Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bone_fixer
# Conflicts: # icons/obj/abductor.dmi
@@ -2,4 +2,9 @@
|
||||
name = mapmerge driver
|
||||
driver = ./mapmerge.sh %O %A %B
|
||||
recursive = text
|
||||
|
||||
[merge "merge-dmi"]
|
||||
name = iconfile merge driver
|
||||
driver = ./tools/dmitool/dmimerge.sh %O %A %B
|
||||
[merge "merge-dmm"]
|
||||
name = mapmerge driver
|
||||
driver = ./tools/mapmerge/mapmerge.sh %O %A %B
|
||||
@@ -11,3 +11,5 @@
|
||||
|
||||
var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_GAME, RUNLEVEL_POSTGAME)
|
||||
#define RUNLEVEL_FLAG_TO_INDEX(flag) (log(2, flag) + 1) // Convert from the runlevel bitfield constants to index in runlevel_flags list
|
||||
|
||||
#define INIT_ORDER_LIGHTING 0
|
||||
@@ -1,98 +0,0 @@
|
||||
/var/lighting_overlays_initialised = FALSE
|
||||
|
||||
/var/list/lighting_update_lights = list() // List of lighting sources queued for update.
|
||||
/var/list/lighting_update_corners = list() // List of lighting corners queued for update.
|
||||
/var/list/lighting_update_overlays = list() // List of lighting overlays queued for update.
|
||||
|
||||
/var/list/lighting_update_lights_old = list() // List of lighting sources currently being updated.
|
||||
/var/list/lighting_update_corners_old = list() // List of lighting corners currently being updated.
|
||||
/var/list/lighting_update_overlays_old = list() // List of lighting overlays currently being updated.
|
||||
|
||||
|
||||
/datum/controller/process/lighting
|
||||
// Queues of update counts, waiting to be rolled into stats lists
|
||||
var/list/stats_queues = list(
|
||||
"Source" = list(), "Corner" = list(), "Overlay" = list())
|
||||
// Stats lists
|
||||
var/list/stats_lists = list(
|
||||
"Source" = list(), "Corner" = list(), "Overlay" = list())
|
||||
var/update_stats_every = (1 SECONDS)
|
||||
var/next_stats_update = 0
|
||||
var/stat_updates_to_keep = 5
|
||||
|
||||
/datum/controller/process/lighting/setup()
|
||||
name = "lighting"
|
||||
|
||||
schedule_interval = 0 // run as fast as you possibly can
|
||||
sleep_interval = 10 // Yield every 10% of a tick
|
||||
defer_usage = 80 // Defer at 80% of a tick
|
||||
create_all_lighting_overlays()
|
||||
lighting_overlays_initialised = TRUE
|
||||
|
||||
// Pre-process lighting once before the round starts. Wait 30 seconds so the away mission has time to load.
|
||||
spawn(300)
|
||||
doWork(1)
|
||||
|
||||
/datum/controller/process/lighting/doWork(roundstart)
|
||||
|
||||
lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
|
||||
lighting_update_lights = list()
|
||||
for(var/datum/light_source/L in lighting_update_lights_old)
|
||||
|
||||
if(L.check() || L.destroyed || L.force_update)
|
||||
L.remove_lum()
|
||||
if(!L.destroyed)
|
||||
L.apply_lum()
|
||||
|
||||
else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
|
||||
L.smart_vis_update()
|
||||
|
||||
L.vis_update = FALSE
|
||||
L.force_update = FALSE
|
||||
L.needs_update = FALSE
|
||||
|
||||
SCHECK
|
||||
|
||||
lighting_update_corners_old = lighting_update_corners //Same as above.
|
||||
lighting_update_corners = list()
|
||||
for(var/A in lighting_update_corners_old)
|
||||
var/datum/lighting_corner/C = A
|
||||
|
||||
C.update_overlays()
|
||||
|
||||
C.needs_update = FALSE
|
||||
|
||||
SCHECK
|
||||
|
||||
lighting_update_overlays_old = lighting_update_overlays //Same as above.
|
||||
lighting_update_overlays = list()
|
||||
|
||||
for(var/A in lighting_update_overlays_old)
|
||||
var/atom/movable/lighting_overlay/O = A
|
||||
O.update_overlay()
|
||||
O.needs_update = 0
|
||||
SCHECK
|
||||
|
||||
stats_queues["Source"] += lighting_update_lights_old.len
|
||||
stats_queues["Corner"] += lighting_update_corners_old.len
|
||||
stats_queues["Overlay"] += lighting_update_overlays_old.len
|
||||
|
||||
if(next_stats_update <= world.time)
|
||||
next_stats_update = world.time + update_stats_every
|
||||
for(var/stat_name in stats_queues)
|
||||
var/stat_sum = 0
|
||||
var/list/stats_queue = stats_queues[stat_name]
|
||||
for(var/count in stats_queue)
|
||||
stat_sum += count
|
||||
stats_queue.Cut()
|
||||
|
||||
var/list/stats_list = stats_lists[stat_name]
|
||||
stats_list.Insert(1, stat_sum)
|
||||
if(stats_list.len > stat_updates_to_keep)
|
||||
stats_list.Cut(stats_list.len)
|
||||
|
||||
/datum/controller/process/lighting/statProcess()
|
||||
..()
|
||||
stat(null, "[total_lighting_sources] sources, [total_lighting_corners] corners, [total_lighting_overlays] overlays")
|
||||
for(var/stat_type in stats_lists)
|
||||
stat(null, "[stat_type] updates: [jointext(stats_lists[stat_type], " | ")]")
|
||||
@@ -0,0 +1,166 @@
|
||||
/*
|
||||
** Lighting Subsystem - Process the lighting! Do it!
|
||||
*/
|
||||
|
||||
#define SSLIGHTING_STAGE_LIGHTS 1
|
||||
#define SSLIGHTING_STAGE_CORNERS 2
|
||||
#define SSLIGHTING_STAGE_OVERLAYS 3
|
||||
#define SSLIGHTING_STAGE_DONE 4
|
||||
// This subsystem's fire() method also gets called once during Master.Initialize().
|
||||
// During this fire we need to use CHECK_TICK to sleep and continue, but in all other fires we need to use MC_CHECK_TICK to pause and return.
|
||||
// This leads us to a rather annoying little tidbit of code that I have stuffed into this macro so I don't have to see it.
|
||||
#define DUAL_TICK_CHECK if (init_tick_checks) { CHECK_TICK; } else if (MC_TICK_CHECK) { return; }
|
||||
|
||||
// Globals
|
||||
/var/lighting_overlays_initialised = FALSE
|
||||
/var/list/lighting_update_lights = list() // List of lighting sources queued for update.
|
||||
/var/list/lighting_update_corners = list() // List of lighting corners queued for update.
|
||||
/var/list/lighting_update_overlays = list() // List of lighting overlays queued for update.
|
||||
|
||||
SUBSYSTEM_DEF(lighting)
|
||||
name = "Lighting"
|
||||
wait = 2 // Ticks, not deciseconds
|
||||
init_order = INIT_ORDER_LIGHTING
|
||||
flags = SS_TICKER
|
||||
|
||||
var/list/currentrun = list()
|
||||
var/stage = null
|
||||
|
||||
var/cost_lights = 0
|
||||
var/cost_corners = 0
|
||||
var/cost_overlays = 0
|
||||
|
||||
/datum/controller/subsystem/lighting/Initialize(timeofday)
|
||||
if(!lighting_overlays_initialised)
|
||||
// TODO - TG initializes starlight here.
|
||||
create_all_lighting_overlays()
|
||||
lighting_overlays_initialised = TRUE
|
||||
|
||||
// Pre-process lighting once before the round starts.
|
||||
internal_process_lights(FALSE, TRUE)
|
||||
internal_process_corners(FALSE, TRUE)
|
||||
internal_process_overlays(FALSE, TRUE)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/lighting/fire(resumed = FALSE)
|
||||
var/timer
|
||||
if(!resumed)
|
||||
ASSERT(LAZYLEN(currentrun) == 0) // Santity checks to make sure we don't somehow have items left over from last cycle
|
||||
ASSERT(stage == null) // Or somehow didn't finish all the steps from last cycle
|
||||
stage = SSLIGHTING_STAGE_LIGHTS // Start with Step 1 of course
|
||||
|
||||
if(stage == SSLIGHTING_STAGE_LIGHTS)
|
||||
timer = world.tick_usage
|
||||
internal_process_lights(resumed)
|
||||
cost_lights = MC_AVERAGE(cost_lights, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
stage = SSLIGHTING_STAGE_CORNERS
|
||||
|
||||
if(stage == SSLIGHTING_STAGE_CORNERS)
|
||||
timer = world.tick_usage
|
||||
internal_process_corners(resumed)
|
||||
cost_corners = MC_AVERAGE(cost_corners, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
stage = SSLIGHTING_STAGE_OVERLAYS
|
||||
|
||||
if(stage == SSLIGHTING_STAGE_OVERLAYS)
|
||||
timer = world.tick_usage
|
||||
internal_process_overlays(resumed)
|
||||
cost_overlays = MC_AVERAGE(cost_overlays, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
stage = SSLIGHTING_STAGE_DONE
|
||||
|
||||
// Okay, we're done! Woo! Got thru a whole air_master cycle!
|
||||
ASSERT(LAZYLEN(currentrun) == 0) // Sanity checks to make sure there are really none left
|
||||
ASSERT(stage == SSLIGHTING_STAGE_DONE) // And that we didn't somehow skip past the last step
|
||||
currentrun = null
|
||||
stage = null
|
||||
|
||||
/datum/controller/subsystem/lighting/proc/internal_process_lights(resumed = FALSE, init_tick_checks = FALSE)
|
||||
if (!resumed)
|
||||
// We swap out the lists so any additions to the global list during a pause don't make things wierd.
|
||||
src.currentrun = global.lighting_update_lights
|
||||
global.lighting_update_lights = list()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
while(currentrun.len)
|
||||
var/datum/light_source/L = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
|
||||
if(!L) continue
|
||||
if(L.check() || L.destroyed || L.force_update)
|
||||
L.remove_lum()
|
||||
if(!L.destroyed)
|
||||
L.apply_lum()
|
||||
|
||||
else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
|
||||
L.smart_vis_update()
|
||||
|
||||
L.vis_update = FALSE
|
||||
L.force_update = FALSE
|
||||
L.needs_update = FALSE
|
||||
|
||||
DUAL_TICK_CHECK
|
||||
|
||||
/datum/controller/subsystem/lighting/proc/internal_process_corners(resumed = FALSE, init_tick_checks = FALSE)
|
||||
if (!resumed)
|
||||
// We swap out the lists so any additions to the global list during a pause don't make things wierd.
|
||||
src.currentrun = global.lighting_update_corners
|
||||
global.lighting_update_corners = list()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
while(currentrun.len)
|
||||
var/datum/lighting_corner/C = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
|
||||
if(!C) continue
|
||||
C.update_overlays()
|
||||
C.needs_update = FALSE
|
||||
|
||||
DUAL_TICK_CHECK
|
||||
|
||||
/datum/controller/subsystem/lighting/proc/internal_process_overlays(resumed = FALSE, init_tick_checks = FALSE)
|
||||
if (!resumed)
|
||||
// We swap out the lists so any additions to the global list during a pause don't make things wierd.
|
||||
src.currentrun = global.lighting_update_overlays
|
||||
global.lighting_update_overlays = list()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
while(currentrun.len)
|
||||
var/atom/movable/lighting_overlay/O = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
|
||||
if(!O) continue
|
||||
O.update_overlay()
|
||||
O.needs_update = FALSE
|
||||
|
||||
DUAL_TICK_CHECK
|
||||
|
||||
/datum/controller/subsystem/lighting/stat_entry(msg_prefix)
|
||||
var/list/msg = list(msg_prefix)
|
||||
msg += "T:{"
|
||||
msg += "S [total_lighting_sources] | "
|
||||
msg += "C [total_lighting_corners] | "
|
||||
msg += "O [total_lighting_overlays]"
|
||||
msg += "}"
|
||||
msg += "C:{"
|
||||
msg += "S [round(cost_lights, 1)] | "
|
||||
msg += "C [round(cost_corners, 1)] | "
|
||||
msg += "O [round(cost_overlays, 1)]"
|
||||
msg += "}"
|
||||
..(msg.Join())
|
||||
|
||||
#undef DUAL_TICK_CHECK
|
||||
#undef SSLIGHTING_STAGE_LIGHTS
|
||||
#undef SSLIGHTING_STAGE_CORNERS
|
||||
#undef SSLIGHTING_STAGE_OVERLAYS
|
||||
#undef SSLIGHTING_STAGE_STATS
|
||||
@@ -173,19 +173,6 @@
|
||||
item_state = "gift"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
/obj/item/weapon/legcuffs
|
||||
name = "legcuffs"
|
||||
desc = "Use this to keep prisoners in line."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "handcuff"
|
||||
flags = CONDUCT
|
||||
throwforce = 0
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_MATERIAL = 1)
|
||||
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
|
||||
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi')
|
||||
|
||||
/obj/item/weapon/caution
|
||||
desc = "Caution! Wet Floor!"
