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https://github.com/VOREStation/VOREStation.git
synced 2026-07-10 06:37:05 +01:00
Make sectors not show up above darkness
Unless known = TRUE of course
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@@ -5,7 +5,7 @@
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icon_state = "portal"
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color = "#2288FF"
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known = 0 //shows up on nav computers automatically
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known = FALSE //shows up on nav computers automatically
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scannable = TRUE //if set to TRUE will show up on ship sensors for detailed scans
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var/obj/effect/overmap/bluespace_rift/partner
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@@ -8,7 +8,8 @@
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name = "event"
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icon = 'icons/obj/overmap.dmi'
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icon_state = "event"
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opacity = 1
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opacity = 1
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known = FALSE
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var/list/events // List of event datum paths
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var/list/event_icon_states // Randomly picked from
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var/difficulty = EVENT_LEVEL_MODERATE
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@@ -16,6 +16,7 @@
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dir = NORTH
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icon_state = "ship"
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appearance_flags = TILE_BOUND|KEEP_TOGETHER|LONG_GLIDE //VOREStation Edit
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light_power = 4
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var/moving_state = "ship_moving"
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var/vessel_mass = 10000 //tonnes, arbitrary number, affects acceleration provided by engines
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@@ -2,7 +2,7 @@
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/obj/effect/overmap/visitable/sector/temporary
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name = "Deep Space"
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invisibility = 101
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known = 0
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known = FALSE
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in_space = TRUE
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/obj/effect/overmap/visitable/sector/temporary/New(var/nx, var/ny)
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@@ -206,7 +206,7 @@
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[b]Notice[/b]: REPLACE ME"} //Uses the paper/book syntax
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start_x = 2
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start_y = 2
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known = 0
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known = FALSE
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// It notifies admins when you spawn it and gives you a 'JMP' and 'VV' link in the message so you can find it easily.
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/obj/effect/overmap/visitable/admin_use/Initialize()
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@@ -227,7 +227,7 @@
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fore_dir = NORTH //You may need to edit this ingame if you want your ship to fly correctly!
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start_x = 2
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start_y = 2
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known = 0
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known = FALSE
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// Similarly notifies you
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/obj/effect/overmap/visitable/ship/admin_use/Initialize()
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