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airflow thrown objects don't hit phased shadekin (#17857)
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@@ -95,6 +95,8 @@ Contains helper procs for airflow, handled in /connection_group.
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airflow_dest = null
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/mob/airflow_hit(atom/A)
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if(is_incorporeal())
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return
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for(var/mob/M in hearers(src))
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M.show_message(span_danger("\The [src] slams into \a [A]!"),1,span_danger("You hear a loud slam!"),2)
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playsound(src, "smash.ogg", 25, 1, -1)
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@@ -113,6 +115,8 @@ Contains helper procs for airflow, handled in /connection_group.
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airflow_dest = null
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/mob/living/carbon/human/airflow_hit(atom/A)
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if(is_incorporeal())
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return
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// for(var/mob/M in hearers(src))
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// M.show_message(span_danger("[src] slams into [A]!"),1,span_danger("You hear a loud slam!"),2)
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playsound(src, "punch", 25, 1, -1)
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