mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 07:28:53 +01:00
Merge branch 'master' of https://github.com/baystation12/baystation12
This commit is contained in:
@@ -401,7 +401,7 @@
|
||||
occupantData["structuralEnzymes"] = null
|
||||
occupantData["radiationLevel"] = null
|
||||
else
|
||||
occupantData["name"] = connected.occupant.name
|
||||
occupantData["name"] = connected.occupant.real_name
|
||||
occupantData["stat"] = connected.occupant.stat
|
||||
occupantData["isViableSubject"] = 1
|
||||
if (NOCLONE in connected.occupant.mutations || !src.connected.occupant.dna)
|
||||
@@ -551,7 +551,7 @@
|
||||
if (href_list["selectUIBlock"] && href_list["selectUISubblock"]) // This chunk of code updates selected block / sub-block based on click
|
||||
var/select_block = text2num(href_list["selectUIBlock"])
|
||||
var/select_subblock = text2num(href_list["selectUISubblock"])
|
||||
if ((select_block <= 13) && (select_block >= 1))
|
||||
if ((select_block <= DNA_UI_LENGTH) && (select_block >= 1))
|
||||
src.selected_ui_block = select_block
|
||||
if ((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1))
|
||||
src.selected_ui_subblock = select_subblock
|
||||
@@ -704,7 +704,7 @@
|
||||
databuf.types = DNA2_BUF_UE
|
||||
databuf.dna = src.connected.occupant.dna.Clone()
|
||||
if(ishuman(connected.occupant))
|
||||
databuf.dna.real_name=connected.occupant.name
|
||||
databuf.dna.real_name=connected.occupant.dna.real_name
|
||||
databuf.name = "Unique Identifier"
|
||||
src.buffers[bufferId] = databuf
|
||||
return 1
|
||||
@@ -715,7 +715,7 @@
|
||||
databuf.types = DNA2_BUF_UI|DNA2_BUF_UE
|
||||
databuf.dna = src.connected.occupant.dna.Clone()
|
||||
if(ishuman(connected.occupant))
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||||
databuf.dna.real_name=connected.occupant.name
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||||
databuf.dna.real_name=connected.occupant.dna.real_name
|
||||
databuf.name = "Unique Identifier + Unique Enzymes"
|
||||
src.buffers[bufferId] = databuf
|
||||
return 1
|
||||
@@ -726,7 +726,7 @@
|
||||
databuf.types = DNA2_BUF_SE
|
||||
databuf.dna = src.connected.occupant.dna.Clone()
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||||
if(ishuman(connected.occupant))
|
||||
databuf.dna.real_name=connected.occupant.name
|
||||
databuf.dna.real_name=connected.occupant.dna.real_name
|
||||
databuf.name = "Structural Enzymes"
|
||||
src.buffers[bufferId] = databuf
|
||||
return 1
|
||||
|
||||
@@ -106,9 +106,19 @@ VOX HEIST ROUNDTYPE
|
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vox.f_style = "Shaved"
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||||
for(var/datum/organ/external/limb in vox.organs)
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limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
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||||
|
||||
//Now apply cortical stack.
|
||||
var/datum/organ/external/E = vox.get_organ("head")
|
||||
var/obj/item/weapon/implant/cortical/I = new(vox)
|
||||
I.imp_in = vox
|
||||
I.implanted = 1
|
||||
I.part = E
|
||||
E.implants += I
|
||||
cortical_stacks += I
|
||||
|
||||
vox.equip_vox_raider()
|
||||
vox.regenerate_icons()
|
||||
|
||||
|
||||
raider.objectives = raid_objectives
|
||||
greet_vox(raider)
|
||||
|
||||
@@ -284,4 +294,4 @@ datum/game_mode/proc/auto_declare_completion_heist()
|
||||
//maybe send the player a message that they've gone home/been kidnapped? Someone responsible for vox lore should write that.
|
||||
Del(M)
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||||
for (var/obj/O in skipjack.contents)
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Del(O) //no hiding in lockers or anything
|
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Del(O) //no hiding in lockers or anything
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
|
||||
#define MODE_NONE 0
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||||
#define MODE_SERVER 1
|
||||
#define MODE_CLIENT 2 //The one who initiated the docking, and who can initiate the undocking. The server cannot initiate undocking. (Think server == station, client == shuttle)
|
||||
#define MODE_CLIENT 2 //The one who initiated the docking, and who can initiate the undocking. The server cannot initiate undocking, and is the one responsible for deciding to accept a docking request and signals when docking and undocking is complete. (Think server == station, client == shuttle)
|
||||
|
||||
#define MESSAGE_RESEND_TIME 5 //how long (in seconds) do we wait before resending a message
|
||||
|
||||
/*
|
||||
*** STATE TABLE ***
|
||||
@@ -64,9 +66,10 @@
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||||
var/dock_state = STATE_UNDOCKED
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||||
var/control_mode = MODE_NONE
|
||||
var/response_sent = 0 //so we don't spam confirmation messages
|
||||
var/resend_counter = 0 //for periodically resending confirmation messages in case they are missed
|
||||
|
||||
var/override_enabled = 0 //skips checks for the docking port being ready
|
||||
var/received_confirm = 0 //for undocking, whether the client has recieved a confirmation from the server
|
||||
var/override_enabled = 0 //when enabled, do not open/close doors or cycle airlocks and wait for the player to do it manually
|
||||
var/received_confirm = 0 //for undocking, whether the server has recieved a confirmation from the client
|
||||
|
||||
/datum/computer/file/embedded_program/docking/receive_signal(datum/signal/signal, receive_method, receive_param)
|
||||
var/receive_tag = signal.data["tag"] //for docking signals, this is the sender id
|
||||
@@ -158,10 +161,12 @@
|
||||
finish_undocking()
|
||||
reset() //server is done undocking!