|
||||
name = "wet floor sign"
|
||||
|
||||
@@ -30,20 +30,4 @@
|
||||
spawn(3 MINUTES)
|
||||
src << "<span class='notice'>Our cryogenic string is ready to be used once more.</span>"
|
||||
src.verbs |= /mob/proc/changeling_cryo_sting
|
||||
return 1
|
||||
|
||||
/datum/reagent/cryotoxin //A much more potent version of frost oil.
|
||||
name = "Cryotoxin"
|
||||
id = "cryotoxin"
|
||||
description = "Rapidly lowers the body's internal temperature."
|
||||
reagent_state = LIQUID
|
||||
color = "#B31008"
|
||||
|
||||
/datum/reagent/cryotoxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
M.bodytemperature = max(M.bodytemperature - 30 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
|
||||
if(prob(3))
|
||||
M.emote("shiver")
|
||||
..()
|
||||
return
|
||||
return 1
|
||||
@@ -624,8 +624,10 @@ var/global/datum/controller/occupations/job_master
|
||||
. = spawnpos.msg
|
||||
else
|
||||
H << "Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead."
|
||||
H.forceMove(pick(latejoin))
|
||||
var/spawning = pick(latejoin)
|
||||
H.forceMove(get_turf(spawning))
|
||||
. = "will arrive to the station shortly by shuttle"
|
||||
else
|
||||
H.forceMove(pick(latejoin))
|
||||
var/spawning = pick(latejoin)
|
||||
H.forceMove(get_turf(spawning))
|
||||
. = "has arrived on the station"
|
||||
|
||||
@@ -131,8 +131,16 @@
|
||||
var/new_organ = products[choice][1]
|
||||
var/obj/item/organ/O = new new_organ(get_turf(src))
|
||||
O.status |= ORGAN_CUT_AWAY
|
||||
var/mob/living/carbon/C = loaded_dna["donor"]
|
||||
var/mob/living/carbon/human/C = loaded_dna["donor"]
|
||||
O.set_dna(C.dna)
|
||||
O.species = C.species
|
||||
|
||||
if(istype(O, /obj/item/organ/external))
|
||||
var/obj/item/organ/external/E = O
|
||||
E.sync_colour_to_human(C)
|
||||
|
||||
O.pixel_x = rand(-6.0, 6)
|
||||
O.pixel_y = rand(-6.0, 6)
|
||||
|
||||
if(O.species)
|
||||
// This is a very hacky way of doing of what organ/New() does if it has an owner
|
||||
|
||||
@@ -547,8 +547,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
|
||||
race = "[H.species.name]"
|
||||
log.parameters["intelligible"] = 1
|
||||
else if(isbrain(M))
|
||||
var/mob/living/carbon/brain/B = M
|
||||
race = "[B.species.name]"
|
||||
race = "Brain"
|
||||
log.parameters["intelligible"] = 1
|
||||
else if(M.isMonkey())
|
||||
race = "Monkey"
|
||||
|
||||
@@ -343,12 +343,12 @@ var/list/global/slot_flags_enumeration = list(
|
||||
return 0
|
||||
if( !(istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed)) )
|
||||
return 0
|
||||
if(slot_legcuffed) //Going to put this check above the handcuff check because the survival of the universe depends on it.
|
||||
if(!istype(src, /obj/item/weapon/handcuffs/legcuffs)) //Putting it here might actually do nothing.
|
||||
return 0
|
||||
if(slot_handcuffed)
|
||||
if(!istype(src, /obj/item/weapon/handcuffs))
|
||||
return 0
|
||||
if(slot_legcuffed)
|
||||
if(!istype(src, /obj/item/weapon/legcuffs))
|
||||
return 0
|
||||
if(!istype(src, /obj/item/weapon/handcuffs) || istype(src, /obj/item/weapon/handcuffs/legcuffs)) //Legcuffs are a child of handcuffs, but we don't want to use legcuffs as handcuffs...
|
||||
return 0 //In theory, this would never happen, but let's just do the legcuff check anyways.
|
||||
if(slot_in_backpack) //used entirely for equipping spawned mobs or at round start
|
||||
var/allow = 0
|
||||
if(H.back && istype(H.back, /obj/item/weapon/storage/backpack))
|
||||
|
||||
@@ -317,6 +317,20 @@
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/device/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/device/radio/headset/mmi_radio
|
||||
name = "brain-integrated radio"
|
||||
desc = "MMIs and synthetic brains are often equipped with these."
|
||||
icon = 'icons/obj/robot_component.dmi'
|
||||
icon_state = "radio"
|
||||
item_state = "headset"
|
||||
var/mmiowner = null
|
||||
var/radio_enabled = 1
|
||||
|
||||
/obj/item/device/radio/headset/mmi_radio/receive_range(freq, level)
|
||||
if (!radio_enabled || istype(src.loc.loc, /mob/living/silicon) || istype(src.loc.loc, /obj/item/organ/internal))
|
||||
return -1 //Transciever Disabled.
|
||||
return ..(freq, level, 1)
|
||||
|
||||
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
// ..()
|
||||
user.set_machine(src)
|
||||
|
||||
@@ -353,8 +353,8 @@ REAGENT SCANNER
|
||||
|
||||
/obj/item/device/slime_scanner
|
||||
name = "slime scanner"
|
||||
icon_state = "adv_spectrometer"
|
||||
item_state = "analyzer"
|
||||
icon_state = "xenobio"
|
||||
item_state = "xenobio"
|
||||
origin_tech = list(TECH_BIO = 1)
|
||||
w_class = ITEMSIZE_SMALL
|
||||
flags = CONDUCT
|
||||
|
||||
@@ -22,6 +22,14 @@
|
||||
charge_costs = list(500)
|
||||
stacktype = /obj/item/stack/rods
|
||||
|
||||
/obj/item/stack/rods/New()
|
||||
..()
|
||||
recipes = rods_recipes
|
||||
|
||||
var/global/list/datum/stack_recipe/rods_recipes = list( \
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1),
|
||||
new/datum/stack_recipe("catwalk", /obj/structure/catwalk, 2, time = 80, one_per_turf = 1, on_floor = 1))
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
@@ -55,7 +63,7 @@
|
||||
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
/obj/item/stack/rods/attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -87,3 +95,4 @@
|
||||
F.add_fingerprint(usr)
|
||||
use(2)
|
||||
return
|
||||
*/
|
||||
@@ -40,3 +40,22 @@
|
||||
spawner_type = /mob/living/simple_animal/hostile/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4)
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/spider
|
||||
name = "spider delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/giant_spider/hunter
|
||||
deliveryamt = 3
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4)
|
||||
|
||||
//Sometimes you just need a sudden influx of spiders.
|
||||
/obj/item/weapon/grenade/spawnergrenade/spider/briefcase
|
||||
name = "briefcase"
|
||||
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
|
||||
icon_state = "briefcase"
|
||||
item_state = "briefcase"
|
||||
flags = CONDUCT
|
||||
force = 8.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
w_class = ITEMSIZE_LARGE
|
||||
deliveryamt = 6
|
||||
@@ -181,3 +181,84 @@ var/last_chew = 0
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
breakouttime = 200
|
||||
cuff_type = "duct tape"
|
||||
|
||||
//Legcuffs. Not /really/ handcuffs, but its close enough.
|
||||
/obj/item/weapon/handcuffs/legcuffs
|
||||
name = "legcuffs"
|
||||
desc = "Use this to keep prisoners in line."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "handcuff"
|
||||
flags = CONDUCT
|
||||
throwforce = 0
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_MATERIAL = 1)
|
||||
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
|
||||
cuff_type = "legcuffs"
|
||||
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi')
|
||||
elastic = 0
|
||||
cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now.
|
||||
|
||||
/obj/item/weapon/handcuffs/legcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
return
|
||||
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>Uh ... how do those things work?!</span>"
|
||||
place_legcuffs(user, user)
|
||||
return
|
||||
|
||||
if(!C.handcuffed)
|
||||
if (C == user)
|
||||
place_legcuffs(user, user)
|
||||
return
|
||||
|
||||
//check for an aggressive grab (or robutts)
|
||||
if(can_place(C, user))
|
||||
place_legcuffs(C, user)
|
||||
else
|
||||
user << "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>"
|
||||
|
||||
/obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
|
||||
playsound(src.loc, cuff_sound, 30, 1, -2)
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(!istype(H))
|
||||
return 0
|
||||
|
||||
if (!H.has_organ_for_slot(slot_legcuffed))
|
||||
user << "<span class='danger'>\The [H] needs at least two ankles before you can cuff them together!</span>"
|
||||
return 0
|
||||
|
||||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
|
||||
user << "<span class='danger'>\The [src] won't fit around \the [H.shoes]!</span>"
|
||||
return 0
|
||||
|
||||
user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
|
||||
|
||||
if(!do_after(user,30))
|
||||
return 0
|
||||
|
||||
if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime
|
||||
return 0
|
||||
|
||||
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been legcuffed (attempt) by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to legcuff [H.name] ([H.ckey])</font>")
|
||||
msg_admin_attack("[key_name(user)] attempted to legcuff [key_name(H)]")
|
||||
feedback_add_details("legcuffs","H")
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.do_attack_animation(H)
|
||||
|
||||
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
|
||||
|
||||
// Apply cuffs.
|
||||
var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src
|
||||
if(dispenser)
|
||||
lcuffs = new(get_turf(user))
|
||||
else
|
||||
user.drop_from_inventory(lcuffs)
|
||||
lcuffs.loc = target
|
||||
target.legcuffed = lcuffs
|
||||
target.update_inv_legcuffed()
|
||||
return 1
|
||||
|
||||
@@ -239,7 +239,7 @@
|
||||
new /obj/item/weapon/crowbar/alien(src)
|
||||
new /obj/item/weapon/wirecutters/alien(src)
|
||||
new /obj/item/device/multitool/alien(src)
|
||||
new /obj/item/stack/cable_coil(src,30,"white")
|
||||
new /obj/item/stack/cable_coil/alien(src)
|
||||
|
||||
/obj/item/weapon/storage/belt/medical/alien
|
||||
name = "alien belt"
|
||||
|
||||
@@ -850,7 +850,7 @@
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
matter = list(MAT_METAL=150, MAT_SILVER=50)
|
||||
origin_tech = list(TECH_MATERIALS = 2, TECH_ENGINEERING = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 15
|
||||
toolspeed = 0.25
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
|
||||
prob(1);/obj/item/weapon/beartrap,
|
||||
prob(1);/obj/item/weapon/handcuffs,
|
||||
prob(1);/obj/item/weapon/legcuffs,
|
||||
prob(1);/obj/item/weapon/handcuffs/legcuffs,
|
||||
prob(2);/obj/item/weapon/reagent_containers/syringe/drugs,
|
||||
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
|
||||
|
||||
|
||||
@@ -6,9 +6,13 @@
|
||||
name = "catwalk"
|
||||
desc = "Cats really don't like these things."
