Automatic changelog compile [ci skip]

This commit is contained in:
vorestation-ci[bot]
2025-09-27 01:47:09 +00:00
parent eed8dad3b1
commit ca27d60647
9 changed files with 18 additions and 35 deletions
@@ -1,6 +0,0 @@
author: "Will"
delete-after: True
changes:
- refactor: "Improves smes mapped part upgrading"
- refactor: "Adds more smes subtypes so manually mapping smes vars is no longer needed"
- server: "Mapped smes should be updated to use prefabs, and a coil place on the smes to meet the original charge capacity."
@@ -1,4 +0,0 @@
author: "Shy Bandit"
delete-after: True
changes:
- rscadd: "Gator Snout Head"
@@ -1,4 +0,0 @@
author: "Will"
delete-after: True
changes:
- bugfix: "Wearing shoes no longer prevents map spawned blood from spreading with footsteps"
@@ -1,4 +0,0 @@
author: "Will"
delete-after: True
changes:
- code_imp: "Cleans up uses of updateUsrDialog() on objects moved to tgui"
@@ -1,5 +0,0 @@
author: "SatinIsle"
delete-after: True
changes:
- bugfix: "Fixed invisibility potions being able to spawn in fruit."
- code_imp: "Cleaned up some missing reagent defines for glamour potions."
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- bugfix: "runtime in case there was no DB initialized"
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- bugfix: "bad organ path deletion on alienanimals"
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- code_imp: "adds keycombo input for later use"
+18
View File
@@ -462,3 +462,21 @@
- code_imp: Tiny cleanup in gravgen UI code
zeskorion:
- bugfix: few runtimes and new vars
2025-09-27:
Kashargul:
- bugfix: bad organ path deletion on alienanimals
- code_imp: adds keycombo input for later use
- bugfix: runtime in case there was no DB initialized
SatinIsle:
- bugfix: Fixed invisibility potions being able to spawn in fruit.
- code_imp: Cleaned up some missing reagent defines for glamour potions.
Shy Bandit:
- rscadd: Gator Snout Head
Will:
- refactor: Improves smes mapped part upgrading
- refactor: Adds more smes subtypes so manually mapping smes vars is no longer needed
- server: Mapped smes should be updated to use prefabs, and a coil place on the
smes to meet the original charge capacity.
- bugfix: Wearing shoes no longer prevents map spawned blood from spreading with
footsteps
- code_imp: Cleans up uses of updateUsrDialog() on objects moved to tgui