Merge pull request #3961 from Ccomp5950/loyaltyimplant_fix

Bugfix(2126) Traitors still have loyalty implants, admins should be able to remove/disable implants
This commit is contained in:
Mloc
2013-11-23 04:02:40 -08:00
2 changed files with 80 additions and 23 deletions
+71 -22
View File
@@ -112,6 +112,7 @@ datum/mind
out += "Factions and special roles:<br>"
var/list/sections = list(
"implant",
"revolution",
"cult",
"wizard",
@@ -122,19 +123,23 @@ datum/mind
"malfunction",
)
var/text = ""
var/mob/living/carbon/human/H = current
if (istype(current, /mob/living/carbon/human) || istype(current, /mob/living/carbon/monkey))
/** Impanted**/
if(H.is_loyalty_implanted(H))
text = "Loyalty Implant:<a href='?src=\ref[src];implant=remove'>Remove</a>|<b>Implanted</b></br>"
else
text = "Loyalty Implant:<b>No Implant</b>|<a href='?src=\ref[src];implant=add'>Implant him!</a></br>"
sections["implant"] = text
/** REVOLUTION ***/
text = "revolution"
if (ticker.mode.config_tag=="revolution")
text = uppertext(text)
text += uppertext(text)
text = "<i><b>[text]</b></i>: "
if (assigned_role in command_positions)
text += "<b>HEAD</b>|employee|headrev|rev"
// else if (assigned_role in list("Security Officer", "Detective", "Warden"))
// text += "head|<b>OFFICER</b>|employee|headre|rev"
if (H.is_loyalty_implanted(H))
text += "<b>LOYAL EMPLOYEE</b>|headrev|rev"
else if (src in ticker.mode.head_revolutionaries)
text = "head|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
text = "<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
var/list/L = current.get_contents()
@@ -151,9 +156,9 @@ datum/mind
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
else if (src in ticker.mode.revolutionaries)
text += "head|<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
text += "<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
else
text += "head|<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
sections["revolution"] = text
/** CULT ***/
@@ -161,19 +166,17 @@ datum/mind
if (ticker.mode.config_tag=="cult")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (assigned_role in command_positions)
text += "<b>HEAD</b>|employee|cultist"
// else if (assigned_role in list("Security Officer", "Detective", "Warden"))
// text += "head|<b>OFFICER</b>|employee|cultist"
if (H.is_loyalty_implanted(H))
text += "<B>LOYAL EMPLOYEE</B>|cultist"
else if (src in ticker.mode.cult)
text += "head|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
text += "<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."
/*
if (objectives.len==0)
text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>."
*/
else
text += "head|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
text += "<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
sections["cult"] = text
/** WIZARD ***/
@@ -232,12 +235,16 @@ datum/mind
if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.traitors)
text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
if(istype(current, /mob/living/carbon/human))
if (H.is_loyalty_implanted(H))
text +="traitor|<b>LOYAL EMPLOYEE</b>"
else
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>"
if (src in ticker.mode.traitors)
text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>Employee</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
else
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>Employee</b>"
sections["traitor"] = text
/** MONKEY ***/
@@ -485,6 +492,48 @@ datum/mind
if(!istype(objective)) return
objective.completed = !objective.completed
else if(href_list["implant"])
var/mob/living/carbon/human/H = current
switch(href_list["implant"])
if("remove")
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
for(var/datum/organ/external/organs in H.organs)
if(I in organs.implants)
I.Del()
break
H << "\blue <Font size =3><B>Your loyalty implant has been deactivated.</B></FONT>"
if("add")
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
var/datum/organ/external/affected = H.organs_by_name["head"]
affected.implants += L
L.part = affected
H << "\red <Font size =3><B>You somehow have become the recepient of a loyalty transplant, and it just activated!</B></FONT>"
if(src in ticker.mode.revolutionaries)
special_role = null
ticker.mode.revolutionaries -= src
src << "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>"
if(src in ticker.mode.head_revolutionaries)
special_role = null
ticker.mode.head_revolutionaries -=src
src << "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>"
if(src in ticker.mode.cult)
ticker.mode.cult -= src
ticker.mode.update_cult_icons_removed(src)
special_role = null
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
cult.memoize_cult_objectives(src)
current << "\red <FONT size = 3><B>The nanobots in the loyalty implant remove all thoughts about being in a cult. Have a productive day!</B></FONT>"
memory = ""
if(src in ticker.mode.traitors)
ticker.mode.traitors -= src
special_role = null
current << "\red <FONT size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a traitor to Nanotrasen. Have a nice day!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-traitor'ed [current].")
else if (href_list["revolution"])
switch(href_list["revolution"])
if("clear")
@@ -750,8 +799,8 @@ datum/mind
special_role = "traitor"
current << "<B>\red You are a traitor!</B>"
log_admin("[key_name_admin(usr)] has traitor'ed [current].")
if(isAI(current))
var/mob/living/silicon/ai/A = current
if(istype(current, /mob/living/silicon))
var/mob/living/silicon/A = current
call(/datum/game_mode/proc/add_law_zero)(A)
A.show_laws()
@@ -296,6 +296,14 @@
if(armor >= 2) return
/mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M)
for(var/L in M.contents)
if(istype(L, /obj/item/weapon/implant/loyalty))
for(var/datum/organ/external/O in M.organs)
if(L in O.implants)
return 1
return 0
/mob/living/carbon/human/attack_slime(mob/living/carbon/slime/M as mob)
if(M.Victim) return // can't attack while eating!
@@ -1257,4 +1265,4 @@ mob/living/carbon/human/yank_out_object()
if(species)
return 1
else
return 0
return 0