|
||||
density = 0
|
||||
var/health = 100
|
||||
var/maxhealth = 100
|
||||
anchored = 1.0
|
||||
|
||||
/obj/structure/catwalk/initialize()
|
||||
for(var/obj/structure/catwalk/O in range(1))
|
||||
O.update_icon()
|
||||
for(var/obj/structure/catwalk/C in get_turf(src))
|
||||
if(C != src)
|
||||
warning("Duplicate [type] in [loc] ([x], [y], [z])")
|
||||
@@ -18,6 +22,7 @@
|
||||
/obj/structure/catwalk/Destroy()
|
||||
var/turf/location = loc
|
||||
. = ..()
|
||||
location.alpha = initial(location.alpha)
|
||||
for(var/obj/structure/catwalk/L in orange(location, 1))
|
||||
L.update_icon()
|
||||
|
||||
@@ -55,6 +60,8 @@
|
||||
qdel(src)
|
||||
if(2.0)
|
||||
qdel(src)
|
||||
if(3.0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/catwalk/attackby(obj/item/C as obj, mob/user as mob)
|
||||
@@ -67,6 +74,14 @@
|
||||
new /obj/item/stack/rods(src.loc)
|
||||
new /obj/structure/lattice(src.loc)
|
||||
qdel(src)
|
||||
if(istype(C, /obj/item/weapon/screwdriver))
|
||||
if(health < maxhealth)
|
||||
to_chat(user, "<span class='notice'>You begin repairing \the [src.name] with \the [C.name].</span>")
|
||||
if(do_after(user, 20, src))
|
||||
health = maxhealth
|
||||
else
|
||||
take_damage(C.force)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
return ..()
|
||||
|
||||
/obj/structure/catwalk/Crossed()
|
||||
@@ -79,4 +94,12 @@
|
||||
return 1
|
||||
if(target && target.z < src.z)
|
||||
return 0
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/structure/catwalk/proc/take_damage(amount)
|
||||
health -= amount
|
||||
if(health <= 0)
|
||||
visible_message("<span class='warning'>\The [src] breaks down!</span>")
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
|
||||
new /obj/item/stack/rods(get_turf(src))
|
||||
Destroy()
|
||||
@@ -60,7 +60,7 @@
|
||||
if(health <= 0)
|
||||
visible_message("<span class='warning'>\The [src] breaks down!</span>")
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
|
||||
new /obj/item/stack/rods(get_turf(usr))
|
||||
new /obj/item/stack/rods(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/railing/proc/NeighborsCheck(var/UpdateNeighbors = 1)
|
||||
@@ -134,6 +134,9 @@
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if (!can_touch(usr) || ismouse(usr))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
|
||||
return 0
|
||||
@@ -150,6 +153,9 @@
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if (!can_touch(usr) || ismouse(usr))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "It is fastened to the floor therefore you can't rotate it!")
|
||||
return 0
|
||||
@@ -166,6 +172,9 @@
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if (!can_touch(usr) || ismouse(usr))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "It is fastened to the floor therefore you can't flip it!")
|
||||
return 0
|
||||
@@ -249,6 +258,7 @@
|
||||
else
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
|
||||
take_damage(W.force)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
if(cistern && !open)
|
||||
if(!contents.len)
|
||||
user << "<span class='notice'>The cistern is empty.</span>"
|
||||
to_chat(user, "<span class='notice'>The cistern is empty.</span>")
|
||||
return
|
||||
else
|
||||
var/obj/item/I = pick(contents)
|
||||
@@ -33,7 +33,7 @@
|
||||
user.put_in_hands(I)
|
||||
else
|
||||
I.loc = get_turf(src)
|
||||
user << "<span class='notice'>You find \an [I] in the cistern.</span>"
|
||||
to_chat(user, "<span class='notice'>You find \an [I] in the cistern.</span>")
|
||||
w_items -= I.w_class
|
||||
return
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
|
||||
/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
user << "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>"
|
||||
to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>")
|
||||
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
|
||||
if(do_after(user, 30))
|
||||
user.visible_message("<span class='notice'>[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!</span>", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "You hear grinding porcelain.")
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
if(G.state>1)
|
||||
if(!GM.loc == get_turf(src))
|
||||
user << "<span class='notice'>[GM.name] needs to be on the toilet.</span>"
|
||||
to_chat(user, "<span class='notice'>[GM.name] needs to be on the toilet.</span>")
|
||||
return
|
||||
if(open && !swirlie)
|
||||
user.visible_message("<span class='danger'>[user] starts to give [GM.name] a swirlie!</span>", "<span class='notice'>You start to give [GM.name] a swirlie!</span>")
|
||||
@@ -76,19 +76,19 @@
|
||||
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
|
||||
GM.adjustBruteLoss(5)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
to_chat(user, "<span class='notice'>You need a tighter grip.</span>")
|
||||
|
||||
if(cistern && !istype(user,/mob/living/silicon/robot)) //STOP PUTTING YOUR MODULES IN THE TOILET.
|
||||
if(I.w_class > 3)
|
||||
user << "<span class='notice'>\The [I] does not fit.</span>"
|
||||
to_chat(user, "<span class='notice'>\The [I] does not fit.</span>")
|
||||
return
|
||||
if(w_items + I.w_class > 5)
|
||||
user << "<span class='notice'>The cistern is full.</span>"
|
||||
to_chat(user, "<span class='notice'>The cistern is full.</span>")
|
||||
return
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
w_items += I.w_class
|
||||
user << "You carefully place \the [I] into the cistern."
|
||||
to_chat(user, "You carefully place \the [I] into the cistern.")
|
||||
return
|
||||
|
||||
|
||||
@@ -108,12 +108,12 @@
|
||||
var/mob/living/GM = G.affecting
|
||||
if(G.state>1)
|
||||
if(!GM.loc == get_turf(src))
|
||||
user << "<span class='notice'>[GM.name] needs to be on the urinal.</span>"
|
||||
to_chat(user, "<span class='notice'>[GM.name] needs to be on the urinal.</span>")
|
||||
return
|
||||
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
|
||||
GM.adjustBruteLoss(8)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
to_chat(user, "<span class='notice'>You need a tighter grip.</span>")
|
||||
|
||||
|
||||
|
||||
@@ -158,10 +158,10 @@
|
||||
|
||||
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(I.type == /obj/item/device/analyzer)
|
||||
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
|
||||
to_chat(user, "<span class='notice'>The water temperature seems to be [watertemp].</span>")
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
|
||||
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
if(do_after(user, 50 * I.toolspeed))
|
||||
watertemp = newtemp
|
||||
@@ -321,9 +321,9 @@
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(temperature >= H.species.heat_level_1)
|
||||
H << "<span class='danger'>The water is searing hot!</span>"
|
||||
to_chat(H, "<span class='danger'>The water is searing hot!</span>")
|
||||
else if(temperature <= H.species.cold_level_1)
|
||||
H << "<span class='warning'>The water is freezing cold!</span>"
|
||||
to_chat(H, "<span class='warning'>The water is freezing cold!</span>")
|
||||
|
||||
/obj/item/weapon/bikehorn/rubberducky
|
||||
name = "rubber ducky"
|
||||
@@ -346,7 +346,7 @@
|
||||
if(!usr.Adjacent(src))
|
||||
return ..()
|
||||
if(!thing.reagents || thing.reagents.total_volume == 0)
|
||||
usr << "<span class='warning'>\The [thing] is empty.</span>"
|
||||
to_chat(usr, "<span class='warning'>\The [thing] is empty.</span>")
|
||||
return
|
||||
// Clear the vessel.
|
||||
visible_message("<span class='notice'>\The [usr] tips the contents of \the [thing] into \the [src].</span>")
|
||||
@@ -360,7 +360,7 @@
|
||||
if (H.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
|
||||
to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
|
||||
return
|
||||
|
||||
if(isrobot(user) || isAI(user))
|
||||
@@ -370,10 +370,10 @@
|
||||
return
|
||||
|
||||
if(busy)
|
||||
user << "<span class='warning'>Someone's already washing here.</span>"
|
||||
to_chat(user, "<span class='warning'>Someone's already washing here.</span>")
|
||||
return
|
||||
|
||||
usr << "<span class='notice'>You start washing your hands.</span>"
|
||||
to_chat(usr, "<span class='notice'>You start washing your hands.</span>")
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
@@ -389,7 +389,7 @@
|
||||
|
||||
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(busy)
|
||||
user << "<span class='warning'>Someone's already washing here.</span>"
|
||||
to_chat(user, "<span class='warning'>Someone's already washing here.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/weapon/reagent_containers/RG = O
|
||||
@@ -417,7 +417,7 @@
|
||||
return 1
|
||||
else if(istype(O, /obj/item/weapon/mop))
|
||||
O.reagents.add_reagent("water", 5)
|
||||
user << "<span class='notice'>You wet \the [O] in \the [src].</span>"
|
||||
to_chat(user, "<span class='notice'>You wet \the [O] in \the [src].</span>")
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
return
|
||||
|
||||
@@ -427,7 +427,7 @@
|
||||
var/obj/item/I = O
|
||||
if(!I || !istype(I,/obj/item)) return
|
||||
|
||||
usr << "<span class='notice'>You start washing \the [I].</span>"
|
||||
to_chat(usr, "<span class='notice'>You start washing \the [I].</span>")
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
|
||||
@@ -6,13 +6,13 @@
|
||||
if(flooring)
|
||||
if(istype(C, /obj/item/weapon/crowbar))
|
||||
if(broken || burnt)
|
||||
user << "<span class='notice'>You remove the broken [flooring.descriptor].</span>"
|
||||
to_chat(user, "<span class='notice'>You remove the broken [flooring.descriptor].</span>")
|
||||
make_plating()
|
||||
else if(flooring.flags & TURF_IS_FRAGILE)
|
||||
user << "<span class='danger'>You forcefully pry off the [flooring.descriptor], destroying them in the process.</span>"
|
||||
to_chat(user, "<span class='danger'>You forcefully pry off the [flooring.descriptor], destroying them in the process.</span>")
|
||||
make_plating()
|
||||
else if(flooring.flags & TURF_REMOVE_CROWBAR)
|
||||
user << "<span class='notice'>You lever off the [flooring.descriptor].</span>"
|
||||
to_chat(user, "<span class='notice'>You lever off the [flooring.descriptor].</span>")
|
||||
make_plating(1)
|
||||
else
|
||||
return
|
||||
@@ -21,35 +21,35 @@
|
||||
else if(istype(C, /obj/item/weapon/screwdriver) && (flooring.flags & TURF_REMOVE_SCREWDRIVER))
|
||||
if(broken || burnt)
|
||||
return
|
||||
user << "<span class='notice'>You unscrew and remove the [flooring.descriptor].</span>"
|
||||
to_chat(user, "<span class='notice'>You unscrew and remove the [flooring.descriptor].</span>")
|
||||
make_plating(1)
|
||||
playsound(src, C.usesound, 80, 1)
|
||||
return
|
||||
else if(istype(C, /obj/item/weapon/wrench) && (flooring.flags & TURF_REMOVE_WRENCH))
|
||||
user << "<span class='notice'>You unwrench and remove the [flooring.descriptor].</span>"
|
||||
to_chat(user, "<span class='notice'>You unwrench and remove the [flooring.descriptor].</span>")
|
||||
make_plating(1)
|
||||
playsound(src, C.usesound, 80, 1)
|
||||
return
|
||||
else if(istype(C, /obj/item/weapon/shovel) && (flooring.flags & TURF_REMOVE_SHOVEL))
|
||||
user << "<span class='notice'>You shovel off the [flooring.descriptor].</span>"
|
||||
to_chat(user, "<span class='notice'>You shovel off the [flooring.descriptor].</span>")
|
||||
make_plating(1)
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 80, 1)
|
||||
return
|
||||
else if(istype(C, /obj/item/stack/cable_coil))
|
||||
user << "<span class='warning'>You must remove the [flooring.descriptor] first.</span>"
|
||||
to_chat(user, "<span class='warning'>You must remove the [flooring.descriptor] first.</span>")
|
||||
return
|
||||
else
|
||||
|
||||
if(istype(C, /obj/item/stack/cable_coil))
|
||||
if(broken || burnt)
|
||||
user << "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>"
|
||||
to_chat(user, "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>")
|
||||
return
|
||||
var/obj/item/stack/cable_coil/coil = C
|
||||
coil.turf_place(src, user)
|
||||
return
|
||||
else if(istype(C, /obj/item/stack))
|
||||
if(broken || burnt)
|
||||
user << "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>"
|
||||
to_chat(user, "<span class='warning'>This section is too damaged to support anything. Use a welder to fix the damage.</span>")
|
||||
return
|
||||
var/obj/item/stack/S = C
|
||||
var/decl/flooring/use_flooring
|
||||
@@ -64,7 +64,7 @@
|
||||
return
|
||||
// Do we have enough?
|
||||
if(use_flooring.build_cost && S.amount < use_flooring.build_cost)
|
||||
user << "<span class='warning'>You require at least [use_flooring.build_cost] [S.name] to complete the [use_flooring.descriptor].</span>"
|
||||
to_chat(user, "<span class='warning'>You require at least [use_flooring.build_cost] [S.name] to complete the [use_flooring.descriptor].</span>")
|
||||
return
|
||||
// Stay still and focus...
