet.expected_z_levels)
|
||||
for(var/dir_checked in cardinal)
|
||||
var/turf/simulated/floor/T = get_step(S, dir_checked)
|
||||
@@ -207,7 +208,8 @@ datum/weather/sif
|
||||
)
|
||||
|
||||
/datum/weather/sif/blizzard/process_effects()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in outdoor_turfs)
|
||||
..()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
if(S.z in holder.our_planet.expected_z_levels)
|
||||
for(var/dir_checked in cardinal)
|
||||
var/turf/simulated/floor/T = get_step(S, dir_checked)
|
||||
@@ -219,6 +221,8 @@ datum/weather/sif
|
||||
name = "rain"
|
||||
icon_state = "rain"
|
||||
light_modifier = 0.5
|
||||
effect_message = "<span class='warning'>Rain falls on you.</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_OVERCAST = 25,
|
||||
WEATHER_LIGHT_SNOW = 10,
|
||||
@@ -228,6 +232,7 @@ datum/weather/sif
|
||||
)
|
||||
|
||||
/datum/weather/sif/rain/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
@@ -238,16 +243,19 @@ datum/weather/sif
|
||||
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(U.open)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
|
||||
continue
|
||||
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
|
||||
if(U.open)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
|
||||
continue
|
||||
|
||||
L.water_act(1)
|
||||
to_chat(L, "<span class='warning'>Rain falls on you.</span>")
|
||||
if(show_message)
|
||||
to_chat(L, effect_message)
|
||||
|
||||
/datum/weather/sif/storm
|
||||
name = "storm"
|
||||
@@ -256,6 +264,8 @@ datum/weather/sif
|
||||
temp_low = 233.15 // -40c
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 10
|
||||
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_RAIN = 45,
|
||||
WEATHER_STORM = 40,
|
||||
@@ -264,6 +274,7 @@ datum/weather/sif
|
||||
)
|
||||
|
||||
/datum/weather/sif/storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
@@ -294,6 +305,10 @@ datum/weather/sif
|
||||
temp_low = 243.15 // -30c
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 15
|
||||
timer_low_bound = 2
|
||||
timer_high_bound = 5
|
||||
effect_message = "<span class='warning'>The hail smacks into you!</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_RAIN = 45,
|
||||
WEATHER_STORM = 40,
|
||||
@@ -302,6 +317,7 @@ datum/weather/sif
|
||||
)
|
||||
|
||||
/datum/weather/sif/hail/process_effects()
|
||||
..()
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
if(H.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(H)
|
||||
@@ -309,15 +325,18 @@ datum/weather/sif
|
||||
continue // They're indoors, so no need to pelt them with ice.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
// Message plays every time the umbrella gets stolen, just so they're especially aware of what's happening
|
||||
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
|
||||
if(U.open)
|
||||
to_chat(H, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
|
||||
if(show_message)
|
||||
to_chat(H, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
|
||||
continue
|
||||
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = H.get_inactive_hand()
|
||||
if(U.open)
|
||||
to_chat(H, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
|
||||
if(show_message)
|
||||
to_chat(H, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
|
||||
continue
|
||||
|
||||
var/target_zone = pick(BP_ALL)
|
||||
@@ -330,8 +349,9 @@ datum/weather/sif
|
||||
if(amount_soaked >= 10)
|
||||
continue // No need to apply damage.
|
||||
|
||||
H.apply_damage(rand(5, 10), BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
|
||||
to_chat(H, "<span class='warning'>The hail smacks into you!</span>")
|
||||
H.apply_damage(rand(1, 3), BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
|
||||
if(show_message)
|
||||
to_chat(H, effect_message)
|
||||
|
||||
/datum/weather/sif/blood_moon
|
||||
name = "blood moon"
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(current_weather)
|
||||
old_light_modifier = current_weather.light_modifier // We store the old one, so we can determine if recalculating the sun is needed.
