Repathed/renamed seromi to teshari.

This commit is contained in:
Atermonera
2021-03-26 15:38:02 -04:00
committed by VirgoBot
parent 9363056e60
commit c586a83071
61 changed files with 882 additions and 366 deletions
+1 -1
View File
@@ -13,7 +13,7 @@
TECH_COMBAT = 7, TECH_MAGNET = 9, TECH_DATA = 5
)
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/back.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi'
)
var/energy = 10000
var/max_energy = 10000
@@ -8,7 +8,7 @@
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/ears.dmi')
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi')
var/translate_binary = 0
var/translate_hive = 0
+2 -2
View File
@@ -19,7 +19,7 @@
var/cuff_sound = 'sound/weapons/handcuffs.ogg'
var/cuff_type = "handcuffs"
var/use_time = 30
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/handcuffs.dmi')
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/handcuffs.dmi')
/obj/item/weapon/handcuffs/get_worn_icon_state(var/slot_name)
if(slot_name == slot_handcuffed_str)
@@ -214,7 +214,7 @@ var/last_chew = 0
origin_tech = list(TECH_MATERIAL = 1)
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
cuff_type = "legcuffs"
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi')
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/handcuffs.dmi')
elastic = 0
cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now.
@@ -5,7 +5,7 @@
item_state = "card-id"
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/id.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/id.dmi'
)
var/access = list()
@@ -8,7 +8,7 @@
icon = 'icons/obj/clothing/backpack.dmi'
icon_state = "backpack"
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi'
)
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
@@ -11,7 +11,7 @@
equip_sound = 'sound/items/toolbelt_equip.ogg'
drop_sound = 'sound/items/drop/toolbelt.ogg'
pickup_sound = 'sound/items/pickup/toolbelt.ogg'
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi')
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/belt.dmi')
var/show_above_suit = 0
@@ -8,7 +8,7 @@ var/list/global/tank_gauge_cache = list()
name = "tank"
icon = 'icons/obj/tank.dmi'
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi'
)
drop_sound = 'sound/items/drop/gascan.ogg'
pickup_sound = 'sound/items/pickup/gascan.ogg'
+3 -3
View File
@@ -15,11 +15,11 @@
..()
switch(slot)
if(slot_head)
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi')
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi')
if(slot_wear_suit)
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi')
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi')
if(slot_belt)
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi')
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/belt.dmi')
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))
@@ -94,43 +94,43 @@
/datum/gear/uniform/smock
display_name = "smock selection (Teshari)"
path = /obj/item/clothing/under/seromi/smock
path = /obj/item/clothing/under/teshari/smock
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
/datum/gear/uniform/smock/New()
..()
var/list/smocks = list()
for(var/smock in typesof(/obj/item/clothing/under/seromi/smock))
var/obj/item/clothing/under/seromi/smock/smock_type = smock
for(var/smock in typesof(/obj/item/clothing/under/teshari/smock))
var/obj/item/clothing/under/teshari/smock/smock_type = smock
smocks[initial(smock_type.name)] = smock_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(smocks))
/datum/gear/uniform/undercoat
display_name = "undercoat selection (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/standard
path = /obj/item/clothing/under/teshari/undercoat/standard
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
/datum/gear/uniform/undercoat/New()
..()
var/list/undercoats = list()
for(var/undercoat in typesof(/obj/item/clothing/under/seromi/undercoat/standard))
var/obj/item/clothing/under/seromi/undercoat/standard/undercoat_type = undercoat
for(var/undercoat in typesof(/obj/item/clothing/under/teshari/undercoat/standard))
var/obj/item/clothing/under/teshari/undercoat/standard/undercoat_type = undercoat
undercoats[initial(undercoat_type.name)] = undercoat_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(undercoats))
/datum/gear/suit/cloak
display_name = "cloak selection (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/standard
path = /obj/item/clothing/suit/storage/teshari/cloak/standard
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
/datum/gear/suit/cloak/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/standard))
var/obj/item/clothing/suit/storage/seromi/cloak/standard/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/standard))
var/obj/item/clothing/suit/storage/teshari/cloak/standard/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
@@ -168,107 +168,107 @@
/datum/gear/uniform/dept/undercoat/cap
display_name = "facility director undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/cap
path = /obj/item/clothing/under/teshari/undercoat/jobs/cap
allowed_roles = list("Facility Director")
/datum/gear/uniform/dept/undercoat/hop
display_name = "head of personnel undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/hop
path = /obj/item/clothing/under/teshari/undercoat/jobs/hop
allowed_roles = list("Head of Personnel")
/datum/gear/uniform/dept/undercoat/rd
display_name = "research director undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/rd
path = /obj/item/clothing/under/teshari/undercoat/jobs/rd
allowed_roles = list("Research Director")
/datum/gear/uniform/dept/undercoat/hos
display_name = "head of security undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/hos
path = /obj/item/clothing/under/teshari/undercoat/jobs/hos
allowed_roles = list("Head of Security")
/datum/gear/uniform/dept/undercoat/ce
display_name = "chief engineer undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/ce
path = /obj/item/clothing/under/teshari/undercoat/jobs/ce
allowed_roles = list("Chief Engineer")
/datum/gear/uniform/dept/undercoat/cmo
display_name = "chief medical officer undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/cmo
path = /obj/item/clothing/under/teshari/undercoat/jobs/cmo
allowed_roles = list("Chief Medical Officer")
/datum/gear/uniform/dept/undercoat/qm
display_name = "quartermaster undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/qm
path = /obj/item/clothing/under/teshari/undercoat/jobs/qm
allowed_roles = list("Quartermaster")
/datum/gear/uniform/dept/undercoat/cargo
display_name = "cargo undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/cargo
path = /obj/item/clothing/under/teshari/undercoat/jobs/cargo
allowed_roles = list("Cargo Technician","Quartermaster","Shaft Miner")
/datum/gear/uniform/dept/undercoat/mining
display_name = "mining undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/mining
path = /obj/item/clothing/under/teshari/undercoat/jobs/mining
allowed_roles = list("Quartermaster","Shaft Miner")
/datum/gear/uniform/dept/undercoat/security
display_name = "security undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/sec
path = /obj/item/clothing/under/teshari/undercoat/jobs/sec
allowed_roles = list("Head of Security","Detective","Warden","Security Officer",)
/datum/gear/uniform/dept/undercoat/service
display_name = "service undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/service
path = /obj/item/clothing/under/teshari/undercoat/jobs/service
allowed_roles = list("Head of Personnel","Bartender","Botanist","Janitor","Chef","Librarian","Chaplain")
/datum/gear/uniform/dept/undercoat/engineer
display_name = "engineering undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/engineer
path = /obj/item/clothing/under/teshari/undercoat/jobs/engineer
allowed_roles = list("Chief Engineer","Station Engineer")
/datum/gear/uniform/dept/undercoat/atmos
display_name = "atmospherics undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/atmos
path = /obj/item/clothing/under/teshari/undercoat/jobs/atmos
allowed_roles = list("Chief Engineer","Atmospheric Technician")
/datum/gear/uniform/dept/undercoat/research
display_name = "scientist undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/sci
path = /obj/item/clothing/under/teshari/undercoat/jobs/sci
allowed_roles = list("Research Director","Scientist", "Roboticist", "Xenobiologist")
/datum/gear/uniform/dept/undercoat/robo
display_name = "roboticist undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/robo
path = /obj/item/clothing/under/teshari/undercoat/jobs/robo
allowed_roles = list("Research Director","Roboticist")
/datum/gear/uniform/dept/undercoat/medical
display_name = "medical undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/medical
path = /obj/item/clothing/under/teshari/undercoat/jobs/medical
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist","Psychiatrist")
/datum/gear/uniform/dept/undercoat/chemistry
display_name = "chemist undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/chemistry
path = /obj/item/clothing/under/teshari/undercoat/jobs/chemistry
allowed_roles = list("Chief Medical Officer","Chemist")
/datum/gear/uniform/dept/undercoat/virology
display_name = "virologist undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/viro
path = /obj/item/clothing/under/teshari/undercoat/jobs/viro
allowed_roles = list("Chief Medical Officer","Medical Doctor")
/datum/gear/uniform/dept/undercoat/psych
display_name = "psychiatrist undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/psych
path = /obj/item/clothing/under/teshari/undercoat/jobs/psych
allowed_roles = list("Chief Medical Officer","Psychiatrist")
/datum/gear/uniform/dept/undercoat/paramedic
display_name = "paramedic undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/para
path = /obj/item/clothing/under/teshari/undercoat/jobs/para
allowed_roles = list("Chief Medical Officer","Paramedic")
/datum/gear/uniform/dept/undercoat/iaa
display_name = "internal affairs undercoat (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/jobs/iaa
path = /obj/item/clothing/under/teshari/undercoat/jobs/iaa
allowed_roles = list("Internal Affairs Agent")
/datum/gear/suit/dept/cloak
@@ -277,248 +277,248 @@
/datum/gear/suit/dept/cloak/cap
display_name = "facility director cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs
allowed_roles = list("Facility Director")
/datum/gear/suit/dept/cloak/hop
display_name = "head of personnel cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/hop
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/hop
allowed_roles = list("Head of Personnel")
/datum/gear/suit/dept/cloak/rd
display_name = "research director cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/rd
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/rd
allowed_roles = list("Research Director")
/datum/gear/suit/dept/cloak/hos
display_name = "head of security cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/hos
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/hos
allowed_roles = list("Head of Security")
/datum/gear/suit/dept/cloak/hos/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/hos,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/hos))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/hos,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/hos))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/cloak/dept/ce
display_name = "chief engineer cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/ce
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/ce
allowed_roles = list("Chief Engineer")
/datum/gear/suit/dept/cloak/ce/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/ce,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/ce))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/ce,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/ce))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/cmo
display_name = "chief medical officer cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/cmo
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/cmo
allowed_roles = list("Chief Medical Officer")
/datum/gear/suit/dept/cloak/cmo/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/cmo,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cmo))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/cmo,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cmo))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/qm
display_name = "quartermaster cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/qm
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/qm
allowed_roles = list("Chief Medical Officer")
/datum/gear/suit/dept/cloak/qm/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/qm,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/qm))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/qm,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/qm))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/cargo
display_name = "cargo cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/cargo
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/cargo
allowed_roles = list("Quartermaster","Shaft Miner","Cargo Technician")