|
||||
if(use_flooring.build_time && !do_after(user, use_flooring.build_time))
|
||||
@@ -81,10 +81,10 @@
|
||||
if(welder.isOn() && (is_plating()))
|
||||
if(broken || burnt)
|
||||
if(welder.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You fix some dents on the broken plating.</span>"
|
||||
to_chat(user, "<span class='notice'>You fix some dents on the broken plating.</span>")
|
||||
playsound(src, welder.usesound, 80, 1)
|
||||
icon_state = "plating"
|
||||
burnt = null
|
||||
broken = null
|
||||
else
|
||||
user << "<span class='warning'>You need more welding fuel to complete this task.</span>"
|
||||
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
|
||||
@@ -221,6 +221,7 @@
|
||||
"Never Talk To Strangers",
|
||||
"Sacrificial Victim",
|
||||
"Unwitting Accomplice",
|
||||
"Witting Accomplice",
|
||||
"Bad For Business",
|
||||
"Just Testing",
|
||||
"Size Isn't Everything",
|
||||
@@ -256,7 +257,35 @@
|
||||
"Callsign",
|
||||
"Three Ships in a Trenchcoat",
|
||||
"Not Wearing Pants",
|
||||
"Ridiculous Naming Convention"
|
||||
"Ridiculous Naming Convention",
|
||||
"God Dammit Morpheus",
|
||||
"It Seemed Like a Good Idea",
|
||||
"Legs All the Way Up",
|
||||
"Purchase Necessary",
|
||||
"Some Assembly Required",
|
||||
"Buy One Get None Free",
|
||||
"BRB",
|
||||
"SHIP NAME HERE",
|
||||
"Questionable Ethics",
|
||||
"Accept Most Substitutes",
|
||||
"I Blame the Government",
|
||||
"Garbled Gibberish",
|
||||
"Thinking Emoji",
|
||||
"Is This Thing On?",
|
||||
"Make My Day",
|
||||
"No Vox Here",
|
||||
"Savings and Values",
|
||||
"Secret Name",
|
||||
"Can't Find My Keys",
|
||||
"Look Over There!",
|
||||
"Made You Look!",
|
||||
"Take Nothing Seriously",
|
||||
"It Comes In Lime, Too",
|
||||
"Loot Me",
|
||||
"Nothing To Declare",
|
||||
"Sneaking Suspicion",
|
||||
"Bass Ackwards",
|
||||
"Good Things Come to Those Who Freight"
|
||||
|
||||
|
||||
)
|
||||
|
||||
@@ -67,8 +67,8 @@
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navy/hos
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
name = "Head of Security beret"
|
||||
desc = "A navy blue beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_navy_hos"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
|
||||
@@ -85,8 +85,8 @@
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with a head of security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
name = "Head of Security beret"
|
||||
desc = "A corporate black beret with a Head of Security's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_hos"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
|
||||
|
||||
@@ -188,4 +188,4 @@
|
||||
/obj/item/clothing/head/surgery/navyblue
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is navy blue."
|
||||
icon_state = "surgcap_navyblue"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
item_state_slots = list(slot_r_hand_str = "beret_navy", slot_l_hand_str = "beret_navy")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/machinery/atmospherics/pipe
|
||||
description_info = "This pipe, and all other pipes, can be connected or disconnected by a wrench. The internal pressure of the pipe must \
|
||||
be below 300 kPa to do this. More pipes can be obtained from the pipe dispenser."
|
||||
be less than 200 kPa above the ambient pressure to do this. More pipes can be obtained from the pipe dispenser."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/New() //This is needed or else 20+ lines of copypasta to dance around inheritence.
|
||||
..()
|
||||
|
||||
@@ -150,4 +150,4 @@
|
||||
flags = OPENCONTAINER | NOREACT
|
||||
complexity = 8
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_MATERIALS = 3, TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
@@ -125,7 +125,7 @@
|
||||
if (force)
|
||||
total_lighting_overlays--
|
||||
global.lighting_update_overlays -= src
|
||||
global.lighting_update_overlays_old -= src
|
||||
LAZYREMOVE(SSlighting.currentrun, src)
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
|
||||
@@ -1,6 +1,14 @@
|
||||
// Create lighting overlays on all turfs with dynamic lighting in areas with dynamic lighting.
|
||||
/proc/create_all_lighting_overlays()
|
||||
for(var/zlevel = 1 to world.maxz)
|
||||
create_lighting_overlays_zlevel(zlevel)
|
||||
for(var/area/A in world)
|
||||
if(!A.dynamic_lighting)
|
||||
continue
|
||||
for(var/turf/T in A)
|
||||
if(!T.dynamic_lighting)
|
||||
continue
|
||||
new /atom/movable/lighting_overlay(T, TRUE)
|
||||
CHECK_TICK
|
||||
CHECK_TICK
|
||||
|
||||
/proc/create_lighting_overlays_zlevel(var/zlevel)
|
||||
ASSERT(zlevel)
|
||||
|
||||
@@ -16,6 +16,30 @@
|
||||
var/mob/living/carbon/brain/brainmob = null//The current occupant.
|
||||
var/obj/item/organ/internal/brain/brainobj = null //The current brain organ.
|
||||
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
var/obj/item/device/radio/headset/mmi_radio/radio = null//Let's give it a radio.
|
||||
|
||||
/obj/item/device/mmi/New()
|
||||
radio = new(src)//Spawns a radio inside the MMI.
|
||||
|
||||
/obj/item/device/mmi/verb/toggle_radio()
|
||||
set name = "Toggle Brain Radio"
|
||||
set desc = "Enables or disables the integrated brain radio, which is only usable outside of a body."
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
set popup_menu = 1
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
return 0
|
||||
|
||||
if (radio.radio_enabled == 1)
|
||||
radio.radio_enabled = 0
|
||||
to_chat (usr, "You have disabled the [src]'s radio.")
|
||||
to_chat (brainmob, "Your radio has been disabled.")
|
||||
else if (radio.radio_enabled == 0)
|
||||
radio.radio_enabled = 1
|
||||
to_chat (usr, "You have enabled the [src]'s radio.")
|
||||
to_chat (brainmob, "Your radio has been enabled.")
|
||||
else
|
||||
to_chat (usr, "You were unable to toggle the [src]'s radio.")
|
||||
|
||||
/obj/item/device/mmi/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O,/obj/item/organ/internal/brain) && !brainmob) //Time to stick a brain in it --NEO
|
||||
@@ -110,48 +134,15 @@
|
||||
if(isrobot(loc))
|
||||
var/mob/living/silicon/robot/borg = loc
|
||||
borg.mmi = null
|
||||
qdel_null(radio)
|
||||
qdel_null(brainmob)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/mmi/radio_enabled
|
||||
name = "radio-enabled man-machine interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio. Wait, don't they all?"
|
||||
origin_tech = list(TECH_BIO = 4)
|
||||
|
||||
var/obj/item/device/radio/radio = null//Let's give it a radio.
|
||||
|
||||
New()
|
||||
..()
|
||||
radio = new(src)//Spawns a radio inside the MMI.
|
||||
radio.broadcasting = 1//So it's broadcasting from the start.
|
||||
|
||||
verb//Allows the brain to toggle the radio functions.
|
||||
Toggle_Broadcasting()
|
||||
set name = "Toggle Broadcasting"
|
||||
set desc = "Toggle broadcasting channel on or off."
|
||||
set category = "MMI"
|
||||
set src = usr.loc//In user location, or in MMI in this case.
|
||||
set popup_menu = 0//Will not appear when right clicking.
|
||||
|
||||
if(brainmob.stat)//Only the brainmob will trigger these so no further check is necessary.
|
||||
brainmob << "Can't do that while incapacitated or dead."
|
||||
|
||||
radio.broadcasting = radio.broadcasting==1 ? 0 : 1
|
||||
brainmob << "<span class='notice'>Radio is [radio.broadcasting==1 ? "now" : "no longer"] broadcasting.</span>"
|
||||
|
||||
Toggle_Listening()
|
||||
set name = "Toggle Listening"
|
||||
set desc = "Toggle listening channel on or off."
|
||||
set category = "MMI"
|
||||
set src = usr.loc
|
||||
set popup_menu = 0
|
||||
|
||||
if(brainmob.stat)
|
||||
brainmob << "Can't do that while incapacitated or dead."
|
||||
|
||||
radio.listening = radio.listening==1 ? 0 : 1
|
||||
brainmob << "<span class='notice'>Radio is [radio.listening==1 ? "now" : "no longer"] receiving broadcast.</span>"
|
||||
|
||||
/obj/item/device/mmi/emp_act(severity)
|
||||
if(!brainmob)
|
||||
return
|
||||
@@ -177,13 +168,14 @@
|
||||
|
||||
/obj/item/device/mmi/digital/New()
|
||||
src.brainmob = new(src)
|
||||
src.brainmob.add_language("Robot Talk")
|
||||
// src.brainmob.add_language("Robot Talk")//No binary without a binary communication device
|
||||
src.brainmob.add_language(LANGUAGE_GALCOM)
|
||||
src.brainmob.add_language(LANGUAGE_EAL)
|
||||
src.brainmob.loc = src
|
||||
src.brainmob.container = src
|
||||
src.brainmob.stat = 0
|
||||
src.brainmob.silent = 0
|
||||
radio = new(src)
|
||||
dead_mob_list -= src.brainmob
|
||||
|
||||
/obj/item/device/mmi/digital/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
@@ -271,7 +263,7 @@
|
||||
src.brainmob << "<b>You are a [src], brought into existence on [station_name()].</b>"
|
||||
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
|
||||
src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
|
||||
src.brainmob << "<b>Use say #b to speak to other artificial intelligences.</b>"
|
||||
// src.brainmob << "<b>Use say #b to speak to other artificial intelligences.</b>"
|
||||
src.brainmob.mind.assigned_role = "Synthetic Brain"
|
||||
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
|
||||
@@ -60,5 +60,5 @@
|
||||
/mob/living/carbon/brain/isSynthetic()
|
||||
return istype(loc, /obj/item/device/mmi)
|
||||
|
||||
/mob/living/carbon/brain/binarycheck()
|
||||
return isSynthetic()
|
||||
///mob/living/carbon/brain/binarycheck()//No binary without a binary communication device
|
||||
// return isSynthetic()
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
verb="asks"
|
||||
|
||||
if(prob(emp_damage*4))
|
||||
if(prob(10))//10% chane to drop the message entirely
|
||||
if(prob(10))//10% chance to drop the message entirely
|
||||
return
|
||||
else
|
||||
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
|
||||
@@ -31,8 +31,16 @@
|
||||
speaking.broadcast(src,trim(message))
|
||||
return
|
||||
|
||||
if(istype(container, /obj/item/device/mmi/radio_enabled))
|
||||
var/obj/item/device/mmi/radio_enabled/R = container
|
||||
if(R.radio)
|
||||
spawn(0) R.radio.hear_talk(src, sanitize(message), verb, speaking)
|
||||
..(trim(message), speaking, verb)
|
||||
|
||||
/mob/living/carbon/brain/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
..()
|
||||
if(message_mode)
|
||||
var/obj/item/device/mmi/R = container
|
||||
if (R.radio && R.radio.radio_enabled)
|
||||
if(message_mode == "general")
|
||||
message_mode = null
|
||||
return R.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
else
|
||||
src << "<span class='danger'>Your radio is disabled.</span>"
|
||||
return 0
|
||||
|
||||
@@ -220,15 +220,15 @@
|
||||
M.visible_message("<span class='warning'>[M] tries to pat out [src]'s flames!</span>",
|
||||
"<span class='warning'>You try to pat out [src]'s flames! Hot!</span>")
|
||||
if(do_mob(M, src, 15))
|
||||
src.fire_stacks -= 0.5
|
||||
src.adjust_fire_stacks(-0.5)
|
||||
if (prob(10) && (M.fire_stacks <= 0))
|
||||
M.fire_stacks += 1
|
||||
M.adjust_fire_stacks(1)
|
||||
M.IgniteMob()
|
||||
if (M.on_fire)
|
||||
M.visible_message("<span class='danger'>The fire spreads from [src] to [M]!</span>",
|
||||
"<span class='danger'>The fire spreads to you as well!</span>")
|
||||
else
|
||||
src.fire_stacks -= 0.5 //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
|
||||
src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
|
||||
if (src.fire_stacks <= 0)
|
||||
M.visible_message("<span class='warning'>[M] successfully pats out [src]'s flames.</span>",
|
||||
"<span class='warning'>You successfully pat out [src]'s flames.</span>")
|
||||
@@ -264,8 +264,8 @@
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
|
||||
if(M.fire_stacks >= (src.fire_stacks + 3))
|
||||
src.fire_stacks += 1
|
||||
M.fire_stacks -= 1
|
||||
src.adjust_fire_stacks(1)
|
||||
M.adjust_fire_stacks(-1)
|
||||
if(M.on_fire)
|
||||
src.IgniteMob()
|
||||
AdjustParalysis(-3)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
delete_inventory()
|
||||
|
||||
/mob/living/carbon/human/skrell/New(var/new_loc)
|
||||
h_style = "Skrell Male Tentacles"
|
||||
h_style = "Skrell Short Tentacles"
|
||||
..(new_loc, "Skrell")
|
||||
|
||||
/mob/living/carbon/human/tajaran/New(var/new_loc)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
//drop && roll
|
||||
if(on_fire && !buckled)
|
||||
fire_stacks -= 1.2
|
||||
adjust_fire_stacks(-1.2)
|
||||
Weaken(3)
|
||||
spin(32,2)
|
||||
visible_message(
|
||||
@@ -66,38 +66,43 @@
|
||||
drop_from_inventory(handcuffed)
|
||||
|
||||
/mob/living/carbon/proc/escape_legcuffs()
|
||||
if(!canClick())
|
||||
return
|
||||
//if(!(last_special <= world.time)) return
|
||||
|
||||
//This line represent a significant buff to grabs...
