mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 19:44:46 +01:00
Datumization of vore bellymodes
This commit is contained in:
@@ -54,7 +54,6 @@
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var/tmp/mob/living/owner // The mob whose belly this is.
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var/tmp/digest_mode = DM_HOLD // Current mode the belly is set to from digest_modes (+transform_modes if human)
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var/tmp/tf_mode = DM_TRANSFORM_REPLICA // Current transformation mode.
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var/tmp/list/items_preserved = list() // Stuff that wont digest so we shouldn't process it again.
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var/tmp/next_emote = 0 // When we're supposed to print our next emote, as a world.time
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var/tmp/recent_sound = FALSE // Prevent audio spam
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@@ -4,8 +4,8 @@ GLOBAL_LIST_INIT(digest_modes, list())
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var/id = DM_HOLD
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var/noise_chance = 0
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/datum/digest_mode/process_mob(obj/belly/B, mob/living/L)
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return
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/datum/digest_mode/proc/process_mob(obj/belly/B, mob/living/L)
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return null
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/datum/digest_mode/digest
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id = DM_DIGEST
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@@ -14,7 +14,7 @@ GLOBAL_LIST_INIT(digest_modes, list())
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/datum/digest_mode/digest/process_mob(obj/belly/B, mob/living/L)
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//Pref protection!
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if(!L.digestable || L.absorbed)
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return
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return null
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//Person just died in guts!
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if(L.stat == DEAD)
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@@ -24,16 +24,15 @@ GLOBAL_LIST_INIT(digest_modes, list())
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else
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SEND_SOUND(L, sound(get_sfx("fancy_death_prey")))
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B.handle_digestion_death(L)
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to_update = TRUE
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if(!B.fancy_vore)
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return sound(get_sfx("classic_death_sounds"))
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return sound(get_sfx("fancy_death_pred"))
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return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("classic_death_sounds")))
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return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("fancy_death_pred")))
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// Deal digestion damage (and feed the pred)
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var/old_brute = L.getBruteLoss()
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var/old_burn = L.getFireLoss()
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L.adjustBruteLoss(digest_brute)
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L.adjustFireLoss(digest_burn)
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L.adjustBruteLoss(B.digest_brute)
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L.adjustFireLoss(B.digest_burn)
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var/actual_brute = L.getBruteLoss() - old_brute
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var/actual_burn = L.getFireLoss() - old_burn
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var/damage_gain = actual_brute + actual_burn
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@@ -44,9 +43,9 @@ GLOBAL_LIST_INIT(digest_modes, list())
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var/mob/living/silicon/robot/R = B.owner
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R.cell.charge += 25 * damage_gain
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if(offset) // If any different than default weight, multiply the % of offset.
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B.owner.adjust_nutrition(offset*((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
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B.owner.adjust_nutrition(offset*((B.nutrition_percent / 100) * 4.5 * (damage_gain) / difference)) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
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else
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B.owner.adjust_nutrition((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)
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B.owner.adjust_nutrition((B.nutrition_percent / 100) * 4.5 * (damage_gain) / difference)
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/datum/digest_mode/absorb
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id = DM_ABSORB
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@@ -54,12 +53,11 @@ GLOBAL_LIST_INIT(digest_modes, list())
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/datum/digest_mode/absorb/process_mob(obj/belly/B, mob/living/L)
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if(!L.absorbable || L.absorbed)
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continue
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digestion_noise_chance = 10
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steal_nutrition(L)
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return null
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B.steal_nutrition(L)
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if(L.nutrition < 100)
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absorb_living(L)
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to_update = TRUE
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B.absorb_living(L)
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return list("to_update" = TRUE)
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/datum/digest_mode/unabsorb
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id = DM_UNABSORB
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@@ -70,14 +68,14 @@ GLOBAL_LIST_INIT(digest_modes, list())
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to_chat(L, "<span class='notice'>You suddenly feel solid again.</span>")
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to_chat(B.owner,"<span class='notice'>You feel like a part of you is missing.</span>")
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B.owner.adjust_nutrition(-100)
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to_update = TRUE
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return list("to_update" = TRUE)
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/datum/digest_mode/drain
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id = DM_DRAIN
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noise_chance = 10
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/datum/digest_mode/drain/process_mob(obj/belly/B, mob/living/L)
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steal_nutrition(L)
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B.steal_nutrition(L)
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/datum/digest_mode/drain/shrink
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id = DM_SHRINK
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@@ -110,7 +108,7 @@ GLOBAL_LIST_INIT(digest_modes, list())