|
||||
|
||||
|
||||
if (response_sent || resend_counter > 0)
|
||||
resend_counter++
|
||||
|
||||
if (dock_state != STATE_DOCKING && dock_state != STATE_UNDOCKING)
|
||||
if (resend_counter >= MESSAGE_RESEND_TIME || (dock_state != STATE_DOCKING && dock_state != STATE_UNDOCKING))
|
||||
response_sent = 0
|
||||
resend_counter = 0
|
||||
|
||||
//handle invalid states
|
||||
if (control_mode == MODE_NONE && dock_state != STATE_UNDOCKED)
|
||||
|
||||
@@ -92,7 +92,7 @@ REAGENT SCANNER
|
||||
usr << "\red You don't have the dexterity to do this!"
|
||||
return
|
||||
user.visible_message("<span class='notice'> [user] has analyzed [M]'s vitals.","<span class='notice'> You have analyzed [M]'s vitals.")
|
||||
|
||||
|
||||
if (!istype(M, /mob/living/carbon) || (ishuman(M) && (M:species.flags & IS_SYNTHETIC)))
|
||||
//these sensors are designed for organic life
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||||
user.show_message("\blue Analyzing Results for ERROR:\n\t Overall Status: ERROR")
|
||||
@@ -102,7 +102,7 @@ REAGENT SCANNER
|
||||
user.show_message("\red <b>Warning: Blood Level ERROR: --% --cl.\blue Type: ERROR")
|
||||
user.show_message("\blue Subject's pulse: <font color='red'>-- bpm.</font>")
|
||||
return
|
||||
|
||||
|
||||
var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss())))
|
||||
var/OX = M.getOxyLoss() > 50 ? "<b>[M.getOxyLoss()]</b>" : M.getOxyLoss()
|
||||
var/TX = M.getToxLoss() > 50 ? "<b>[M.getToxLoss()]</b>" : M.getToxLoss()
|
||||
@@ -141,7 +141,20 @@ REAGENT SCANNER
|
||||
user.show_message("[OX] | [TX] | [BU] | [BR]")
|
||||
if (istype(M, /mob/living/carbon))
|
||||
if(M:reagents.total_volume > 0)
|
||||
user.show_message(text("\red Warning: Unknown substance detected in subject's blood."))
|
||||
var/unknown = 0
|
||||
var/reagentdata[0]
|
||||
for(var/A in M.reagents.reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if(R.scannable)
|
||||
reagentdata["[R.id]"] = "\t \blue [round(M.reagents.get_reagent_amount(R.id), 1)]u [R.name]"
|
||||
else
|
||||
unknown++
|
||||
if(reagentdata.len)
|
||||
user.show_message("\blue Beneficial reagents detected in subject's blood:")
|
||||
for(var/d in reagentdata)
|
||||
user.show_message(reagentdata[d])
|
||||
if(unknown)
|
||||
user.show_message(text("\red Warning: Unknown substance[(unknown>1)?"s":""] detected in subject's blood."))
|
||||
if(M:virus2.len)
|
||||
var/mob/living/carbon/C = M
|
||||
for (var/ID in C.virus2)
|
||||
@@ -154,8 +167,8 @@ REAGENT SCANNER
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
|
||||
if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
|
||||
user.show_message("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.")
|
||||
// if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
|
||||
// user.show_message("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.")
|
||||
if (M.has_brain_worms())
|
||||
user.show_message("\red Subject suffering from aberrant brain activity. Recommend further scanning.")
|
||||
else if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
|
||||
@@ -157,7 +157,10 @@
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.bandage())
|
||||
var/bandaged = affecting.bandage()
|
||||
var/disinfected = affecting.disinfect()
|
||||
|
||||
if(!(bandaged || disinfected))
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
return 1
|
||||
else
|
||||
@@ -174,7 +177,8 @@
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
if (bandaged)
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
use(1)
|
||||
else
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
|
||||
@@ -1114,7 +1114,7 @@ var/global/floorIsLava = 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/get_options_bar(whom, detail = 2, name = 0, link = 1)
|
||||
/proc/get_options_bar(whom, detail = 2, name = 0, link = 1, highlight_special = 1)
|
||||
if(!whom)
|
||||
return "<b>(*null*)</b>"
|
||||
var/mob/M
|
||||
@@ -1129,12 +1129,12 @@ var/global/floorIsLava = 0
|
||||
return "<b>(*not an mob*)</b>"
|
||||
switch(detail)
|
||||
if(0)
|
||||
return "<b>[key_name(C, link, name)]</b>"
|
||||
return "<b>[key_name(C, link, name, highlight_special)]</b>"
|
||||
if(1)
|
||||
return "<b>[key_name(C, link, name)](<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>)</b>"
|
||||
return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>)</b>"
|
||||
if(2)
|
||||
var/ref_mob = "\ref[M]"
|
||||
return "<b>[key_name(C, link, name)](<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>)</b>"
|
||||
return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>)</b>"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -91,8 +91,8 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
|
||||
if(!mob) return //this doesn't happen
|
||||
|
||||
var/ref_mob = "\ref[mob]"
|
||||
var/mentor_msg = "\blue <b><font color=red>HELP: </font>[get_options_bar(mob, 2, 1, 1, 0)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
|
||||
msg = "\blue <b><font color=red>HELP: </font>[get_options_bar(mob, 2, 1, 1)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
|
||||
|
||||
//send this msg to all admins
|
||||
var/admin_number_afk = 0
|
||||
for(var/client/X in admins)
|
||||
@@ -101,7 +101,10 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
|
||||
admin_number_afk++
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
X << 'sound/effects/adminhelp.ogg'
|
||||
X << msg
|
||||
if(X.holder.rights == R_MENTOR)
|
||||
X << mentor_msg // Mentors won't see coloring of names on people with special_roles (Antags, etc.)