|
||||
// We don't have to check the click cooldown because /mob/living/verb/resist() has done it for us, we can simply set the delay
|
||||
setClickCooldown(100)
|
||||
|
||||
if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
|
||||
break_legcuffs()
|
||||
return
|
||||
|
||||
var/obj/item/weapon/legcuffs/HC = legcuffed
|
||||
var/obj/item/weapon/handcuffs/legcuffs/LC = legcuffed
|
||||
|
||||
//A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/legcuffs type
|
||||
//A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/handcuffs/legcuffs type
|
||||
var/breakouttime = 1200
|
||||
var/displaytime = 2 //Minutes to display in the "this will take X minutes."
|
||||
//If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to legcuff you with toilet paper in the future...
|
||||
if(istype(HC))
|
||||
breakouttime = HC.breakouttime
|
||||
//If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future...
|
||||
if(istype(LC))
|
||||
breakouttime = LC.breakouttime
|
||||
displaytime = breakouttime / 600 //Minutes
|
||||
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(istype(H) && H.shoes && istype(H.shoes,/obj/item/clothing/shoes/magboots/rig))
|
||||
breakouttime /= 2
|
||||
displaytime /= 2
|
||||
|
||||
visible_message(
|
||||
"<span class='danger'>[usr] attempts to remove \the [HC]!</span>",
|
||||
"<span class='warning'>You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)</span>"
|
||||
"<span class='danger'>\The [src] attempts to remove \the [LC]!</span>",
|
||||
"<span class='warning'>You attempt to remove \the [LC]. (This will take around [displaytime] minutes and you need to stand still)</span>"
|
||||
)
|
||||
|
||||
if(do_after(src, breakouttime, incapacitation_flags = INCAPACITATION_DEFAULT & ~INCAPACITATION_RESTRAINED))
|
||||
if(!legcuffed || buckled)
|
||||
if(do_after(src, breakouttime, incapacitation_flags = INCAPACITATION_DISABLED & INCAPACITATION_KNOCKDOWN))
|
||||
if(!legcuffed)
|
||||
return
|
||||
visible_message(
|
||||
"<span class='danger'>[src] manages to remove \the [legcuffed]!</span>",
|
||||
"<span class='danger'>\The [src] manages to remove \the [legcuffed]!</span>",
|
||||
"<span class='notice'>You successfully remove \the [legcuffed].</span>"
|
||||
)
|
||||
|
||||
drop_from_inventory(legcuffed)
|
||||
legcuffed = null
|
||||
update_inv_legcuffed()
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
// Hivebots are tuned towards how many default lasers are needed to kill them.
|
||||
// As such, if laser damage is ever changed, you should change this define.
|
||||
#define LASERS_TO_KILL *40
|
||||
|
||||
// Default hivebot is melee, and a bit more meaty, so it can meatshield for their ranged friends.
|
||||
/mob/living/simple_animal/hostile/hivebot
|
||||
name = "Hivebot"
|
||||
desc = "A small robot"
|
||||
name = "hivebot"
|
||||
desc = "A robot. It appears to be somewhat reslient, but lacking a true weapon."
|
||||
icon = 'icons/mob/hivebot.dmi'
|
||||
icon_state = "basic"
|
||||
icon_living = "basic"
|
||||
@@ -8,16 +13,16 @@
|
||||
|
||||
faction = "hivebot"
|
||||
intelligence_level = SA_ROBOTIC
|
||||
maxHealth = 15
|
||||
health = 15
|
||||
maxHealth = 3 LASERS_TO_KILL
|
||||
health = 3 LASERS_TO_KILL
|
||||
speed = 4
|
||||
|
||||
melee_damage_lower = 2
|
||||
melee_damage_upper = 3
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
|
||||
attacktext = "clawed"
|
||||
projectilesound = 'sound/weapons/Gunshot.ogg'
|
||||
projectiletype = /obj/item/projectile/hivebotbullet
|
||||
projectiletype = /obj/item/projectile/bullet/hivebot
|
||||
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
@@ -29,19 +34,102 @@
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
|
||||
cooperative = TRUE
|
||||
firing_lines = TRUE
|
||||
investigates = TRUE
|
||||
|
||||
speak_chance = 1
|
||||
speak = list(
|
||||
"Resuming task: Protect area.",
|
||||
"No threats found.",
|
||||
"Error: No targets found."
|
||||
)
|
||||
emote_hear = list("humms ominously", "whirrs softly", "grinds a gear")
|
||||
emote_see = list("looks around the area", "turns from side to side")
|
||||
say_understood = list("Affirmative.", "Positive")
|
||||
say_cannot = list("Denied.", "Negative")
|
||||
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
|
||||
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
|
||||
|
||||
// Subtypes.
|
||||
|
||||
// Melee like the base type, but more fragile.
|
||||
/mob/living/simple_animal/hostile/hivebot/swarm
|
||||
name = "swarm hivebot"
|
||||
desc = "A robot. It looks fragile and weak"
|
||||
maxHealth = 1 LASERS_TO_KILL
|
||||
health = 1 LASERS_TO_KILL
|
||||
melee_damage_lower = 3
|
||||
melee_damage_upper = 3
|
||||
|
||||
// This one has a semi-weak ranged attack.
|
||||
/mob/living/simple_animal/hostile/hivebot/range
|
||||
name = "Hivebot"
|
||||
desc = "A smallish robot, this one is armed!"
|
||||
name = "ranged hivebot"
|
||||
desc = "A robot. It has a simple ballistic weapon."
|
||||
ranged = 1
|
||||
maxHealth = 2 LASERS_TO_KILL
|
||||
health = 2 LASERS_TO_KILL
|
||||
|
||||
// This one shoots a burst of three, and is considerably more dangerous.
|
||||
/mob/living/simple_animal/hostile/hivebot/range/rapid
|
||||
name = "rapid hivebot"
|
||||
desc = "A robot. It has a fast firing ballistic rifle."
|
||||
icon_living = "strong"
|
||||
rapid = 1
|
||||
maxHealth = 2 LASERS_TO_KILL
|
||||
health = 2 LASERS_TO_KILL
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/strong
|
||||
name = "Strong Hivebot"
|
||||
desc = "A robot, this one is armed and looks tough!"
|
||||
health = 80
|
||||
ranged = 1
|
||||
// Shoots EMPs, to screw over other robots.
|
||||
/mob/living/simple_animal/hostile/hivebot/range/ion
|
||||
name = "engineering hivebot"
|
||||
desc = "A robot. It has a tool which emits focused electromagnetic pulses, which are deadly to other synthetic adverseries."
|
||||
projectiletype = /obj/item/projectile/ion
|
||||
projectilesound = 'sound/weapons/Laser.ogg'
|
||||
icon_living = "engi"
|
||||
ranged = TRUE
|
||||
maxHealth = 2 LASERS_TO_KILL
|
||||
health = 2 LASERS_TO_KILL
|
||||
|
||||
// Shoots deadly lasers.
|
||||
/mob/living/simple_animal/hostile/hivebot/range/laser
|
||||
name = "laser hivebot"
|
||||
desc = "A robot. It has an energy weapon."
|
||||
projectiletype = /obj/item/projectile/beam/blue
|
||||
projectilesound = 'sound/weapons/Laser.ogg'
|
||||
maxHealth = 2 LASERS_TO_KILL
|
||||
health = 2 LASERS_TO_KILL
|
||||
|
||||
// Beefy and ranged.
|
||||
/mob/living/simple_animal/hostile/hivebot/range/strong
|
||||
name = "strong hivebot"
|
||||
desc = "A robot. This one has reinforced plating, and looks tougher."
|
||||
icon_living = "strong"
|
||||
maxHealth = 4 LASERS_TO_KILL
|
||||
health = 4 LASERS_TO_KILL
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
|
||||
// Also beefy, but tries to stay at their 'home', ideal for base defense.
|
||||
/mob/living/simple_animal/hostile/hivebot/range/guard
|
||||
name = "guard hivebot"
|
||||
desc = "A robot. It seems to be guarding something."
|
||||
returns_home = TRUE
|
||||
maxHealth = 4 LASERS_TO_KILL
|
||||
health = 4 LASERS_TO_KILL
|
||||
|
||||
// This one is intended for players to use. Well rounded and can make other hivebots follow them with verbs.
|
||||
/mob/living/simple_animal/hostile/hivebot/range/player
|
||||
name = "commander hivebot"
|
||||
desc = "A robot. This one seems to direct the others, and it has a laser weapon."
|
||||
icon_living = "commander"
|
||||
maxHealth = 5 LASERS_TO_KILL
|
||||
health = 5 LASERS_TO_KILL
|
||||
projectiletype = /obj/item/projectile/beam/blue
|
||||
projectilesound = 'sound/weapons/Laser.ogg'
|
||||
melee_damage_lower = 15 // Needed to force open airlocks.
|
||||
melee_damage_upper = 15
|
||||
|
||||
// Procs.
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/death()
|
||||
..()
|
||||
@@ -52,6 +140,42 @@
|
||||
s.start()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/speech_bubble_appearance()
|
||||
return "synthetic_evil"
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/verb/command_follow()
|
||||
set name = "Command - Follow"
|
||||
set category = "Hivebot"
|
||||
set desc = "This will ask other hivebots to follow you."
|
||||
|
||||
say("Delegating new task: Follow.")
|
||||
|
||||
for(var/mob/living/simple_animal/hostile/hivebot/buddy in hearers(src))
|
||||
if(buddy.faction != faction)
|
||||
continue
|
||||
if(buddy == src)
|
||||
continue
|
||||
buddy.set_follow(src)
|
||||
buddy.FollowTarget()
|
||||
spawn(rand(5, 10))
|
||||
buddy.say( pick(buddy.say_understood) )
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/verb/command_stop()
|
||||
set name = "Command - Stop Following"
|
||||
set category = "Hivebot"
|
||||
set desc = "This will ask other hivebots to cease following you."
|
||||
|
||||
say("Delegating new task: Stop following.")