/datum/gear/suit/dept/cloak/cargo/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/cargo,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cargo))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/cargo,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cargo))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/mining
display_name = "mining cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/mining
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/mining
allowed_roles = list("Quartermaster","Shaft Miner")
/datum/gear/suit/dept/cloak/mining/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/mining,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/mining))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/mining,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/mining))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/security
display_name = "security cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/sec
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/sec
allowed_roles = list("Head of Security","Detective","Warden","Security Officer")
/datum/gear/suit/dept/cloak/security/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/sec,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/sec))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/sec,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/sec))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/service
display_name = "service cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/service
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/service
allowed_roles = list("Head of Personnel","Bartender","Botanist","Janitor","Chef","Librarian","Chaplain")
/datum/gear/suit/dept/cloak/service/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/service,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/service))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/service,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/service))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/engineer
display_name = "engineering cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/engineer
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/engineer
allowed_roles = list("Chief Engineer","Station Engineer")
/datum/gear/suit/dept/cloak/engineer/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/engineer,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/engineer))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/engineer,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/engineer))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/atmos
display_name = "atmospherics cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/atmos
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/atmos
allowed_roles = list("Chief Engineer","Atmospheric Technician")
/datum/gear/suit/dept/cloak/atmos/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/atmos,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/atmos))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/atmos,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/atmos))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/research
display_name = "scientist cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/sci
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/sci
allowed_roles = list("Research Director","Scientist","Roboticist","Xenobiologist")
/datum/gear/suit/dept/cloak/research/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/sci,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/sci))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/sci,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/sci))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/robo
display_name = "roboticist cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/robo
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/robo
allowed_roles = list("Research Director","Roboticist")
/datum/gear/suit/dept/cloak/robo/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/robo,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/robo))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/robo,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/robo))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/medical
display_name = "medical cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/medical
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/medical
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/suit/dept/cloak/medical/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/medical,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/medical))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/medical,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/medical))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/chemistry
display_name = "chemist cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/chemistry
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/chemistry
allowed_roles = list("Chemist")
/datum/gear/suit/dept/cloak/chemistry/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/chemistry,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/chemistry))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/chemistry,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/chemistry))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/virology
display_name = "virologist cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/viro
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/viro
allowed_roles = list("Medical Doctor")
/datum/gear/suit/dept/cloak/virology/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/viro,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/viro))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/viro,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/viro))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/psych
display_name = "psychiatrist cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/psych
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/psych
allowed_roles = list("Chief Medical Officer","Psychiatrist")
/datum/gear/suit/dept/cloak/paramedic
display_name = "paramedic cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/para
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/para
allowed_roles = list("Chief Medical Officer","Paramedic")
/datum/gear/suit/dept/cloak/paramedic/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/para,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/para))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/para,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/para))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/dept/cloak/iaa
display_name = "internal affairs cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/jobs/iaa
path = /obj/item/clothing/suit/storage/teshari/cloak/jobs/iaa
allowed_roles = list("Internal Affairs Agent")
/datum/gear/suit/dept/cloak/iaa/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/cloak/jobs/iaa,/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/iaa))
var/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/cloak/jobs/iaa,/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/iaa))
var/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/uniform/smockcolor
display_name = "smock, recolorable (Teshari)"
path = /obj/item/clothing/under/seromi/smock/white
path = /obj/item/clothing/under/teshari/smock/white
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
@@ -528,21 +528,21 @@
/datum/gear/suit/beltcloak
display_name = "belted cloak selection (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/beltcloak/standard
path = /obj/item/clothing/suit/storage/teshari/beltcloak/standard
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
/datum/gear/suit/beltcloak/New()
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/seromi/beltcloak/standard))
var/obj/item/clothing/suit/storage/seromi/beltcloak/standard/cloak_type = cloak
for(var/cloak in typesof(/obj/item/clothing/suit/storage/teshari/beltcloak/standard))
var/obj/item/clothing/suit/storage/teshari/beltcloak/standard/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/suit/beltcloak_color
display_name = "belted cloak, recolorable (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/beltcloak/standard/white_grey
path = /obj/item/clothing/suit/storage/teshari/beltcloak/standard/white_grey
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
@@ -552,17 +552,17 @@
/datum/gear/suit/dept/beltcloak/wrdn
display_name = "warden belted cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/beltcloak/jobs/wrdn
path = /obj/item/clothing/suit/storage/teshari/beltcloak/jobs/wrdn
allowed_roles = list("Head of Security","Warden")
/datum/gear/suit/dept/beltcloak/jani
display_name = "janitor belted cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/beltcloak/jobs/jani
path = /obj/item/clothing/suit/storage/teshari/beltcloak/jobs/jani
allowed_roles = list("Janitor")
/datum/gear/suit/dept/beltcloak/cmd
display_name = "command belted cloak (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/beltcloak/jobs/command
path = /obj/item/clothing/suit/storage/teshari/beltcloak/jobs/command
allowed_roles = list("Site Manager","Head of Personnel","Head of Security","Chief Engineer","Chief Medical Officer","Research Director")
/datum/gear/suit/cloak_hood
@@ -575,27 +575,27 @@
..()
var/list/cloaks = list()
for(var/cloak in typesof(/obj/item/clothing/suit/storage/hooded/teshari/standard))
var/obj/item/clothing/suit/storage/seromi/cloak/cloak_type = cloak
var/obj/item/clothing/suit/storage/teshari/cloak/cloak_type = cloak
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/uniform/worksuit
display_name = "worksuit selection (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/standard/worksuit
path = /obj/item/clothing/under/teshari/undercoat/standard/worksuit
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
/datum/gear/uniform/worksuit/New()
..()
var/list/worksuits = list()
for(var/worksuit in typesof(/obj/item/clothing/under/seromi/undercoat/standard/worksuit))
var/obj/item/clothing/under/seromi/undercoat/standard/worksuit/worksuit_type = worksuit
for(var/worksuit in typesof(/obj/item/clothing/under/teshari/undercoat/standard/worksuit))
var/obj/item/clothing/under/teshari/undercoat/standard/worksuit/worksuit_type = worksuit
worksuits[initial(worksuit_type.name)] = worksuit_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(worksuits))
/datum/gear/uniform/undercoatcolor
display_name = "undercoat, recolorable (Teshari)"
path = /obj/item/clothing/under/seromi/undercoat/standard/white_grey
path = /obj/item/clothing/under/teshari/undercoat/standard/white_grey
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
@@ -605,7 +605,7 @@
/datum/gear/suit/cloakcolor
display_name = "cloak, recolorable (Teshari)"
path = /obj/item/clothing/suit/storage/seromi/cloak/standard/white_grey
path = /obj/item/clothing/suit/storage/teshari/cloak/standard/white_grey
whitelisted = SPECIES_TESHARI
sort_category = "Xenowear"
+7 -7
View File
@@ -229,7 +229,7 @@
throwforce = 2
slot_flags = SLOT_EARS
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/ears.dmi')
SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi')
/obj/item/clothing/ears/attack_hand(mob/user as mob)
if (!user) return
@@ -328,7 +328,7 @@
slot_flags = SLOT_GLOVES
attack_verb = list("challenged")
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/gloves.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/gloves.dmi',
SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
)
drop_sound = 'sound/items/drop/gloves.ogg'
@@ -470,7 +470,7 @@
var/image/helmet_light
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
)
drop_sound = 'sound/items/drop/hat.ogg'
@@ -576,7 +576,7 @@
body_parts_covered = FACE|EYES
blood_sprite_state = "maskblood"
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/masks.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/masks.dmi',
SPECIES_VOX = 'icons/mob/species/vox/masks.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/mask.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/mask.dmi'
@@ -630,7 +630,7 @@
var/overshoes = 0
species_restricted = list("exclude",SPECIES_TESHARI, SPECIES_VOX)
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/shoes.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/shoes.dmi',
SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
)
drop_sound = 'sound/items/drop/shoes.ogg'
@@ -753,7 +753,7 @@
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi',
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi'
)
@@ -847,7 +847,7 @@
var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
var/rolled_sleeves = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/uniform.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/uniform.dmi',
SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi'
)
+2 -2
View File
@@ -31,8 +31,8 @@ BLIND // can't see anything
pickup_sound = 'sound/items/pickup/accessory.ogg'
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/eyes.dmi',
"Vox" = 'icons/mob/species/vox/eyes.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/update_clothing_icon()
+1 -1
View File
@@ -10,7 +10,7 @@
desc = "an ultra rare hat. It commands a certain respect."
icon_state = "petehat"
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
)
+1 -1
View File
@@ -6,7 +6,7 @@
icon_state = "pilot_helmet1"