|
||||
else
|
||||
X << msg
|
||||
|
||||
//show it to the person adminhelping too
|
||||
src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
|
||||
|
||||
@@ -37,5 +37,7 @@
|
||||
if(config.mods_are_mentors)
|
||||
channel = "MENTOR:"
|
||||
for(var/client/C in admins)
|
||||
if((R_ADMIN|R_MOD|R_MENTOR) & C.holder.rights)
|
||||
if((R_ADMIN|R_MOD) & C.holder.rights)
|
||||
C << "<span class='[color]'><span class='prefix'>[channel]</span> <EM>[key_name(src,1)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
else // Mentors get same message without fancy coloring of name if special_role.
|
||||
C << "<span class='[color]'><span class='prefix'>[channel]</span> <EM>[key_name(src,1,1,0)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
|
||||
@@ -172,10 +172,9 @@
|
||||
icons.Add(usr.zone_sel)
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.color && I.alpha)
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
..()
|
||||
|
||||
// Increase germ_level regularly
|
||||
if(germ_level < GERM_LEVEL_AMBIENT && prob(80)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
|
||||
if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
|
||||
germ_level++
|
||||
|
||||
/mob/living/carbon/Move(NewLoc, direct)
|
||||
|
||||
+17
-15
@@ -768,6 +768,10 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
lying = 1
|
||||
else
|
||||
lying = 1
|
||||
else if(buckled && (buckled.movable))
|
||||
anchored = 0
|
||||
canmove = 1
|
||||
lying = 0
|
||||
else if( stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH))
|
||||
lying = 1
|
||||
canmove = 0
|
||||
@@ -801,36 +805,34 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
return canmove
|
||||
|
||||
|
||||
/mob/verb/eastface()
|
||||
set hidden = 1
|
||||
/mob/proc/facedir(var/ndir)
|
||||
if(!canface()) return 0
|
||||
dir = EAST
|
||||
dir = ndir
|
||||
if(buckled && buckled.movable)
|
||||
buckled.dir = ndir
|
||||
buckled.handle_rotation()
|
||||
client.move_delay += movement_delay()
|
||||
return 1
|
||||
|
||||
|
||||
/mob/verb/eastface()
|
||||
set hidden = 1
|
||||
return facedir(EAST)
|
||||
|
||||
|
||||
/mob/verb/westface()
|
||||
set hidden = 1
|
||||
if(!canface()) return 0
|
||||
dir = WEST
|
||||
client.move_delay += movement_delay()
|
||||
return 1
|
||||
return facedir(WEST)
|
||||
|
||||
|
||||
/mob/verb/northface()
|
||||
set hidden = 1
|
||||
if(!canface()) return 0
|
||||
dir = NORTH
|
||||
client.move_delay += movement_delay()
|
||||
return 1
|
||||
return facedir(NORTH)
|
||||
|
||||
|
||||
/mob/verb/southface()
|
||||
set hidden = 1
|
||||
if(!canface()) return 0
|
||||
dir = SOUTH
|
||||
client.move_delay += movement_delay()
|
||||
return 1
|
||||
return facedir(SOUTH)
|
||||
|
||||
|
||||
/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
|
||||
|
||||
@@ -17,6 +17,20 @@
|
||||
/datum/organ/proc/get_icon()
|
||||
return icon('icons/mob/human.dmi',"blank")
|
||||
|
||||
//Germs
|
||||
/datum/organ/proc/handle_antibiotics()
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
|
||||
if (antibiotics < 5)
|
||||
return
|
||||
|
||||
if (germ_level < INFECTION_LEVEL_ONE)
|
||||
germ_level = 0 //cure instantly
|
||||
else if (germ_level < INFECTION_LEVEL_TWO)
|
||||
germ_level -= 6 //at germ_level == 500, this should cure the infection in a minute
|
||||
else
|
||||
germ_level -= 2 //at germ_level == 1000, this will cure the infection in 5 minutes
|
||||
|
||||
//Handles chem traces
|
||||
/mob/living/carbon/human/proc/handle_trace_chems()
|
||||
//New are added for reagents to random organs.
|
||||
|
||||
@@ -352,68 +352,97 @@ INFECTION_LEVEL_TWO above this germ level the infection will start to spread to
|
||||
INFECTION_LEVEL_THREE above this germ level the player will take additional toxin damage per second, and will die in minutes without
|
||||
antitox. also, above this germ level you will need to overdose on spaceacillin to reduce the germ_level.
|
||||
|
||||
Note that amputating the affected organ does in fact remove the infection from the
|
||||
player's body, though, antitox and spaceacillin are easy enough to get I doubt it will ever be needed.
|
||||
Note that amputating the affected organ does in fact remove the infection from the player's body.
|
||||
*/
|
||||
/datum/organ/external/proc/update_germs()
|
||||
|
||||
if(status & (ORGAN_ROBOT|ORGAN_DESTROYED)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
|
||||
if(status & (ORGAN_ROBOT|ORGAN_DESTROYED) || (owner.species && owner.species.flags & IS_PLANT)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
|
||||
//Syncing germ levels with external wounds
|
||||
//** Syncing germ levels with external wounds
|
||||
handle_germ_sync()
|
||||
|
||||
//** Handle antibiotics and curing infections
|
||||
handle_antibiotics()
|
||||
|
||||
//** Handle the effects of infections
|
||||
handle_germ_effects()
|
||||
|
||||
/datum/organ/external/proc/handle_germ_sync()
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
for(var/datum/wound/W in wounds)
|
||||
//Open wounds can become infected
|
||||
if (owner.germ_level > W.germ_level && W.infection_check())
|
||||
W.germ_level++
|
||||
|
||||
if (antibiotics < 5)
|
||||
for(var/datum/wound/W in wounds)
|
||||
//Open wounds can become infected
|
||||
if (owner.germ_level > W.germ_level && W.infection_check())
|
||||
W.germ_level++
|
||||
|
||||
//Infected wounds raise the organ's germ level
|
||||
W.germ_level = max(W.germ_level, germ_level) //Wounds get all the germs
|
||||
if (W.germ_level > germ_level) //Badly infected wounds raise internal germ levels
|
||||
if (W.germ_level > germ_level)
|
||||
germ_level++
|
||||
break //limit increase to a maximum of one per second
|
||||
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
if (germ_level > 0 && antibiotics > 5)
|
||||
if (prob(4*antibiotics)) germ_level-- //the higher the germ level the more antibiotics you'll need.
