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Deleted redundant code, added placeholder code
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@@ -4,23 +4,30 @@
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/obj/item/weapon/tool/prybar
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name = "pry bar"
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desc = "A steel bar with a wedge. It comes in a variety of configurations - collect them all."
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desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!"
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icon = 'icons/obj/tools_vr.dmi'
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icon_state = "prybar"
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item_state = "crowbar"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 4
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throwforce = 6
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pry = 1
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 30)
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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throwforce = 1
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matter = list(DEFAULT_WALL_MATERIAL = 25)
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attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
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usesound = 'sound/items/crowbar.ogg'
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toolspeed = 1
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var/random_color = TRUE
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// Todo: Prevent it from prying up floor boards. Only affect doors. I couldn't remember how to do this. -Ace
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/*
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/obj/item/weapon/tool/prybar/on_hit()
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if(istype(/obj/machinery/door/airlock))
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..()
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else if(istype(/mob)
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..()
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else
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// Tell the player that they can't use this on anything except airlocks.
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return
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*/
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/obj/item/weapon/tool/prybar/red
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icon_state = "prybar_red"
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item_state = "crowbar_red"
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