|
||||
current_weather = allowed_weather_types[new_weather]
|
||||
next_weather_shift = world.time + rand(20, 30) MINUTES
|
||||
next_weather_shift = world.time + rand(current_weather.timer_low_bound, current_weather.timer_high_bound) MINUTES
|
||||
|
||||
update_icon_effects()
|
||||
update_temperature()
|
||||
@@ -66,8 +66,20 @@
|
||||
var/flight_failure_modifier = 0 // Some types of weather make flying harder, and therefore make crashes more likely.
|
||||
var/transition_chances = list() // Assoc list
|
||||
var/datum/weather_holder/holder = null
|
||||
var/timer_low_bound = 5 // How long this weather must run before it tries to change, in minutes
|
||||
var/timer_high_bound = 10 // How long this weather can run before it tries to change, in minutes
|
||||
|
||||
var/effect_message = null // Should be a string, this is what is shown to a mob caught in the weather
|
||||
var/last_message = 0 // Keeps track of when the weather last tells EVERY player it's hitting them
|
||||
var/message_delay = 10 SECONDS // Delay in between weather hit messages
|
||||
var/show_message = FALSE // Is set to TRUE and plays the messsage every [message_delay]
|
||||
|
||||
/datum/weather/proc/process_effects()
|
||||
show_message = FALSE // Need to reset the show_message var, just in case
|
||||
if(effect_message) // Only bother with the code below if we actually need to display something
|
||||
if(world.time >= last_message + message_delay)
|
||||
last_message = world.time // Reset the timer
|
||||
show_message = TRUE // Tell the rest of the process that we need to make a message
|
||||
return
|
||||
|
||||
// All this does is hold the weather icon.
|
||||
|
||||
@@ -909,9 +909,9 @@
|
||||
|
||||
cup_icon_state = "cup_coffee"
|
||||
cup_name = "cup of coffee"
|
||||
cup_desc = "Don't drop it, or you'll send scalding liquid and porcelain shards everywhere."
|
||||
cup_desc = "Don't drop it, or you'll send scalding liquid and ceramic shards everywhere."
|
||||
|
||||
glass_name = "cup of coffee"
|
||||
glass_name = "coffee"
|
||||
glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
|
||||
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
desc = "..."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "watertank"
|
||||
plane = TURF_PLANE
|
||||
layer = TABLE_LAYER // Above catwalks, hopefully below other things
|
||||
layer = TABLE_LAYER
|
||||
density = 1
|
||||
anchored = 0
|
||||
pressure_resistance = 2*ONE_ATMOSPHERE
|
||||
|
||||
@@ -88,16 +88,58 @@
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/curly_bug
|
||||
name = "curly antennae, colorable"
|
||||
desc = ""
|
||||
icon_state = "curly_bug"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/dual_robot
|
||||
name = "synth antennae, colorable"
|
||||
desc = ""
|
||||
icon_state = "dual_robot_antennae"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/right_robot
|
||||
name = "right synth, colorable"
|
||||
desc = ""
|
||||
icon_state = "right_robot_antennae"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/left_robot
|
||||
name = "left synth, colorable"
|
||||
desc = ""
|
||||
icon_state = "left_robot_antennae"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/oni_h1
|
||||
name = "oni horns"
|
||||
desc = ""
|
||||
icon_state = "oni-h1"
|
||||
|
||||
/datum/sprite_accessory/ears/oni_h1_c
|
||||
name = "oni horns, colorable"
|
||||
desc = ""
|
||||
icon_state = "oni-h1_c"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/demon_horns1
|
||||
name = "demon horns"
|
||||
desc = ""
|
||||
