mirror of
https://github.com/VOREStation/VOREStation.git
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VS: Map changes for closets
This commit is contained in:
@@ -4499,9 +4499,6 @@
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/structure/closet{
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desc = "It's a storage unit for standard-issue attire.";
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icon_closed = "syndicate1";
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icon_opened = "syndicate1open";
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icon_state = "syndicate1";
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name = "tactical equipment"
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},
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/obj/effect/floor_decal/industrial/outline/grey,
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@@ -4523,9 +4520,6 @@
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/structure/closet{
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desc = "It's a storage unit for standard-issue attire.";
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icon_closed = "syndicate1";
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icon_opened = "syndicate1open";
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icon_state = "syndicate1";
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name = "tactical equipment"
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},
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/obj/effect/floor_decal/industrial/outline/grey,
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@@ -215,11 +215,7 @@
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/turf/simulated/shuttle/plating/airless/carry,
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/area/shuttle/specops/centcom)
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"ax" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/turf/simulated/shuttle/floor/black,
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/area/shuttle/specops/centcom)
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"ay" = (
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@@ -391,10 +391,7 @@
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},
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/area/antag/antag_base)
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"aF" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed";
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/obj/structure/closet/cabinet{
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name = "Clothing Storage"
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},
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/obj/item/clothing/shoes/boots/combat,
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@@ -680,10 +677,7 @@
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},
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/area/antag/antag_base)
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"bc" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed";
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/obj/structure/closet/cabinet{
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name = "Clothing Storage"
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},
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/obj/item/clothing/suit/storage/hooded/wintercoat,
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@@ -359,11 +359,7 @@
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/turf/simulated/shuttle/plating/airless/carry,
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/area/shuttle/trade)
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"aP" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/turf/simulated/shuttle/floor/black,
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/area/shuttle/trade)
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"aQ" = (
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@@ -312,11 +312,7 @@
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},
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/area/wizard_station)
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"aL" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/obj/item/clothing/suit/wizrobe/magusblue,
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/obj/item/clothing/head/wizard/magus,
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/obj/item/weapon/staff,
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@@ -366,11 +362,7 @@
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},
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/area/wizard_station)
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"aS" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/obj/item/clothing/under/psysuit,
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/obj/item/clothing/suit/wizrobe/psypurple,
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/obj/item/clothing/head/wizard/amp,
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@@ -420,11 +412,7 @@
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},
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/area/wizard_station)
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"aY" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/obj/item/clothing/shoes/sandal/marisa{
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desc = "A set of fancy shoes that are as functional as they are comfortable.";
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name = "Gentlemans Shoes"
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@@ -439,11 +427,7 @@
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},
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/area/wizard_station)
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"aZ" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/obj/item/clothing/suit/wizrobe/magusred,
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/obj/item/clothing/head/wizard/magus,
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/obj/item/weapon/staff,
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@@ -453,11 +437,7 @@
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},
