Adds attack animation calls for a few common machines and structures

- Cameras
- Doors
- Grilles
- Windows
This commit is contained in:
mwerezak
2015-05-20 00:28:57 -04:00
parent 87178d74a6
commit c289975498
4 changed files with 12 additions and 4 deletions
+2
View File
@@ -34,6 +34,7 @@
/obj/structure/grille/attack_hand(mob/user as mob)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.do_attack_animation(src)
var/damage_dealt = 1
var/attack_message = "kicks"
@@ -156,6 +157,7 @@
else if(istype(W, /obj/item/weapon/shard))
health -= W.force * 0.1
else if(!shock(user, 70))
user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
+7 -4
View File
@@ -178,6 +178,7 @@
if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
user.do_attack_animation(src)
shatter()
else if (usr.a_intent == I_HURT)
@@ -189,13 +190,14 @@
return
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \
user.do_attack_animation(src)
usr.visible_message("\red [usr.name] bangs against the [src.name]!",
"\red You bang against the [src.name]!",
"You hear a banging sound.")
else
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \
usr.visible_message("[usr.name] knocks on the [src.name].",
"You knock on the [src.name].",
"You hear a knocking sound.")
return
@@ -270,6 +272,7 @@
qdel(src)
else
if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src)
hit(W.force)
if(health <= 7)
anchored = 0