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This should fix dialogue log spam with player narrate
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@@ -346,7 +346,6 @@
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var/list/m_viewers = in_range["mobs"]
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for(var/mob/M as anything in m_viewers)
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spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
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if(M)
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if(isobserver(M))
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message = "[message] ([ghost_follow_link(src, M)])"
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