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/area/wizard_station)
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"ba" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/obj/item/clothing/suit/wizrobe/marisa,
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/obj/item/clothing/shoes/sandal/marisa,
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/obj/item/clothing/head/wizard/marisa,
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@@ -468,11 +448,7 @@
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},
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/area/wizard_station)
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"bb" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/obj/item/clothing/suit/wizrobe/red,
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/obj/item/clothing/shoes/sandal,
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/obj/item/clothing/head/wizard/red,
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@@ -91,11 +91,7 @@
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/turf/simulated/floor/tiled/techfloor/virgo2,
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/area/submap/virgo2/Rockybase)
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"as" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/turf/simulated/floor/tiled/techfloor/virgo2,
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/area/submap/virgo2/Rockybase)
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"at" = (
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@@ -76,11 +76,8 @@
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/turf/simulated/floor/wood,
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/area/tether_away/beach)
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"at" = (
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/obj/structure/closet{
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/obj/structure/closet/cabinet{
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density = 0;
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed";
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pixel_y = 20;
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wall_mounted = 1
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},
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@@ -193,8 +190,6 @@
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/area/tether_away/beach)
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"aK" = (
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/obj/structure/closet/gmcloset{
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icon_closed = "black";
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icon_state = "black";
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name = "formal wardrobe"
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},
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/turf/simulated/floor/wood,
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@@ -647,11 +647,7 @@
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/turf/simulated/floor/tiled,
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/area/awaymission/zoo/pirateship)
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"bZ" = (
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/obj/structure/closet{
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icon_closed = "cabinet_closed";
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icon_opened = "cabinet_open";
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icon_state = "cabinet_closed"
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},
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/obj/structure/closet/cabinet,
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/turf/simulated/shuttle/floor/black,
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/area/awaymission/zoo/tradeship)
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"ca" = (
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@@ -9,7 +9,7 @@
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"ai" = (/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/floor/black/virgo3b,/area/tether/surfacebase/outside/wilderness)
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"aj" = (/turf/simulated/floor/virgo3b_indoors{desc = "Quite dirty!"; icon = 'icons/turf/outdoors.dmi'; icon_state = "dirt-dark"; name = "dirt"},/area/tether/surfacebase/outside/wilderness)
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"ak" = (/obj/item/weapon/material/shard,/turf/simulated/floor/outdoors/grass/sif/virgo3b{icon_state = "grass_sif_dark"; name = "dense growth"; tree_chance = 0},/area/tether/surfacebase/outside/wilderness)
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"al" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/simulated/shuttle/floor/black/virgo3b,/area/tether/surfacebase/outside/wilderness)
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"al" = (/obj/structure/closet/cabinet,/turf/simulated/shuttle/floor/black/virgo3b,/area/tether/surfacebase/outside/wilderness)
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"am" = (/obj/structure/bed/padded,/turf/simulated/shuttle/floor/black/virgo3b,/area/tether/surfacebase/outside/wilderness)
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"an" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_alc/full,/turf/simulated/shuttle/floor/black/virgo3b,/area/tether/surfacebase/outside/wilderness)
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"ao" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor/black/virgo3b,/area/tether/surfacebase/outside/wilderness)
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@@ -1957,7 +1957,7 @@
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"aLG" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/recreation_area_restroom)
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"aLH" = (/obj/structure/undies_wardrobe,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area)
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"aLI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area)
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"aLJ" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area)