|
||||
|
||||
for(var/mob/living/simple_animal/hostile/hivebot/buddy in hearers(src))
|
||||
if(buddy.faction != faction)
|
||||
continue
|
||||
if(buddy == src)
|
||||
continue
|
||||
buddy.LoseFollow()
|
||||
spawn(rand(5, 10))
|
||||
buddy.say( pick(buddy.say_understood) )
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/tele//this still needs work
|
||||
name = "Beacon"
|
||||
desc = "Some odd beacon thing"
|
||||
@@ -107,6 +231,6 @@
|
||||
if(prob(2))//Might be a bit low, will mess with it likely
|
||||
warpbots()
|
||||
|
||||
/obj/item/projectile/hivebotbullet
|
||||
/obj/item/projectile/bullet/hivebot
|
||||
damage = 10
|
||||
damage_type = BRUTE
|
||||
|
||||
@@ -43,6 +43,17 @@
|
||||
var/poison_per_bite = 5
|
||||
var/poison_chance = 10
|
||||
var/poison_type = "spidertoxin"
|
||||
var/image/eye_layer = null
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/proc/add_eyes()
|
||||
if(!eye_layer)
|
||||
var/overlay_layer = LIGHTING_LAYER+0.1
|
||||
eye_layer = image(icon, "[icon_state]-eyes", overlay_layer)
|
||||
|
||||
overlays += eye_layer
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/proc/remove_eyes()
|
||||
overlays -= eye_layer
|
||||
|
||||
//nursemaids - these create webs and eggs
|
||||
/mob/living/simple_animal/hostile/giant_spider/nurse
|
||||
@@ -61,6 +72,7 @@
|
||||
|
||||
var/fed = 0
|
||||
var/atom/cocoon_target
|
||||
var/egg_inject_chance = 5
|
||||
|
||||
//hunters have the most poison and move the fastest, so they can find prey
|
||||
/mob/living/simple_animal/hostile/giant_spider/hunter
|
||||
@@ -96,33 +108,43 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/New(var/location, var/atom/parent)
|
||||
get_light_and_color(parent)
|
||||
add_eyes()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/PunchTarget()
|
||||
. = ..()
|
||||
if(isliving(.))
|
||||
var/mob/living/L = .
|
||||
if(L.reagents)
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
if(prob(poison_chance))
|
||||
L << "<span class='warning'>You feel a tiny prick.</span>"
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
/mob/living/simple_animal/hostile/giant_spider/death()
|
||||
remove_eyes()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/nurse/PunchTarget()
|
||||
/mob/living/simple_animal/hostile/giant_spider/DoPunch(var/atom/A)
|
||||
. = ..()
|
||||
if(ishuman(.))
|
||||
var/mob/living/carbon/human/H = .
|
||||
if(prob(5))
|
||||
var/obj/item/organ/external/O = pick(H.organs)
|
||||
if(!(O.robotic >= ORGAN_ROBOT))
|
||||
var/eggcount
|
||||
for(var/obj/I in O.implants)
|
||||
if(istype(I, /obj/effect/spider/eggcluster))
|
||||
eggcount ++
|
||||
if(!eggcount)
|
||||
var/eggs = new /obj/effect/spider/eggcluster/small(O, src)
|
||||
O.implants += eggs
|
||||
H << "<span class='warning'>The [src] injects something into your [O.name]!</span>"
|
||||
if(.) // If we succeeded in hitting.
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(L.reagents)
|
||||
var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD)
|
||||
if(L.can_inject(src, null, target_zone))
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
if(prob(poison_chance))
|
||||
to_chat(L, "<span class='warning'>You feel a tiny prick.</span>")
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/nurse/DoPunch(var/atom/A)
|
||||
. = ..()
|
||||
if(.) // If we succeeded in hitting.
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(prob(egg_inject_chance))
|
||||
var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD)
|
||||
if(H.can_inject(src, null, target_zone))
|
||||
var/obj/item/organ/external/O = H.get_organ(target_zone)
|
||||
var/eggcount
|
||||
for(var/obj/I in O.implants)
|
||||
if(istype(I, /obj/effect/spider/eggcluster))
|
||||
eggcount ++
|
||||
if(!eggcount)
|
||||
var/eggs = new /obj/effect/spider/eggcluster/small(O, src)
|
||||
O.implants += eggs
|
||||
to_chat(H, "<font size='3'><span class='warning'>\The [src] injects something into your [O.name]!</span></font>")
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/handle_stance()
|
||||
. = ..()
|
||||
|
||||
@@ -1230,14 +1230,22 @@
|
||||
// This is the actual act of 'punching'. Override for special behaviour.
|
||||
/mob/living/simple_animal/proc/DoPunch(var/atom/A)
|
||||
if(!Adjacent(target_mob)) // They could've moved in the meantime.
|
||||
return
|
||||
return FALSE
|
||||
|
||||
var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
|
||||
|
||||
for(var/datum/modifier/M in modifiers)
|
||||
if(!isnull(M.outgoing_melee_damage_percent))
|
||||
damage_to_do *= M.outgoing_melee_damage_percent
|
||||
|
||||
// SA attacks can be blocked with shields.
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(damage = damage_to_do, damage_source = src, attacker = src, def_zone = null, attack_text = "the attack"))
|
||||
return FALSE
|
||||
|
||||
A.attack_generic(src, damage_to_do, attacktext)
|
||||
return TRUE
|
||||
|
||||
//The actual top-level ranged attack proc
|
||||
/mob/living/simple_animal/proc/ShootTarget()
|
||||
|
||||
@@ -501,6 +501,10 @@
|
||||
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src)))
|
||||
dense_object++
|
||||
|
||||
if(!dense_object && (locate(/obj/structure/catwalk) in oview(1, src)))
|
||||
dense_object++
|
||||
|
||||
|
||||
//Lastly attempt to locate any dense objects we could push off of
|
||||
//TODO: If we implement objects drifing in space this needs to really push them
|
||||
//Due to a few issues only anchored and dense objects will now work.
|
||||
|
||||
@@ -1020,6 +1020,17 @@
|
||||
icon_state = "teshari_mushroom"
|
||||
species_allowed = list("Teshari")
|
||||
|
||||
// Vox things
|
||||
vox_braid_long
|
||||
name = "Long Vox braid"
|
||||
icon_state = "vox_longbraid"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
vox_braid_short
|
||||
name = "Short Vox Braid"
|
||||
icon_state = "vox_shortbraid"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
vox_quills_short
|
||||
name = "Short Vox Quills"
|
||||
icon_state = "vox_shortquills"
|
||||
|
||||
@@ -9,7 +9,7 @@ var/datum/planet/sif/planet_sif = null
|
||||
breathable atmosphere, a magnetic field, weather, and similar gravity to Earth. It is currently the capital planet of Vir. \
|
||||
Its center of government is the equatorial city and site of first settlement, New Reykjavik." // Ripped straight from the wiki.
|
||||
current_time = new /datum/time/sif() // 32 hour clocks are nice.
|
||||
expected_z_levels = list(1) // To be changed when real map is finished.
|
||||
// expected_z_levels = list(1) // To be changed when real map is finished.
|
||||
planetary_wall_type = /turf/unsimulated/wall/planetary/sif
|
||||
|
||||
/datum/planet/sif/New()
|
||||
|
||||
@@ -565,15 +565,19 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
/obj/item/stack/cable_coil/examine(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
return
|
||||
var/msg = ""
|
||||
|
||||
if(get_amount() == 1)
|
||||
to_chat(user, "A short piece of power cable.")
|
||||
msg += "A short piece of power cable."
|
||||
else if(get_amount() == 2)
|
||||
to_chat(user, "A piece of power cable.")
|
||||
msg += "A piece of power cable."
|
||||
else
|
||||
to_chat(user, "A coil of power cable. There are [get_amount()] lengths of cable in the coil.")
|
||||
msg += "A coil of power cable."
|
||||
|
||||
if(get_dist(src, user) <= 1)
|
||||
msg += " There are [get_amount()] lengths of cable in the coil."
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
|
||||
/obj/item/stack/cable_coil/verb/make_restraint()
|
||||
@@ -875,4 +879,52 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
/obj/item/stack/cable_coil/random/New()
|
||||
stacktype = /obj/item/stack/cable_coil
|
||||
color = pick(COLOR_RED, COLOR_BLUE, COLOR_LIME, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN, COLOR_SILVER, COLOR_GRAY, COLOR_BLACK, COLOR_MAROON, COLOR_OLIVE, COLOR_LIME, COLOR_TEAL, COLOR_NAVY, COLOR_PURPLE, COLOR_BEIGE, COLOR_BROWN)
|
||||
..()
|
||||
..()
|
||||
|
||||
//Endless alien cable coil
|
||||
|
||||
/obj/item/stack/cable_coil/alien
|
||||
name = "alien spool"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "coil"
|
||||
amount = MAXCOIL
|
||||
max_amount = MAXCOIL
|
||||
color = COLOR_SILVER
|
||||
desc = "A spool of cable. No matter how hard you try, you can never seem to get to the end."
|
||||
throwforce = 10
|
||||
w_class = ITEMSIZE_SMALL
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
||||
stacktype = null
|
||||
|
||||
/obj/item/stack/cable_coil/alien/New(loc, length = MAXCOIL, var/param_color = null) //There has to be a better way to do this.
|
||||
if(embed_chance == -1) //From /obj/item, don't want to do what the normal cable_coil does
|
||||
if(sharp)
|
||||
embed_chance = force/w_class
|
||||
else
|
||||
embed_chance = force/(w_class*3)
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/cable_coil/alien/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/stack/cable_coil/alien/use() //It's endless
|
||||
return
|
||||
|
||||
/obj/item/stack/cable_coil/alien/add() //Still endless
|
||||
return
|
||||
|
||||
/obj/item/stack/cable_coil/alien/update_wclass()
|
||||
return
|
||||
|
||||
/obj/item/stack/cable_coil/alien/examine(mob/user)
|
||||
var/msg = "A spool of cable."
|
||||
|
||||
if(get_dist(src, user) <= 1)
|
||||
msg += " It doesn't seem to have a beginning, or an end."
|
||||
|
||||
to_chat(user, msg)
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/item/weapon/cell/process()
|
||||
if(self_recharge)
|
||||
give(charge_amount / CELLRATE)
|
||||
give(charge_amount)
|
||||
else
|
||||
return PROCESS_KILL
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
return 0
|
||||
var/used = min(charge, amount)
|
||||
charge -= used
|
||||
update_icon()
|
||||
return used
|
||||
|
||||
// Checks if the specified amount can be provided. If it can, it removes the amount
|
||||
@@ -78,24 +79,29 @@
|
||||
if(maxcharge < amount) return 0
|
||||
var/amount_used = min(maxcharge-charge,amount)
|
||||
charge += amount_used
|
||||
update_icon()
|
||||
return amount_used
|
||||
|
||||
|
||||
/obj/item/weapon/cell/examine(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
return
|
||||
var/msg = desc
|
||||
|
||||
if(maxcharge <= 2500)
|
||||
user << "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%."
|
||||
else
|
||||
user << "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%."
|
||||
if(get_dist(src, user) <= 1)
|
||||
msg += " It has a power rating of [maxcharge].\nThe charge meter reads [round(src.percent() )]%."
|
||||
|
||||
to_chat(user, msg)
|
||||
/*
|
||||
if(maxcharge <= 2500)
|
||||
to_chat(user, "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%.")
|
||||
else
|
||||
to_chat(user, "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%.")
|
||||
*/
|
||||
/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/reagent_containers/syringe))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = W
|
||||
|
||||
user << "You inject the solution into the power cell."
|
||||
to_chat(user, "You inject the solution into the power cell.")
|
||||
|
||||
if(S.reagents.has_reagent("phoron", 5))
|
||||
|
||||
@@ -149,6 +155,8 @@
|
||||
charge -= charge / severity
|
||||
if (charge < 0)
|
||||
charge = 0
|
||||
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/cell/ex_act(severity)
|
||||
|
||||
@@ -264,15 +264,7 @@
|
||||
if(eye_shield < 1)
|
||||
l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1,get_dist(l, src)) ) ) )
|
||||
|
||||
/*
|
||||
//adjusted range so that a power of 170 (pretty high) results in 9 tiles, roughly the distance from the core to the engine monitoring room.
|
||||
//note that the rads given at the maximum range is a constant 0.2 - as power increases the maximum range merely increases.
|
||||
for(var/mob/living/l in range(src, round(sqrt(power / 2))))
|
||||
var/radius = max(get_dist(l, src), 1)
|
||||
var/rads = (power / 10) * ( 1 / (radius**2) )
|
||||
l.apply_effect(rads, IRRADIATE)
|
||||
*/
|
||||
radiation_repository.radiate(src, power * 1.5) //Better close those shutters!
|
||||
radiation_repository.radiate(src, max(power * 1.5, 50) ) //Better close those shutters!
