Rename snake to giant snake

To prevent mistakes like this in the future!
This commit is contained in:
Arokha Sieyes
2018-05-10 14:26:18 -04:00
parent c0c9ab541f
commit c4f9017c76
3 changed files with 4 additions and 4 deletions
@@ -48,7 +48,7 @@
/mob/living/simple_animal/hostile/frog,
/mob/living/simple_animal/horse,
/mob/living/simple_animal/hostile/panther,
/mob/living/simple_animal/hostile/snake,
/mob/living/simple_animal/hostile/giant_snake,
/mob/living/simple_animal/hostile/wolf,
/mob/living/simple_animal/hostile/bear;0.5,
/mob/living/simple_animal/hostile/bear/brown;0.5,
@@ -1,4 +1,4 @@
/mob/living/simple_animal/hostile/snake
/mob/living/simple_animal/hostile/giant_snake
name = "giant snake"
desc = "Snakes. Why did it have to be snakes?"
icon = 'icons/mob/vore64x64.dmi'
@@ -21,7 +21,7 @@
pixel_y = -16
// Activate Noms!
/mob/living/simple_animal/hostile/snake
/mob/living/simple_animal/hostile/giant_snake
vore_active = 1
vore_pounce_chance = 25
vore_icons = SA_ICON_LIVING
+1 -1
View File
@@ -95,7 +95,7 @@
prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
mobs_to_pick_from = list(
/mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than,
/mob/living/simple_animal/hostile/giant_snake = 3, //Snakes are 3x more likely to spawn than,
/mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values
)