|
||||
/datum/organ/external/proc/handle_germ_effects()
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
|
||||
if (germ_level < INFECTION_LEVEL_ONE && prob(60)) //this could be an else clause, but it looks cleaner this way
|
||||
germ_level-- //since germ_level increases at a rate of 1 per second with dirty wounds, prob(60) should give us about 5 minutes before level one.
|
||||
|
||||
if(germ_level >= INFECTION_LEVEL_ONE)
|
||||
//having an infection raises your body temperature
|
||||
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1) + owner.species.body_temperature
|
||||
if (owner.bodytemperature < fever_temperature)
|
||||
//world << "fever: [owner.bodytemperature] < [fever_temperature], raising temperature."
|
||||
owner.bodytemperature++
|
||||
|
||||
if(germ_level >= INFECTION_LEVEL_ONE)
|
||||
//having an infection raises your body temperature
|
||||
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1) + owner.species.body_temperature
|
||||
if (owner.bodytemperature < fever_temperature)
|
||||
//world << "fever: [owner.bodytemperature] < [fever_temperature], raising temperature."
|
||||
owner.bodytemperature++
|
||||
|
||||
if(prob(round(germ_level/10)))
|
||||
if(prob(round(germ_level/10)))
|
||||
if (antibiotics < 5)
|
||||
germ_level++
|
||||
if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
|
||||
owner.adjustToxLoss(1)
|
||||
|
||||
if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
|
||||
owner.adjustToxLoss(1)
|
||||
|
||||
if(germ_level >= INFECTION_LEVEL_TWO)
|
||||
//spread the infection
|
||||
if(germ_level >= INFECTION_LEVEL_TWO && antibiotics < 5)
|
||||
//spread the infection to internal organs
|
||||
var/datum/organ/internal/target_organ = null //make internal organs become infected one at a time instead of all at once
|
||||
for (var/datum/organ/internal/I in internal_organs)
|
||||
if (I.germ_level > 0 && I.germ_level < min(germ_level, INFECTION_LEVEL_TWO)) //once the organ reaches whatever we can give it, or level two, switch to a different one
|
||||
if (!target_organ || I.germ_level > target_organ.germ_level) //choose the organ with the highest germ_level
|
||||
target_organ = I
|
||||
|
||||
if (!target_organ)
|
||||
//figure out which organs we can spread germs to and pick one at random
|
||||
var/list/candidate_organs = list()
|
||||
for (var/datum/organ/internal/I in internal_organs)
|
||||
if (I.germ_level < germ_level)
|
||||
I.germ_level++
|
||||
candidate_organs += I
|
||||
if (candidate_organs.len)
|
||||
target_organ = pick(candidate_organs)
|
||||
|
||||
if (target_organ)
|
||||
target_organ.germ_level++
|
||||
|
||||
if (children) //To child organs
|
||||
for (var/datum/organ/external/child in children)
|
||||
if (child.germ_level < germ_level && !(child.status & ORGAN_ROBOT))
|
||||
if (child.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
|
||||
child.germ_level++
|
||||
//spread the infection to child and parent organs
|
||||
if (children)
|
||||
for (var/datum/organ/external/child in children)
|
||||
if (child.germ_level < germ_level && !(child.status & ORGAN_ROBOT))
|
||||
if (child.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
|
||||
child.germ_level++
|
||||
|
||||
if (parent)
|
||||
if (parent.germ_level < germ_level && !(parent.status & ORGAN_ROBOT))
|
||||
if (parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
|
||||
parent.germ_level++
|
||||
if (parent)
|
||||
if (parent.germ_level < germ_level && !(parent.status & ORGAN_ROBOT))
|
||||
if (parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
|
||||
parent.germ_level++
|
||||
|
||||
if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
|
||||
if (!(status & ORGAN_DEAD))
|
||||
status |= ORGAN_DEAD
|
||||
owner << "<span class='notice'>You can't feel your [display_name] anymore...</span>"
|
||||
|
||||
germ_level++
|
||||
owner.adjustToxLoss(1)
|
||||
if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
|
||||
if (!(status & ORGAN_DEAD))
|
||||
status |= ORGAN_DEAD
|
||||
owner << "<span class='notice'>You can't feel your [display_name] anymore...</span>"
|
||||
|
||||
germ_level++
|
||||
owner.adjustToxLoss(1)
|
||||
|
||||
//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
|
||||
/datum/organ/external/proc/update_wounds()
|
||||
@@ -429,7 +458,7 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
|
||||
// let the GC handle the deletion of the wound
|
||||
|
||||
// Internal wounds get worse over time. Low temperatures (cryo) stop them.
|
||||
if(W.internal && !W.is_treated() && owner.bodytemperature >= 170)
|
||||
if(W.internal && !W.can_autoheal() && owner.bodytemperature >= 170)
|
||||
var/bicardose = owner.reagents.get_reagent_amount("bicaridine")
|
||||
var/inaprovaline = owner.reagents.get_reagent_amount("inaprovaline")
|
||||
if(!bicardose || !inaprovaline) //bicaridine and inaprovaline stop internal wounds from growing bigger with time, and also stop bleeding
|
||||
@@ -446,7 +475,7 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
|
||||
var/heal_amt = 0
|
||||
|
||||
// if damage >= 50 AFTER treatment then it's probably too severe to heal within the timeframe of a round.