item_icons = list(slot_head_str = 'icons/mob/pilot_helmet.dmi')
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/pilot_helmet.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/pilot_helmet.dmi'
)
flags = THICKMATERIAL
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
@@ -15,7 +15,7 @@
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
)
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_PROMETHEAN, SPECIES_TESHARI) //vox, diona, and zaddat can't use hardsuits not designed for them
max_pressure_protection = null
@@ -57,7 +57,7 @@
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
)
supporting_limbs = list()
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_PROMETHEAN, SPECIES_TESHARI) //vox, diona, and zaddat can't use hardsuits not designed for them
@@ -186,7 +186,7 @@
/obj/item/clothing/head/helmet/space/void/medical/alt/tesh
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
)
sprite_sheets_obj = list(
SPECIES_TESHARI = 'icons/obj/clothing/hats.dmi'
@@ -222,7 +222,7 @@
/obj/item/clothing/suit/space/void/medical/alt/tesh
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi'
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
)
sprite_sheets_obj = list(
SPECIES_TESHARI = 'icons/obj/clothing/spacesuits.dmi'
@@ -24,7 +24,7 @@
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/hats.dmi',
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/hats.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/hats.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/species/seromi/hats.dmi'
SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/hats.dmi'
)
light_overlay = "helmet_light"
@@ -54,7 +54,7 @@
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/suits.dmi',
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/suits.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/suits.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/species/seromi/suits.dmi'
SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/suits.dmi'
)
//Breach thresholds, should ideally be inherited by most (if not all) voidsuits.
@@ -1,141 +1,141 @@
// Standard Cloaks
/obj/item/clothing/suit/storage/seromi/cloak
/obj/item/clothing/suit/storage/teshari/cloak
name = "black cloak"
desc = "It drapes over a Teshari's shoulders and closes at the neck with pockets convienently placed inside."
icon = 'icons/mob/species/seromi/teshari_cloak.dmi'
icon_override = 'icons/mob/species/seromi/teshari_cloak.dmi'
icon = 'icons/mob/species/teshari/teshari_cloak.dmi'
icon_override = 'icons/mob/species/teshari/teshari_cloak.dmi'
icon_state = "tesh_cloak_bn"
item_state = "tesh_cloak_bn"
species_restricted = list(SPECIES_TESHARI)
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_red
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_red
name = "black and red cloak"
icon_state = "tesh_cloak_br"
item_state = "tesh_cloak_br"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_orange
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_orange
name = "black and orange cloak"
icon_state = "tesh_cloak_bo"
item_state = "tesh_cloak_bo"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_yellow
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_yellow
name = "black and yellow cloak"
icon_state = "tesh_cloak_by"
item_state = "tesh_cloak_by"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_green
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_green
name = "black and green cloak"
icon_state = "tesh_cloak_bgr"
item_state = "tesh_cloak_bgr"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_blue
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_blue
name = "black and blue cloak"
icon_state = "tesh_cloak_bbl"
item_state = "tesh_cloak_bbl"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_purple
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_purple
name = "black and purple cloak"
icon_state = "tesh_cloak_bp"
item_state = "tesh_cloak_bp"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_pink
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_pink
name = "black and pink cloak"
icon_state = "tesh_cloak_bpi"
item_state = "tesh_cloak_bpi"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_brown
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_brown
name = "black and brown cloak"
icon_state = "tesh_cloak_bbr"
item_state = "tesh_cloak_bbr"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_grey
name = "black and grey cloak"
icon_state = "tesh_cloak_bg"
item_state = "tesh_cloak_bg"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_white
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_white
name = "black and white cloak"
icon_state = "tesh_cloak_bw"
item_state = "tesh_cloak_bw"
/obj/item/clothing/suit/storage/seromi/cloak/standard/white
/obj/item/clothing/suit/storage/teshari/cloak/standard/white
name = "white cloak"
icon_state = "tesh_cloak_wn"
item_state = "tesh_cloak_wn"
/obj/item/clothing/suit/storage/seromi/cloak/standard/white_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/white_grey
name = "white and grey cloak"
icon_state = "tesh_cloak_wg"
item_state = "tesh_cloak_wg"
/obj/item/clothing/suit/storage/seromi/cloak/standard/red_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/red_grey
name = "red and grey cloak"
icon_state = "tesh_cloak_rg"
item_state = "tesh_cloak_rg"
/obj/item/clothing/suit/storage/seromi/cloak/standard/orange_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/orange_grey
name = "orange and grey cloak"
icon_state = "tesh_cloak_og"
item_state = "tesh_cloak_og"
/obj/item/clothing/suit/storage/seromi/cloak/standard/yellow_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/yellow_grey
name = "yellow and grey cloak"
icon_state = "tesh_cloak_yg"
item_state = "tesh_cloak_yg"
/obj/item/clothing/suit/storage/seromi/cloak/standard/green_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/green_grey
name = "green and grey cloak"
icon_state = "tesh_cloak_gg"
item_state = "tesh_cloak_gg"
/obj/item/clothing/suit/storage/seromi/cloak/standard/blue_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/blue_grey
name = "blue and grey cloak"
icon_state = "tesh_cloak_blug"
item_state = "tesh_cloak_blug"
/obj/item/clothing/suit/storage/seromi/cloak/standard/purple_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/purple_grey
name = "purple and grey cloak"
icon_state = "tesh_cloak_pg"
item_state = "tesh_cloak_pg"
/obj/item/clothing/suit/storage/seromi/cloak/standard/pink_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/pink_grey
name = "pink and grey cloak"
icon_state = "tesh_cloak_pig"
item_state = "tesh_cloak_pig"
/obj/item/clothing/suit/storage/seromi/cloak/standard/brown_grey
/obj/item/clothing/suit/storage/teshari/cloak/standard/brown_grey
name = "brown and grey cloak"
icon_state = "tesh_cloak_brg"
item_state = "tesh_cloak_brg"
/obj/item/clothing/suit/storage/seromi/cloak/standard/rainbow
/obj/item/clothing/suit/storage/teshari/cloak/standard/rainbow
name = "rainbow cloak"
icon_state = "tesh_cloak_rainbow"
item_state = "tesh_cloak_rainbow"
/obj/item/clothing/suit/storage/seromi/cloak/standard/orange
/obj/item/clothing/suit/storage/teshari/cloak/standard/orange
name = "orange cloak"
icon_state = "tesh_cloak_on"
item_state = "tesh_cloak_on"
/obj/item/clothing/suit/storage/seromi/cloak/standard/dark_retrowave
/obj/item/clothing/suit/storage/teshari/cloak/standard/dark_retrowave
name = "dark aesthetic cloak"
icon_state = "tesh_cloak_dretrowave"
item_state = "tesh_cloak_dretrowave"
/obj/item/clothing/suit/storage/seromi/cloak/standard/black_glow
/obj/item/clothing/suit/storage/teshari/cloak/standard/black_glow
name = "black and glowing cloak"
icon_state = "tesh_cloak_bglowing"
item_state = "tesh_cloak_bglowing"
// Job Cloaks
/obj/item/clothing/suit/storage/seromi/cloak/jobs
icon = 'icons/mob/species/seromi/deptcloak.dmi'
icon_override = 'icons/mob/species/seromi/deptcloak.dmi'
/obj/item/clothing/suit/storage/teshari/cloak/jobs
icon = 'icons/mob/species/teshari/deptcloak.dmi'
icon_override = 'icons/mob/species/teshari/deptcloak.dmi'
/obj/item/clothing/suit/storage/seromi/cloak/jobs/cap
/obj/item/clothing/suit/storage/teshari/cloak/jobs/cap
name = "facility director cloak"
desc = "A soft Teshari cloak made for the Facility Director"
icon_state = "tesh_cloak_cap"
@@ -143,19 +143,19 @@
//Cargo
/obj/item/clothing/suit/storage/seromi/cloak/jobs/qm
/obj/item/clothing/suit/storage/teshari/cloak/jobs/qm
name = "quartermaster cloak"
desc = "A soft Teshari cloak made for the Quartermaster"
icon_state = "tesh_cloak_qm"
item_state = "tesh_cloak_qm"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/cargo
/obj/item/clothing/suit/storage/teshari/cloak/jobs/cargo
name = "cargo cloak"
desc = "A soft Teshari cloak made for the Cargo department"
icon_state = "tesh_cloak_car"
item_state = "tesh_cloak_car"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/mining
/obj/item/clothing/suit/storage/teshari/cloak/jobs/mining
name = "mining cloak"
desc = "A soft Teshari cloak made for Mining"
icon_state = "tesh_cloak_mine"
@@ -163,19 +163,19 @@
//Engineering
/obj/item/clothing/suit/storage/seromi/cloak/jobs/ce
/obj/item/clothing/suit/storage/teshari/cloak/jobs/ce
name = "cheif engineer cloak"
desc = "A soft Teshari cloak made the Chief Engineer"
icon_state = "tesh_cloak_ce"
item_state = "tesh_cloak_ce"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/engineer
/obj/item/clothing/suit/storage/teshari/cloak/jobs/engineer
name = "engineering cloak"
desc = "A soft Teshari cloak made for the Engineering department"
icon_state = "tesh_cloak_engie"
item_state = "tesh_cloak_engie"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/atmos
/obj/item/clothing/suit/storage/teshari/cloak/jobs/atmos
name = "atmospherics cloak"
desc = "A soft Teshari cloak made for the Atmospheric Technician"
icon_state = "tesh_cloak_atmos"
@@ -183,37 +183,37 @@
//Medical
/obj/item/clothing/suit/storage/seromi/cloak/jobs/cmo
/obj/item/clothing/suit/storage/teshari/cloak/jobs/cmo
name = "chief medical officer cloak"
desc = "A soft Teshari cloak made the Cheif Medical Officer"
icon_state = "tesh_cloak_cmo"
item_state = "tesh_cloak_cmo"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/medical
/obj/item/clothing/suit/storage/teshari/cloak/jobs/medical
name = "medical cloak"
desc = "A soft Teshari cloak made for the Medical department"
icon_state = "tesh_cloak_doc"
item_state = "tesh_cloak_doc"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/chemistry
/obj/item/clothing/suit/storage/teshari/cloak/jobs/chemistry
name = "chemist cloak"
desc = "A soft Teshari cloak made for the Chemist"
icon_state = "tesh_cloak_chem"
item_state = "tesh_cloak_chem"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/viro
/obj/item/clothing/suit/storage/teshari/cloak/jobs/viro
name = "virologist cloak"
desc = "A soft Teshari cloak made for the Virologist"
icon_state = "tesh_cloak_viro"
item_state = "tesh_cloak_viro"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/para
/obj/item/clothing/suit/storage/teshari/cloak/jobs/para
name = "paramedic cloak"
desc = "A soft Teshari cloak made for the Paramedic"
icon_state = "tesh_cloak_para"
item_state = "tesh_cloak_para"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/psych
/obj/item/clothing/suit/storage/teshari/cloak/jobs/psych
name = " psychiatrist cloak"
desc = "A soft Teshari cloak made for the Psychiatrist"
icon_state = "tesh_cloak_psych"
@@ -221,19 +221,19 @@
//Science
/obj/item/clothing/suit/storage/seromi/cloak/jobs/rd
/obj/item/clothing/suit/storage/teshari/cloak/jobs/rd
name = "research director cloak"
desc = "A soft Teshari cloak made for the Research Director"
icon_state = "tesh_cloak_rd"
item_state = "tesh_cloak_rd"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/sci
/obj/item/clothing/suit/storage/teshari/cloak/jobs/sci
name = "scientist cloak"
desc = "A soft Teshari cloak made for the Science department"
icon_state = "tesh_cloak_sci"
item_state = "tesh_cloak_sci"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/robo
/obj/item/clothing/suit/storage/teshari/cloak/jobs/robo
name = "roboticist cloak"
desc = "A soft Teshari cloak made for the Roboticist"
icon_state = "tesh_cloak_robo"
@@ -241,19 +241,19 @@
//Security
/obj/item/clothing/suit/storage/seromi/cloak/jobs/hos
/obj/item/clothing/suit/storage/teshari/cloak/jobs/hos
name = "head of security cloak"
desc = "A soft Teshari cloak made for the Head of Security"
icon_state = "tesh_cloak_hos"
item_state = "tesh_cloak_hos"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/sec
/obj/item/clothing/suit/storage/teshari/cloak/jobs/sec
name = "security cloak"
desc = "A soft Teshari cloak made for the Security department"
icon_state = "tesh_cloak_sec"
item_state = "tesh_cloak_sec"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/iaa
/obj/item/clothing/suit/storage/teshari/cloak/jobs/iaa
name = "internal affairs cloak"
desc = "A soft Teshari cloak made for the Internal Affairs Agent"
icon_state = "tesh_cloak_iaa"
@@ -261,13 +261,13 @@
//Service
/obj/item/clothing/suit/storage/seromi/cloak/jobs/hop
/obj/item/clothing/suit/storage/teshari/cloak/jobs/hop
name = "head of personnel cloak"
desc = "A soft Teshari cloak made for the Head of Personnel"