icon_state = "demon-horns1"
|
||||
|
||||
/datum/sprite_accessory/ears/demon_horns1_c
|
||||
name = "demon horns, colorable"
|
||||
desc = ""
|
||||
icon_state = "demon-horns1_c"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/demon_horns2
|
||||
name = "demon horns, colorable(outward)"
|
||||
desc = ""
|
||||
@@ -105,6 +147,13 @@
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/dragon_horns
|
||||
name = "dragon horns, colorable"
|
||||
desc = ""
|
||||
icon_state = "dragon-horns"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/foxears
|
||||
name = "highlander zorren ears"
|
||||
desc = ""
|
||||
@@ -413,6 +462,7 @@
|
||||
desc = ""
|
||||
icon_state = "spider-legs"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/wing/moth
|
||||
name = "moth wings"
|
||||
desc = ""
|
||||
@@ -682,12 +732,14 @@
|
||||
icon_state = "fantail"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/tail/wagtail
|
||||
name = "avian wagtail, colorable"
|
||||
desc = ""
|
||||
icon_state = "wagtail"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/tail/crossfox
|
||||
name = "cross fox"
|
||||
desc = ""
|
||||
|
||||
@@ -578,6 +578,11 @@
|
||||
if(!(content in src) || !istype(target))
|
||||
return
|
||||
content.forceMove(target)
|
||||
if(isitem(content))
|
||||
var/obj/item/I = content
|
||||
if(I.gurgled && (target.mode_flags & DM_FLAG_ITEMWEAK))
|
||||
I.decontaminate()
|
||||
I.gurgle_contaminate(target.contents, target.cont_flavor)
|
||||
items_preserved -= content
|
||||
if(!silent && target.vore_sound && !recent_sound)
|
||||
var/soundfile = vore_sounds[target.vore_sound]
|
||||
|
||||
@@ -217,6 +217,13 @@
|
||||
/obj/item/clothing/gloves/fluff/morsleeves,
|
||||
/obj/item/clothing/under/fluff/morunder)
|
||||
|
||||
// Mewchild: Phi Vietsi
|
||||
/obj/item/weapon/storage/box/fluff/vietsi
|
||||
name = "Phi's Personal Items"
|
||||
desc = "A small box containing Phi's small things"
|
||||
has_items = list(
|
||||
/obj/item/clothing/accessory/medal/bronze_heart,
|
||||
/obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi)
|
||||
|
||||
/*
|
||||
Swimsuits, for general use, to avoid arriving to work with your swimsuit.
|
||||
|
||||
@@ -1680,9 +1680,10 @@ Departamental Swimsuits, for general use
|
||||
|
||||
//Mewchild: Phi Vietsi
|
||||
/obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi
|
||||
name = "signet ring"
|
||||
desc = "A signet ring carved from the bones of something long extinct, as a ward against bad luck."
|
||||
|
||||
name = "Phi Vietsi's Bone Signet Ring"
|
||||
desc = "A signet ring belonging to Phi Vietsi, carved from the bones of something long extinct, as a ward against bad luck."
|
||||
var/signet_name = "Phi Vietsi"
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "vietsi_ring"
|
||||
|
||||
|
||||
@@ -534,7 +534,7 @@ item_path: /obj/item/weapon/implanter/reagent_generator/savannah
|
||||
{
|
||||
ckey: mewchild
|
||||
character_name: Phi Vietsi
|
||||
item_path: /obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi
|
||||
item_path: /obj/item/weapon/storage/box/fluff/vietsi
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
@@ -6,3 +6,4 @@ suicidalpickles - mime
|
||||
whiskyrose - clown
|
||||
tinybear16 - clown
|
||||
chargae - mime
|
||||
verkister - clown
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Anewbe
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Adds the ability to make robolimb brands more or less vulnerable to brute or burn."
|
||||
- rscdel: "Makes VeyMed limbs more vulnerable to brute and burn."