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/datum/digest_mode/heal/process_mob(obj/belly/B, mob/living/L)
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if(L.stat == DEAD)
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continue // Can't heal the dead with healbelly
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return null // Can't heal the dead with healbelly
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if(B.owner.nutrition > 90 && (L.health < L.maxHealth))
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L.adjustBruteLoss(-2.5)
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L.adjustFireLoss(-2.5)
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@@ -139,40 +137,40 @@ GLOBAL_LIST_INIT(digest_modes, list())
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/datum/digest_mode/transform/process_mob(obj/belly/B, mob/living/carbon/human/H)
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if(!istype(H) || H.stat == DEAD)
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return
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return null
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if(stabilize_nutrition)
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if(B.owner.nutrition > 400 && H.nutrition < 400)
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B.owner.adjust_nutrition(-2)
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H.adjust_nutrition(1.5)
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if(changes_eyes && B.check_eyes(H))
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B.change_eyes(H, 1)
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return
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return null
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if(changes_hair_solo && B.check_hair(H))
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B.change_hair(H)
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return
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return null
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if(changes_hairandskin && (B.check_hair(H) || B.check_skin(H)))
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B.change_hair(H)
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B.change_skin(H, 1)
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return
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return null
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if(changes_species)
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if(changes_ears_tail_wing_nocolor && (B.check_ears(H) || B.check_tail_nocolor(H) || B.check_wing_nocolor(H) || B.check_species(H)))
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B.change_ears(H)
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B.change_tail_nocolor(H)
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B.change_wing_nocolor(H)
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B.change_species(H, 1, 1) // ,1) preserves coloring
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return
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return null
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if(changes_ears_tail_wing_color && (B.check_ears(H) || B.check_tail(H) || B.check_wing(H) || B.check_species(H)))
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B.change_ears(H)
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B.change_tail(H)
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B.change_wing(H)
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B.change_species(H, 1, 2) // ,2) does not preserve coloring.
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return
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return null
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if(changes_gender && B.check_gender(H, changes_gender_to))
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B.change_gender(H, changes_gender_to, 1)
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return
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return null
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if(eggs && (!H.absorbed))
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B.put_in_egg(H, 1)
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return
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return null
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// Regular TF Modes
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/datum/digest_mode/transform/hairandeyes
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@@ -16,6 +16,7 @@
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prey_loop()
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/////////////////////////// Sound Selections ///////////////////////////
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var/digestion_noise_chance = 0
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var/sound/prey_digest
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var/sound/pred_digest
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if(!fancy_vore)
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@@ -30,19 +31,73 @@
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if(!length(touchable_atoms))
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return
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var/list/touchable_mobs = list()
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var/list/touchable_mobs = null
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var/list/hta_returns = handle_touchable_atoms(touchable_atoms)
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if(islist(hta_returns))
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if(hta_returns["digestion_noise_chance"])
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digestion_noise_chance = hta_returns["digestion_noise_chance"]
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if(hta_returns["touchable_mobs"])
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touchable_mobs = hta_returns["touchable_mobs"]
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if(hta_returns["to_update"])
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to_update = hta_returns["to_update"]
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if(!islist(touchable_mobs))
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return
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///////////////////// Early Non-Mode Handling /////////////////////
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if(contents.len && next_emote <= world.time)
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var/list/EL = emote_lists[digest_mode]
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if(LAZYLEN(EL) && touchable_mobs && next_emote <= world.time)
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next_emote = world.time + emote_time
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var/list/EL = emote_lists[digest_mode]
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if(LAZYLEN(EL))
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for(var/mob/living/M in contents)
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if(M.digestable || digest_mode != DM_DIGEST) // don't give digesty messages to indigestible people
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to_chat(M, "<span class='notice'>[pick(EL)]</span>")
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for(var/mob/living/M in contents)
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if(digest_mode == DM_DIGEST && !M.digestable)
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continue // don't give digesty messages to indigestible people
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to_chat(M, "<span class='notice'>[pick(EL)]</span>")
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var/datum/digest_mode/DM = GLOB.digest_modes["[digest_mode]"]
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if(!DM)
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log_debug("Digest mode [digest_mode] didn't exist in the digest_modes list!!")