icon_state = "tesh_cloak_hop"
item_state = "tesh_cloak_hop"
/obj/item/clothing/suit/storage/seromi/cloak/jobs/service
/obj/item/clothing/suit/storage/teshari/cloak/jobs/service
name = "service cloak"
desc = "A soft Teshari cloak made for the Service department"
icon_state = "tesh_cloak_serv"
@@ -278,16 +278,16 @@
/obj/item/clothing/suit/storage/toggle/labcoat/teshari
name = "Teshari labcoat"
desc = "A small suit that protects against minor chemical spills. This one is a good fit on Teshari."
icon = 'icons/obj/clothing/species/seromi/suits.dmi'
icon_override = 'icons/mob/species/seromi/suit.dmi'
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
icon_override = 'icons/mob/species/teshari/suit.dmi'
icon_state = "tesh_labcoat"
species_restricted = list(SPECIES_TESHARI)
/obj/item/clothing/suit/storage/toggle/tesharicoat
name = "small black coat"
desc = "A coat that seems too small to fit a human."
icon = 'icons/obj/clothing/species/seromi/suits.dmi'
icon_override = 'icons/mob/species/seromi/suit.dmi'
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
icon_override = 'icons/mob/species/teshari/suit.dmi'
icon_state = "tesharicoat"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
species_restricted = list(SPECIES_TESHARI)
@@ -295,8 +295,8 @@
/obj/item/clothing/suit/storage/toggle/tesharicoatwhite
name = "small coat"
desc = "A coat that seems too small to fit a human."
icon = 'icons/obj/clothing/species/seromi/suits.dmi'
icon_override = 'icons/mob/species/seromi/suit.dmi'
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
icon_override = 'icons/mob/species/teshari/suit.dmi'
icon_state = "tesharicoatwhite"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
species_restricted = list(SPECIES_TESHARI)
@@ -305,8 +305,8 @@
/obj/item/clothing/suit/storage/hooded/teshari
name = "Hooded Teshari Cloak"
desc = "A soft teshari cloak with an added hood."
icon_override = 'icons/mob/species/seromi/teshari_hood.dmi'
icon = 'icons/mob/species/seromi/teshari_hood.dmi'
icon_override = 'icons/mob/species/teshari/teshari_hood.dmi'
icon = 'icons/mob/species/teshari/teshari_hood.dmi'
icon_state = "tesh_hcloak_bo"
item_state_slots = list(slot_r_hand_str = "tesh_hcloak_bo", slot_l_hand_str = "tesh_hcloak_bo")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -319,8 +319,8 @@
/obj/item/clothing/head/tesh_hood
name = "Cloak Hood"
desc = "A hood attached to a teshari cloak."
icon_override = 'icons/mob/species/seromi/teshari_hood.dmi'
icon = 'icons/mob/species/seromi/teshari_hood.dmi'
icon_override = 'icons/mob/species/teshari/teshari_hood.dmi'
icon = 'icons/mob/species/teshari/teshari_hood.dmi'
icon_state = "tesh_hood_bo"
item_state_slots = list(slot_r_hand_str = "tesh_hood_bo", slot_l_hand_str = "tesh_hood_bo")
flags_inv = BLOCKHAIR
@@ -603,261 +603,261 @@
item_state = "tesh_hood_brg"
//Belted cloaks
/obj/item/clothing/suit/storage/seromi/beltcloak
/obj/item/clothing/suit/storage/teshari/beltcloak
name = "belted cloak"
desc = "A more ridged and stylized Teshari cloak."
icon = 'icons/mob/species/seromi/teshari_cloak.dmi'
icon_override = 'icons/mob/species/seromi/teshari_cloak.dmi'
icon = 'icons/mob/species/teshari/teshari_cloak.dmi'
icon_override = 'icons/mob/species/teshari/teshari_cloak.dmi'
icon_state = "tesh_beltcloak_bo"
item_state = "tesh_beltcloak_bo"
species_restricted = list(SPECIES_TESHARI)
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_orange
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_orange
name = "black belted cloak (orange)"
icon_state = "tesh_beltcloak_bo"
item_state = "tesh_beltcloak_bo"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_grey
name = "black belted cloak"
icon_state = "tesh_beltcloak_bg"
item_state = "tesh_beltcloak_bg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_midgrey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_midgrey
name = "black belted cloak (medium grey)"
icon_state = "tesh_beltcloak_bmg"
item_state = "tesh_beltcloak_bmg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_lightgrey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_lightgrey
name = "black belted cloak (light grey)"
icon_state = "tesh_beltcloak_blg"
item_state = "tesh_beltcloak_blg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_white
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_white
name = "black belted cloak (white)"
icon_state = "tesh_beltcloak_bw"
item_state = "tesh_beltcloak_bw"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_red
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_red
name = "black belted cloak (red)"
icon_state = "tesh_beltcloak_br"
item_state = "tesh_beltcloak_br"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black
name = "black simple belted cloak"
icon_state = "tesh_beltcloak_bn"
item_state = "tesh_beltcloak_bn"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_yellow
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_yellow
name = "black belted cloak (yellow)"
icon_state = "tesh_beltcloak_by"
item_state = "tesh_beltcloak_by"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_green
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_green
name = "black belted cloak (green)"
icon_state = "tesh_beltcloak_bgr"
item_state = "tesh_beltcloak_bgr"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_blue
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_blue
name = "black belted cloak (blue)"
icon_state = "tesh_beltcloak_bbl"
item_state = "tesh_beltcloak_bbl"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_purple
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_purple
name = "black belted cloak (purple)"
icon_state = "tesh_beltcloak_bp"
item_state = "tesh_beltcloak_bp"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_pink
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_pink
name = "black belted cloak (pink)"
icon_state = "tesh_beltcloak_bpi"
item_state = "tesh_beltcloak_bpi"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/black_brown
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/black_brown
name = "black belted cloak (brown)"
icon_state = "tesh_beltcloak_bbr"
item_state = "tesh_beltcloak_bbr"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/orange_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/orange_grey
name = "orange belted cloak"
icon_state = "tesh_beltcloak_og"
item_state = "tesh_beltcloak_og"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/rainbow
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/rainbow
name = "rainbow belted cloak"
icon_state = "tesh_beltcloak_rainbow"
item_state = "tesh_beltcloak_rainbow"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/lightgrey_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/lightgrey_grey
name = "light grey belted cloak"
icon_state = "tesh_beltcloak_lgg"
item_state = "tesh_beltcloak_lgg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/white_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/white_grey
name = "white belted cloak"
icon_state = "tesh_beltcloak_wg"
item_state = "tesh_beltcloak_wg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/red_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/red_grey
name = "red belted cloak"
icon_state = "tesh_beltcloak_rg"
item_state = "tesh_beltcloak_rg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/orange
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/orange
name = "orange simple belted cloak"
icon_state = "tesh_beltcloak_on"
item_state = "tesh_beltcloak_on"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/yellow_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/yellow_grey
name = "yellow belted cloak"
icon_state = "tesh_beltcloak_yg"
item_state = "tesh_beltcloak_yg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/green_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/green_grey
name = "green belted cloak"
icon_state = "tesh_beltcloak_gg"
item_state = "tesh_beltcloak_gg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/blue_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/blue_grey
name = "blue belted cloak"
icon_state = "tesh_beltcloak_blug"
item_state = "tesh_beltcloak_blug"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/purple_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/purple_grey
name = "purple belted cloak"
icon_state = "tesh_beltcloak_pg"
item_state = "tesh_beltcloak_pg"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/pink_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/pink_grey
name = "pink belted cloak"
icon_state = "tesh_beltcloak_pig"
item_state = "tesh_beltcloak_pig"
/obj/item/clothing/suit/storage/seromi/beltcloak/standard/brown_grey
/obj/item/clothing/suit/storage/teshari/beltcloak/standard/brown_grey
name = "brown belted cloak"
icon_state = "tesh_beltcloak_brg"
item_state = "tesh_beltcloak_brg"
//Belted job cloaks
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs
icon = 'icons/mob/species/seromi/deptcloak.dmi'
icon_override = 'icons/mob/species/seromi/deptcloak.dmi'
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs
icon = 'icons/mob/species/teshari/deptcloak.dmi'
icon_override = 'icons/mob/species/teshari/deptcloak.dmi'
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cargo
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cargo
name = "cargo belted cloak"
desc = "A soft Teshari cloak made for the Cargo department"
icon_state = "tesh_beltcloak_car"
item_state = "tesh_beltcloak_car"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/mining
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/mining
name = "mining belted cloak"
desc = "A soft Teshari cloak made for Mining"
icon_state = "tesh_beltcloak_mine"
item_state = "tesh_beltcloak_mine"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/command
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/command
name = "command belted cloak"
desc = "A soft Teshari cloak made for the Command department"
icon_state = "tesh_beltcloak_comm"
item_state = "tesh_beltcloak_comm"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/ce
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/ce
name = "chief engineer belted cloak"
desc = "A soft Teshari cloak made the Chief Engineer"
icon_state = "tesh_beltcloak_ce"
item_state = "tesh_beltcloak_ce"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/engineer
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/engineer
name = "engineering belted cloak"
desc = "A soft Teshari cloak made for the Engineering department"
icon_state = "tesh_beltcloak_engie"
item_state = "tesh_beltcloak_engie"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/atmos
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/atmos
name = "atmospherics belted cloak"
desc = "A soft Teshari cloak made for the Atmospheric Technician"
icon_state = "tesh_beltcloak_atmos"
item_state = "tesh_beltcloak_atmos"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/cmo
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cmo
name = "chief medical officer belted cloak"
desc = "A soft Teshari cloak made the Chief Medical Officer"
icon_state = "tesh_beltcloak_cmo"
item_state = "tesh_beltcloak_cmo"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/medical
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/medical
name = "medical belted cloak"
desc = "A soft Teshari cloak made for the Medical department"
icon_state = "tesh_beltcloak_doc"
item_state = "tesh_beltcloak_doc"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/chemistry
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/chemistry
name = "chemist belted cloak"
desc = "A soft Teshari cloak made for the Chemist"
icon_state = "tesh_beltcloak_vrem"
item_state = "tesh_beltcloak_vrem"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/viro
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/viro
name = "virologist belted cloak"
desc = "A soft Teshari cloak made for the Virologist"
icon_state = "tesh_beltcloak_viro"
item_state = "tesh_beltcloak_viro"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/para
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/para
name = "paramedic belted cloak"
desc = "A soft Teshari cloak made for the Paramedic"
icon_state = "tesh_beltcloak_para"
item_state = "tesh_beltcloak_para"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/sci
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/sci
name = "scientist belted cloak"
desc = "A soft Teshari cloak made for the Science department"
icon_state = "tesh_beltcloak_sci"
item_state = "tesh_beltcloak_sci"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/robo
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/robo
name = "roboticist belted cloak"
desc = "A soft Teshari cloak made for the Roboticist"
icon_state = "tesh_beltcloak_robo"
item_state = "tesh_beltcloak_robo"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/sec
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/sec
name = "security belted cloak"
desc = "A soft Teshari cloak made for the Security department"
icon_state = "tesh_beltcloak_sec"
item_state = "tesh_beltcloak_sec"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/qm
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/qm
name = "quartermaster belted cloak"