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"aLJ" = (/obj/structure/closet/cabinet{name = "Clothing Storage"},/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area)
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"aLK" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
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"aLL" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/table/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/door/window/brigdoor/westleft{name = "Energy"; req_access = list(3)},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/gun/energy/laser,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/security/tactical)
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"aLM" = (/obj/machinery/light,/turf/simulated/floor/tiled,/area/security/range)
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@@ -2040,7 +2040,7 @@
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"aNl" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/navbeacon/patrol{next_patrol = "CH2"; location = "CH1"},/turf/simulated/floor/tiled,/area/hallway/primary/central_one)
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"aNm" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/maintenance/security_port)
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"aNn" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/maintenance/security_port)
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"aNo" = (/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/gloves/tactical,/obj/item/clothing/head/helmet/tactical,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/shoes/boots/tactical,/obj/item/clothing/suit/armor/tactical,/obj/item/clothing/suit/storage/vest/tactical,/obj/effect/floor_decal/corner/green{dir = 10},/obj/item/clothing/under/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/structure/closet{desc = "It's a storage unit for standard-issue attire."; icon_closed = "syndicate1"; icon_opened = "syndicate1open"; icon_state = "syndicate1"; name = "tactical equipment"},/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/security/tactical)
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"aNo" = (/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/gloves/tactical,/obj/item/clothing/head/helmet/tactical,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/shoes/boots/tactical,/obj/item/clothing/suit/armor/tactical,/obj/item/clothing/suit/storage/vest/tactical,/obj/effect/floor_decal/corner/green{dir = 10},/obj/item/clothing/under/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/structure/closet{desc = "It's a storage unit for standard-issue attire."; name = "tactical equipment"},/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/security/tactical)
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"aNp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one)
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"aNq" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/tiled/dark,/area/hallway/primary/central_one)
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"aNr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "brigobs"; name = "Communal Brig Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison)
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@@ -4958,7 +4958,7 @@
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"bRr" = (/obj/structure/displaycase,/turf/simulated/floor/carpet,/area/crew_quarters/captain)
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"bRs" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/captain)
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"bRt" = (/obj/structure/table/standard,/obj/machinery/light,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/captain)
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"bRu" = (/obj/structure/closet/gmcloset{icon_closed = "black"; icon_state = "black"; name = "formal wardrobe"},/obj/item/glass_jar,/obj/item/device/retail_scanner/civilian,/obj/item/device/retail_scanner/civilian,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bRu" = (/obj/structure/closet/gmcloset{name = "formal wardrobe"},/obj/item/glass_jar,/obj/item/device/retail_scanner/civilian,/obj/item/device/retail_scanner/civilian,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/wood,/area/crew_quarters/bar)
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||||
"bRv" = (/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/effect/floor_decal/corner/grey/diagonal{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
|
||||
"bRw" = (/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/structure/table/reinforced,/obj/effect/floor_decal/corner/grey/diagonal{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
|
||||
"bRx" = (/obj/machinery/computer/guestpass{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
|
||||
@@ -536,7 +536,7 @@
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||||
"akp" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership)
|
||||
"akq" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor/red,/area/shuttle/syndicate_elite/mothership)
|
||||
"akr" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/rd,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
|
||||
"aks" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
|
||||
"aks" = (/obj/structure/closet/cabinet,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
|
||||
"akt" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape_pod2/transit)
|
||||
"aku" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape_pod2/transit)
|
||||
"akv" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape_pod2/transit)
|
||||
@@ -1393,9 +1393,9 @@
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||||
"aAO" = (/obj/machinery/cryopod{dir = 4},/turf/simulated/floor/wood,/area/shuttle/administration/centcom)
|
||||
"aAP" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_x = -32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"aAQ" = (/obj/structure/table/standard,/obj/item/weapon/screwdriver,/obj/effect/spawner/newbomb/timer/syndicate,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"aAR" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/obj/item/weapon/storage/box/syndie_kit/chameleon,/obj/item/weapon/stamp/chameleon,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command)
