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Adjusting twohanded values as discussed in diff.
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@@ -220,7 +220,7 @@
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throwforce = 7
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attack_verb = list("smashed", "beaten", "slammed", "smacked", "striked", "battered", "bonked")
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hitsound = 'sound/weapons/genhit3.ogg'
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force_wielded = 30
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force_wielded = 23
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/obj/item/weapon/twohanded/baseballbat/metal
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name = "metal bat"
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@@ -230,4 +230,4 @@
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item_state = "metalbat"
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force = 18
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w_class = 3.0
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force_wielded = 36
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force_wielded = 27
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