desc = "A soft Teshari cloak made for the Quartermaster"
icon_state = "tesh_beltcloak_qm"
item_state = "tesh_beltcloak_qm"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/service
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/service
name = "service belted cloak"
desc = "A soft Teshari cloak made for the Service department"
icon_state = "tesh_beltcloak_serv"
item_state = "tesh_beltcloak_serv"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/iaa
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/iaa
name = "internal affairs belted cloak"
desc = "A soft Teshari cloak made for the Internal Affairs Agent"
icon_state = "tesh_beltcloak_iaa"
item_state = "tesh_beltcloak_iaa"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/wrdn
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/wrdn
name = "warden belted cloak"
desc = "A soft Teshari cloak made for the Warden"
icon_state = "tesh_beltcloak_wrdn"
item_state = "tesh_beltcloak_wrdn"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/hos
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/hos
name = "security chief belted cloak"
desc = "A soft Teshari cloak made for the Head of Security"
icon_state = "tesh_beltcloak_hos"
item_state = "tesh_beltcloak_hos"
/obj/item/clothing/suit/storage/seromi/beltcloak/jobs/jani
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/jani
name = "janitor belted cloak"
desc = "A soft Teshari cloak made for the Janitor"
icon_state = "tesh_beltcloak_jani"
@@ -15,7 +15,7 @@
var/concealed_holster = 0
var/mob/living/carbon/human/wearer = null // To check if the wearer changes, so species spritesheets change properly.
var/list/on_rolled = list() // Used when jumpsuit sleevels are rolled ("rolled" entry) or it's rolled down ("down"). Set to "none" to hide in those states.
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/ties.dmi') //Teshari can into webbing, too!
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/ties.dmi') //Teshari can into webbing, too!
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
@@ -57,17 +57,16 @@
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
slot = ACCESSORY_SLOT_OVER
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/suit.dmi'
)
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
)
/obj/item/clothing/accessory/poncho/equipped() //Solution for race-specific sprites for an accessory which is also a suit. Suit icons break if you don't use icon override which then also overrides race-specific sprites.
..()
var/mob/living/carbon/human/H = loc
if(istype(H) && H.wear_suit == src)
if(H.species.name == "Teshari")
icon_override = 'icons/mob/species/seromi/suit.dmi'
if(H.species.name == SPECIES_TESHARI)
icon_override = 'icons/mob/species/teshari/suit.dmi'
else
icon_override = 'icons/mob/ties.dmi'
update_clothing_icon()
@@ -1,387 +1,387 @@
/obj/item/clothing/under/seromi
icon = 'icons/obj/clothing/species/seromi/uniform.dmi'
/obj/item/clothing/under/teshari
icon = 'icons/obj/clothing/species/teshari/uniform.dmi'
icon_state = "seromi_grey"
species_restricted = list(SPECIES_TESHARI)
/obj/item/clothing/under/seromi/smock
/obj/item/clothing/under/teshari/smock
name = "small grey smock"
desc = "It looks fitted to nonhuman proportions."
icon_state = "seromi_grey"
body_parts_covered = 0 // It's a thin piece of cloth with a neck hole.
/obj/item/clothing/under/seromi/smock/white
/obj/item/clothing/under/teshari/smock/white
name = "small white smock"
icon_state = "seromi_white"
/obj/item/clothing/under/seromi/smock/red
/obj/item/clothing/under/teshari/smock/red
name = "small Security smock"
icon_state = "seromi_red"
/obj/item/clothing/under/seromi/smock/yellow
/obj/item/clothing/under/teshari/smock/yellow
name = "small Engineering smock"
icon_state = "seromi_yellow"
/obj/item/clothing/under/seromi/smock/medical
/obj/item/clothing/under/teshari/smock/medical
name = "small Medical uniform"
icon_state = "seromi_medical"
/obj/item/clothing/under/seromi/smock/science
/obj/item/clothing/under/teshari/smock/science
name = "small Research uniform"
icon_state = "teshari_science"
/obj/item/clothing/under/seromi/smock/rainbow
/obj/item/clothing/under/teshari/smock/rainbow
name = "small rainbow smock"
icon_state = "seromi_rainbow"
/obj/item/clothing/under/seromi/smock/dress
/obj/item/clothing/under/teshari/smock/dress
name = "small command dress"
icon_state = "seromi_dress_cap"
/obj/item/clothing/under/seromi/smock/dress/science
/obj/item/clothing/under/teshari/smock/dress/science
name = "small research dress"
icon_state = "tesh_dress_science"
/obj/item/clothing/under/seromi/smock/dress/security
/obj/item/clothing/under/teshari/smock/dress/security
name = "small security dress"
icon_state = "tesh_dress_security"
/obj/item/clothing/under/seromi/smock/dress/engine
/obj/item/clothing/under/teshari/smock/dress/engine
name = "small engineering dress"
icon_state = "tesh_dress_engine"
/obj/item/clothing/under/seromi/smock/dress/medical
/obj/item/clothing/under/teshari/smock/dress/medical
name = "small medical dress"
icon_state = "tesh_dress_medical"
/obj/item/clothing/under/seromi/smock/uniform
/obj/item/clothing/under/teshari/smock/uniform
name = "small command uniform"
icon_state = "seromi_captain"
/obj/item/clothing/under/seromi/smock/formal
/obj/item/clothing/under/teshari/smock/formal
name = "small formal uniform"
icon_state = "seromi_captain_formal"
/obj/item/clothing/under/seromi/smock/blackutilitysmock
/obj/item/clothing/under/teshari/smock/blackutilitysmock
name = "black utility smock"
icon_state = "teshari_blackutility_com"
/obj/item/clothing/under/seromi/smock/greydress
/obj/item/clothing/under/teshari/smock/greydress
name = "small grey dress"
icon_state = "teshari_greydress"
/obj/item/clothing/under/seromi/smock/blackutility
/obj/item/clothing/under/teshari/smock/blackutility
name = "Teshari utility uniform"
icon_state = "teshari_blackutility"
/obj/item/clothing/under/seromi/smock/bluegreydress
/obj/item/clothing/under/teshari/smock/bluegreydress
name = "small blue and grey dress"
icon_state = "teshari_bluegreydress"
// Worksuits
/obj/item/clothing/under/seromi/undercoat/standard/worksuit
/obj/item/clothing/under/teshari/undercoat/standard/worksuit
name = "small black and red worksuit"
icon_state = "teshari_black_red_worksuit"
item_state = "teshari_black_red_worksuit"
desc = "A small worksuit designed for a Teshari"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/blackpurple
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/blackpurple
name = "small black and purple worksuit"
icon_state = "teshari_black_purple_worksuit"
item_state = "teshari_black_purple_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/blackorange
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/blackorange
name = "small black and orange worksuit"
icon_state = "teshari_black_orange_worksuit"
item_state = "teshari_black_orange_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/blackblue
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/blackblue
name = "small black and blue worksuit"
icon_state = "teshari_black_blue_worksuit"
item_state = "teshari_black_blue_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/blackgreen
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/blackgreen
name = "small black and greeen worksuit"
icon_state = "teshari_black_green_worksuit"
item_state = "teshari_black_green_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/whitered
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/whitered
name = "small white and red worksuit"
icon_state = "teshari_white_red_worksuit"
item_state = "teshari_white_red_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/whitepurple
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/whitepurple
name = "small white and purple worksuit"
icon_state = "teshari_white_purple_worksuit"
item_state = "teshari_white_purple_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/whiteorange
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/whiteorange
name = "small white and orange worksuit"
icon_state = "teshari_white_orange_worksuit"
item_state = "teshari_white_orange_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/whiteblue
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/whiteblue
name = "small white and blue worksuit"
icon_state = "teshari_white_blue_worksuit"
item_state = "teshari_white_blue_worksuit"
/obj/item/clothing/under/seromi/undercoat/standard/worksuit/whitegreen
/obj/item/clothing/under/teshari/undercoat/standard/worksuit/whitegreen
name = "small white and green worksuit"
icon_state = "teshari_white_green_worksuit"
item_state = "teshari_white_green_worksuit"
//Standard Undercoats
/obj/item/clothing/under/seromi/undercoat
/obj/item/clothing/under/teshari/undercoat
name = "Undercoat"
desc = "A Teshari traditional garb, with a modern twist! Made of micro and nanofibres to make it light and billowy, perfect for going fast and stylishly!"
icon = 'icons/mob/species/seromi/teshari_uniform.dmi'
icon_override = 'icons/mob/species/seromi/teshari_uniform.dmi'
icon = 'icons/mob/species/teshari/teshari_uniform.dmi'
icon_override = 'icons/mob/species/teshari/teshari_uniform.dmi'
icon_state = "tesh_uniform_bo"
item_state = "tesh_uniform_bo"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/seromi/undercoat/standard/black_orange
/obj/item/clothing/under/teshari/undercoat/standard/black_orange
name = "black and orange undercoat"
icon_state = "tesh_uniform_bo"
item_state = "tesh_uniform_bo"
/obj/item/clothing/under/seromi/undercoat/standard/black_grey
/obj/item/clothing/under/teshari/undercoat/standard/black_grey
name = "black and grey undercoat"
icon_state = "tesh_uniform_bg"
item_state = "tesh_uniform_bg"
/obj/item/clothing/under/seromi/undercoat/standard/black_white
/obj/item/clothing/under/teshari/undercoat/standard/black_white
name = "black and white undercoat"
icon_state = "tesh_uniform_bw"
item_state = "tesh_uniform_bw"
/obj/item/clothing/under/seromi/undercoat/standard/black_red
/obj/item/clothing/under/teshari/undercoat/standard/black_red
name = "black and red undercoat"
icon_state = "tesh_uniform_br"
item_state = "tesh_uniform_br"
/obj/item/clothing/under/seromi/undercoat/standard/black
/obj/item/clothing/under/teshari/undercoat/standard/black
name = "black undercoat"
icon_state = "tesh_uniform_bn"
item_state = "tesh_uniform_bn"
/obj/item/clothing/under/seromi/undercoat/standard/black_yellow
/obj/item/clothing/under/teshari/undercoat/standard/black_yellow
name = "black and yellow undercoat"
icon_state = "tesh_uniform_by"
item_state = "tesh_uniform_by"
/obj/item/clothing/under/seromi/undercoat/standard/black_green
/obj/item/clothing/under/teshari/undercoat/standard/black_green
name = "black and green undercoat"
icon_state = "tesh_uniform_bgr"
item_state = "tesh_uniform_bgr"
/obj/item/clothing/under/seromi/undercoat/standard/black_blue
/obj/item/clothing/under/teshari/undercoat/standard/black_blue
name = "black and blue undercoat"
icon_state = "tesh_uniform_bbl"
item_state = "tesh_uniform_bbl"
/obj/item/clothing/under/seromi/undercoat/standard/black_purple
/obj/item/clothing/under/teshari/undercoat/standard/black_purple
name = "black and purple undercoat"
icon_state = "tesh_uniform_bp"
item_state = "tesh_uniform_bp"
/obj/item/clothing/under/seromi/undercoat/standard/black_pink
/obj/item/clothing/under/teshari/undercoat/standard/black_pink
name = "black and pink undercoat"
icon_state = "tesh_uniform_bpi"
item_state = "tesh_uniform_bpi"
/obj/item/clothing/under/seromi/undercoat/standard/black_brown
/obj/item/clothing/under/teshari/undercoat/standard/black_brown
name = "black and brown undercoat"
icon_state = "tesh_uniform_bbr"
item_state = "tesh_uniform_bbr"
/obj/item/clothing/under/seromi/undercoat/standard/orange_grey
/obj/item/clothing/under/teshari/undercoat/standard/orange_grey
name = "orange and grey undercoat"
icon_state = "tesh_uniform_og"
item_state = "tesh_uniform_og"
/obj/item/clothing/under/seromi/undercoat/standard/rainbow
/obj/item/clothing/under/teshari/undercoat/standard/rainbow
name = "rainbow undercoat"
icon_state = "tesh_uniform_rainbow"
item_state = "tesh_uniform_rainbow"
/obj/item/clothing/under/seromi/undercoat/standard/lightgrey_grey
/obj/item/clothing/under/teshari/undercoat/standard/lightgrey_grey
name = "light grey and grey undercoat"
icon_state = "tesh_uniform_lgg"
item_state = "tesh_uniform_lgg"
/obj/item/clothing/under/seromi/undercoat/standard/white_grey
/obj/item/clothing/under/teshari/undercoat/standard/white_grey
name = "white and grey undercoat"
icon_state = "tesh_uniform_wg"
item_state = "tesh_uniform_wg"
/obj/item/clothing/under/seromi/undercoat/standard/red_grey
/obj/item/clothing/under/teshari/undercoat/standard/red_grey
name = "red and grey undercoat"
icon_state = "tesh_uniform_rg"
item_state = "tesh_uniform_rg"
/obj/item/clothing/under/seromi/undercoat/standard/orange
/obj/item/clothing/under/teshari/undercoat/standard/orange
name = "orange undercoat"
icon_state = "tesh_uniform_on"
item_state = "tesh_uniform_on"
/obj/item/clothing/under/seromi/undercoat/standard/yellow_grey
/obj/item/clothing/under/teshari/undercoat/standard/yellow_grey
name = "yellow and grey undercoat"
icon_state = "tesh_uniform_yg"
item_state = "tesh_uniform_yg"