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
author: Mechoid
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Allow AIs to create and take control of mindless drones from fabricators."
|
||||
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 657 B After Width: | Height: | Size: 684 B |
|
Before Width: | Height: | Size: 388 KiB After Width: | Height: | Size: 388 KiB |
|
After Width: | Height: | Size: 877 B |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 182 B |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.1 KiB |
@@ -1001,6 +1001,9 @@
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/camera/network/cargo,
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_y = 30
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/tether/surfacebase/mining_main/storage)
|
||||
"ace" = (
|
||||
@@ -1078,6 +1081,9 @@
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/cyan,
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_x = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/tether/surfacebase/mining_main/storage)
|
||||
"ack" = (
|
||||
@@ -2911,6 +2917,9 @@
|
||||
/obj/effect/floor_decal/steeldecal/steel_decals7{
|
||||
dir = 6
|
||||
},
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_x = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/tether/surfacebase/mining_main/lobby)
|
||||
"agP" = (
|
||||
@@ -4474,6 +4483,9 @@
|
||||
/obj/machinery/washing_machine,
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/on,
|
||||
/obj/machinery/camera/network/civilian,
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_y = 30
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/storage/surface_eva)
|
||||
"akg" = (
|
||||
@@ -5142,6 +5154,9 @@
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/curtain/open/shower,
|
||||
/obj/structure/sign/fire{
|
||||
pixel_y = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled/monotile,
|
||||
/area/storage/surface_eva)
|
||||
"amd" = (
|
||||
@@ -10226,6 +10241,9 @@
|
||||
frequency = 1379;
|
||||
scrub_id = "civ_airlock_scrubber"
|
||||
},
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_y = 30
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/storage/surface_eva/external)
|
||||
"ayO" = (
|
||||
@@ -11343,6 +11361,9 @@
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_y = 30
|
||||
},
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/storage/surface_eva)
|
||||
"aAO" = (
|
||||
@@ -12776,6 +12797,9 @@
|
||||
frequency = 1379;
|
||||
scrub_id = "civ_airlock_scrubber"
|
||||
},
|
||||
/obj/structure/sign/fire{
|
||||
pixel_y = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/storage/surface_eva/external)
|
||||
"aEo" = (
|
||||
@@ -12875,6 +12899,9 @@
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat,
|
||||
/obj/item/weapon/tank/emergency/oxygen/engi,
|
||||
/obj/structure/sign/fire{
|
||||
pixel_y = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/storage/surface_eva)
|
||||
"aEu" = (
|
||||
@@ -27598,6 +27625,16 @@
|
||||
"gPz" = (
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/tether/surfacebase/public_garden_one)
|
||||
"gRx" = (
|
||||
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary{
|
||||
frequency = 1379;
|
||||
scrub_id = "mining_airlock_scrubber"
|
||||
},
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_x = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/tether/surfacebase/mining_main/airlock)
|
||||
"gUy" = (
|
||||
/obj/structure/railing{
|
||||
dir = 4
|
||||
@@ -27697,6 +27734,16 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/tether/surfacebase/public_garden_one)
|
||||
"iAg" = (
|
||||
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary{
|
||||
frequency = 1379;
|
||||
scrub_id = "mining_airlock_scrubber"
|
||||
},
|
||||
/obj/structure/sign/fire{
|
||||
pixel_x = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/tether/surfacebase/mining_main/airlock)
|
||||
"iPi" = (
|
||||
/obj/effect/floor_decal/techfloor/corner{
