Make sectors not show up above darkness

Unless known = TRUE of course
This commit is contained in:
Aronai Sieyes
2021-06-25 11:44:50 -04:00
parent d06a7668c1
commit c6fa02843f
5 changed files with 7 additions and 5 deletions
+1 -1
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@@ -5,7 +5,7 @@
icon_state = "portal"
color = "#2288FF"
known = 0 //shows up on nav computers automatically
known = FALSE //shows up on nav computers automatically
scannable = TRUE //if set to TRUE will show up on ship sensors for detailed scans
var/obj/effect/overmap/bluespace_rift/partner
+2 -1
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@@ -8,7 +8,8 @@
name = "event"
icon = 'icons/obj/overmap.dmi'
icon_state = "event"
opacity = 1
opacity = 1
known = FALSE
var/list/events // List of event datum paths
var/list/event_icon_states // Randomly picked from
var/difficulty = EVENT_LEVEL_MODERATE
+1
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@@ -16,6 +16,7 @@
dir = NORTH
icon_state = "ship"
appearance_flags = TILE_BOUND|KEEP_TOGETHER|LONG_GLIDE //VOREStation Edit
light_power = 4
var/moving_state = "ship_moving"
var/vessel_mass = 10000 //tonnes, arbitrary number, affects acceleration provided by engines
+1 -1
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@@ -2,7 +2,7 @@
/obj/effect/overmap/visitable/sector/temporary
name = "Deep Space"
invisibility = 101
known = 0
known = FALSE
in_space = TRUE
/obj/effect/overmap/visitable/sector/temporary/New(var/nx, var/ny)
+2 -2
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@@ -206,7 +206,7 @@
[b]Notice[/b]: REPLACE ME"} //Uses the paper/book syntax
start_x = 2
start_y = 2
known = 0
known = FALSE
// It notifies admins when you spawn it and gives you a 'JMP' and 'VV' link in the message so you can find it easily.
/obj/effect/overmap/visitable/admin_use/Initialize()
@@ -227,7 +227,7 @@
fore_dir = NORTH //You may need to edit this ingame if you want your ship to fly correctly!
start_x = 2
start_y = 2
known = 0
known = FALSE
// Similarly notifies you
/obj/effect/overmap/visitable/ship/admin_use/Initialize()