/obj/item/clothing/under/seromi/undercoat/standard/green_grey
/obj/item/clothing/under/teshari/undercoat/standard/green_grey
name = "green and grey undercoat"
icon_state = "tesh_uniform_gg"
item_state = "tesh_uniform_gg"
/obj/item/clothing/under/seromi/undercoat/standard/blue_grey
/obj/item/clothing/under/teshari/undercoat/standard/blue_grey
name = "blue and grey undercoat"
icon_state = "tesh_uniform_blug"
item_state = "tesh_uniform_blug"
/obj/item/clothing/under/seromi/undercoat/standard/purple_grey
/obj/item/clothing/under/teshari/undercoat/standard/purple_grey
name = "purple and grey undercoat"
icon_state = "tesh_uniform_pg"
item_state = "tesh_uniform_pg"
/obj/item/clothing/under/seromi/undercoat/standard/pink_grey
/obj/item/clothing/under/teshari/undercoat/standard/pink_grey
name = "pink and grey undercoat"
icon_state = "tesh_uniform_pig"
item_state = "tesh_uniform_pig"
/obj/item/clothing/under/seromi/undercoat/standard/brown_grey
/obj/item/clothing/under/teshari/undercoat/standard/brown_grey
name = "brown and grey undercoat"
icon_state = "tesh_uniform_brg"
item_state = "tesh_uniform_brg"
//Job Undercoats
/obj/item/clothing/under/seromi/undercoat/jobs
icon = 'icons/mob/species/seromi/deptjacket.dmi'
icon_override = 'icons/mob/species/seromi/deptjacket.dmi'
/obj/item/clothing/under/teshari/undercoat/jobs
icon = 'icons/mob/species/teshari/deptjacket.dmi'
icon_override = 'icons/mob/species/teshari/deptjacket.dmi'
/obj/item/clothing/under/seromi/undercoat/jobs/cap
/obj/item/clothing/under/teshari/undercoat/jobs/cap
name = "facility director undercoat"
desc = "A traditional Teshari garb made for the Facility Director"
icon_state = "tesh_uniform_cap"
item_state = "tesh_uniform_cap"
/obj/item/clothing/under/seromi/undercoat/jobs/hop
/obj/item/clothing/under/teshari/undercoat/jobs/hop
name = "head of personnel undercoat"
desc = "A traditional Teshari garb made for the Head of Personnel"
icon_state = "tesh_uniform_hop"
item_state = "tesh_uniform_hop"
/obj/item/clothing/under/seromi/undercoat/jobs/ce
/obj/item/clothing/under/teshari/undercoat/jobs/ce
name = "cheif engineer undercoat"
desc = "A traditional Teshari garb made for the Chief Engineer"
icon_state = "tesh_uniform_ce"
item_state = "tesh_uniform_ce"
/obj/item/clothing/under/seromi/undercoat/jobs/hos
/obj/item/clothing/under/teshari/undercoat/jobs/hos
name = "head of security undercoat"
desc = "A traditional Teshari garb made for the Head of Security"
icon_state = "tesh_uniform_hos"
item_state = "tesh_uniform_hos"
/obj/item/clothing/under/seromi/undercoat/jobs/rd
/obj/item/clothing/under/teshari/undercoat/jobs/rd
name = "research director undercoat"
desc = "A traditional Teshari garb made for the Research Director"
icon_state = "tesh_uniform_rd"
item_state = "tesh_uniform_rd"
/obj/item/clothing/under/seromi/undercoat/jobs/engineer
/obj/item/clothing/under/teshari/undercoat/jobs/engineer
name = "engineering undercoat"
desc = "A traditional Teshari garb made for the Engineering department"
icon_state = "tesh_uniform_engie"
item_state = "tesh_uniform_engie"
/obj/item/clothing/under/seromi/undercoat/jobs/atmos
/obj/item/clothing/under/teshari/undercoat/jobs/atmos
name = "atmospherics undercoat"
desc = "A traditional Teshari garb made for the Atmospheric Technician"
icon_state = "tesh_uniform_atmos"
item_state = "tesh_uniform_atmos"
/obj/item/clothing/under/seromi/undercoat/jobs/cmo
/obj/item/clothing/under/teshari/undercoat/jobs/cmo
name = "chief medical officer undercoat"
desc = "A traditional Teshari garb made for the Cheif Medical Officer"
icon_state = "tesh_uniform_cmo"
item_state = "tesh_uniform_cmo"
/obj/item/clothing/under/seromi/undercoat/jobs/qm
/obj/item/clothing/under/teshari/undercoat/jobs/qm
name = "quartermaster undercoat"
desc = "A traditional Teshari garb made for the Quartermaster"
icon_state = "tesh_uniform_qm"
item_state = "tesh_uniform_qm"
/obj/item/clothing/under/seromi/undercoat/jobs/cargo
/obj/item/clothing/under/teshari/undercoat/jobs/cargo
name = "cargo undercoat"
desc = "A traditional Teshari garb made for the Cargo department"
icon_state = "tesh_uniform_car"
item_state = "tesh_uniform_car"
/obj/item/clothing/under/seromi/undercoat/jobs/mining
/obj/item/clothing/under/teshari/undercoat/jobs/mining
name = "mining undercoat"
desc = "A traditional Teshari garb made for Mining"
icon_state = "tesh_uniform_mine"
item_state = "tesh_uniform_mine"
/obj/item/clothing/under/seromi/undercoat/jobs/medical
/obj/item/clothing/under/teshari/undercoat/jobs/medical
name = "medical undercoat"
desc = "A traditional Teshari garb made for the Medical department"
icon_state = "tesh_uniform_doc"
item_state = "tesh_uniform_doc"
/obj/item/clothing/under/seromi/undercoat/jobs/chemistry
/obj/item/clothing/under/teshari/undercoat/jobs/chemistry
name = "chemist undercoat"
desc = "A traditional Teshari garb made for the Chemist"
icon_state = "tesh_uniform_chem"
item_state = "tesh_uniform_chem"
/obj/item/clothing/under/seromi/undercoat/jobs/viro
/obj/item/clothing/under/teshari/undercoat/jobs/viro
name = "virologist undercoat"
desc = "A traditional Teshari garb made for the Virologist"
icon_state = "tesh_uniform_viro"
item_state = "tesh_uniform_viro"
/obj/item/clothing/under/seromi/undercoat/jobs/psych
/obj/item/clothing/under/teshari/undercoat/jobs/psych
name = "psychiatrist undercoat"
desc = "A traditional Teshari garb made for the Psychiatrist"
icon_state = "tesh_uniform_psych"
item_state = "tesh_uniform_psych"
/obj/item/clothing/under/seromi/undercoat/jobs/para
/obj/item/clothing/under/teshari/undercoat/jobs/para
name = "paramedic undercoat"
desc = "A traditional Teshari garb made for the Paramedic"
icon_state = "tesh_uniform_para"
item_state = "tesh_uniform_para"
/obj/item/clothing/under/seromi/undercoat/jobs/sci
/obj/item/clothing/under/teshari/undercoat/jobs/sci
name = "scientist undercoat"
desc = "A traditional Teshari garb made for the Science department"
icon_state = "tesh_uniform_sci"
item_state = "tesh_uniform_sci"
/obj/item/clothing/under/seromi/undercoat/jobs/robo
/obj/item/clothing/under/teshari/undercoat/jobs/robo
name = "roboticist undercoat"
desc = "A traditional Teshari garb made for the Roboticist"
icon_state = "tesh_uniform_robo"
item_state = "tesh_uniform_robo"
/obj/item/clothing/under/seromi/undercoat/jobs/sec
/obj/item/clothing/under/teshari/undercoat/jobs/sec
name = "security undercoat"
desc = "A traditional Teshari garb made for the Security department"
icon_state = "tesh_uniform_sec"
item_state = "tesh_uniform_sec"
/obj/item/clothing/under/seromi/undercoat/jobs/service
/obj/item/clothing/under/teshari/undercoat/jobs/service
name = "service undercoat"
desc = "A traditional Teshari garb made for the Service department"
icon_state = "tesh_uniform_serv"
item_state = "tesh_uniform_serv"
/obj/item/clothing/under/seromi/undercoat/jobs/iaa
/obj/item/clothing/under/teshari/undercoat/jobs/iaa
name = "internal affairs undercoat"
desc = "A traditional Teshari garb made for the Internal Affairs Agent"
icon_state = "tesh_uniform_iaa"
+1 -1
View File
@@ -11,7 +11,7 @@ var/list/holder_mob_icon_cache = list()
show_messages = 1
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi',
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
)
+2 -2
View File
@@ -187,7 +187,7 @@
else
return pick(ai_names)
/datum/language/seromi
/datum/language/teshari
name = LANGUAGE_SCHECHI
desc = "A trilling language spoken by the diminutive Teshari."
speech_verb = "chirps"
@@ -203,7 +203,7 @@
"ci", "ri", "mi", "si", "ni", "ti", "li", "shi", "schi", "i", "i"
)
/datum/language/seromi/get_random_name(gender)
/datum/language/teshari/get_random_name(gender)
return ..(gender, 2, 4, 1.5)
@@ -33,12 +33,12 @@
move_trail = /obj/effect/decal/cleanable/blood/tracks/paw
icobase = 'icons/mob/human_races/r_seromi.dmi'
deform = 'icons/mob/human_races/r_seromi.dmi'
damage_overlays = 'icons/mob/human_races/masks/dam_seromi.dmi'
damage_mask = 'icons/mob/human_races/masks/dam_mask_seromi.dmi'
blood_mask = 'icons/mob/human_races/masks/blood_seromi.dmi'
suit_storage_icon = 'icons/mob/species/seromi/belt_mirror.dmi'
icobase = 'icons/mob/human_races/r_teshari.dmi'
deform = 'icons/mob/human_races/r_teshari.dmi'
damage_overlays = 'icons/mob/human_races/masks/dam_teshari.dmi'
damage_mask = 'icons/mob/human_races/masks/dam_mask_teshari.dmi'
blood_mask = 'icons/mob/human_races/masks/blood_teshari.dmi'
suit_storage_icon = 'icons/mob/species/teshari/belt_mirror.dmi'
fire_icon_state = "generic" // Humanoid is too big for them and spriting a new one is really annoying.
@@ -102,15 +102,15 @@
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
BP_GROIN = list("path" = /obj/item/organ/external/groin),
BP_HEAD = list("path" = /obj/item/organ/external/head/seromi),
BP_HEAD = list("path" = /obj/item/organ/external/head/teshari),
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
BP_L_HAND = list("path" = /obj/item/organ/external/hand/seromi),
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/seromi),
BP_L_FOOT = list("path" = /obj/item/organ/external/foot/seromi),
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/seromi)
BP_L_HAND = list("path" = /obj/item/organ/external/hand/teshari),
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/teshari),
BP_L_FOOT = list("path" = /obj/item/organ/external/foot/teshari),
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/teshari)
)
has_organ = list(
@@ -83,21 +83,21 @@
/datum/species/shapeshifter/promethean/avatar/teshari
name = "Virtual Reality Teshari"
icobase = 'icons/mob/human_races/r_seromi.dmi'
deform = 'icons/mob/human_races/r_seromi.dmi'
icobase = 'icons/mob/human_races/r_teshari.dmi'
deform = 'icons/mob/human_races/r_teshari.dmi'
appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
BP_GROIN = list("path" = /obj/item/organ/external/groin),
BP_HEAD = list("path" = /obj/item/organ/external/head/seromi),
BP_HEAD = list("path" = /obj/item/organ/external/head/teshari),
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
BP_L_HAND = list("path" = /obj/item/organ/external/hand/seromi),
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/seromi),
BP_L_FOOT = list("path" = /obj/item/organ/external/foot/seromi),
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/seromi)
BP_L_HAND = list("path" = /obj/item/organ/external/hand/teshari),
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/teshari),
BP_L_FOOT = list("path" = /obj/item/organ/external/foot/teshari),
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/teshari)
)
/datum/species/shapeshifter/promethean/avatar/diona
@@ -503,16 +503,16 @@
desc = ""
icon_state = "chimptail_s"
/datum/sprite_accessory/tail/special/seromitail
name = "seromi tail"
/datum/sprite_accessory/tail/special/tesharitail
name = "teshari tail"
desc = ""
icon_state = "seromitail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/special/seromitailfeathered
name = "seromi tail w/ feathers"
/datum/sprite_accessory/tail/special/tesharitailfeathered
name = "teshari tail w/ feathers"
desc = ""
icon_state = "seromitail_s"
extra_overlay = "seromitail_feathers_s"
@@ -607,15 +607,15 @@
icon_state = "chimptail_hc_s"
do_colouration = 1
/datum/sprite_accessory/tail/special/seromitailhc
name = "seromi tail, colorable"
/datum/sprite_accessory/tail/special/tesharitailhc
name = "teshari tail, colorable"
desc = ""
icon_state = "seromitail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/seromitailfeatheredhc
name = "seromi tail w/ feathers, colorable"
/datum/sprite_accessory/tail/special/tesharitailfeatheredhc
name = "teshari tail w/ feathers, colorable"
desc = ""
icon_state = "seromitail_feathers_hc_s"
do_colouration = 1
+1 -1
View File
@@ -164,7 +164,7 @@ VS Edit - anyone can select these. */
icon = 'icons/mob/human_races/cyberlimbs/DSITeshari/dsi_teshari.dmi'
lifelike = 1
skin_tone = 1
suggested_species = "Teshari"
suggested_species = SPECIES_TESHARI
/datum/robolimb/dsi_teshari/New()
species_cannot_use = GLOB.all_species.Copy()
+1 -1
View File
@@ -390,7 +390,7 @@
/obj/item/organ/external/head/skrell
eye_icon = "skrell_eyes_s"
/obj/item/organ/external/head/seromi
/obj/item/organ/external/head/teshari
eye_icon = "eyes_seromi"
/obj/item/organ/external/head/no_eyes
+8
View File
@@ -0,0 +1,8 @@
/obj/item/organ/external/foot/teshari
body_hair = "feathers"
/obj/item/organ/external/foot/right/teshari
body_hair = "feathers"
/obj/item/organ/external/hand/teshari
body_hair = "feathers"
/obj/item/organ/external/hand/right/teshari
body_hair = "feathers"
+497
View File
@@ -1,3 +1,4 @@
<<<<<<< HEAD
//The advanced pea-green monochrome lcd of tomorrow.
@@ -492,3 +493,499 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/emp_act(severity)
for(var/atom/A in src)
A.emp_act(severity)
=======
//The advanced pea-green monochrome lcd of tomorrow.
var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda
name = "\improper PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
icon = 'icons/obj/pda.dmi'
icon_state = "pda"
item_state = "electronic"
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_ID | SLOT_BELT
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/id.dmi')
//Main variables
var/pdachoice = 1
var/owner = null
var/default_cartridge = 0 // Access level defined by cartridge