|
||||
dir = 1
|
||||
@@ -28266,6 +28313,16 @@
|
||||
/obj/structure/closet/crate,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/tether/surfacebase/public_garden_one)
|
||||
"tNF" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/railing{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/sign/nosmoking_2{
|
||||
pixel_y = 30
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/rnd/external)
|
||||
"tPq" = (
|
||||
/obj/structure/bed/chair/wood{
|
||||
dir = 1
|
||||
@@ -28392,6 +28449,16 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/tether/surfacebase/public_garden)
|
||||
"vNR" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/railing{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/sign/fire{
|
||||
pixel_y = 32
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/rnd/external)
|
||||
"vOI" = (
|
||||
/obj/structure/table/bench/steel,
|
||||
/obj/effect/floor_decal/borderfloor{
|
||||
@@ -33973,7 +34040,7 @@ aGi
|
||||
aGw
|
||||
aHA
|
||||
aHe
|
||||
aHC
|
||||
vNR
|
||||
aHC
|
||||
aHe
|
||||
azr
|
||||
@@ -34683,7 +34750,7 @@ aGA
|
||||
bIj
|
||||
aGR
|
||||
aHh
|
||||
aHH
|
||||
tNF
|
||||
aHH
|
||||
aHh
|
||||
aah
|
||||
@@ -39024,8 +39091,8 @@ aaf
|
||||
aaf
|
||||
aao
|
||||
aau
|
||||
aau
|
||||
aau
|
||||
gRx
|
||||
iAg
|
||||
aau
|
||||
aao
|
||||
abn
|
||||
|
||||
@@ -17600,6 +17600,9 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/security/prison)
|
||||
"Ey" = (
|
||||
/turf/simulated/floor/reinforced/airless,
|
||||
/area/space)
|
||||
"ED" = (
|
||||
/obj/structure/table/rack{
|
||||
dir = 8;
|
||||
@@ -18101,6 +18104,11 @@
|
||||
/obj/random/maintenance/medical,
|
||||
/turf/simulated/floor,
|
||||
/area/maintenance/station/sec_lower)
|
||||
"NS" = (
|
||||
/obj/structure/lattice,
|
||||
/obj/structure/grille,
|
||||
/turf/space,
|
||||
/area/space)
|
||||
"NY" = (
|
||||
/obj/machinery/light/small{
|
||||
dir = 8
|
||||
@@ -22628,16 +22636,16 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
eM
|
||||
NS
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -22770,6 +22778,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -22778,8 +22787,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -22912,7 +22920,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -23054,7 +23062,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -23196,7 +23204,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -23338,14 +23346,14 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
ab
|
||||
ac
|
||||
ac
|
||||
at
|
||||
Ey
|
||||
Ey
|
||||
Ey
|
||||
Qs
|
||||
Qs
|
||||
at
|
||||
@@ -23480,14 +23488,14 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
ac
|
||||
ac
|
||||
ac
|
||||
Qs
|
||||
ab
|
||||
Ey
|
||||
Ey
|
||||
Ey
|
||||
Qs
|
||||
Qs
|
||||
at
|
||||
@@ -23622,14 +23630,14 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
eM
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
ac
|
||||
ac
|
||||
at
|
||||
Qs
|
||||
Ey
|
||||
Ey
|
||||
kk
|
||||
Qs
|
||||
Ug
|
||||
at
|
||||
@@ -23764,7 +23772,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
ab
|
||||
ab
|
||||
@@ -23906,8 +23914,8 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
NS
|
||||
ac
|
||||
ac
|
||||
ac
|
||||
|
||||
@@ -23475,6 +23475,10 @@
|
||||
/obj/random/maintenance/engineering,
|
||||
/turf/simulated/floor,
|
||||
/area/maintenance/station/ai)
|
||||
"Wf" = (
|
||||
/obj/structure/grille,
|
||||
/turf/space,
|
||||
/area/space)
|
||||
"WD" = (
|
||||
/obj/effect/floor_decal/borderfloor,
|
||||
/obj/effect/floor_decal/corner/red/border,
|
||||
@@ -27344,16 +27348,16 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
nA
|
||||
nA
|
||||
nA
|
||||
Wf
|
||||
nA
|
||||
nA
|
||||
nB
|
||||
nA