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return FALSE
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if(!digestion_noise_chance)
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digestion_noise_chance = DM.noise_chance
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for(var/target in touchable_mobs)
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var/mob/living/L = target
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if(!istype(L))
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continue
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var/list/returns = DM.process_mob(src, target)
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if(istype(returns) && returns["to_update"])
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to_update = TRUE
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if(istype(returns) && returns["soundToPlay"] && !play_sound)
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play_sound = returns["soundToPlay"]
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/////////////////////////// Make any noise ///////////////////////////
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if(digestion_noise_chance && prob(digestion_noise_chance))
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for(var/mob/M in contents)
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if(M && M.is_preference_enabled(/datum/client_preference/digestion_noises))
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SEND_SOUND(M, prey_digest)
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play_sound = pred_digest
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if(play_sound)
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for(var/mob/M in hearers(VORE_SOUND_RANGE, owner)) //so we don't fill the whole room with the sound effect
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if(!M.is_preference_enabled(/datum/client_preference/digestion_noises))
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continue
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if(isturf(M.loc) || (M.loc != src)) //to avoid people on the inside getting the outside sounds and their direct sounds + built in sound pref check
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if(fancy_vore)
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M.playsound_local(owner.loc, play_sound, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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else
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M.playsound_local(owner.loc, play_sound, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF)
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//these are all external sound triggers now, so it's ok.
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if(to_update)
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updateVRPanels()
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/obj/belly/proc/handle_touchable_atoms(list/touchable_atoms)
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var/did_an_item = FALSE // Only do one item per cycle.
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var/to_update = FALSE
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var/digestion_noise_chance = 0
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var/list/touchable_mobs = list()
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for(var/A in touchable_atoms)
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//Handle stray items
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@@ -93,130 +148,7 @@
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else if(istype(A, /obj/effect/decal/cleanable))
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qdel(A)
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var/datum/digest_mode/DM = GLOB.digest_modes["[digest_mode]"]
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if(!DM)
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log_debug("Digest mode [digest_mode] didn't exist in the digest_modes list!!")
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return FALSE
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if(!digestion_noise_chance)
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digestion_noise_chance = DM.noise_chance
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if(digest_mode == DM_TRANSFORM)
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process_tf(tf_mode, touchable_mobs)
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for(var/target in touchable_mobs)
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var/mob/living/L = target
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if(!istype(L))
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continue
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var/sound/soundToPlay = DM.process(src, target)
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if(soundToPlay && !play_sound)
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play_sound = soundToPlay
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//switch(digest_mode)
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// if(DM_DIGEST)
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// digestion_noise_chance = 50
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// //Pref protection!
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// if(!L.digestable || L.absorbed)
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// continue
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// //Person just died in guts!