var/obj/item/weapon/cartridge/cartridge = null //current cartridge
//Secondary variables
var/model_name = "Thinktronic 5230 Personal Data Assistant"
var/datum/data/pda/utility/scanmode/scanmode = null
var/lock_code = "" // Lockcode to unlock uplink
var/honkamt = 0 //How many honks left when infected with honk.exe
var/mimeamt = 0 //How many silence left when infected with mime.exe
var/detonate = 1 // Can the PDA be blown up?
var/ttone = "beep" //The ringtone!
var/list/ttone_sound = list("beep" = 'sound/machines/twobeep.ogg',
"boom" = 'sound/effects/explosionfar.ogg',
"slip" = 'sound/misc/slip.ogg',
"honk" = 'sound/items/bikehorn.ogg',
"SKREE" = 'sound/voice/shriek1.ogg',
// "holy" = 'sound/items/PDA/ambicha4-short.ogg',
"xeno" = 'sound/voice/hiss1.ogg')
var/hidden = 0 // Is the PDA hidden from the PDA list?
var/touch_silent = 0 //If 1, no beeps on interacting.
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
var/ownjob = null //related to above - this is assignment (potentially alt title)
var/ownrank = null // this one is rank, never alt title
var/obj/item/device/paicard/pai = null // A slot for a personal AI device
var/spam_proof = FALSE // If true, it can't be spammed by random events.
var/datum/data/pda/app/current_app = null
var/datum/data/pda/app/lastapp = null
var/list/programs = list(
new/datum/data/pda/app/main_menu,
new/datum/data/pda/app/notekeeper,
new/datum/data/pda/app/news,
new/datum/data/pda/app/messenger,
new/datum/data/pda/app/manifest,
new/datum/data/pda/app/atmos_scanner,
new/datum/data/pda/utility/scanmode/notes,
new/datum/data/pda/utility/flashlight)
var/list/shortcut_cache = list()
var/list/shortcut_cat_order = list()
var/list/notifying_programs = list()
var/retro_mode = 0
/obj/item/device/pda/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "The time [stationtime2text()] is displayed in the corner of the screen."
/obj/item/device/pda/CtrlClick()
if(issilicon(usr))
return
if(can_use(usr))
remove_pen()
return
..()
/obj/item/device/pda/AltClick()
if(issilicon(usr))
return
if ( can_use(usr) )
if(id)
remove_id()
else
to_chat(usr, "<span class='notice'>This PDA does not have an ID in it.</span>")
/obj/item/device/pda/proc/play_ringtone()
var/S
if(ttone in ttone_sound)
S = ttone_sound[ttone]
else
S = 'sound/machines/twobeep.ogg'
playsound(loc, S, 50, 1)
for(var/mob/O in hearers(3, loc))
O.show_message(text("[bicon(src)] *[ttone]*"))
/obj/item/device/pda/proc/set_ringtone()
var/t = input("Please enter new ringtone", name, ttone) as text
if(in_range(src, usr) && loc == usr)
if(t)
if(hidden_uplink && hidden_uplink.check_trigger(usr, lowertext(t), lowertext(lock_code)))
to_chat(usr, "The PDA softly beeps.")
close(usr)
else
t = sanitize(copytext(t, 1, 20))
ttone = t
return 1
else
close(usr)
return 0
/obj/item/device/pda/New(var/mob/living/carbon/human/H)
..()
PDAs += src
PDAs = sortAtom(PDAs)
update_programs()
if(default_cartridge)
cartridge = new default_cartridge(src)
cartridge.update_programs(src)
new /obj/item/weapon/pen(src)
pdachoice = isnull(H) ? 1 : (ishuman(H) ? H.pdachoice : 1)
switch(pdachoice)
if(1) icon = 'icons/obj/pda.dmi'
if(2) icon = 'icons/obj/pda_slim.dmi'
if(3) icon = 'icons/obj/pda_old.dmi'
if(4) icon = 'icons/obj/pda_rugged.dmi'
if(5) icon = 'icons/obj/pda_holo.dmi'
if(6)
icon = 'icons/obj/pda_wrist.dmi'
item_state = icon_state
item_icons = list(
slot_belt_str = 'icons/mob/pda_wrist.dmi',
slot_wear_id_str = 'icons/mob/pda_wrist.dmi',
slot_gloves_str = 'icons/mob/pda_wrist.dmi'
)
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a wrist-bound version."
slot_flags = SLOT_ID | SLOT_BELT | SLOT_GLOVES
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/teshari/pda_wrist.dmi',
SPECIES_VR_TESHARI = 'icons/mob/species/teshari/pda_wrist.dmi',
)
else
icon = 'icons/obj/pda_old.dmi'
log_debug("Invalid switch for PDA, defaulting to old PDA icons. [pdachoice] chosen.")
start_program(find_program(/datum/data/pda/app/main_menu))
/obj/item/device/pda/proc/can_use(mob/user)
return (tgui_status(user, GLOB.tgui_inventory_state) == STATUS_INTERACTIVE)
/obj/item/device/pda/GetAccess()
if(id)
return id.GetAccess()
else
return ..()
/obj/item/device/pda/GetID()
return id
/obj/item/device/pda/MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr
if((!istype(over_object, /obj/screen)) && can_use(usr))
return attack_self(M)
return
/obj/item/device/pda/proc/close(mob/user)
SStgui.close_uis(src)
/obj/item/device/pda/attack_self(mob/user as mob)
user.set_machine(src)
if(active_uplink_check(user))
return
tgui_interact(user)
return
/obj/item/device/pda/proc/start_program(datum/data/pda/P)
if(P && ((P in programs) || (cartridge && (P in cartridge.programs))))
return P.start()
return 0
/obj/item/device/pda/proc/find_program(type)
var/datum/data/pda/A = locate(type) in programs
if(A)
return A
if(cartridge)
A = locate(type) in cartridge.programs
if(A)
return A
return null
// force the cache to rebuild on update_ui
/obj/item/device/pda/proc/update_shortcuts()
shortcut_cache.Cut()
/obj/item/device/pda/proc/update_programs()
for(var/A in programs)
var/datum/data/pda/P = A
P.pda = src
/obj/item/device/pda/proc/detonate_act(var/obj/item/device/pda/P)
//TODO: sometimes these attacks show up on the message server
var/i = rand(1,100)
var/j = rand(0,1) //Possibility of losing the PDA after the detonation
var/message = ""
var/mob/living/M = null
if(ismob(P.loc))
M = P.loc
//switch(i) //Yes, the overlapping cases are intended.
if(i<=10) //The traditional explosion
P.explode()
j=1
message += "Your [P] suddenly explodes!"
if(i>=10 && i<= 20) //The PDA burns a hole in the holder.
j=1
if(M && isliving(M))
M.apply_damage( rand(30,60) , BURN)
message += "You feel a searing heat! Your [P] is burning!"
if(i>=20 && i<=25) //EMP
empulse(P.loc, 1, 2, 4, 6, 1)
message += "Your [P] emits a wave of electromagnetic energy!"
if(i>=25 && i<=40) //Smoke
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
S.attach(P.loc)
S.set_up(P, 10, 0, P.loc)
playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3)
S.start()
message += "Large clouds of smoke billow forth from your [P]!"
if(i>=40 && i<=45) //Bad smoke
var/datum/effect/effect/system/smoke_spread/bad/B = new /datum/effect/effect/system/smoke_spread/bad
B.attach(P.loc)
B.set_up(P, 10, 0, P.loc)
playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3)
B.start()
message += "Large clouds of noxious smoke billow forth from your [P]!"
if(i>=65 && i<=75) //Weaken
if(M && isliving(M))
M.apply_effects(0,1)
message += "Your [P] flashes with a blinding white light! You feel weaker."
if(i>=75 && i<=85) //Stun and stutter
if(M && isliving(M))
M.apply_effects(1,0,0,0,1)
message += "Your [P] flashes with a blinding white light! You feel weaker."
if(i>=85) //Sparks
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, P.loc)
s.start()
message += "Your [P] begins to spark violently!"
if(i>45 && i<65 && prob(50)) //Nothing happens
message += "Your [P] bleeps loudly."
j = prob(10)
if(j && detonate) //This kills the PDA
qdel(P)
if(message)
message += "It melts in a puddle of plastic."
else
message += "Your [P] shatters in a thousand pieces!"
if(M && isliving(M))
message = "<span class='warning'>[message]</span>"
M.show_message(message, 1)
/obj/item/device/pda/proc/remove_id()
if (id)
if (ismob(loc))
var/mob/M = loc
M.put_in_hands(id)
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
playsound(src, 'sound/machines/id_swipe.ogg', 100, 1)
else
id.loc = get_turf(src)
id = null
/obj/item/device/pda/proc/remove_pen()
var/obj/item/weapon/pen/O = locate() in src
if(O)
if(istype(loc, /mob))
var/mob/M = loc
if(M.get_active_hand() == null)
M.put_in_hands(O)
to_chat(usr, "<span class='notice'>You remove \the [O] from \the [src].</span>")
return
O.loc = get_turf(src)
else
to_chat(usr, "<span class='notice'>This PDA does not have a pen in it.</span>")
/obj/item/device/pda/verb/verb_reset_pda()
set category = "Object"
set name = "Reset PDA"
set src in usr
if(issilicon(usr))
return
if(can_use(usr))
start_program(find_program(/datum/data/pda/app/main_menu))
notifying_programs.Cut()
overlays -= image('icons/obj/pda.dmi', "pda-r")
to_chat(usr, "<span class='notice'>You press the reset button on \the [src].</span>")
else
to_chat(usr, "<span class='notice'>You cannot do this while restrained.</span>")
/obj/item/device/pda/verb/verb_remove_id()
set category = "Object"
set name = "Remove id"
set src in usr
if(issilicon(usr))
return
if ( can_use(usr) )
if(id)
remove_id()
else
to_chat(usr, "<span class='notice'>This PDA does not have an ID in it.</span>")
else
to_chat(usr, "<span class='notice'>You cannot do this while restrained.</span>")
/obj/item/device/pda/verb/verb_remove_pen()
set category = "Object"
set name = "Remove pen"
set src in usr
if(issilicon(usr))
return
if ( can_use(usr) )
remove_pen()
else
to_chat(usr, "<span class='notice'>You cannot do this while restrained.</span>")
/obj/item/device/pda/verb/verb_remove_cartridge()
set category = "Object"
set name = "Remove cartridge"
set src in usr
if(issilicon(usr))
return
if(!can_use(usr))
to_chat(usr, "<span class='notice'>You cannot do this while restrained.</span>")
return
if(isnull(cartridge))
to_chat(usr, "<span class='notice'>There's no cartridge to eject.</span>")
return
cartridge.forceMove(get_turf(src))
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(cartridge)
// mode = 0
// scanmode = 0
if (cartridge.radio)
cartridge.radio.hostpda = null
to_chat(usr, "<span class='notice'>You remove \the [cartridge] from the [name].</span>")
playsound(src, 'sound/machines/id_swipe.ogg', 100, 1)
cartridge = null
update_programs()
update_shortcuts()
start_program(find_program(/datum/data/pda/app/main_menu))
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
if(choice == 1)
if (id)
remove_id()
return 1
else
var/obj/item/I = user.get_active_hand()
if (istype(I, /obj/item/weapon/card/id) && user.unEquip(I))
I.loc = src
id = I
return 1
else
var/obj/item/weapon/card/I = user.get_active_hand()
if (istype(I, /obj/item/weapon/card/id) && I:registered_name && user.unEquip(I))
var/obj/old_id = id
I.loc = src
id = I
user.put_in_hands(old_id)
return 1
return 0
// access to status display signals
/obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob)
..()
if(istype(C, /obj/item/weapon/cartridge) && !cartridge)
cartridge = C
user.drop_item()
cartridge.loc = src
cartridge.update_programs(src)
update_shortcuts()
to_chat(usr, "<span class='notice'>You insert [cartridge] into [src].</span>")
if(cartridge.radio)
cartridge.radio.hostpda = src
else if(istype(C, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/idcard = C
if(!idcard.registered_name)
to_chat(user, "<span class='notice'>\The [src] rejects the ID.</span>")
return
if(!owner)
owner = idcard.registered_name
ownjob = idcard.assignment
ownrank = idcard.rank
name = "PDA-[owner] ([ownjob])"
to_chat(user, "<span class='notice'>Card scanned.</span>")
else
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
if(id_check(user, 2))
to_chat(user, "<span class='notice'>You put the ID into \the [src]'s slot.</span>")
updateSelfDialog()//Update self dialog on success.
return //Return in case of failed check or when successful.
updateSelfDialog()//For the non-input related code.
else if(istype(C, /obj/item/device/paicard) && !src.pai)
user.drop_item()
C.loc = src
pai = C
to_chat(user, "<span class='notice'>You slot \the [C] into \the [src].</span>")
SStgui.update_uis(src) // update all UIs attached to src
else if(istype(C, /obj/item/weapon/pen))
var/obj/item/weapon/pen/O = locate() in src
if(O)
to_chat(user, "<span class='notice'>There is already a pen in \the [src].</span>")
else
user.drop_item()
C.loc = src
to_chat(user, "<span class='notice'>You slot \the [C] into \the [src].</span>")
return
/obj/item/device/pda/attack(mob/living/C as mob, mob/living/user as mob)
if (istype(C, /mob/living/carbon) && scanmode)
scanmode.scan_mob(C, user)
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
if(proximity && scanmode)
scanmode.scan_atom(A, user)
/obj/item/device/pda/proc/explode() //This needs tuning. //Sure did.
if(!src.detonate) return
var/turf/T = get_turf(src.loc)
if(T)
T.hotspot_expose(700,125)
explosion(T, 0, 0, 1, rand(1,2))
return
/obj/item/device/pda/Destroy()
PDAs -= src
if (src.id && prob(90)) //IDs are kept in 90% of the cases
src.id.forceMove(get_turf(src.loc))
else
QDEL_NULL(src.id)
current_app = null
scanmode = null
QDEL_NULL(pai)
QDEL_LIST(programs)
QDEL_NULL(cartridge)
return ..()
//Some spare PDAs in a box
/obj/item/weapon/storage/box/PDAs
name = "box of spare PDAs"
desc = "A box of spare PDA microcomputers."
icon = 'icons/obj/pda.dmi'
icon_state = "pdabox"
/obj/item/weapon/storage/box/PDAs/New()
..()
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/weapon/cartridge/head(src)
var/newcart = pick( /obj/item/weapon/cartridge/engineering,
/obj/item/weapon/cartridge/security,
/obj/item/weapon/cartridge/medical,
/obj/item/weapon/cartridge/signal/science,
/obj/item/weapon/cartridge/quartermaster)
new newcart(src)
// Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP
/obj/item/device/pda/emp_act(severity)
for(var/atom/A in src)
A.emp_act(severity)
>>>>>>> 5670946... Merge pull request #7991 from MistakeNot4892/bird2