|
||||
if (W.is_treated() && W.wound_damage() < 50)
|
||||
if (W.can_autoheal() && W.wound_damage() < 50)
|
||||
heal_amt += 0.5
|
||||
|
||||
//we only update wounds once in [wound_update_accuracy] ticks so have to emulate realtime
|
||||
@@ -461,8 +490,8 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
|
||||
|
||||
// Salving also helps against infection
|
||||
if(W.germ_level > 0 && W.salved && prob(2))
|
||||
W.germ_level = 0
|
||||
W.disinfected = 1
|
||||
W.germ_level = 0
|
||||
|
||||
// sync the organ's damage with its wounds
|
||||
src.update_damages()
|
||||
@@ -665,6 +694,15 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
|
||||
W.bandaged = 1
|
||||
return rval
|
||||
|
||||
/datum/organ/external/proc/disinfect()
|
||||
var/rval = 0
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.internal) continue
|
||||
rval |= !W.disinfected
|
||||
W.disinfected = 1
|
||||
W.germ_level = 0
|
||||
return rval
|
||||
|
||||
/datum/organ/external/proc/clamp()
|
||||
var/rval = 0
|
||||
src.status &= ~ORGAN_BLEEDING
|
||||
@@ -726,7 +764,7 @@ player's body, though, antitox and spaceacillin are easy enough to get I doubt i
|
||||
|
||||
/datum/organ/external/proc/has_infected_wound()
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.germ_level > 150)
|
||||
if(W.germ_level > INFECTION_LEVEL_ONE)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -32,35 +32,37 @@
|
||||
src.owner = H
|
||||
|
||||
/datum/organ/internal/process()
|
||||
|
||||
//Process infections
|
||||
if (!germ_level)
|
||||
return
|
||||
|
||||
if (robotic >= 2) //TODO make robotic internal and external organs separate types of organ instead of a flag
|
||||
if (robotic >= 2 || (owner.species && owner.species.flags & IS_PLANT)) //TODO make robotic internal and external organs separate types of organ instead of a flag
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
|
||||
//** Handle antibiotics and curing infections
|
||||
handle_antibiotics()
|
||||
|
||||
if (germ_level > 0 && antibiotics > 5)
|
||||
if (prob(4*antibiotics)) germ_level--
|
||||
if (antibiotics > 30) germ_level--
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_ONE/2)
|
||||
if(prob(round(germ_level/6))) //aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
|
||||
germ_level++
|
||||
if(prob(1))
|
||||
take_damage(1,silent=0)
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_TWO)
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
if (parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
|
||||
parent.germ_level++
|
||||
//** Handle the effects of infections
|
||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
|
||||
|
||||
if (prob(5)) //about once every 20 seconds
|
||||
take_damage(1,silent=prob(30))
|
||||
if (germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
|
||||
germ_level--
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_ONE/2)
|
||||
//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
|
||||
if(antibiotics < 5 && prob(round(germ_level/6)))
|
||||
germ_level++
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_TWO)
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
//spread germs
|
||||
if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
|
||||
parent.germ_level++
|
||||
|
||||
if (prob(3)) //about once every 30 seconds
|
||||
take_damage(1,silent=prob(30))
|
||||
|
||||
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
|
||||
if(src.robotic == 2)
|
||||
@@ -121,6 +123,11 @@
|
||||
parent_organ = "chest"
|
||||
|
||||
process()
|
||||
..()
|
||||
if (germ_level > INFECTION_LEVEL_ONE)
|
||||
if(prob(5))
|
||||
owner.emote("cough") //respitory tract infection
|
||||
|
||||
if(is_bruised())
|
||||
if(prob(2))
|
||||
spawn owner.emote("me", 1, "coughs up blood!")
|
||||
@@ -135,6 +142,14 @@
|
||||
var/process_accuracy = 10
|
||||
|
||||
process()
|
||||
..()
|
||||
if (germ_level > INFECTION_LEVEL_ONE)
|
||||
if(prob(1))
|
||||
owner << "\red Your skin itches."
|
||||
if (germ_level > INFECTION_LEVEL_TWO)
|
||||
if(prob(1))
|
||||
spawn owner.vomit()
|
||||
|
||||
if(owner.life_tick % process_accuracy == 0)
|
||||
if(src.damage < 0)
|
||||
src.damage = 0
|
||||
@@ -177,6 +192,7 @@
|
||||
parent_organ = "head"
|
||||
|
||||
process() //Eye damage replaces the old eye_stat var.
|
||||
..()
|
||||
if(is_bruised())
|
||||
owner.eye_blurry = 20
|
||||
if(is_broken())
|
||||
|
||||
@@ -85,24 +85,25 @@
|
||||
proc/wound_damage()
|
||||
return src.damage / src.amount
|
||||
|
||||
// checks whether the wound has been appropriately treated
|
||||
// always returns 1 for wounds that are too minor to need treatment
|
||||
proc/is_treated()
|
||||
proc/can_autoheal()
|
||||
if(src.wound_damage() <= autoheal_cutoff)
|
||||
return 1
|
||||
|
||||
|
||||
return is_treated()
|
||||
|
||||
// checks whether the wound has been appropriately treated
|
||||
proc/is_treated()
|
||||
if(damage_type == BRUISE || damage_type == CUT)
|
||||
return bandaged
|
||||
else if(damage_type == BURN)
|
||||
return salved
|
||||
|
||||
|
||||
// Checks whether other other can be merged into src.