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// if(L.stat == DEAD)
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// play_sound = pred_death
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// if(L.is_preference_enabled(/datum/client_preference/digestion_noises))
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// SEND_SOUND(L, prey_death)
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// handle_digestion_death(L)
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// to_update = TRUE
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// continue
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// // Deal digestion damage (and feed the pred)
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// var/old_brute = L.getBruteLoss()
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// var/old_burn = L.getFireLoss()
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// L.adjustBruteLoss(digest_brute)
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// L.adjustFireLoss(digest_burn)
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// var/actual_brute = L.getBruteLoss() - old_brute
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// var/actual_burn = L.getFireLoss() - old_burn
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// var/damage_gain = actual_brute + actual_burn
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// var/offset = (1 + ((L.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
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// var/difference = owner.size_multiplier / L.size_multiplier
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// if(isrobot(owner))
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// var/mob/living/silicon/robot/R = owner
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// R.cell.charge += 25 * damage_gain
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// if(offset) // If any different than default weight, multiply the % of offset.
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// owner.adjust_nutrition(offset*((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
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// else
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// owner.adjust_nutrition((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)
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// if(DM_ABSORB)
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// if(!L.absorbable || L.absorbed)
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// continue
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// digestion_noise_chance = 10
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// steal_nutrition(L)
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// if(L.nutrition < 100)
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// absorb_living(L)
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// to_update = TRUE
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// if(DM_UNABSORB)
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// if(L.absorbed && owner.nutrition >= 100)
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// L.absorbed = FALSE
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// to_chat(L, "<span class='notice'>You suddenly feel solid again.</span>")
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// to_chat(owner,"<span class='notice'>You feel like a part of you is missing.</span>")
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// owner.adjust_nutrition(-100)
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// to_update = TRUE
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// if(DM_DRAIN)
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// digestion_noise_chance = 10
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// steal_nutrition(L)
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// if(DM_SHRINK)
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// digestion_noise_chance = 10
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// if(L.size_multiplier > shrink_grow_size)
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// L.resize(L.size_multiplier - 0.01) // Shrink by 1% per tick
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// steal_nutrition(L)
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// if(DM_GROW)
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// digestion_noise_chance = 10
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// if(L.size_multiplier < shrink_grow_size)
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// L.resize(L.size_multiplier - 0.01) // Grow by 1% per tick
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// if(DM_SIZE_STEAL)
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// digestion_noise_chance = 10
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// if(L.size_multiplier > shrink_grow_size && owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
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// owner.resize(owner.size_multiplier+0.01) //Grow by 1% per tick.
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// L.resize(L.size_multiplier-0.01) //Shrink by 1% per tick
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// steal_nutrition(L)
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// if(DM_HEAL)
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// digestion_noise_chance = 50 //Wet heals! The secret is you can leave this on for gurgle noises for fun.
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// if(L.stat == DEAD)
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// continue // Can't heal the dead with healbelly
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// if(owner.nutrition > 90 && (L.health < L.maxHealth))
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// L.adjustBruteLoss(-2.5)
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// L.adjustFireLoss(-2.5)
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// L.adjustToxLoss(-5)
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// L.adjustOxyLoss(-5)
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// L.adjustCloneLoss(-1.25)
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// owner.adjust_nutrition(-2)
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// if(L.nutrition <= 400)
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// L.adjust_nutrition(1)
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// else if(owner.nutrition > 90 && (L.nutrition <= 400))
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// owner.adjust_nutrition(-1)
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// L.adjust_nutrition(1)
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/////////////////////////// Make any noise ///////////////////////////
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if(digestion_noise_chance && prob(digestion_noise_chance))
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for(var/mob/M in contents)
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if(M && M.is_preference_enabled(/datum/client_preference/digestion_noises))
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SEND_SOUND(M, prey_digest)
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play_sound = pred_digest
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if(play_sound)
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for(var/mob/M in hearers(VORE_SOUND_RANGE, owner)) //so we don't fill the whole room with the sound effect
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if(!M.is_preference_enabled(/datum/client_preference/digestion_noises))
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continue
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if(isturf(M.loc) || (M.loc != src)) //to avoid people on the inside getting the outside sounds and their direct sounds + built in sound pref check
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if(fancy_vore)
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M.playsound_local(owner.loc, play_sound, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF)
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else
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M.playsound_local(owner.loc, play_sound, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF)
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//these are all external sound triggers now, so it's ok.
