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https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 03:26:37 +01:00
convert throwmode messages to prefbased
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@@ -18,6 +18,7 @@
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S["tgui_large_buttons"] >> pref.tgui_large_buttons
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S["tgui_swapped_buttons"] >> pref.tgui_swapped_buttons
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S["chat_timestamp"] >> pref.chat_timestamp
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S["throwmode_loud"] >> pref.throwmode_loud
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/datum/category_item/player_setup_item/player_global/ui/save_preferences(var/savefile/S)
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S["UI_style"] << pref.UI_style
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@@ -35,6 +36,7 @@
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S["tgui_large_buttons"] << pref.tgui_large_buttons
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S["tgui_swapped_buttons"] << pref.tgui_swapped_buttons
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S["chat_timestamp"] << pref.chat_timestamp
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S["throwmode_loud"] << pref.throwmode_loud
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/datum/category_item/player_setup_item/player_global/ui/sanitize_preferences()
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pref.UI_style = sanitize_inlist(pref.UI_style, all_ui_styles, initial(pref.UI_style))
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@@ -52,6 +54,7 @@
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pref.tgui_large_buttons = sanitize_integer(pref.tgui_large_buttons, 0, 1, initial(pref.tgui_large_buttons))
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pref.tgui_swapped_buttons = sanitize_integer(pref.tgui_swapped_buttons, 0, 1, initial(pref.tgui_swapped_buttons))
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pref.chat_timestamp = sanitize_integer(pref.chat_timestamp, 0, 1, initial(pref.chat_timestamp))
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pref.throwmode_loud = sanitize_integer(pref.throwmode_loud, 0, 1, initial(pref.throwmode_loud))
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/datum/category_item/player_setup_item/player_global/ui/content(var/mob/user)
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. = "<b>UI Style:</b> <a href='?src=\ref[src];select_style=1'><b>[pref.UI_style]</b></a><br>"
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@@ -69,6 +72,7 @@
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. += "<b>TGUI Large Buttons:</b> <a href='?src=\ref[src];tgui_large_buttons=1'><b>[(pref.tgui_large_buttons) ? "Enabled (default)" : "Disabled"]</b></a><br>"
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. += "<b>TGUI Swapped Buttons:</b> <a href='?src=\ref[src];tgui_swapped_buttons=1'><b>[(pref.tgui_swapped_buttons) ? "Enabled" : "Disabled (default)"]</b></a><br>"
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. += "<b>Chat Timestamps:</b> <a href='?src=\ref[src];chat_timestamps=1'><b>[(pref.chat_timestamp) ? "Enabled" : "Disabled (default)"]</b></a><br>"
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. += "<b>Throw Mode Messages:</b> <a href='?src=\ref[src];throwmode_loudness=1'><b>[(pref.throwmode_loud) ? "Loud" : "Quiet (default)"]</b></a><br>"
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if(can_select_ooc_color(user))
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. += "<b>OOC Color:</b>"
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if(pref.ooccolor == initial(pref.ooccolor))
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@@ -158,6 +162,10 @@
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pref.chat_timestamp = !pref.chat_timestamp
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return TOPIC_REFRESH
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else if(href_list["throwmode_loudness"])
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pref.throwmode_loud = !pref.throwmode_loud
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return TOPIC_REFRESH
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else if(href_list["reset"])
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switch(href_list["reset"])
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if("ui")
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@@ -33,6 +33,7 @@ var/list/preferences_datums = list()
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var/tgui_large_buttons = TRUE
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var/tgui_swapped_buttons = FALSE
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var/chat_timestamp = FALSE
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var/throwmode_loud = FALSE
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//character preferences
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var/real_name //our character's name
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@@ -400,6 +400,16 @@
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to_chat(src, span_notice("You have toggled chat timestamps: [prefs.chat_timestamp ? "ON" : "OFF"]."))
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/client/verb/toggle_throwmode_messages()
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set name = "Toggle Throw Mode Messages"
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set category = "Preferences"
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set desc = "Toggles whether or not activating throw mode (hotkey: R) will announce you're preparing to throw your current handheld item, or catch an incoming item if your hand is empty."
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prefs.throwmode_loud = !prefs.throwmode_loud //There is no preference datum for tgui input lock, nor for any TGUI prefs.
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SScharacter_setup.queue_preferences_save(prefs)
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to_chat(src, span_notice("You have toggled throw mode messages: [prefs.throwmode_loud ? "ON" : "OFF"]."))
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/client/verb/toggle_status_indicators()
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set name = "Toggle Status Indicators"
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set category = "Preferences"
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@@ -1149,16 +1149,20 @@
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/mob/proc/throw_mode_off()
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src.in_throw_mode = 0
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src.visible_message("<span class='notice'>[src] relaxes from their ready stance.</span>","<span class='notice'>You relax from your ready stance.</span>")
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if(client)
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if(client.prefs.throwmode_loud)
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src.visible_message("<span class='notice'>[src] relaxes from their ready stance.</span>","<span class='notice'>You relax from your ready stance.</span>")
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if(src.throw_icon) //in case we don't have the HUD and we use the hotkey
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src.throw_icon.icon_state = "act_throw_off"
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/mob/proc/throw_mode_on()
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src.in_throw_mode = 1
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if(src.get_active_hand())
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src.visible_message("<span class='warning'>[src] winds up to throw [get_active_hand()]!</span>","<span class='notice'>You wind up to throw [get_active_hand()].</span>")
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else
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src.visible_message("<span class='warning'>[src] looks ready to catch anything thrown at them!</span>","<span class='notice'>You get ready to catch anything thrown at you.</span>")
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if(client)
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if(client.prefs.throwmode_loud)
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if(src.get_active_hand())
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src.visible_message("<span class='warning'>[src] winds up to throw [get_active_hand()]!</span>","<span class='notice'>You wind up to throw [get_active_hand()].</span>")
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else
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src.visible_message("<span class='warning'>[src] looks ready to catch anything thrown at them!</span>","<span class='notice'>You get ready to catch anything thrown at you.</span>")
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if(src.throw_icon)
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src.throw_icon.icon_state = "act_throw_on"
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