|
||||
proc/can_merge(var/datum/wound/other)
|
||||
if (other.type != src.type) return 0
|
||||
if (other.current_stage != src.current_stage) return 0
|
||||
if (other.damage_type != src.damage_type) return 0
|
||||
if (!(other.is_treated()) != !(src.is_treated())) return 0
|
||||
if (!(other.can_autoheal()) != !(src.can_autoheal())) return 0
|
||||
if (!(other.bandaged) != !(src.bandaged)) return 0
|
||||
if (!(other.clamped) != !(src.clamped)) return 0
|
||||
if (!(other.salved) != !(src.salved)) return 0
|
||||
@@ -120,20 +121,28 @@
|
||||
// checks if wound is considered open for external infections
|
||||
// untreated cuts (and bleeding bruises) and burns are possibly infectable, chance higher if wound is bigger
|
||||
proc/infection_check()
|
||||
if (is_treated() && damage < 10)
|
||||
if (damage < 10) //small cuts, tiny bruises, and moderate burns shouldn't be infectable.
|
||||
return 0
|
||||
if (is_treated() && damage < 25) //anything less than a flesh wound (or equivalent) isn't infectable if treated properly
|
||||
return 0
|
||||
if (disinfected)
|
||||
germ_level = 0 //reset this, just in case
|
||||
return 0
|
||||
|
||||
if (damage_type == BRUISE && !bleeding()) //bruises only infectable if bleeding
|
||||
return 0
|
||||
|
||||
var/dam_coef = round(damage/10)
|
||||
switch (damage_type)
|
||||
if (BRUISE)
|
||||
return prob(dam_coef*5) && bleeding() //bruises only infectable if bleeding
|
||||
return prob(dam_coef*5)
|
||||
if (BURN)
|
||||
return prob(dam_coef*10)
|
||||
if (CUT)
|
||||
return prob(dam_coef*20)
|
||||
|
||||
return 0
|
||||
|
||||
// heal the given amount of damage, and if the given amount of damage was more
|
||||
// than what needed to be healed, return how much heal was left
|
||||
// set @heals_internal to also heal internal organ damage
|
||||
@@ -183,10 +192,20 @@
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/bleeding()
|
||||
// internal wounds don't bleed in the sense of this function
|
||||
return ((wound_damage() > 30 || bleed_timer > 0) && !(bandaged||clamped) && (damage_type == BRUISE && wound_damage() >= 20 || damage_type == CUT && wound_damage() >= 5) && current_stage <= max_bleeding_stage && !src.internal)
|
||||
if (src.internal)
|
||||
return 0 // internal wounds don't bleed in the sense of this function
|
||||
|
||||
if (current_stage > max_bleeding_stage)
|
||||
return 0
|
||||
|
||||
if (bandaged||clamped)
|
||||
return 0
|
||||
|
||||
if (wound_damage() <= 30 && bleed_timer <= 0)
|
||||
return 0 //Bleed timer has run out. Wounds with more than 30 damage don't stop bleeding on their own.
|
||||
|
||||
return (damage_type == BRUISE && wound_damage() >= 20 || damage_type == CUT && wound_damage() >= 5)
|
||||
|
||||
/** CUTS **/
|
||||
/datum/wound/cut/small
|
||||
|
||||
@@ -22,6 +22,7 @@ datum
|
||||
var/custom_metabolism = REAGENTS_METABOLISM
|
||||
var/overdose = 0
|
||||
var/overdose_dam = 1
|
||||
var/scannable = 0 //shows up on health analyzers
|
||||
//var/list/viruses = list()
|
||||
var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!)
|
||||
|
||||
@@ -408,6 +409,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE*2
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob, var/alien)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -778,6 +780,8 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C855DC"
|
||||
overdose = 60
|
||||
scannable = 1
|
||||
custom_metabolism = 0.025 // Lasts 10 minutes for 15 units
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (volume > overdose)
|
||||
@@ -792,6 +796,8 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC"
|
||||
overdose = 30
|
||||
scannable = 1
|
||||
custom_metabolism = 0.025 // Lasts 10 minutes for 15 units
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (volume > overdose)
|
||||
@@ -806,6 +812,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C805DC"
|
||||
overdose = 20
|
||||
custom_metabolism = 0.25 // Lasts 10 minutes for 15 units
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (volume > overdose)
|
||||
@@ -835,6 +842,18 @@ datum
|
||||
description = "Sterilizes wounds in preparation for surgery."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
//makes you squeaky clean
|
||||
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
|
||||
if (method == TOUCH)
|
||||
M.germ_level -= min(volume*20, M.germ_level)
|
||||
|
||||
reaction_obj(var/obj/O, var/volume)
|
||||
O.germ_level -= min(volume*20, O.germ_level)
|
||||
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
T.germ_level -= min(volume*20, T.germ_level)
|
||||
|
||||
/* reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
|
||||
src = null
|
||||
if (method==TOUCH)
|
||||
@@ -996,6 +1015,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1031,6 +1051,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(M.stat == 2.0)
|
||||
@@ -1048,6 +1069,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE/2
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob, var/alien)
|
||||
if(M.stat == 2.0) //THE GUY IS **DEAD**! BEREFT OF ALL LIFE HE RESTS IN PEACE etc etc. He does NOT metabolise shit anymore, god DAMN
|
||||
@@ -1065,6 +1087,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob, var/alien)
|
||||
if(M.stat == 2.0)
|
||||
@@ -1088,6 +1111,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE/2
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob, var/alien)
|
||||
if(M.stat == 2.0)
|
||||
@@ -1110,6 +1134,7 @@ datum
|
||||
description = "Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob, var/alien)
|
||||
if(M.stat == 2.0)
|
||||
@@ -1129,6 +1154,7 @@ datum
|
||||
description = "Dylovene is a broad-spectrum antitoxin."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob, var/alien)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1187,6 +1213,7 @@ datum
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
custom_metabolism = 0.01
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1226,6 +1253,7 @@ datum
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
custom_metabolism = 0.05
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1261,6 +1289,7 @@ datum
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
custom_metabolism = 0.05
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1275,6 +1304,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1296,6 +1326,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = 10
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1315,6 +1346,7 @@ datum
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob, var/alien)
|
||||
if(M.stat == 2.0)
|
||||
@@ -1346,6 +1378,7 @@ datum
|
||||
description = "A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1363,6 +1396,7 @@ datum
|
||||
description = "A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1381,6 +1415,7 @@ datum
|
||||
reagent_state = SOLID
|
||||
color = "#669900" // rgb: 102, 153, 0
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1410,6 +1445,7 @@ datum
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
custom_metabolism = 0.01
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
scannable = 1
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
|
||||
@@ -28,7 +28,9 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
return
|
||||
if (can_operate(M)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(M,user,src))
|
||||
return
|
||||
|
||||
// this prevented pills, food, and other things from being picked up by bags.