|
||||
"aAR" = (/obj/structure/closet/cabinet{name = "Clothing Storage"},/obj/item/weapon/storage/box/syndie_kit/chameleon,/obj/item/weapon/stamp/chameleon,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command)
|
||||
"aAS" = (/obj/structure/table/woodentable{dir = 5},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command)
|
||||
"aAT" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/card/id/centcom,/obj/item/weapon/card/id/syndicate,/obj/item/weapon/card/id,/obj/item/weapon/card/id/gold,/obj/item/weapon/card/id/silver,/obj/item/device/pda/captain,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command)
|
||||
"aAT" = (/obj/structure/closet/cabinet,/obj/item/weapon/card/id/centcom,/obj/item/weapon/card/id/syndicate,/obj/item/weapon/card/id,/obj/item/weapon/card/id/gold,/obj/item/weapon/card/id/silver,/obj/item/device/pda/captain,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/command)
|
||||
"aAU" = (/obj/machinery/optable,/turf/simulated/shuttle/floor/white,/area/shuttle/administration/centcom)
|
||||
"aAV" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor/white,/area/shuttle/administration/centcom)
|
||||
"aAW" = (/obj/item/weapon/storage/firstaid/surgery,/obj/structure/table/reinforced,/obj/item/weapon/tank/anesthetic,/obj/item/clothing/mask/breath/medical,/turf/simulated/shuttle/floor/white,/area/shuttle/administration/centcom)
|
||||
@@ -2614,22 +2614,22 @@
|
||||
"aZt" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
"aZv" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station)
|
||||
"aZw" = (/obj/machinery/vending/hydroseeds,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station)
|
||||
"aZx" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"aZx" = (/obj/structure/closet/cabinet,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"aZy" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
|
||||
"aZz" = (/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
|
||||
"aZL" = (/obj/structure/table/woodentable,/obj/machinery/librarycomp{pixel_y = 6},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
"aZM" = (/obj/machinery/media/jukebox,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
"aZN" = (/obj/machinery/vending/hydronutrients,/turf/unsimulated/floor{icon_state = "grass0"; name = "grass"},/area/wizard_station)
|
||||
"aZO" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"aZO" = (/obj/structure/closet/cabinet,/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"aZP" = (/mob/living/simple_mob/animal/passive/mouse/gray{desc = "He looks kingly."; name = "Arthur"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
|
||||
"aZQ" = (/obj/structure/flora/pottedplant{icon_state = "plant-24"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
|
||||
"aZY" = (/obj/machinery/photocopier,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
"aZZ" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
"baa" = (/obj/structure/flora/pottedplant{icon_state = "plant-08"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
"bad" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"bae" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"baf" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"bag" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"bad" = (/obj/structure/closet/cabinet,/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"bae" = (/obj/structure/closet/cabinet,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"baf" = (/obj/structure/closet/cabinet,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"bag" = (/obj/structure/closet/cabinet,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"bak" = (/obj/machinery/the_singularitygen,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
"bal" = (/obj/machinery/crystal,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
|
||||
"bam" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/wizard_station)
|
||||
|
||||
@@ -1413,7 +1413,7 @@
|
||||
"Bi" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms)
|
||||
"Bj" = (/obj/machinery/button/remote/airlock{id = "miningdorm3"; name = "Door Bolt Control"; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms)
|
||||
"Bk" = (/obj/machinery/button/remote/airlock{id = "miningdorm1"; name = "Door Bolt Control"; pixel_x = 25; pixel_y = 0; specialfunctions = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/outpost/mining_main/dorms)
|
||||
"Bl" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/obj/item/clothing/under/overalls,/obj/item/clothing/under/rank/miner,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/tiled,/area/outpost/mining_main/dorms)
|
||||
"Bl" = (/obj/structure/closet/cabinet{name = "Clothing Storage"},/obj/item/clothing/under/overalls,/obj/item/clothing/under/rank/miner,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/tiled,/area/outpost/mining_main/dorms)
|
||||
"Bm" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled,/area/outpost/mining_main/dorms)
|
||||
"Bn" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -26},/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/refinery)
|
||||
"Bo" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/mining_main/refinery)
|
||||
|
||||
@@ -29,11 +29,7 @@
|
||||
/turf/simulated/wall/wood,
|
||||
/area/awaymission/wwmines)
|
||||
"aj" = (
|
||||
/obj/structure/closet{
|
||||
icon_closed = "cabinet_closed";
|
||||
icon_opened = "cabinet_open";
|
||||
icon_state = "cabinet_closed"
|
||||
},
|
||||
/obj/structure/closet/cabinet,
|
||||
/obj/item/clothing/accessory/jacket,
|
||||
/obj/item/clothing/accessory/jacket,
|
||||
/obj/item/clothing/head/beanie,
|
||||
@@ -43,11 +39,7 @@
|
||||
/turf/simulated/floor/wood,
|
||||
/area/awaymission/wwmines)
|
||||
"al" = (
|
||||
/obj/structure/closet{
|
||||
icon_closed = "cabinet_closed";
|
||||
icon_opened = "cabinet_open";
|
||||
icon_state = "cabinet_closed"
|
||||
},
|
||||
/obj/structure/closet/cabinet,
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
|
||||
/obj/item/weapon/storage/box/beanbags,
|
||||
/turf/simulated/floor/wood,
|
||||
|
||||
Reference in New Issue
Block a user