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if(to_update)
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updateVRPanels()
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return
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return list("to_update" = to_update, "touchable_mobs" = touchable_mobs, "digestion_noise_chance" = digestion_noise_chance)
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/obj/belly/proc/prey_loop()
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for(var/mob/living/M in contents)
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@@ -206,7 +206,7 @@
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if(!istype(M) || !istype(O))
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return 0
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if(M.species != O.species || M.custom_species != O.custom_species)
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if(M.species.name != O.species.name || M.custom_species != O.custom_species)
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return 1
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return 0
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|
||||
@@ -227,7 +227,7 @@
|
||||
if(color_action == 1)
|
||||
M.set_species(O.species.name,0,1,M)
|
||||
else if(color_action == 2)
|
||||
M.set_species(O.species.name,0,1,O)
|
||||
M.species = O.species
|
||||
else
|
||||
M.set_species(O.species.name)
|
||||
M.custom_species = O.custom_species
|
||||
|
||||
@@ -125,32 +125,30 @@
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_SIZE_STEAL)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM)
|
||||
switch(B.tf_mode)
|
||||
if(DM_TRANSFORM_MALE)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_HAIR_AND_EYES)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_FEMALE)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_KEEP_GENDER)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_REPLICA)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_REPLICA_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_KEEP_GENDER_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_MALE_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_FEMALE_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_MALE)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_HAIR_AND_EYES)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_FEMALE)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_KEEP_GENDER)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_REPLICA)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_REPLICA_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_KEEP_GENDER_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_MALE_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_TRANSFORM_FEMALE_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
if(DM_EGG)
|
||||
spanstyle = "color:purple;"
|
||||
|
||||
belly_list += "<span style='[spanstyle]'> ([B.contents.len])</span></a></li>"
|
||||
|
||||
@@ -203,7 +201,7 @@
|
||||
|
||||
//Digest Mode Button
|
||||
var/mode = selected.digest_mode
|
||||
dat += "<br><a href='?src=\ref[src];b_mode=\ref[selected]'>Belly Mode:</a> [mode == DM_TRANSFORM ? selected.tf_mode : mode]"
|
||||
dat += "<br><a href='?src=\ref[src];b_mode=\ref[selected]'>Belly Mode:</a> [mode]"
|
||||
|
||||
//Mode addons button
|
||||
var/list/flag_list = list()
|
||||
@@ -581,10 +579,11 @@
|
||||
|
||||
if(new_mode == DM_TRANSFORM) //Snowflek submenu
|
||||
var/list/tf_list = selected.transform_modes
|
||||
var/new_tf_mode = input("Choose TF Mode (currently [selected.tf_mode])") as null|anything in tf_list
|
||||
var/new_tf_mode = input("Choose TF Mode (currently [selected.digest_mode])") as null|anything in tf_list
|
||||
if(!new_tf_mode)
|
||||
return FALSE
|
||||
selected.tf_mode = new_tf_mode
|
||||
selected.digest_mode = new_tf_mode
|
||||
return
|
||||
|
||||
selected.digest_mode = new_mode
|
||||
//selected.items_preserved.Cut() //Re-evaltuate all items in belly on belly-mode change //Handled with item modes now
|
||||
|
||||
+1
-1
@@ -3427,7 +3427,7 @@
|
||||
#include "code\modules\vore\appearance\update_icons_vr.dm"
|
||||
#include "code\modules\vore\eating\belly_dat_vr.dm"
|
||||
#include "code\modules\vore\eating\belly_obj_vr.dm"
|
||||
#include "code\modules\vore\eating\bellymodes_tf_vr.dm"
|
||||
#include "code\modules\vore\eating\bellymodes_datum_vr.dm"
|
||||
#include "code\modules\vore\eating\bellymodes_vr.dm"
|
||||
#include "code\modules\vore\eating\contaminate_vr.dm"
|
||||
#include "code\modules\vore\eating\digest_act_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user