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27486,6 +27490,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27494,8 +27499,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27628,7 +27632,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27770,7 +27774,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27912,7 +27916,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28054,7 +28058,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28196,7 +28200,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28338,7 +28342,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nB
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28480,7 +28484,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28622,8 +28626,8 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
nA
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
|
||||
@@ -5,7 +5,7 @@ VIRGO3B_TURF_CREATE(/turf/simulated/open)
|
||||
/turf/simulated/open/virgo3b/New()
|
||||
..()
|
||||
if(outdoors)
|
||||
outdoor_turfs.Add(src)
|
||||
SSplanets.addTurf(src)
|
||||
|
||||
VIRGO3B_TURF_CREATE(/turf/simulated/floor)
|
||||
|
||||
@@ -183,7 +183,7 @@ VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
|
||||
color = "#FFBBBB"
|
||||
|
||||
/turf/simulated/sky/virgo3b/initialize()
|
||||
outdoor_turfs.Add(src)
|
||||
SSplanets.addTurf(src)
|
||||
set_light(2, 2, "#FFBBBB")
|
||||
|
||||
/turf/simulated/sky/virgo3b/north
|
||||
|
||||
@@ -127,7 +127,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
|
||||
WEATHER_HAIL = 2.5
|
||||
)
|
||||
|
||||
datum/weather/virgo3b
|
||||
/datum/weather/virgo3b
|
||||
name = "virgo3b base"
|
||||
temp_high = 243.15 // -20c
|
||||
temp_low = 233.15 // -30c
|
||||
@@ -154,8 +154,8 @@ datum/weather/virgo3b
|
||||
/datum/weather/virgo3b/light_snow
|
||||
name = "light snow"
|
||||
icon_state = "snowfall_light"
|
||||
temp_high = 238.15 // -25c
|
||||
temp_low = 228.15 // -35c
|
||||
temp_high = 235
|
||||
temp_low = 225
|
||||
light_modifier = 0.7
|
||||
transition_chances = list(
|
||||
WEATHER_OVERCAST = 20,
|
||||
@@ -167,9 +167,10 @@ datum/weather/virgo3b
|
||||
/datum/weather/virgo3b/snow
|
||||
name = "moderate snow"
|
||||
icon_state = "snowfall_med"
|
||||
temp_high = 233.15 // -30c
|
||||
temp_low = 223.15 // -40c
|
||||
temp_high = 230
|
||||
temp_low = 220
|
||||
light_modifier = 0.5
|
||||
flight_failure_modifier = 5
|
||||
transition_chances = list(
|
||||
WEATHER_LIGHT_SNOW = 20,
|
||||
WEATHER_SNOW = 50,
|
||||
@@ -179,7 +180,8 @@ datum/weather/virgo3b
|
||||
)
|
||||
|
||||
/datum/weather/virgo3b/snow/process_effects()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in outdoor_turfs)
|
||||
..()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
if(S.z in holder.our_planet.expected_z_levels)
|
||||
for(var/dir_checked in cardinal)
|
||||
var/turf/simulated/floor/T = get_step(S, dir_checked)
|
||||
@@ -190,9 +192,10 @@ datum/weather/virgo3b
|
||||
/datum/weather/virgo3b/blizzard
|
||||
name = "blizzard"
|
||||
icon_state = "snowfall_heavy"
|
||||
temp_high = 223.15 // -40c
|
||||
temp_low = 203.15 // -60c
|
||||
temp_high = 215
|
||||
temp_low = 200
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 10
|
||||
transition_chances = list(
|
||||
WEATHER_SNOW = 45,
|
||||
WEATHER_BLIZZARD = 40,
|
||||
@@ -201,7 +204,8 @@ datum/weather/virgo3b
|
||||
)
|
||||
|
||||
/datum/weather/virgo3b/blizzard/process_effects()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in outdoor_turfs)
|
||||
..()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
if(S.z in holder.our_planet.expected_z_levels)
|
||||
for(var/dir_checked in cardinal)
|
||||
var/turf/simulated/floor/T = get_step(S, dir_checked)
|
||||
@@ -213,6 +217,8 @@ datum/weather/virgo3b
|
||||
name = "rain"
|
||||
icon_state = "rain"
|
||||
light_modifier = 0.5
|
||||
effect_message = "<span class='warning'>Rain falls on you.</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_OVERCAST = 25,
|
||||
WEATHER_LIGHT_SNOW = 10,
|
||||
@@ -222,21 +228,38 @@ datum/weather/virgo3b
|
||||
)
|
||||
|
||||
/datum/weather/virgo3b/rain/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
return // They're indoors, so no need to rain on them.