Before

Width:  |  Height:  |  Size: 4.1 KiB

After

Width:  |  Height:  |  Size: 4.1 KiB

Before

Width:  |  Height:  |  Size: 449 B

After

Width:  |  Height:  |  Size: 449 B

Before

Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 2.4 KiB

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 21 KiB

Before

Width:  |  Height:  |  Size: 637 B

After

Width:  |  Height:  |  Size: 637 B

Before

Width:  |  Height:  |  Size: 4.6 KiB

After

Width:  |  Height:  |  Size: 4.6 KiB

Before

Width:  |  Height:  |  Size: 43 KiB

After

Width:  |  Height:  |  Size: 43 KiB

Before

Width:  |  Height:  |  Size: 3.8 KiB

After

Width:  |  Height:  |  Size: 3.8 KiB

Before

Width:  |  Height:  |  Size: 2.6 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB

Before

Width:  |  Height:  |  Size: 8.5 KiB

After

Width:  |  Height:  |  Size: 8.5 KiB

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Before

Width:  |  Height:  |  Size: 459 B

After

Width:  |  Height:  |  Size: 459 B

Before

Width:  |  Height:  |  Size: 94 KiB

After

Width:  |  Height:  |  Size: 94 KiB

Before

Width:  |  Height:  |  Size: 259 B

After

Width:  |  Height:  |  Size: 259 B

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 1.3 KiB

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 1.7 KiB

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Before

Width:  |  Height:  |  Size: 124 KiB

After

Width:  |  Height:  |  Size: 124 KiB

Before

Width:  |  Height:  |  Size: 51 KiB

After

Width:  |  Height:  |  Size: 51 KiB

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 16 KiB

Before

Width:  |  Height:  |  Size: 7.3 KiB

After

Width:  |  Height:  |  Size: 7.3 KiB

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 13 KiB

Before

Width:  |  Height:  |  Size: 100 KiB

After

Width:  |  Height:  |  Size: 100 KiB

Before

Width:  |  Height:  |  Size: 8.4 KiB

After

Width:  |  Height:  |  Size: 8.4 KiB

Before

Width:  |  Height:  |  Size: 4.3 KiB

After

Width:  |  Height:  |  Size: 4.3 KiB

Before

Width:  |  Height:  |  Size: 3.7 KiB

After

Width:  |  Height:  |  Size: 3.7 KiB

@@ -10,5 +10,5 @@
desc = "Sturdy mess of black synthcotton belts and buckles."
icon_state = "pilot_webbing2"
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/ties.dmi'
)
SPECIES_TESHARI = 'icons/mob/species/teshari/ties.dmi'
)
@@ -8,8 +8,8 @@
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
icon = 'maps/southern_cross/icons/obj/sc_suit.dmi'
sprite_sheets = list(
"Teshari" = 'maps/southern_cross/icons/mob/species/teshari/sc_suit.dmi'
)
SPECIES_TESHARI = 'maps/southern_cross/icons/mob/species/teshari/sc_suit.dmi'
)
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
//Misc
@@ -8,8 +8,8 @@
item_icons = list(slot_w_uniform_str = 'maps/southern_cross/icons/mob/sc_under.dmi')
icon = 'maps/southern_cross/icons/obj/sc_uniforms.dmi'
sprite_sheets = list(
"Teshari" = 'maps/southern_cross/icons/mob/species/teshari/sc_uniform.dmi'
)
SPECIES_TESHARI = 'maps/southern_cross/icons/mob/species/teshari/sc_uniform.dmi'
)
starting_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1)
/obj/item/clothing/under/rank/pilot1/no_webbing
@@ -25,8 +25,8 @@
item_icons = list(slot_w_uniform_str = 'maps/southern_cross/icons/mob/sc_under.dmi')
icon = 'maps/southern_cross/icons/obj/sc_uniforms.dmi'
sprite_sheets = list(
"Teshari" = 'maps/southern_cross/icons/mob/species/teshari/sc_uniform.dmi'
)
SPECIES_TESHARI = 'maps/southern_cross/icons/mob/species/teshari/sc_uniform.dmi'
)
starting_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot2)
/obj/item/clothing/under/rank/pilot2/no_webbing
+14 -2
View File
@@ -1994,8 +1994,8 @@
#include "code\modules\clothing\suits\utility.dm"
#include "code\modules\clothing\suits\utility_vr.dm"
#include "code\modules\clothing\suits\wiz_robe.dm"
#include "code\modules\clothing\suits\aliens\seromi.dm"
#include "code\modules\clothing\suits\aliens\tajara.dm"
#include "code\modules\clothing\suits\aliens\teshari.dm"
#include "code\modules\clothing\suits\aliens\unathi.dm"
#include "code\modules\clothing\suits\aliens\vox.dm"
#include "code\modules\clothing\under\color.dm"
@@ -2030,7 +2030,7 @@
#include "code\modules\clothing\under\jobs\engineering.dm"
#include "code\modules\clothing\under\jobs\medsci.dm"
#include "code\modules\clothing\under\jobs\security.dm"
#include "code\modules\clothing\under\xenos\seromi.dm"
#include "code\modules\clothing\under\xenos\teshari.dm"
#include "code\modules\clothing\under\xenos\vox.dm"
#include "code\modules\compass\^compass.dm"
#include "code\modules\compass\_compass.dm"
@@ -2656,6 +2656,7 @@
#include "code\modules\mob\living\carbon\human\species\station\monkey.dm"
#include "code\modules\mob\living\carbon\human\species\station\monkey_vr.dm"
#include "code\modules\mob\living\carbon\human\species\station\prometheans.dm"
<<<<<<< HEAD:vorestation.dme
#include "code\modules\mob\living\carbon\human\species\station\prometheans_vr.dm"
#include "code\modules\mob\living\carbon\human\species\station\seromi.dm"
#include "code\modules\mob\living\carbon\human\species\station\station.dm"
@@ -2673,6 +2674,10 @@
#include "code\modules\mob\living\carbon\human\species\station\traits_vr\trait.dm"
#include "code\modules\mob\living\carbon\human\species\station\traits_vr\weaver_objs.dm"
#include "code\modules\mob\living\carbon\human\species\station\traits_vr\weaver_recipies.dm"
=======
#include "code\modules\mob\living\carbon\human\species\station\station.dm"
#include "code\modules\mob\living\carbon\human\species\station\teshari.dm"
>>>>>>> 5670946... Merge pull request #7991 from MistakeNot4892/bird2:polaris.dme
#include "code\modules\mob\living\carbon\human\species\virtual_reality\avatar.dm"
#include "code\modules\mob\living\carbon\human\species\virtual_reality\opaque_form.dm"
#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_powers.dm"
@@ -3121,13 +3126,20 @@
#include "code\modules\organs\subtypes\machine.dm"
#include "code\modules\organs\subtypes\nano.dm"
#include "code\modules\organs\subtypes\replicant.dm"
<<<<<<< HEAD:vorestation.dme
#include "code\modules\organs\subtypes\seromi.dm"
#include "code\modules\organs\subtypes\shadekin.dm"
#include "code\modules\organs\subtypes\shadekin_vr.dm"
=======
>>>>>>> 5670946... Merge pull request #7991 from MistakeNot4892/bird2:polaris.dme
#include "code\modules\organs\subtypes\slime.dm"
#include "code\modules\organs\subtypes\slime_vr.dm"
#include "code\modules\organs\subtypes\standard.dm"
<<<<<<< HEAD:vorestation.dme
#include "code\modules\organs\subtypes\standard_vr.dm"
=======
#include "code\modules\organs\subtypes\teshari.dm"
>>>>>>> 5670946... Merge pull request #7991 from MistakeNot4892/bird2:polaris.dme
#include "code\modules\organs\subtypes\unathi.dm"
#include "code\modules\organs\subtypes\unbreakable.dm"
#include "code\modules\organs\subtypes\unseverable.dm"