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Merge pull request #8935 from Cyantime/jetpackfuel
Jetpack cleanup, don't use fuel when unneeded
This commit is contained in:
@@ -59,21 +59,27 @@
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to_chat(usr, "You toggle the thrusters [on? "on":"off"].")
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/obj/item/weapon/tank/jetpack/proc/allow_thrust(num, mob/living/user as mob)
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/obj/item/weapon/tank/jetpack/proc/get_gas_supply()
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return air_contents
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/obj/item/weapon/tank/jetpack/proc/can_thrust(num)
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if(!on)
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return 0
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if((num < 0.005 || air_contents.total_moles < num))
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var/datum/gas_mixture/fuel = get_gas_supply()
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if(num < 0.005 || !fuel || fuel.total_moles < num)
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ion_trail.stop()
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return 0
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var/datum/gas_mixture/G = air_contents.remove(num)
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return 1
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var/allgases = G.gas["carbon_dioxide"] + G.gas["nitrogen"] + G.gas["oxygen"] + G.gas["phoron"]
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if(allgases >= 0.005)
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return 1
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/obj/item/weapon/tank/jetpack/proc/do_thrust(num, mob/living/user)
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if(!can_thrust(num))
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return 0
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qdel(G)
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return
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var/datum/gas_mixture/fuel = get_gas_supply()
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fuel.remove(num)
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return 1
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/obj/item/weapon/tank/jetpack/ui_action_click()
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toggle()
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@@ -117,24 +123,5 @@
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. = ..()
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. += "It's a jetpack. If you can see this, report it on the bug tracker."
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/obj/item/weapon/tank/jetpack/rig/allow_thrust(num, mob/living/user as mob)
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if(!(src.on))
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return 0
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if(!istype(holder) || !holder.air_supply)
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return 0
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var/obj/item/weapon/tank/pressure_vessel = holder.air_supply
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if((num < 0.005 || pressure_vessel.air_contents.total_moles < num))
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src.ion_trail.stop()
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return 0
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var/datum/gas_mixture/G = pressure_vessel.air_contents.remove(num)
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var/allgases = G.gas["carbon_dioxide"] + G.gas["nitrogen"] + G.gas["oxygen"] + G.gas["phoron"]
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if(allgases >= 0.005)
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return 1
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qdel(G)
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return
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/obj/item/weapon/tank/jetpack/rig/get_gas_supply()
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return holder?.air_supply?.air_contents
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@@ -183,31 +183,32 @@
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// VOREstation Edit End.
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#undef HUMAN_LOWEST_SLOWDOWN
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/mob/living/carbon/human/get_jetpack()
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if(back)
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var/obj/item/weapon/rig/rig = get_rig()
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if(istype(back, /obj/item/weapon/tank/jetpack))
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return back
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else if(istype(rig))
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for(var/obj/item/rig_module/maneuvering_jets.module in rig.installed_modules)
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return module.jets
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/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
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//Can we act?
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if(restrained()) return 0
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if(..()) //Can move due to other reasons, don't use jetpack fuel
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return 1
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//Do we have a working jetpack?
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var/obj/item/weapon/tank/jetpack/thrust
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if(back)
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if(istype(back,/obj/item/weapon/tank/jetpack))
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thrust = back
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else if(istype(get_rig(),/obj/item/weapon/rig))
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var/obj/item/weapon/rig/rig = get_rig()
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for(var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
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thrust = module.jets
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break
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var/obj/item/weapon/tank/jetpack/thrust = get_jetpack()
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if(thrust)
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if(((!check_drift) || (check_drift && thrust.stabilization_on)) && (!lying) && (thrust.allow_thrust(0.01, src)))
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if(((!check_drift) || (check_drift && thrust.stabilization_on)) && (!lying) && (thrust.do_thrust(0.01, src)))
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inertia_dir = 0
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return 1
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if(flying) //VOREStation Edit. If you're flying, you glide around!
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return 0 //VOREStation Edit.
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//If no working jetpack then use the other checks
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if(..())
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return 1
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return 0
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@@ -215,7 +216,11 @@
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//If knocked out we might just hit it and stop. This makes it possible to get dead bodies and such.
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if(species.flags & NO_SLIP)
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return
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return 0
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var/obj/item/weapon/tank/jetpack/thrust = get_jetpack()
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if(thrust?.can_thrust(0.01))
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return 0
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if(stat)
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prob_slip = 0 // Changing this to zero to make it line up with the comment, and also, make more sense.
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@@ -1,16 +1,28 @@
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/mob/living/silicon/robot/get_jetpack()
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if(module)
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for(var/obj/item/weapon/tank/jetpack/J in module.modules)
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return J
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/mob/living/silicon/robot/Check_Shoegrip()
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return module && module.no_slip
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/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
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var/obj/item/weapon/tank/jetpack/thrust = get_jetpack()
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if(thrust?.can_thrust(0.01))
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return 0
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if(module && module.no_slip)
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return 0
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..(prob_slip)
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/mob/living/silicon/robot/Process_Spacemove()
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if(module)
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for(var/obj/item/weapon/tank/jetpack/J in module.modules)
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if(istype(J, /obj/item/weapon/tank/jetpack))
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if(J.allow_thrust(0.01))
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return 1
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if(..())
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/mob/living/silicon/robot/Process_Spacemove(var/check_drift = 0)
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if(..())//Can move due to other reasons, don't use jetpack fuel
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return 1
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var/obj/item/weapon/tank/jetpack/thrust = get_jetpack()
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if(thrust && (!check_drift || (check_drift && thrust.stabilization_on)) && thrust.do_thrust(0.01))
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inertia_dir = 0
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return 1
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return 0
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//No longer needed, but I'll leave it here incase we plan to re-use it.
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@@ -390,6 +390,9 @@
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/mob/proc/Post_Incorpmove()
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return
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/mob/proc/get_jetpack()
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return
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///Process_Spacemove
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///Called by /client/Move()
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///For moving in space
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