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
L.adjust_fire_stacks(-5)
|
||||
to_chat(L, "<span class='warning'>Rain falls on you.</span>")
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
|
||||
continue
|
||||
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
|
||||
if(U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
|
||||
continue
|
||||
|
||||
L.water_act(1)
|
||||
if(show_message)
|
||||
to_chat(L, effect_message)
|
||||
|
||||
/datum/weather/virgo3b/storm
|
||||
name = "storm"
|
||||
icon_state = "storm"
|
||||
temp_high = 233.15 // -30c
|
||||
temp_low = 213.15 // -50c
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 10
|
||||
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_RAIN = 45,
|
||||
WEATHER_STORM = 40,
|
||||
@@ -244,53 +267,89 @@ datum/weather/virgo3b
|
||||
WEATHER_OVERCAST = 5
|
||||
)
|
||||
|
||||
/datum/weather/virgo3b/rain/process_effects()
|
||||
/datum/weather/virgo3b/storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
return // They're indoors, so no need to rain on them.
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
L.adjust_fire_stacks(-10)
|
||||
// If they have an open umbrella, it'll get stolen by the wind
|
||||
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(U.open)
|
||||
to_chat(L, "<span class='warning'>A gust of wind yanks the umbrella from your hand!</span>")
|
||||
L.drop_from_inventory(U)
|
||||
U.throw_at(get_edge_target_turf(U, pick(alldirs)), 8, 1, L)
|
||||
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
|
||||
if(U.open)
|
||||
to_chat(L, "<span class='warning'>A gust of wind yanks the umbrella from your hand!</span>")
|
||||
L.drop_from_inventory(U)
|
||||
U.throw_at(get_edge_target_turf(U, pick(alldirs)), 8, 1, L)
|
||||
|
||||
L.water_act(2)
|
||||
to_chat(L, "<span class='warning'>Rain falls on you, drenching you in water.</span>")
|
||||
|
||||
/datum/weather/virgo3b/hail
|
||||
name = "hail"
|
||||
icon_state = "hail"
|
||||
temp_high = 233.15 // -30c
|
||||
temp_low = 213.15 // -50c
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 15
|
||||
timer_low_bound = 2
|
||||
timer_high_bound = 5
|
||||
effect_message = "<span class='warning'>The hail smacks into you!</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_RAIN = 45,
|
||||
WEATHER_STORM = 10,
|
||||
WEATHER_HAIL = 40,
|
||||
WEATHER_STORM = 40,
|
||||
WEATHER_HAIL = 10,
|
||||
WEATHER_OVERCAST = 5
|
||||
)
|
||||
|
||||
/datum/weather/virgo3b/hail/process_effects()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
..()
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
if(H.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T.outdoors)
|
||||
return // They're indoors, so no need to pelt them with ice.
|
||||
continue // They're indoors, so no need to pelt them with ice.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
// Message plays every time the umbrella gets stolen, just so they're especially aware of what's happening
|
||||
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
|
||||
if(U.open)
|
||||
if(show_message)
|
||||
to_chat(H, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
|
||||
continue
|
||||
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = H.get_inactive_hand()
|
||||
if(U.open)
|
||||
if(show_message)
|
||||
to_chat(H, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
|
||||
continue
|
||||
|
||||
var/target_zone = pick(BP_ALL)
|
||||
var/amount_blocked = L.run_armor_check(target_zone, "melee")
|
||||
var/amount_soaked = L.get_armor_soak(target_zone, "melee")
|
||||
var/amount_blocked = H.run_armor_check(target_zone, "melee")
|
||||
var/amount_soaked = H.get_armor_soak(target_zone, "melee")
|
||||
|
||||
if(amount_blocked >= 100)
|
||||
return // No need to apply damage.
|
||||
continue // No need to apply damage.
|
||||
|
||||
if(amount_soaked >= 10)
|
||||
return // No need to apply damage.
|
||||
continue // No need to apply damage.