|
||||
|
||||
power -= (power/DECAY_FACTOR)**3 //energy losses due to radiation
|
||||
|
||||
@@ -335,16 +327,6 @@
|
||||
ui.set_auto_update(1)
|
||||
|
||||
|
||||
/*
|
||||
/obj/machinery/power/supermatter/proc/transfer_energy()
|
||||
for(var/obj/machinery/power/rad_collector/R in rad_collectors)
|
||||
var/distance = get_dist(R, src)
|
||||
if(distance <= 15)
|
||||
//for collectors using standard phoron tanks at 1013 kPa, the actual power generated will be this power*POWER_FACTOR*20*29 = power*POWER_FACTOR*580
|
||||
R.receive_pulse(power * POWER_FACTOR * (min(3/distance, 1))**2)
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
user.visible_message("<span class=\"warning\">\The [user] touches \a [W] to \the [src] as a silence fills the room...</span>",\
|
||||
"<span class=\"danger\">You touch \the [W] to \the [src] when everything suddenly goes silent.\"</span>\n<span class=\"notice\">\The [W] flashes into dust as you flinch away from \the [src].</span>",\
|
||||
@@ -202,8 +202,9 @@
|
||||
|
||||
admin_attack_log(firer, target_mob, attacker_message, victim_message, admin_message)
|
||||
else
|
||||
target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with <b>\a [src]</b>"
|
||||
msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target_mob.x];Y=[target_mob.y];Z=[target_mob.z]'>JMP</a>)")
|
||||
if(target_mob) // Sometimes the target_mob gets gibbed or something.
|
||||
target_mob.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[target_mob]/[target_mob.ckey]</b> with <b>\a [src]</b>"
|
||||
msg_admin_attack("UNKNOWN shot [target_mob] ([target_mob.ckey]) with \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target_mob.x];Y=[target_mob.y];Z=[target_mob.z]'>JMP</a>)")
|
||||
|
||||
//sometimes bullet_act() will want the projectile to continue flying
|
||||
if (result == PROJECTILE_CONTINUE)
|
||||
|
||||
@@ -284,13 +284,21 @@
|
||||
/datum/reagent/frostoil/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
|
||||
M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 215)
|
||||
if(prob(1))
|
||||
M.emote("shiver")
|
||||
if(istype(M, /mob/living/simple_animal/slime))
|
||||
M.bodytemperature = max(M.bodytemperature - rand(10,20), 0)
|
||||
holder.remove_reagent("capsaicin", 5)
|
||||
|
||||
/datum/reagent/frostoil/cryotoxin //A longer lasting version of frost oil.
|
||||
name = "Cryotoxin"
|
||||
id = "cryotoxin"
|
||||
description = "Lowers the body's internal temperature."
|
||||
reagent_state = LIQUID
|
||||
color = "#B31008"
|
||||
metabolism = REM * 0.5
|
||||
|
||||
/datum/reagent/capsaicin
|
||||
name = "Capsaicin Oil"
|
||||
id = "capsaicin"
|
||||
|
||||
@@ -105,8 +105,8 @@
|
||||
|
||||
/datum/reagent/toxin/phoron/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien == IS_VOX)
|
||||
M.adjustOxyLoss(-removed * 9)
|
||||
return
|
||||
M.adjustOxyLoss(-100 * removed) //5 oxyloss healed per tick.
|
||||
return //You're wasting plasma (a semi-limited chemical) to save someone, so it might as well be somewhat strong.
|
||||
..()
|
||||
|
||||
/datum/reagent/toxin/phoron/touch_turf(var/turf/simulated/T, var/amount)
|
||||
|
||||
@@ -146,3 +146,22 @@
|
||||
underlays += I
|
||||
else continue
|
||||
side = "right"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/glass2/afterattack(var/obj/target, var/mob/user, var/proximity)
|
||||
if(user.a_intent == I_HURT) //We only want splashing to be done if they are on harm intent.
|
||||
if(!is_open_container() || !proximity)
|
||||
return 1
|
||||
if(standard_splash_mob(user, target))
|
||||
return 1
|
||||
if(reagents && reagents.total_volume) //They are on harm intent, aka wanting to spill it.
|
||||
user << "<span class='notice'>You splash the solution onto [target].</span>"
|
||||
reagents.splash(target, reagents.total_volume)
|
||||
return 1
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/glass2/standard_feed_mob(var/mob/user, var/mob/target)
|
||||
if(afterattack()) //Check to see if harm intent & splash.
|
||||
return
|
||||
else
|
||||
..() //If they're splashed, no need to do anything else.
|
||||
@@ -78,25 +78,27 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/afterattack(var/obj/target, var/mob/user, var/proximity)
|
||||
|
||||
if(!is_open_container() || !proximity)
|
||||
return
|
||||
if(!is_open_container() || !proximity) //Is the container open & are they next to whatever they're clicking?
|
||||
return //If not, do nothing.
|
||||
|
||||
for(var/type in can_be_placed_into)
|
||||
for(var/type in can_be_placed_into) //Is it something it can be placed into?
|
||||
if(istype(target, type))
|
||||
return
|
||||
|
||||
if(standard_splash_mob(user, target))
|
||||
return
|
||||
if(standard_dispenser_refill(user, target))
|
||||
return
|
||||
if(standard_pour_into(user, target))
|
||||
if(standard_dispenser_refill(user, target)) //Are they clicking a water tank/some dispenser?
|
||||
return
|
||||
|
||||
if(reagents && reagents.total_volume)
|
||||
user << "<span class='notice'>You splash the solution onto [target].</span>"
|
||||
reagents.splash(target, reagents.total_volume)
|
||||
if(standard_pour_into(user, target)) //Pouring into another beaker?
|
||||
return
|
||||
|
||||
if(user.a_intent == I_HURT) //Harm intent?
|
||||
if(standard_splash_mob(user, target)) //If harm intent and can splash a mob, go ahead.
|
||||
return
|
||||
if(reagents && reagents.total_volume) //Otherwise? Splash the floor.
|
||||
user << "<span class='notice'>You splash the solution onto [target].</span>"
|
||||
reagents.splash(target, reagents.total_volume)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
|
||||
var/tmp_label = sanitizeSafe(input(user, "Enter a label for [name]", "Label", label_text), MAX_NAME_LEN)
|
||||
|
||||
@@ -648,14 +648,14 @@ other types of metals and chemistry for reagents).
|
||||
|
||||
/datum/design/item/weapon/slimebation
|
||||
id = "slimebation"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3, TECH_COMBAT = 3)
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
build_path = /obj/item/weapon/melee/baton/slime
|
||||
sort_string = "TBAAB"
|
||||
|
||||
/datum/design/item/weapon/slimetaser
|
||||
id = "slimetaser"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 4)
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
build_path = /obj/item/weapon/gun/energy/taser/xeno
|
||||
sort_string = "TBAAC"
|
||||
@@ -744,6 +744,16 @@ other types of metals and chemistry for reagents).
|
||||
build_path = /obj/item/device/aicard
|
||||
sort_string = "VACAA"
|
||||
|
||||
/datum/design/item/dronebrain
|
||||
name = "Robotic intelligence circuit"
|
||||
id = "dronebrain"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4)
|
||||
build_type = PROTOLATHE | PROSFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500)
|
||||
build_path = /obj/item/device/mmi/digital/robot
|
||||
category = "Misc"
|
||||
sort_string = "VACAC"
|
||||
|
||||
/datum/design/item/posibrain
|
||||
name = "Positronic brain"
|
||||
id = "posibrain"
|
||||
@@ -764,16 +774,6 @@ other types of metals and chemistry for reagents).
|
||||
category = "Misc"
|
||||
sort_string = "VACBA"
|
||||
|
||||
/datum/design/item/mmi_radio
|
||||
name = "Radio-enabled man-machine interface"
|
||||
id = "mmi_radio"
|
||||
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
|
||||
build_type = PROTOLATHE | PROSFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500)
|
||||
build_path = /obj/item/device/mmi/radio_enabled
|
||||
category = "Misc"
|
||||
sort_string = "VACBB"
|
||||
|
||||
/datum/design/item/beacon
|
||||
name = "Bluespace tracking beacon design"
|
||||
id = "beacon"
|
||||
|
||||
@@ -139,6 +139,11 @@
|
||||
var/check_delay = 60 //periodically recheck if we need to rebuild a shield
|
||||
use_power = 0
|
||||
idle_power_usage = 0
|
||||
var/global/list/blockedturfs = list(
|
||||
/turf/space,
|
||||
/turf/simulated/open,
|
||||
/turf/simulated/floor/outdoors,
|
||||
)
|
||||
|
||||
/obj/machinery/shieldgen/Destroy()
|
||||
collapse_shields()
|
||||
@@ -169,7 +174,7 @@
|
||||
|
||||
/obj/machinery/shieldgen/proc/create_shields()
|
||||
for(var/turf/target_tile in range(2, src))
|
||||
if (istype(target_tile,/turf/space) && !(locate(/obj/machinery/shield) in target_tile))
|
||||
if (is_type_in_list(target_tile,blockedturfs) && !(locate(/obj/machinery/shield) in target_tile))
|
||||
if (malfunction && prob(33) || !malfunction)
|
||||
var/obj/machinery/shield/S = new/obj/machinery/shield(target_tile)
|
||||
deployed_shields += S
|
||||
|
||||
@@ -3,7 +3,11 @@
|
||||
|
||||
/obj/machinery/shield_gen/external
|
||||
name = "hull shield generator"
|
||||
|
||||
var/global/list/blockedturfs = list(
|
||||
/turf/space,
|
||||
/turf/simulated/open,
|
||||
/turf/simulated/floor/outdoors,
|
||||
)
|
||||
/obj/machinery/shield_gen/external/New()
|
||||
..()
|
||||
|
||||
@@ -18,7 +22,7 @@
|
||||
for (var/x_offset = -field_radius; x_offset <= field_radius; x_offset++)
|
||||
for (var/y_offset = -field_radius; y_offset <= field_radius; y_offset++)
|
||||
T = locate(gen_turf.x + x_offset, gen_turf.y + y_offset, gen_turf.z)
|
||||
if (istype(T, /turf/space))
|
||||
if (is_type_in_list(T,blockedturfs))
|
||||
//check neighbors of T
|
||||
if (locate(/turf/simulated/) in orange(1, T))
|
||||
out += T
|
||||
|
||||
@@ -259,8 +259,7 @@
|
||||
..()
|
||||
|
||||
/obj/machinery/artifact/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P,/obj/item/projectile/bullet) ||\
|
||||
istype(P,/obj/item/projectile/hivebotbullet))
|
||||
if(istype(P,/obj/item/projectile/bullet))
|
||||
if(my_effect.trigger == TRIGGER_FORCE)
|
||||
my_effect.ToggleActivate()
|
||||
if(secondary_effect && secondary_effect.trigger == TRIGGER_FORCE && prob(25))
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
force = 9
|
||||
lightcolor = "#33CCFF"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 4)
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 2)
|
||||
agonyforce = 10 //It's not supposed to be great at stunning human beings.
|
||||
hitcost = 48 //Less zap for less cost
|
||||
description_info = "This baton will stun a slime or other lesser lifeform for about five seconds, if hit with it while on."
