airflow thrown objects don't hit phased shadekin (#17857)

This commit is contained in:
Will
2025-06-14 02:31:11 -07:00
committed by GitHub
parent 995581367b
commit cc5080ea19
+4
View File
@@ -95,6 +95,8 @@ Contains helper procs for airflow, handled in /connection_group.
airflow_dest = null
/mob/airflow_hit(atom/A)
if(is_incorporeal())
return
for(var/mob/M in hearers(src))
M.show_message(span_danger("\The [src] slams into \a [A]!"),1,span_danger("You hear a loud slam!"),2)
playsound(src, "smash.ogg", 25, 1, -1)
@@ -113,6 +115,8 @@ Contains helper procs for airflow, handled in /connection_group.
airflow_dest = null
/mob/living/carbon/human/airflow_hit(atom/A)
if(is_incorporeal())
return
// for(var/mob/M in hearers(src))
// M.show_message(span_danger("[src] slams into [A]!"),1,span_danger("You hear a loud slam!"),2)
playsound(src, "punch", 25, 1, -1)