|
||||
|
||||
L.apply_damage(rand(5, 10), BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
|
||||
to_chat(L, "<span class='warning'>The hail raining down on you [L.can_feel_pain() ? "hurts" : "damages you"]!</span>")
|
||||
H.apply_damage(rand(1, 3), BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
|
||||
if(show_message)
|
||||
to_chat(H, effect_message)
|
||||
|
||||
/datum/weather/virgo3b/blood_moon
|
||||
name = "blood moon"
|
||||
light_modifier = 0.5
|
||||
light_color = "#FF0000"
|
||||
flight_failure_modifier = 25
|
||||
transition_chances = list(
|
||||
WEATHER_BLOODMOON = 100
|
||||
)
|
||||
)
|
||||
|
||||
@@ -195,7 +195,6 @@
|
||||
#include "code\controllers\Processes\inactivity.dm"
|
||||
#include "code\controllers\Processes\nanoui.dm"
|
||||
#include "code\controllers\Processes\obj.dm"
|
||||
#include "code\controllers\Processes\planet.dm"
|
||||
#include "code\controllers\Processes\radiation.dm"
|
||||
#include "code\controllers\Processes\scheduler.dm"
|
||||
#include "code\controllers\Processes\sun.dm"
|
||||
@@ -218,6 +217,7 @@
|
||||
#include "code\controllers\subsystems\orbits.dm"
|
||||
#include "code\controllers\subsystems\overlays.dm"
|
||||
#include "code\controllers\subsystems\persist_vr.dm"
|
||||
#include "code\controllers\subsystems\planets.dm"
|
||||
#include "code\controllers\subsystems\shuttles.dm"
|
||||
#include "code\controllers\subsystems\transcore_vr.dm"
|
||||
#include "code\controllers\subsystems\xenoarch.dm"
|
||||
@@ -1156,7 +1156,6 @@
|
||||
#include "code\game\objects\random\mob.dm"
|
||||
#include "code\game\objects\random\random_vr.dm"
|
||||
#include "code\game\objects\random\spacesuits.dm"
|
||||
#include "code\game\objects\structures\alien_props.dm"
|
||||
#include "code\game\objects\structures\barsign.dm"
|
||||
#include "code\game\objects\structures\bedsheet_bin.dm"
|
||||
#include "code\game\objects\structures\bonfire.dm"
|
||||
@@ -1238,6 +1237,11 @@
|
||||
#include "code\game\objects\structures\flora\trees.dm"
|
||||
#include "code\game\objects\structures\ghost_pods\ghost_pods.dm"
|
||||
#include "code\game\objects\structures\ghost_pods\silicon.dm"
|
||||
#include "code\game\objects\structures\props\alien_props.dm"
|
||||
#include "code\game\objects\structures\props\beam_prism.dm"
|
||||
#include "code\game\objects\structures\props\projectile_lock.dm"
|
||||
#include "code\game\objects\structures\props\prop.dm"
|
||||
#include "code\game\objects\structures\props\puzzledoor.dm"
|
||||
#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
|
||||
#include "code\game\objects\structures\stool_bed_chair_nest\bed.dm"
|
||||
#include "code\game\objects\structures\stool_bed_chair_nest\chairs.dm"
|
||||
@@ -1452,6 +1456,7 @@
|
||||
#include "code\modules\client\ui_style.dm"
|
||||
#include "code\modules\client\preference_setup\_defines.dm"
|
||||
#include "code\modules\client\preference_setup\preference_setup.dm"
|
||||
#include "code\modules\client\preference_setup\preference_setup_vr.dm"
|
||||
#include "code\modules\client\preference_setup\antagonism\01_basic.dm"
|
||||
#include "code\modules\client\preference_setup\antagonism\02_candidacy.dm"
|
||||
#include "code\modules\client\preference_setup\general\01_basic.dm"
|
||||
@@ -2048,6 +2053,7 @@
|
||||
#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\outsider\skeleton.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\alraune.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\blank_vr.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\golem.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\human_subspecies.dm"
|
||||
@@ -2142,6 +2148,7 @@
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_damage.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_remote_control.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules\event.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules\station.dm"
|
||||
|
||||