|
||||
// possibly intentional, but removing it allows us to not duplicate functionality.
|
||||
|
||||
@@ -47,11 +47,11 @@
|
||||
sleep(5)
|
||||
|
||||
if (destination != away_area)
|
||||
//late
|
||||
if (prob(late_chance))
|
||||
sleep(rand(0,max_late_time))
|
||||
|
||||
move(away_area, destination)
|
||||
|
||||
//late
|
||||
if (prob(late_chance))
|
||||
sleep(rand(0,max_late_time))
|
||||
|
||||
moving_status = SHUTTLE_IDLE
|
||||
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
|
||||
#define NITROGEN_RETARDATION_FACTOR 4 //Higher == N2 slows reaction more
|
||||
#define THERMAL_RELEASE_MODIFIER 10 //Higher == less heat released during reaction
|
||||
#define PHORON_RELEASE_MODIFIER 1500 //Higher == less phoron released by reaction
|
||||
#define OXYGEN_RELEASE_MODIFIER 750 //Higher == less oxygen released at high temperature/power
|
||||
#define THERMAL_RELEASE_MODIFIER 750 //Higher == more heat released during reaction
|
||||
#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less plasma released by reaction
|
||||
#define PHORON_RELEASE_MODIFIER 1500 //Higher == less phoron released by reaction
|
||||
#define OXYGEN_RELEASE_MODIFIER 1500 //Higher == less oxygen released at high temperature/power
|
||||
#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(..())
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return affected.status & ORGAN_CUT_AWAY && affected.open < 3 && !(affected.status & ORGAN_ATTACHABLE)
|
||||
return affected.status & ORGAN_CUT_AWAY && target.op_stage.head_reattach == 0 && !(affected.status & ORGAN_ATTACHABLE)
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -73,10 +73,9 @@
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] has finished repositioning flesh and tissue to something anatomically recognizable where [target]'s head used to be with \the [tool].", \
|
||||
"\blue You have finished repositioning flesh and tissue to something anatomically recognizable where [target]'s head used to be with \the [tool].")
|
||||
affected.open = 3
|
||||
target.op_stage.head_reattach = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -97,8 +96,7 @@
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(..())
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return affected.open == 3
|
||||
return target.op_stage.head_reattach == 1
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] is stapling and suturing flesh into place in [target]'s esophagal and vocal region with \the [tool].", \
|
||||
@@ -106,10 +104,9 @@
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] has finished stapling [target]'s neck into place with \the [tool].", \
|
||||
"\blue You have finished stapling [target]'s neck into place with \the [tool].")
|
||||
affected.open = 4
|
||||
target.op_stage.head_reattach = 2
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -132,8 +129,7 @@
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(..())
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return affected.open == 4
|
||||
return target.op_stage.head_reattach == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts adjusting area around [target]'s neck with \the [tool].", \
|
||||
@@ -144,6 +140,7 @@
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] has finished adjusting the area around [target]'s neck with \the [tool].", \
|
||||
"\blue You have finished adjusting the area around [target]'s neck with \the [tool].")
|
||||
target.op_stage.head_reattach = 0
|
||||
affected.status |= ORGAN_ATTACHABLE
|
||||
affected.amputated = 1
|
||||
affected.setAmputatedTree()
|
||||
|
||||
@@ -51,3 +51,121 @@
|
||||
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \
|
||||
"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!")
|
||||
affected.take_damage(5, 0)
|
||||
|
||||
/datum/surgery_step/fix_dead_tissue //Debridement
|
||||
priority = 2
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/scalpel = 100, \
|
||||
/obj/item/weapon/kitchenknife = 75, \
|
||||
/obj/item/weapon/shard = 50, \
|
||||
)
|
||||
|
||||
can_infect = 1
|
||||
blood_level = 1
|
||||
|
||||
min_duration = 110
|
||||
max_duration = 160
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(!hasorgans(target))
|
||||
return 0
|
||||
|
||||
if (target_zone == "mouth" || target_zone == "eyes")
|
||||
return 0
|
||||
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
return affected.open == 2 && (affected.status & ORGAN_DEAD)
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.display_name] with \the [tool]." , \
|
||||
"You start cutting away necrotic tissue in [target]'s [affected.display_name] with \the [tool].")
|
||||
target.custom_pain("The pain in [affected.display_name] is unbearable!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] has cut away necrotic tissue in [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You have cut away necrotic tissue in [target]'s [affected.display_name] with \the [tool].")
|
||||
affected.open = 3
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s [affected.display_name] with \the [tool]!", \
|
||||
"\red Your hand slips, slicing an artery inside [target]'s [affected.display_name] with \the [tool]!")