|
||||
|
||||
@@ -88,7 +88,7 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.alien {color: #543354;}
|
||||
.tajaran {color: #803B56;}
|
||||
.tajaran_signlang {color: #941C1C;}
|
||||
.skrell {color: #00CED1;}
|
||||
.skrell {color: #00B0B3;}
|
||||
.soghun {color: #228B22;}
|
||||
.solcom {color: #22228B;}
|
||||
.changeling {color: #800080;}
|
||||
|
||||
@@ -53,6 +53,83 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">24 September 2017</h2>
|
||||
<h3 class="author">Belsima updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Replaced air tank sprites.</li>
|
||||
<li class="imageadd">Added new xeno weed, egg, and resin sprites.</li>
|
||||
<li class="imageadd">Added two new bar sign sprites.</li>
|
||||
<li class="imageadd">Replaced blast door sprites.</li>
|
||||
<li class="spellcheck">Microwave is no longer a proper noun.</li>
|
||||
<li class="rscadd">Added croissants to the available recipes.</li>
|
||||
<li class="imageadd">Added new status displays for the AI.</li>
|
||||
<li class="spellcheck">Made spelling of corporations and planets more consistent.</li>
|
||||
<li class="rscadd">Added more planets to character setup.</li>
|
||||
<li class="imageadd">Added a bunch of new hairstyles.</li>
|
||||
<li class="imageadd">Added a new holographic hud.</li>
|
||||
<li class="maptweak">Added a grinder and enzyme to the abandoned bar, for illicit operations.</li>
|
||||
<li class="imageadd">Replaced solar panel sprites.</li>
|
||||
<li class="imageadd">Replaced shield generator sprites with ones from the Eris.</li>
|
||||
<li class="rscadd">Added Qerr-quem and Talum-quem, a pair of Skrellian drugs.</li>
|
||||
<li class="soundadd">Added a variety of sounds for opening cans, explosions, sparks, falling down, mechs, and bullet casings.</li>
|
||||
<li class="soundadd">Added a new death sound for mice.</li>
|
||||
<li class="imageadd">Vox have been entirely resprited.</li>
|
||||
<li class="rscadd">Added wood buckets, craftable with hydropnoics.</li>
|
||||
<li class="soundadd">Added sounds for chopping wood.</li>
|
||||
<li class="bugfix">Fixed a bug that would make default Zippo lighters invisible.</li>
|
||||
</ul>
|
||||
<h3 class="author">Chaoko99 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nitrous Oxide is now an oxidizer.</li>
|
||||
<li class="rscdel">Removed all instances of Volatile Fuel ever being simulated. To devs: It still exists. Please, for the love of god, only use it with assume_gas.</li>
|
||||
</ul>
|
||||
<h3 class="author">Cyantime updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Tabling now requires a completed aggressive grab.</li>
|
||||
</ul>
|
||||
<h3 class="author">Nalarac updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Removes the module restraint for the cyborg jetpack upgrade</li>
|
||||
<li class="rscadd">Added the hand drill and jaws of life to the protolathe</li>
|
||||
<li class="tweak">Syndicate toolbox now comes with power tools</li>
|
||||
</ul>
|
||||
<h3 class="author">Neerti updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="wip">Adds the Lost Drone, which can be found on the Surface of the future map.</li>
|
||||
<li class="rscadd">You can now modify an unslaved borg's laws by hitting it with a law module, after a significant delay.</li>
|
||||
<li class="rscadd">Adds several new lawsets. Currently there are no lawboards for these.</li>
|
||||
<li class="rscadd">Adds new 'shocker' baton, for the Lost Drone.</li>
|
||||
<li class="tweak">Combat borg shields are now easier to use, only requiring that they sit on one of your hands and not your active hand. The shield is also more energy efficent.</li>
|
||||
</ul>
|
||||
<h3 class="author">PrismaticGynoid updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">You now keep your languages when removed from/transplanted into a body.</li>
|
||||
<li class="tweak">AIs and borgs load languages from preferences when spawning.</li>
|
||||
<li class="bugfix">Fixed sign language being usable while lacking both hands.</li>
|
||||
<li class="rscdel">Brains are no longer able to hear binary (robot talk).</li>
|
||||
<li class="rscadd">Adds the ability for research to print drone brains.</li>
|
||||
<li class="tweak">Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding the brain can also disable the radio for antag purposes.</li>
|
||||
</ul>
|
||||
<h3 class="author">SpadesNeil updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Windows can no longer be damaged by very weak attacks.</li>
|
||||
</ul>
|
||||
<h3 class="author">Woodrat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Ported floor types and floor sprites (Techfloors) from Vorestation (who ported them from Eris). Brought our floortypes in line with how Vorestation has theirs set up.</li>
|
||||
<li class="bugfix">Missing Techfloor floor tile sprites added.</li>
|
||||
<li class="wip">Floor sprites from Vorestation not yet ported. To be done once we go to the new map.</li>
|
||||
<li class="maptweak">Added catwalks and railings to SC station. Fixed first Z-level.</li>
|
||||
<li class="rscadd">Added the ability to make catwalks and railings as ported from vore.</li>
|
||||
<li class="tweak">Cable heavy duty file tweaks to remove red overlay color from them.</li>
|
||||
<li class="tweak">Added in a color icon for centcomm beach areas.</li>
|
||||
<li class="maptweak">Fixed issues with SC centcomm z that prevented it from loading.</li>
|
||||
<li class="maptweak">Rework of xenobio/xenoflora outpost on SC planetside main map.</li>
|
||||
<li class="rscadd">Added Wilderness z-level for SC, teleportation transition to it may be bugged.</li>
|
||||
<li class="rscadd">Cable ender file added. Allows power transfer between z-levels.</li>
|
||||
<li class="tweak">Southern cross files for areas and defines in relation to z-level work.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 August 2017</h2>
|
||||
<h3 class="author">Belsima updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -3636,3 +3636,73 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- rscadd: Added a tiedye shirt.
|
||||
MagmaRam:
|
||||
- bugfix: Tesla relays no longer draw power when their attached power cell is full.
|
||||
2017-09-24:
|
||||
Belsima:
|
||||
- imageadd: Replaced air tank sprites.
|
||||
- imageadd: Added new xeno weed, egg, and resin sprites.
|
||||
- imageadd: Added two new bar sign sprites.
|
||||
- imageadd: Replaced blast door sprites.
|
||||
- spellcheck: Microwave is no longer a proper noun.
|
||||
- rscadd: Added croissants to the available recipes.
|
||||
- imageadd: Added new status displays for the AI.
|
||||
- spellcheck: Made spelling of corporations and planets more consistent.
|
||||
- rscadd: Added more planets to character setup.
|
||||
- imageadd: Added a bunch of new hairstyles.
|
||||
- imageadd: Added a new holographic hud.
|
||||
- maptweak: Added a grinder and enzyme to the abandoned bar, for illicit operations.
|
||||
- imageadd: Replaced solar panel sprites.
|
||||
- imageadd: Replaced shield generator sprites with ones from the Eris.
|
||||
- rscadd: Added Qerr-quem and Talum-quem, a pair of Skrellian drugs.
|
||||
- soundadd: Added a variety of sounds for opening cans, explosions, sparks, falling
|
||||
down, mechs, and bullet casings.
|
||||
- soundadd: Added a new death sound for mice.
|
||||
- imageadd: Vox have been entirely resprited.
|
||||
- rscadd: Added wood buckets, craftable with hydropnoics.
|
||||
- soundadd: Added sounds for chopping wood.
|
||||
- bugfix: Fixed a bug that would make default Zippo lighters invisible.
|
||||
Chaoko99:
|
||||
- rscadd: Nitrous Oxide is now an oxidizer.
|
||||
- rscdel: 'Removed all instances of Volatile Fuel ever being simulated. To devs:
|
||||
It still exists. Please, for the love of god, only use it with assume_gas.'
|
||||
Cyantime:
|
||||
- tweak: Tabling now requires a completed aggressive grab.
|
||||
Nalarac:
|
||||
- tweak: Removes the module restraint for the cyborg jetpack upgrade
|
||||
- rscadd: Added the hand drill and jaws of life to the protolathe
|
||||
- tweak: Syndicate toolbox now comes with power tools
|
||||
Neerti:
|
||||
- wip: Adds the Lost Drone, which can be found on the Surface of the future map.
|
||||
- rscadd: You can now modify an unslaved borg's laws by hitting it with a law module,
|
||||
after a significant delay.
|
||||
- rscadd: Adds several new lawsets. Currently there are no lawboards for these.
|
||||
- rscadd: Adds new 'shocker' baton, for the Lost Drone.
|
||||
- tweak: Combat borg shields are now easier to use, only requiring that they sit
|
||||
on one of your hands and not your active hand. The shield is also more energy
|
||||
efficent.
|
||||
PrismaticGynoid:
|
||||
- tweak: You now keep your languages when removed from/transplanted into a body.
|
||||
- tweak: AIs and borgs load languages from preferences when spawning.
|
||||
- bugfix: Fixed sign language being usable while lacking both hands.
|
||||
- rscdel: Brains are no longer able to hear binary (robot talk).
|
||||
- rscadd: Adds the ability for research to print drone brains.
|
||||
- tweak: Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding
|
||||
the brain can also disable the radio for antag purposes.
|
||||
SpadesNeil:
|
||||
- tweak: Windows can no longer be damaged by very weak attacks.
|
||||
Woodrat:
|
||||
- tweak: Ported floor types and floor sprites (Techfloors) from Vorestation (who
|
||||
ported them from Eris). Brought our floortypes in line with how Vorestation
|
||||
has theirs set up.
|
||||
- bugfix: Missing Techfloor floor tile sprites added.
|
||||
- wip: Floor sprites from Vorestation not yet ported. To be done once we go to the
|
||||
new map.
|
||||
- maptweak: Added catwalks and railings to SC station. Fixed first Z-level.
|
||||
- rscadd: Added the ability to make catwalks and railings as ported from vore.
|
||||
- tweak: Cable heavy duty file tweaks to remove red overlay color from them.
|
||||
- tweak: Added in a color icon for centcomm beach areas.
|
||||
- maptweak: Fixed issues with SC centcomm z that prevented it from loading.
|
||||
- maptweak: Rework of xenobio/xenoflora outpost on SC planetside main map.
|
||||
- rscadd: Added Wilderness z-level for SC, teleportation transition to it may be
|
||||
bugged.
|
||||
- rscadd: Cable ender file added. Allows power transfer between z-levels.
|
||||
- tweak: Southern cross files for areas and defines in relation to z-level work.
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Replaced air tank sprites."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Added new xeno weed, egg, and resin sprites."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Added two new bar sign sprites."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Replaced blast door sprites."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- spellcheck: "Microwave is no longer a proper noun."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added croissants to the available recipes."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Added new status displays for the AI."
|
||||
@@ -1,38 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- spellcheck: "Made spelling of corporations and planets more consistent."
|
||||
- rscadd: "Added more planets to character setup."
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Added a new holographic hud."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Added a bunch of new hairstyles."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- maptweak: "Added a grinder and enzyme to the abandoned bar, for illicit operations."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Replaced solar panel sprites."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- imageadd: "Replaced shield generator sprites with ones from the Eris."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added Qerr-quem and Talum-quem, a pair of Skrellian drugs."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- soundadd: "Added a variety of sounds for opening cans, explosions, sparks, falling down, mechs, and bullet casings."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- soundadd: "Added a new death sound for mice."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added wood buckets, craftable with hydropnoics."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- soundadd: "Added sounds for chopping wood."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Belsima
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Fixed a bug that would make default Zippo lighters invisible."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Cyantime
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Tabling now requires a completed aggressive grab."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nalarac
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Removes the module restraint for the cyborg jetpack upgrade"
|
||||
@@ -1,37 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nalarac
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added the hand drill and jaws of life to the protolathe"
|
||||
- tweak: "Syndicate toolbox now comes with power tools"
|
||||
@@ -1,41 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Neerti
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- wip: "Adds the Lost Drone, which can be found on the Surface of the future map."
|
||||
- rscadd: "You can now modify an unslaved borg's laws by hitting it with a law module, after a significant delay."
|
||||
- rscadd: "Adds several new lawsets. Currently there are no lawboards for these."
|
||||
- rscadd: "Adds new 'shocker' baton, for the Lost Drone."
|
||||
- tweak: "Combat borg shields are now easier to use, only requiring that they sit on one of your hands and not your active hand. The shield is also more energy efficent."
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
author: PrismaticGynoid
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "You now keep your languages when removed from/transplanted into a body."
|
||||
- tweak: "AIs and borgs load languages from preferences when spawning."
|
||||
- bugfix: "Fixed sign language being usable while lacking both hands."
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: SpadesNeil
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Windows can no longer be damaged by very weak attacks."
|
||||
@@ -1,38 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Woodrat
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Ported floor types and floor sprites (Techfloors) from Vorestation (who ported them from Eris). Brought our floortypes in line with how Vorestation has theirs set up."
|
||||
- bugfix: "Missing Techfloor floor tile sprites added."
|
||||
- wip: "Floor sprites from Vorestation not yet ported. To be done once we go to the new map."
|
||||
@@ -1,37 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Woodrat
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- maptweak: "Added catwalks and railings to SC station. Fixed first Z-level."
|
||||
- rscadd: "Added the ability to make catwalks and railings as ported from vore."
|
||||
@@ -1,42 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Woodrat
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Cable heavy duty file tweaks to remove red overlay color from them."
|
||||
- tweak: "Added in a color icon for centcomm beach areas."
|
||||
- maptweak: "Fixed issues with SC centcomm z that prevented it from loading."
|
||||
- maptweak: "Rework of xenobio/xenoflora outpost on SC planetside main map."
|
||||
- rscadd: "Added Wilderness z-level for SC, teleportation transition to it may be bugged."
|
||||
- rscadd: "Cable ender file added. Allows power transfer between z-levels."
|
||||
- tweak: "Southern cross files for areas and defines in relation to z-level work."
|
||||
@@ -1,37 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Chaoko99
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Nitrous Oxide is now an oxidizer."
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- rscdel: "Removed all instances of Volatile Fuel ever being simulated. To devs: It still exists. Please, for the love of god, only use it with assume_gas."
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 116 KiB |