|
||||
affected.createwound(CUT, 20, 1)
|
||||
|
||||
/datum/surgery_step/treat_necrosis
|
||||
priority = 2
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/reagent_containers/dropper = 100,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle = 75,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker = 75,
|
||||
/obj/item/weapon/reagent_containers/spray = 50,
|
||||
/obj/item/weapon/reagent_containers/glass/bucket = 50,
|
||||
)
|
||||
|
||||
can_infect = 0
|
||||
blood_level = 0
|
||||
|
||||
min_duration = 50
|
||||
max_duration = 60
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if (!istype(tool, /obj/item/weapon/reagent_containers))
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/reagent_containers/container = tool
|
||||
if(!container.reagents.has_reagent("peridaxon"))
|
||||
return 0
|
||||
|
||||
if(!hasorgans(target))
|
||||
return 0
|
||||
|
||||
if (target_zone == "mouth" || target_zone == "eyes")
|
||||
return 0
|
||||
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return affected.open == 3 && (affected.status & ORGAN_DEAD)
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.display_name] with \the [tool]." , \
|
||||
"You start applying medication to the affected tissue in [target]'s [affected.display_name] with \the [tool].")
|
||||
target.custom_pain("Something in your [affected.display_name] is causing you a lot of pain!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
if (!istype(tool, /obj/item/weapon/reagent_containers))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/reagent_containers/container = tool
|
||||
|
||||
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
|
||||
if (trans > 0)
|
||||
container.reagents.reaction(target, INGEST) //technically it's contact, but the reagents are being applied to internal tissue
|
||||
|
||||
if(container.reagents.has_reagent("peridaxon"))
|
||||
affected.status &= ~ORGAN_DEAD
|
||||
|
||||
user.visible_message("\blue [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.display_name]", \
|
||||
"\blue You apply [trans] units of the solution to affected tissue in [target]'s [affected.display_name] with \the [tool].")
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
if (!istype(tool, /obj/item/weapon/reagent_containers))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/reagent_containers/container = tool
|
||||
|
||||
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
|
||||
container.reagents.reaction(target, INGEST) //technically it's contact, but the reagents are being applied to internal tissue
|
||||
|
||||
user.visible_message("\red [user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.display_name] with the [tool]!" , \
|
||||
"\red Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.display_name] with the [tool]!")
|
||||
|
||||
//no damage or anything, just wastes medicine
|
||||
|
||||
@@ -111,4 +111,5 @@ proc/sort_surgeries()
|
||||
var/eyes = 0
|
||||
var/face = 0
|
||||
var/appendix = 0
|
||||
var/ribcage = 0
|
||||
var/ribcage = 0
|
||||
var/head_reattach = 0
|
||||
|
||||
+813
-813
File diff suppressed because it is too large
Load Diff
+5
-5
@@ -1088,7 +1088,7 @@
|
||||
"auV" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/hydroponics/garden)
|
||||
"auW" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
"auX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
"auY" = (/obj/structure/stool{pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/landmark/start{name = "Botanist"},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden)
|
||||
"auY" = (/obj/structure/stool{pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/landmark/start{name = "Gardener"},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden)
|
||||
"auZ" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/hallway/primary/central)
|
||||
"ava" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/port)
|
||||
"avb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/hallway/primary/port)
|
||||
@@ -1127,7 +1127,7 @@
|
||||
"avI" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/stool/bed/chair/comfy/brown{icon_state = "comfychair_brown"; dir = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"avJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"avK" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
|
||||
"avL" = (/obj/structure/stool{pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/landmark/start{name = "Botanist"},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics/garden)
|
||||
"avL" = (/obj/structure/stool{pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/landmark/start{name = "Gardener"},/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hydroponics/garden)
|
||||
"avM" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/port)
|
||||
"avN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/hallway/primary/port)
|
||||
"avO" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
|
||||
@@ -2227,7 +2227,7 @@
|
||||
"aQQ" = (/obj/machinery/door/morgue{dir = 2; name = "Confession Booth"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main)
|
||||
"aQR" = (/obj/machinery/light/small,/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1480; name = "Confessional Intercom"; pixel_x = 25},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main)
|
||||
"aQS" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
|
||||
"aQT" = (/obj/structure/stool{pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/landmark/start{name = "Botanist"},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden)
|
||||
"aQT" = (/obj/structure/stool{pixel_y = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/landmark/start{name = "Gardener"},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/hydroponics/garden)
|
||||
"aQU" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit)
|
||||
"aQV" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/exit)
|
||||
"aQW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
|
||||
@@ -3189,7 +3189,7 @@
|
||||
"bjq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/aft)
|
||||
"bjr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/port)
|
||||
"bjs" = (/obj/structure/grille,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/port)
|
||||
"bjt" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bjt" = (/obj/machinery/computer/arcade,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bju" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/asmaint2)
|
||||
"bjv" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortType = "Janitor Closet"; name = "Janitor Closet"},/turf/simulated/floor,/area/hallway/primary/central)
|
||||
"bjw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = "HoP Office"; name = "HoP Office"},/turf/simulated/floor/plating,/area/maintenance/aft)
|
||||
@@ -5943,7 +5943,7 @@
|
||||
"cko" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_off"; name = "Air to Mix"; on = 0},/turf/simulated/floor,/area/atmos)
|
||||
"ckp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor,/area/atmos)
|
||||
"ckq" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/engine/atmos_monitoring)
|
||||
"ckr" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/obj/effect/landmark/start{name = "Captain"},/obj/machinery/door_control{desc = "A remote control-switch for shutters."; id = "captaindoor"; name = "Door Control"; pixel_x = -15; pixel_y = 38},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"ckr" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/obj/effect/landmark/start{name = "Captain"},/obj/machinery/door_control{desc = "A remote control-switch for the office door."; id = "captaindoor"; name = "Door Control"; normaldoorcontrol = 1; pixel_x = -15; pixel_y = 30; req_access_txt = "20"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"cks" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/research{name = "Mech Bay"; req_access_txt = "29"; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/assembly/chargebay)
|
||||
"ckt" = (/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/medical/morgue)
|
||||
"cku" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/engine/atmos_monitoring)
|
||||
|
||||
Reference in New Issue
Block a user